Game Development Community

Brad Shapcott's Forum Posts

Thread Post Date Posted
Doom - the movie I'm holding out for DOOM: The Broadway Musical. If he can do it to the Bible and TS Eliot, Andrew... read more 10/22/2005 (6:09 am)
Electronic Arts says indie won't cut it I guess if you follow (and believe) Tom Peters ([url]http://tompeters.com[/url]) you'd just smile. ... read more 08/27/2005 (9:24 pm)
"EA Employee mistreatment" - Live Journal. (Hit post size limit.) @Weston Just some clarification -- it's [b]not[/b] the artists which ar... read more 11/17/2004 (10:18 am)
"EA Employee mistreatment" - Live Journal. From my perspective, there's a lot of talk about increasing budgets and project size without discus... read more 11/17/2004 (10:18 am)
People selling torque on ebay !!!! [quote] It is not worth pursuring with legal action, but man, I would love to see scum like that fr... read more 08/22/2004 (6:47 pm)
An article every new developer should read: Well, if you were in Vancouver, BC, smoking something would be the more likely explanation :-) .... read more 08/12/2004 (2:12 pm)
An article every new developer should read: [quote] I also noted that these guys have never worked in the industry [/quote] ? [quote] ... read more 08/12/2004 (8:14 am)
Racing game - inaccurate collision in multi-player Vehicle on vehicle collisions aren't implemented in the engine. There is some code in the Rigid cla... read more 04/11/2004 (12:59 pm)
Vehicle collision issues @Martin: I actually moved the friction calculations into a separate loop outside the [b]do[/b] lo... read more 04/04/2004 (8:44 pm)
Vehicle collision issues @Martin: There's another improvement I haven't mentioned yet. In [b]Vehicle::updatePos[/b], the ... read more 04/04/2004 (11:08 am)
Problem with Vehicle Collision @John: This is one of the public forums, so if you move your post over to a private SDK area, I'l... read more 04/03/2004 (9:24 am)
Problem with Vehicle Collision [quote] So what i'm going to do is try pulling this routine out like is mentioned above and see wha... read more 04/03/2004 (2:21 am)
Asset Ownership Document? [quote] I'll take a look at your form, Brad. [/quote] Those aren't mine, they are just a collec... read more 04/01/2004 (6:16 pm)
Asset Ownership Document? [url]http://www.ilrg.com/forms/[/url] I included some boilerplate from this site into my own agre... read more 03/31/2004 (9:02 pm)
TSE - some more info 1. By possible I'd mean something GG was possibly considering as a feature out of the gate. I can't... read more 03/29/2004 (6:05 am)
Churn and Rework It would be nice I think to see indie Post Mortems. Can a category be created in the Resources sect... read more 03/28/2004 (2:41 pm)
TSE - some more info Two suggestions: 1. I recall from last year's GDC the 3DState engine advertising a feature called... read more 03/28/2004 (2:34 pm)
Wired - "What's New In Video Games @Ben: Fortunately I got rid of that Communist bike (it had a tendency to steer left) and bought a Tr... read more 03/28/2004 (2:02 pm)
Wired - "What's New In Video Games Games are actually advertisements for themselves. Publishers insist on competing in supersaturated ... read more 03/28/2004 (1:08 pm)
Vector and Matrix Maths [url]http://www.amazon.com/exec/obidos/tg/detail/-/1584502770/qid=1080397971/sr=8-1/ref=pd_ka_1/102-... read more 03/27/2004 (6:40 am)
Churn and Rework PART II The one concern I had was the one Jay mentions, that synchronizing work would be a proble... read more 03/22/2004 (12:37 pm)
Churn and Rework PART I (split post due to size limits) Thanks John, Jay and Jarrod. After reading the response... read more 03/22/2004 (12:37 pm)
How to turn/move parts of a dts shape [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5345[/url] It's actua... read more 03/18/2004 (12:43 pm)
Hiding player vehicle [b]WheeledVehicle::renderImage[/b] calls up to the parent's method in [b]Vehicle[/b], which itself c... read more 03/13/2004 (10:02 pm)
Just bought the SDK and... well... SDK it aint... The stuff you seem to want is buried under another layer or two of value-added functionality. Most ... read more 02/27/2004 (2:12 pm)
Just bought the SDK and... well... SDK it aint... [quote] . . . set of libraries . . . [/quote] That was probably your mistake right there, and I... read more 02/27/2004 (1:23 pm)
Just bought the SDK and... well... SDK it aint... There is a certain amount of 'culture shock' when entering the Torque multiverse. It's a big engine... read more 02/27/2004 (11:20 am)
Just bought the SDK and... well... SDK it aint... Anyone remember the resource (or creator) for in-game script editing? I can't think of any keyword ... read more 02/27/2004 (8:08 am)
Just bought the SDK and... well... SDK it aint... I claimed this was ersatz, because you really haven't gotten a game out of this (and there are still... read more 02/27/2004 (7:55 am)
Just bought the SDK and... well... SDK it aint... You'll also likely want to get rid of the bot running around the level. Find the following lines ... read more 02/27/2004 (7:43 am)
Just bought the SDK and... well... SDK it aint... This is going to be a multipart post, to get around size limits. Much of what you describe in you... read more 02/27/2004 (7:32 am)
Deriving classes?? Just use a macro to define [b]private[/b] as [b]protected[/b]. For many compilers just add someth... read more 02/23/2004 (11:44 am)
Opposite of dglPointToScreen In [b]guiTSControl.cc[/b] see [b]GuiTSCtrl::unproject[/b]. This is used by the editors to implement... read more 02/17/2004 (7:18 am)
Hiding player vehicle The preferences variables David mentions are defined and used in [b]player.cc[/b]. None of the vehi... read more 02/09/2004 (8:16 am)
Shapes not being displayed As a general guideline, don't number objects [i]except[/i] to denote level of detail. The DTS expor... read more 01/29/2004 (3:33 pm)
Which is simpler? UScript or torque script If you are strictly interested in modding (which you must be, if you are considering the Unreal engi... read more 01/26/2004 (9:21 pm)
Which is simpler? UScript or torque script My reply was too long for this forum, so I posted it to my blog: [url]http://fragball.com/b2/[/url].... read more 01/26/2004 (2:23 pm)
Which is simpler? UScript or torque script I wrote a lot of UnrealScript for a mod a few years back. I got curious and tried picking it up aga... read more 01/25/2004 (11:06 pm)
Proper way to get an object to spawn other objects In case anything you post as a resource has basis in my contribution to this thread, one misundersta... read more 01/09/2004 (11:23 am)
Other than Diffuse There definitely is not a 1-to-1 relationships between Max and Torque. Some channels are interprete... read more 09/05/2003 (2:05 pm)
Scripting systems [quote] Exactly, why use a pre-built one when you can customize one to your needs, eliminating over... read more 09/05/2003 (9:41 am)
Scripting systems Don't. The longer answer is to use an existing extensible scripting framework. [url=http://www-1... read more 09/03/2003 (2:01 pm)
Igc Or Bust! Toronto->Seattle = ~39 hours. At the time, Montana's daytime posted speed limit was "Reasonable and... read more 08/21/2003 (4:27 pm)
Collision bug with vehicles! [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=11794[/url] Read the later posts i... read more 08/08/2003 (9:21 am)
Using skeletons from models to make dynamic animations in-game You'll have to google it (try searching on 'discreet open source IK solver') and then dig down. I j... read more 08/08/2003 (1:49 am)
Using skeletons from models to make dynamic animations in-game I'm not doing anything as ambitious as even simple in-game IK solver, but I've boiled down the essen... read more 08/07/2003 (9:28 am)
Vehicle Collision Esoteric Gotcha I've been looking at this further, and it appears modulo modularization and friction, the rigid body... read more 08/03/2003 (1:24 pm)
Multiple Data Blocks? [quote] First, I'm wondering if you create datablocks using this 'inheritance' syntax, does that ma... read more 07/29/2003 (2:54 pm)
Axis Rotations cause a translation also. The bounding box pivot (not it's geometric center) is the origin for object space. Move the pivot (... read more 07/29/2003 (1:53 pm)
Good 3D model creators [quote] Plus, if you have homeowners or rental insurance, cover your software! [/quote] This is... read more 07/29/2003 (1:30 pm)
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