Game Development Community

Greg Beauchesne's Forum Posts

Thread Post Date Posted
Difference in TorqueScript between TGB and TGE? Yes, regular "new" works just fine in TGE; it was specifically that particular syntax whic... read more 11/14/2009 (8:32 pm)
Difference in TorqueScript between TGB and TGE? One that I can think of offhand is that TGB has an object syntax like this: [code]new ObjectType(... read more 11/13/2009 (9:15 pm)
Clearing a deleteNotify I believe what you're looking for is clearNotify(). They're not the most intuitively-named functi... read more 10/28/2009 (1:57 am)
Destructor for script classes As far as constructor parameters go, Torque technically has them, but they're rarely used and they'r... read more 10/23/2009 (10:09 pm)
Forum category tag dates (site bug) I don't think that's the same bug. See [url=http://www.garagegames.com/community/forums/viewthread/1... read more 10/15/2009 (2:08 am)
A very strange issue with objects' properties being changed by a console method If your Nodes aren't shared anywhere else, then I would say yes (and again also if you ever remove o... read more 10/02/2009 (10:05 pm)
A very strange issue with objects' properties being changed by a console method It sounds like you're just copying string (const char *) pointers rather than copying the string its... read more 10/02/2009 (8:36 pm)
Help - Bug - Game created in 800x600 however different computers/monitors have different outputs for FullScreen Mode causing Image Distortion I just did something like this myself in my own code. I modified the Canvas class to simulate being ... read more 09/28/2009 (10:43 pm)
C# Question About Object References I'm not a C# person by any means, but if it's anything like Java, the cause of your problem is proba... read more 09/17/2009 (8:32 pm)
Whos calling my function? Alternatively, if you have a source license, you can call the debug() TorqueScript function in your ... read more 09/09/2009 (11:09 pm)
ImageMap packing efficiency You said you had filter padding turned on and that your image was slightly smaller than 512x512. How... read more 09/08/2009 (1:27 am)
Actionmap Issue, 2 button pressed the same time [ol] [li]Do your keys work properly for both players individually? (i.e. as long as only one player... read more 09/03/2009 (8:27 pm)
How to reference a TSStatic object? No casting required. If you have the ID in a variable, you can just do %varname.delete() (or whateve... read more 09/01/2009 (10:04 pm)
Floating point as bool It has to do with the way TorqueScript evaluates data, and how it doesn't always do its conversions ... read more 08/31/2009 (9:55 pm)
Exposing C++ Enums Yes, the addField() stuff is only for objects (it goes in initPersistFields() for your class), and i... read more 08/28/2009 (9:54 pm)
Creating a SimObject in C++ Since you were asking about the constructor arguments, I thought I'd throw in the following. First, ... read more 08/27/2009 (11:06 pm)
Torque2D C++/SDK Tutorial? "Unable to instantiate non-conobject" means your object class has not been registered with... read more 08/27/2009 (2:42 am)
Many, many sprites and performance Maybe two t2dTileMaps layered on top of each other? Hex maps basically alternate their start poin... read more 08/12/2009 (6:58 pm)
How to execute an object method with call() function? For global functions (as you've already figured out): [code] schedule(%time, 0, %funcname, %arg1, ... read more 08/11/2009 (6:40 am)
TorqueScript alternative to Enums? That's true; if you strictly want an enum, then multiple objects are probably not the way to go abou... read more 08/10/2009 (4:17 pm)
Multiple Shapes The exporter considers the number at the of the object name to be important. This is the detail leve... read more 08/09/2009 (10:43 am)
TorqueScript alternative to Enums? If you have individual datablocks or ScriptObjects or whatever, you can also put them in a SimSet. A... read more 08/09/2009 (10:32 am)
Exposing C++ Enums If you want to expose an enum, you'll have to make an enum table and use the TypeEnum type when addi... read more 08/06/2009 (8:20 pm)
Accessing a Datablock property [Answered] I wouldn't use eval() here. Two better options are A) TorqueScript's built-in array-like operator, o... read more 08/06/2009 (8:11 pm)
cls = boom I ran into this myself. Apparently it's due to the fact that in the console log code, it calls opera... read more 07/29/2009 (5:45 pm)
Script errors not found It seems I'm mistaken. After poking through the code, I happened to come across the variable $Con::w... read more 07/27/2009 (9:36 pm)
Script errors not found TorqueScript, like many other scripting languages, doesn't have explicit variable declarations, so i... read more 07/27/2009 (4:58 pm)
Goto in TorqueScript The alternative that I've always used in pretty much any language is a do-while loop with a false co... read more 07/22/2009 (7:26 pm)