Brad Shapcott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Doom - the movie | I'm holding out for DOOM: The Broadway Musical. If he can do it to the Bible and TS Eliot, Andrew... read more | 10/22/2005 (6:09 am) |
| Electronic Arts says indie won't cut it | I guess if you follow (and believe) Tom Peters ([url]http://tompeters.com[/url]) you'd just smile. ... read more | 08/27/2005 (9:24 pm) |
| "EA Employee mistreatment" - Live Journal. | (Hit post size limit.) @Weston Just some clarification -- it's [b]not[/b] the artists which ar... read more | 11/17/2004 (10:18 am) |
| "EA Employee mistreatment" - Live Journal. | From my perspective, there's a lot of talk about increasing budgets and project size without discus... read more | 11/17/2004 (10:18 am) |
| People selling torque on ebay !!!! | [quote] It is not worth pursuring with legal action, but man, I would love to see scum like that fr... read more | 08/22/2004 (6:47 pm) |
| An article every new developer should read: | Well, if you were in Vancouver, BC, smoking something would be the more likely explanation :-) .... read more | 08/12/2004 (2:12 pm) |
| An article every new developer should read: | [quote] I also noted that these guys have never worked in the industry [/quote] ? [quote] ... read more | 08/12/2004 (8:14 am) |
| Racing game - inaccurate collision in multi-player | Vehicle on vehicle collisions aren't implemented in the engine. There is some code in the Rigid cla... read more | 04/11/2004 (12:59 pm) |
| Vehicle collision issues | @Martin: I actually moved the friction calculations into a separate loop outside the [b]do[/b] lo... read more | 04/04/2004 (8:44 pm) |
| Vehicle collision issues | @Martin: There's another improvement I haven't mentioned yet. In [b]Vehicle::updatePos[/b], the ... read more | 04/04/2004 (11:08 am) |
| Problem with Vehicle Collision | @John: This is one of the public forums, so if you move your post over to a private SDK area, I'l... read more | 04/03/2004 (9:24 am) |
| Problem with Vehicle Collision | [quote] So what i'm going to do is try pulling this routine out like is mentioned above and see wha... read more | 04/03/2004 (2:21 am) |
| Asset Ownership Document? | [quote] I'll take a look at your form, Brad. [/quote] Those aren't mine, they are just a collec... read more | 04/01/2004 (6:16 pm) |
| Asset Ownership Document? | [url]http://www.ilrg.com/forms/[/url] I included some boilerplate from this site into my own agre... read more | 03/31/2004 (9:02 pm) |
| TSE - some more info | 1. By possible I'd mean something GG was possibly considering as a feature out of the gate. I can't... read more | 03/29/2004 (6:05 am) |
| Churn and Rework | It would be nice I think to see indie Post Mortems. Can a category be created in the Resources sect... read more | 03/28/2004 (2:41 pm) |
| TSE - some more info | Two suggestions: 1. I recall from last year's GDC the 3DState engine advertising a feature called... read more | 03/28/2004 (2:34 pm) |
| Wired - "What's New In Video Games | @Ben: Fortunately I got rid of that Communist bike (it had a tendency to steer left) and bought a Tr... read more | 03/28/2004 (2:02 pm) |
| Wired - "What's New In Video Games | Games are actually advertisements for themselves. Publishers insist on competing in supersaturated ... read more | 03/28/2004 (1:08 pm) |
| Vector and Matrix Maths | [url]http://www.amazon.com/exec/obidos/tg/detail/-/1584502770/qid=1080397971/sr=8-1/ref=pd_ka_1/102-... read more | 03/27/2004 (6:40 am) |
| Churn and Rework | PART II The one concern I had was the one Jay mentions, that synchronizing work would be a proble... read more | 03/22/2004 (12:37 pm) |
| Churn and Rework | PART I (split post due to size limits) Thanks John, Jay and Jarrod. After reading the response... read more | 03/22/2004 (12:37 pm) |
| How to turn/move parts of a dts shape | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5345[/url] It's actua... read more | 03/18/2004 (12:43 pm) |
| Hiding player vehicle | [b]WheeledVehicle::renderImage[/b] calls up to the parent's method in [b]Vehicle[/b], which itself c... read more | 03/13/2004 (10:02 pm) |
| Just bought the SDK and... well... SDK it aint... | The stuff you seem to want is buried under another layer or two of value-added functionality. Most ... read more | 02/27/2004 (2:12 pm) |
| Just bought the SDK and... well... SDK it aint... | [quote] . . . set of libraries . . . [/quote] That was probably your mistake right there, and I... read more | 02/27/2004 (1:23 pm) |
| Just bought the SDK and... well... SDK it aint... | There is a certain amount of 'culture shock' when entering the Torque multiverse. It's a big engine... read more | 02/27/2004 (11:20 am) |
| Just bought the SDK and... well... SDK it aint... | Anyone remember the resource (or creator) for in-game script editing? I can't think of any keyword ... read more | 02/27/2004 (8:08 am) |
| Just bought the SDK and... well... SDK it aint... | I claimed this was ersatz, because you really haven't gotten a game out of this (and there are still... read more | 02/27/2004 (7:55 am) |
| Just bought the SDK and... well... SDK it aint... | You'll also likely want to get rid of the bot running around the level. Find the following lines ... read more | 02/27/2004 (7:43 am) |
| Just bought the SDK and... well... SDK it aint... | This is going to be a multipart post, to get around size limits. Much of what you describe in you... read more | 02/27/2004 (7:32 am) |
| Deriving classes?? | Just use a macro to define [b]private[/b] as [b]protected[/b]. For many compilers just add someth... read more | 02/23/2004 (11:44 am) |
| Opposite of dglPointToScreen | In [b]guiTSControl.cc[/b] see [b]GuiTSCtrl::unproject[/b]. This is used by the editors to implement... read more | 02/17/2004 (7:18 am) |
| Hiding player vehicle | The preferences variables David mentions are defined and used in [b]player.cc[/b]. None of the vehi... read more | 02/09/2004 (8:16 am) |
| Shapes not being displayed | As a general guideline, don't number objects [i]except[/i] to denote level of detail. The DTS expor... read more | 01/29/2004 (3:33 pm) |
| Which is simpler? UScript or torque script | If you are strictly interested in modding (which you must be, if you are considering the Unreal engi... read more | 01/26/2004 (9:21 pm) |
| Which is simpler? UScript or torque script | My reply was too long for this forum, so I posted it to my blog: [url]http://fragball.com/b2/[/url].... read more | 01/26/2004 (2:23 pm) |
| Which is simpler? UScript or torque script | I wrote a lot of UnrealScript for a mod a few years back. I got curious and tried picking it up aga... read more | 01/25/2004 (11:06 pm) |
| Proper way to get an object to spawn other objects | In case anything you post as a resource has basis in my contribution to this thread, one misundersta... read more | 01/09/2004 (11:23 am) |
| Other than Diffuse | There definitely is not a 1-to-1 relationships between Max and Torque. Some channels are interprete... read more | 09/05/2003 (2:05 pm) |
| Scripting systems | [quote] Exactly, why use a pre-built one when you can customize one to your needs, eliminating over... read more | 09/05/2003 (9:41 am) |
| Scripting systems | Don't. The longer answer is to use an existing extensible scripting framework. [url=http://www-1... read more | 09/03/2003 (2:01 pm) |
| Igc Or Bust! | Toronto->Seattle = ~39 hours. At the time, Montana's daytime posted speed limit was "Reasonable and... read more | 08/21/2003 (4:27 pm) |
| Collision bug with vehicles! | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=11794[/url] Read the later posts i... read more | 08/08/2003 (9:21 am) |
| Using skeletons from models to make dynamic animations in-game | You'll have to google it (try searching on 'discreet open source IK solver') and then dig down. I j... read more | 08/08/2003 (1:49 am) |
| Using skeletons from models to make dynamic animations in-game | I'm not doing anything as ambitious as even simple in-game IK solver, but I've boiled down the essen... read more | 08/07/2003 (9:28 am) |
| Vehicle Collision Esoteric Gotcha | I've been looking at this further, and it appears modulo modularization and friction, the rigid body... read more | 08/03/2003 (1:24 pm) |
| Multiple Data Blocks? | [quote] First, I'm wondering if you create datablocks using this 'inheritance' syntax, does that ma... read more | 07/29/2003 (2:54 pm) |
| Axis Rotations cause a translation also. | The bounding box pivot (not it's geometric center) is the origin for object space. Move the pivot (... read more | 07/29/2003 (1:53 pm) |
| Good 3D model creators | [quote] Plus, if you have homeowners or rental insurance, cover your software! [/quote] This is... read more | 07/29/2003 (1:30 pm) |