Game Development Community

Guimo's Forum Posts

Thread Post Date Posted
Games Extract: a world class downloadathon May someone tell me where are this resources now?... read more 10/20/2008 (6:57 pm)
Double click? This is how I handle double clicks on buttons in script for Warscale. Allows to adjust your double c... read more 09/28/2008 (10:21 pm)
Customizing GUI appearence You need to set them in rows. All rectangles in a rows should align on top with 1px separation. It d... read more 09/22/2008 (9:55 pm)
GuiControl field to allow mouse passthrough? There is a mouse passthrough control in afx... but anyway you only would need to make one transparen... read more 08/31/2008 (9:38 pm)
IPhone Licensing Model Discussion I really think GG should stick to his initial idea of having an indie license and a commercial licen... read more 08/19/2008 (9:28 pm)
Garagegames. Vector is broken. @James and Orion, Never noticed this warning. Just read the code. My mistake. @Dan std vectors ... read more 07/19/2008 (8:12 pm)
Weird problem with dump and delete Ok, I decided to change the function name from function WSEffect::create() to: function WSEffe... read more 07/10/2008 (9:06 pm)
Weird problem with dump and delete Hi Peter, Thanks for the comment but AFAIK the WSPermanentEffect is a namespace and I need that spa... read more 07/10/2008 (7:33 pm)
Selectron dynamic resizing... is it possible? Wow... I was just coming back to say I managed to do it with the Scale transform and you already bea... read more 06/30/2008 (6:16 pm)
Stop rendering a shadow I managed to solve this one by including a shadow transparency level property and then passing it as... read more 05/26/2008 (7:02 pm)
Change effectron color/position Ok, I have changed all the ground marks to use selectrons instead of effectrons. I must say the spee... read more 05/14/2008 (7:07 pm)
Change effectron color/position MMMMM so thats exactly what I need... let me try this code and I will tell you what happened... A... read more 05/13/2008 (9:17 pm)
Change effectron color/position In fact it is useful. I can create an effectron with many effect datablocks and assign a ranking ra... read more 05/13/2008 (8:38 pm)
Change effectron color/position I was reading the Reference Guide about the ranking mechanism... still not sure how this may help...... read more 05/13/2008 (6:30 pm)
Change effectron color/position Hi Jeff, I changed the max number of zodiacs to 1024 and it allows me to cover the board on selectr... read more 05/13/2008 (5:33 pm)
Change effectron color/position Think of this like the terrain brush from the Torque Terrain editor but I need it to be more flexibl... read more 05/12/2008 (10:29 pm)
Change effectron color/position Hi Jeff, My game is basically a board game in a 3D enviroment. Think about it like a Dungeond&Drago... read more 05/12/2008 (10:20 pm)
Change effectron color/position I was thinking... if I create a dummy invisible object and use that object as the constraint, then i... read more 05/12/2008 (6:02 pm)
Using the MMOWorkshop models I managed to register to the MMOWorkshop forums but I just cant post anything. Each time I try to cr... read more 05/07/2008 (10:39 pm)
Using the MMOWorkshop models I asked here because the MMOWorkshop patch works with AFX and has been posted here. I was hoping som... read more 05/07/2008 (5:25 pm)
Need dinos and all kind of animals I would love to have only the changes required to make it work. I downloaded the C++ patch so I hope... read more 05/05/2008 (6:32 pm)
Explode Vehicle on terrain contact Sorry to ask this, but whats wrong with the onCollision parameters? Also, have you tried onImpact... read more 05/05/2008 (12:27 am)
Applying rotation on DTS Torque uses a quaternion notation for roatation. The full transform is: x y z rx ry rz angle W... read more 05/05/2008 (12:22 am)
Need dinos and all kind of animals I dont understand this from the MMoWorkShop... may someone explain this? ------------------------... read more 05/04/2008 (11:43 pm)
SetCloaked rendering problem The cloak is not what I expected. I managed to do exactly what I needed by using startFade and tweak... read more 04/25/2008 (8:13 am)
Missile Tracking Help (kinda) Maybe it has something to do with your collision volumes.... read more 04/21/2008 (5:02 pm)
Console don't work on Vista 64-Bit, some other keys to.. The folder structure depends on the game so it depends. There are many functions invoked from the ... read more 04/21/2008 (5:01 pm)
Ghost characters (not network ghost) MMMMMM you are right... lot of work but may work. Nice idea. Luck! Guimo... read more 04/16/2008 (8:49 pm)
Juggernaut Questions I love cookies...... read more 04/16/2008 (4:59 pm)
OnObjectRollover usage I got it! Thank you very much! Guimo... read more 04/16/2008 (4:55 pm)
OnObjectRollover usage Hi Dave, MMMM I think I can handle this client side. But just an additional question. if I have an ... read more 04/15/2008 (9:44 pm)
OnObjectRollover usage Maybe this problem is related to using ConnectLocal to connect to my server? I have found that the C... read more 04/15/2008 (6:59 pm)
CastSpell function Thank you Jeff. You are so helpful as usual. Dave. Your approach is really interesting. I was plann... read more 04/14/2008 (4:56 pm)
AFX/AFXA License Confirmation AFX for TGE Combo Waiting for AFX for TGEA 1.7... read more 04/08/2008 (9:41 pm)
Zodiacs and Effectron Wonderful... Thank you very much Jeff. I feel that I really paid too little for AFX. Luck! G... read more 04/07/2008 (9:47 pm)
Zodiacs and Effectron Hi Jeff! I tried the execOnNewClients=true and it worked! Now the second part of the question. I... read more 04/05/2008 (3:29 pm)
Zodiacs and Effectron Hi Jeff, Thank you for your quick response. I call the placeWSGrid(WSMapCenter.getPosition()); ... read more 04/05/2008 (2:58 pm)
CodeWeaver vs. Torsion Hi all, I have tried both environments and Torsion is my favorite. I would only love to see and enh... read more 04/02/2008 (5:06 pm)
Distributing TGEA Check your friend video card specs and update his DX Runtime version. That happened me a lot. Luc... read more 03/16/2008 (4:49 pm)
Problem with my card buying AFX Thanks bank!... read more 03/01/2008 (4:39 am)
Problem with my card buying AFX Thank you Scott, Maybe thats the reason because now I'm living in Australia. Do you know a contac... read more 02/28/2008 (8:14 pm)
DSprintf string format MMMMM I thought dSprintf was a Torque implementation of the sprintf function... but now I sed is ju... read more 02/26/2008 (7:25 pm)
Theorical question on gameobjects unique Ids Thank you Orion! I will read that thread. Yes you are right about the cappacity, I was a little sle... read more 02/26/2008 (3:55 pm)
DSprintf string format Thanks Stefan! I have found the code. Luck! Guimo... read more 02/26/2008 (3:10 pm)
Bitmap border does not tile, just stretch I have fixed this adding an additional parameter bWrap to the border, now I have nice patterned bord... read more 02/25/2008 (5:51 pm)
TGEA & Shaders Hi, I got interested in this thread because I have a Dell Laptop with an Intel965 Express videocard... read more 02/19/2008 (3:10 pm)
Controlling a Shape that follows a path Hi Gustavo, One of the first things that I had to understand when using the TGE is that every objec... read more 02/12/2008 (3:56 pm)
Grid Control I found that the GUITextListCtrl has almos everything I need except that it wont render an icon.... read more 02/11/2008 (9:19 pm)
Controlling a Shape that follows a path Hi, AIplayer is tha same than a Player object plus some functions which allows it to move from poin... read more 02/11/2008 (4:58 pm)
Double button press Instead of using a jump, why dont you apply an impulse using applyForce. This may work just fine for... read more 01/30/2008 (3:08 pm)