Guimo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TCPObject compression | Thanks Henry... then my approach is fine. More work but saves bandwidth. Luck!... read more | 01/29/2008 (3:43 am) |
| Datablock loading question | Hi Nick! So, you mean, when I need to spawn a monster, the server should load the datablock and i... read more | 11/07/2007 (8:29 am) |
| Particle Editor | Jeff, Your information is really valuable. I guess I'll have to adjust the engine and the editor wi... read more | 09/28/2007 (9:30 am) |
| Particle Editor | Hi JC. The particles work fine but some functions (setEmmiterDatablock) required by the particleEdi... read more | 09/27/2007 (9:15 am) |
| Custom quads with shaders | Thanks Pat! Its a nice starting point for additional research. In my last attempts i tried sending ... read more | 09/14/2007 (7:35 pm) |
| Custom quads with shaders | No luck... I have read the code for three days but nothing... I just cant manage to render the quad ... read more | 09/12/2007 (3:24 pm) |
| Custom quads with shaders | Hi, After reading lots of code I think Im closing to solve the mistery, but now I have more questio... read more | 09/12/2007 (1:04 pm) |
| Custom quads with shaders | Ok Pat thats excellent... I got confused because I thought the MaterialList class should be a list o... read more | 09/11/2007 (3:34 pm) |
| TGEA starter.kits (Download) | I meant it as a joke not as a way to start a flame war... I must agree with James... people sometime... read more | 09/11/2007 (2:59 pm) |
| Custom quads with shaders | Does anybody knows the relation between a material and a GFXTexHandle?... read more | 09/11/2007 (2:57 pm) |
| Custom quads with shaders | So, I was readin the resources recommmended by Marc. Helped a lot but Im still looking for a solutio... read more | 09/11/2007 (1:28 pm) |
| TGEA starter.kits (Download) | Besides... if GarageGames keeps pushing TGEA OGL renderer away and away.... I guess Alienforce has t... read more | 09/11/2007 (9:57 am) |
| TGEA starter.kits (Download) | You dont hurry a genius... let him work...... read more | 09/11/2007 (9:56 am) |
| Custom quads with shaders | Hi Marc, Maybe my question is wrong... let me rephrase it. a. After reading the PrimBuild class so... read more | 09/11/2007 (8:35 am) |
| How hard would this be on Torque? | Not difficult at all. You can use the InitContainerRadiusSearch script function in order to search a... read more | 09/10/2007 (8:28 am) |
| 3rd person reticle/crosshair | A. Implement the targetting functions from the AIPlayer into the Player class so you can command the... read more | 09/06/2007 (9:03 am) |
| Is it possible to make an object (grenade) stick to a player? | 1. Yes. 2. You have to hack the engine in order to to that. Not that difficult but you need some C+... read more | 09/06/2007 (8:54 am) |
| Run animation playing intermitently | I have solved the problem. It was the animation priority. Taken from the Milkshape DTS Exporter Plus... read more | 09/03/2007 (12:18 pm) |
| Run animation playing intermitently | Update: We have tested the sequences using Showtool and the -show mod and all plays fine. Recently I... read more | 09/03/2007 (10:11 am) |
| Player shadow on static object | First read: http://tdn.garagegames.com/wiki/TorqueShaderEngine/LightingSystem/Dynamic_Shadows I ... read more | 08/31/2007 (8:25 am) |
| Player shadow on static object | I found a thread which helped a lot. Easy to implement. Case closed... nothing to see here... move a... read more | 08/29/2007 (1:07 pm) |
| GuiObjectView, guiPlayerView | Delete the TGEA.exe and TGEA_debug.exe from the example directory. Then rebuild all your project. Ma... read more | 08/28/2007 (8:07 am) |
| How to increase number of mount points | Implement this. The patch wont work directly so you have to locate and make the changes by hand but ... read more | 08/24/2007 (3:47 pm) |
| Torsion 1.1.130 Beta | Yep I have applied the solution and it works fine now. I hope GG fixes this and some other bugs (lik... read more | 08/23/2007 (8:33 am) |
| Mounted Object Collisions (not Image) | Exposing the disableCollision method works but Still have my doubts. I hope this solution is consist... read more | 08/22/2007 (2:06 pm) |
| Model Lod | Your suggestion about TGEA measuring the units in low resolution (320x240) even when the resolution ... read more | 08/22/2007 (8:14 am) |
| GuiObjectView, guiPlayerView | It works now. I may point you in the right direction. a. Implement this. It really works and allows... read more | 08/21/2007 (10:06 am) |
| GuiObjectView, guiPlayerView | @Dave The resource works fine for me. First I had problems but I set the orbit modeto an acceptable... read more | 08/21/2007 (7:57 am) |
| TGEA 1.0.2 Released | May someone confirm if he has the same problem with Torsion+TGEA? I thought I had broken the engine ... read more | 08/20/2007 (8:04 am) |
| Changing DTS material at runtime | Use this, it works. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10957... read more | 08/17/2007 (4:34 pm) |
| Changing DTS material at runtime | Hi, I was trying this with a simple model (a sphere). The shere material points to a base.sphere.pn... read more | 08/17/2007 (10:08 am) |
| Torsion 1.1.130 Beta | Hi all, I dont know if this is a bug with Torsion or with the new TGEA Release as everything works ... read more | 08/15/2007 (7:56 am) |
| TGEA 1.0.2 Released | Hi, this may be a problem with Torsion but Ill mention it anyway. When I try to debug and place a br... read more | 08/15/2007 (7:48 am) |
| TGEA 1.0.2 Released | Ok... this may be a bug. In this version the item LOD has a problem. It will stay in a reduced-poly ... read more | 08/13/2007 (1:56 pm) |
| TGEA 1.0.2 Released | I see RigidBody has been included again. It was missing in the previous release. But I found this... read more | 08/13/2007 (12:16 pm) |
| Rts Port To Tgea | Vincent. The command you are looking for is the texture address mode. I find TGEA presents the follo... read more | 08/08/2007 (9:06 am) |
| What now GarageGames ? | Hi, There is something I dont get... the original post says: -----------------------------------... read more | 08/01/2007 (8:16 am) |
| Modernization Kit Beta Thread 2 | This may help many people using the Modernization kit http://www.google.com.pe/search?hl=es&q=hls... read more | 07/11/2007 (11:12 pm) |
| Torsion 1.1.130 Beta | It worked! Thanks!... read more | 06/25/2007 (8:39 am) |
| Torsion 1.1.130 Beta | I have a bug with autocomplete. There is a script function called forceUpdateBing(). When I try... read more | 06/21/2007 (10:09 am) |
| Dynamic Rate of Fire | I guess you can do it by just adding a property to the player. Say you create the property rateO... read more | 06/11/2007 (1:37 pm) |
| How do you fire multiple weapons simultaneously? | A simple solution... mount a weapon in your player (it may or may not have a visual model) and use i... read more | 06/08/2007 (12:51 pm) |
| Dynamic lighting from projectiles | This should be TGEA standar...... read more | 05/28/2007 (12:02 pm) |
| TGEA starter.kits (Download) | I have the same patch problem... the terrain looks fine but when I shot a crossbow bolt the terrain ... read more | 05/11/2007 (12:26 pm) |
| RenderMonkey or FX Composer? | NVidia FXComposer is a tool for creation of DirectX FX files. In case you havent use them, an FX fil... read more | 04/27/2007 (3:10 pm) |
| PNG?? Opacity of Alpha? | I have always used the SuperPNG plugin (the one pointed by Magnus in his post) and works with all Ph... read more | 04/23/2007 (10:09 am) |
| Cant find the onMountVehicle function | Thanks! Ill search for it! Luck! Guimo... read more | 04/23/2007 (9:41 am) |
| Cant find the onMountVehicle function | Found it posted in a forum (outside of GarageGames). It is supposed to be in the /server/scripts/veh... read more | 04/20/2007 (9:02 am) |
| Terrain Lighting | Nope... that didnt work. It lloks like any object placed over the terrain uses the lightmap info. So... read more | 04/19/2007 (10:15 pm) |
| Terrain Lighting | Thanks! I'll try this!... read more | 04/19/2007 (9:53 pm) |