Guimo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Games Extract: a world class downloadathon | May someone tell me where are this resources now?... read more | 10/20/2008 (6:57 pm) |
| Double click? | This is how I handle double clicks on buttons in script for Warscale. Allows to adjust your double c... read more | 09/28/2008 (10:21 pm) |
| Customizing GUI appearence | You need to set them in rows. All rectangles in a rows should align on top with 1px separation. It d... read more | 09/22/2008 (9:55 pm) |
| GuiControl field to allow mouse passthrough? | There is a mouse passthrough control in afx... but anyway you only would need to make one transparen... read more | 08/31/2008 (9:38 pm) |
| IPhone Licensing Model Discussion | I really think GG should stick to his initial idea of having an indie license and a commercial licen... read more | 08/19/2008 (9:28 pm) |
| Garagegames. Vector is broken. | @James and Orion, Never noticed this warning. Just read the code. My mistake. @Dan std vectors ... read more | 07/19/2008 (8:12 pm) |
| Weird problem with dump and delete | Ok, I decided to change the function name from function WSEffect::create() to: function WSEffe... read more | 07/10/2008 (9:06 pm) |
| Weird problem with dump and delete | Hi Peter, Thanks for the comment but AFAIK the WSPermanentEffect is a namespace and I need that spa... read more | 07/10/2008 (7:33 pm) |
| Selectron dynamic resizing... is it possible? | Wow... I was just coming back to say I managed to do it with the Scale transform and you already bea... read more | 06/30/2008 (6:16 pm) |
| Stop rendering a shadow | I managed to solve this one by including a shadow transparency level property and then passing it as... read more | 05/26/2008 (7:02 pm) |
| Change effectron color/position | Ok, I have changed all the ground marks to use selectrons instead of effectrons. I must say the spee... read more | 05/14/2008 (7:07 pm) |
| Change effectron color/position | MMMMM so thats exactly what I need... let me try this code and I will tell you what happened... A... read more | 05/13/2008 (9:17 pm) |
| Change effectron color/position | In fact it is useful. I can create an effectron with many effect datablocks and assign a ranking ra... read more | 05/13/2008 (8:38 pm) |
| Change effectron color/position | I was reading the Reference Guide about the ranking mechanism... still not sure how this may help...... read more | 05/13/2008 (6:30 pm) |
| Change effectron color/position | Hi Jeff, I changed the max number of zodiacs to 1024 and it allows me to cover the board on selectr... read more | 05/13/2008 (5:33 pm) |
| Change effectron color/position | Think of this like the terrain brush from the Torque Terrain editor but I need it to be more flexibl... read more | 05/12/2008 (10:29 pm) |
| Change effectron color/position | Hi Jeff, My game is basically a board game in a 3D enviroment. Think about it like a Dungeond&Drago... read more | 05/12/2008 (10:20 pm) |
| Change effectron color/position | I was thinking... if I create a dummy invisible object and use that object as the constraint, then i... read more | 05/12/2008 (6:02 pm) |
| Using the MMOWorkshop models | I managed to register to the MMOWorkshop forums but I just cant post anything. Each time I try to cr... read more | 05/07/2008 (10:39 pm) |
| Using the MMOWorkshop models | I asked here because the MMOWorkshop patch works with AFX and has been posted here. I was hoping som... read more | 05/07/2008 (5:25 pm) |
| Need dinos and all kind of animals | I would love to have only the changes required to make it work. I downloaded the C++ patch so I hope... read more | 05/05/2008 (6:32 pm) |
| Explode Vehicle on terrain contact | Sorry to ask this, but whats wrong with the onCollision parameters? Also, have you tried onImpact... read more | 05/05/2008 (12:27 am) |
| Applying rotation on DTS | Torque uses a quaternion notation for roatation. The full transform is: x y z rx ry rz angle W... read more | 05/05/2008 (12:22 am) |
| Need dinos and all kind of animals | I dont understand this from the MMoWorkShop... may someone explain this? ------------------------... read more | 05/04/2008 (11:43 pm) |
| SetCloaked rendering problem | The cloak is not what I expected. I managed to do exactly what I needed by using startFade and tweak... read more | 04/25/2008 (8:13 am) |
| Missile Tracking Help (kinda) | Maybe it has something to do with your collision volumes.... read more | 04/21/2008 (5:02 pm) |
| Console don't work on Vista 64-Bit, some other keys to.. | The folder structure depends on the game so it depends. There are many functions invoked from the ... read more | 04/21/2008 (5:01 pm) |
| Ghost characters (not network ghost) | MMMMMM you are right... lot of work but may work. Nice idea. Luck! Guimo... read more | 04/16/2008 (8:49 pm) |
| Juggernaut Questions | I love cookies...... read more | 04/16/2008 (4:59 pm) |
| OnObjectRollover usage | I got it! Thank you very much! Guimo... read more | 04/16/2008 (4:55 pm) |
| OnObjectRollover usage | Hi Dave, MMMM I think I can handle this client side. But just an additional question. if I have an ... read more | 04/15/2008 (9:44 pm) |
| OnObjectRollover usage | Maybe this problem is related to using ConnectLocal to connect to my server? I have found that the C... read more | 04/15/2008 (6:59 pm) |
| CastSpell function | Thank you Jeff. You are so helpful as usual. Dave. Your approach is really interesting. I was plann... read more | 04/14/2008 (4:56 pm) |
| AFX/AFXA License Confirmation | AFX for TGE Combo Waiting for AFX for TGEA 1.7... read more | 04/08/2008 (9:41 pm) |
| Zodiacs and Effectron | Wonderful... Thank you very much Jeff. I feel that I really paid too little for AFX. Luck! G... read more | 04/07/2008 (9:47 pm) |
| Zodiacs and Effectron | Hi Jeff! I tried the execOnNewClients=true and it worked! Now the second part of the question. I... read more | 04/05/2008 (3:29 pm) |
| Zodiacs and Effectron | Hi Jeff, Thank you for your quick response. I call the placeWSGrid(WSMapCenter.getPosition()); ... read more | 04/05/2008 (2:58 pm) |
| CodeWeaver vs. Torsion | Hi all, I have tried both environments and Torsion is my favorite. I would only love to see and enh... read more | 04/02/2008 (5:06 pm) |
| Distributing TGEA | Check your friend video card specs and update his DX Runtime version. That happened me a lot. Luc... read more | 03/16/2008 (4:49 pm) |
| Problem with my card buying AFX | Thanks bank!... read more | 03/01/2008 (4:39 am) |
| Problem with my card buying AFX | Thank you Scott, Maybe thats the reason because now I'm living in Australia. Do you know a contac... read more | 02/28/2008 (8:14 pm) |
| DSprintf string format | MMMMM I thought dSprintf was a Torque implementation of the sprintf function... but now I sed is ju... read more | 02/26/2008 (7:25 pm) |
| Theorical question on gameobjects unique Ids | Thank you Orion! I will read that thread. Yes you are right about the cappacity, I was a little sle... read more | 02/26/2008 (3:55 pm) |
| DSprintf string format | Thanks Stefan! I have found the code. Luck! Guimo... read more | 02/26/2008 (3:10 pm) |
| Bitmap border does not tile, just stretch | I have fixed this adding an additional parameter bWrap to the border, now I have nice patterned bord... read more | 02/25/2008 (5:51 pm) |
| TGEA & Shaders | Hi, I got interested in this thread because I have a Dell Laptop with an Intel965 Express videocard... read more | 02/19/2008 (3:10 pm) |
| Controlling a Shape that follows a path | Hi Gustavo, One of the first things that I had to understand when using the TGE is that every objec... read more | 02/12/2008 (3:56 pm) |
| Grid Control | I found that the GUITextListCtrl has almos everything I need except that it wont render an icon.... read more | 02/11/2008 (9:19 pm) |
| Controlling a Shape that follows a path | Hi, AIplayer is tha same than a Player object plus some functions which allows it to move from poin... read more | 02/11/2008 (4:58 pm) |
| Double button press | Instead of using a jump, why dont you apply an impulse using applyForce. This may work just fine for... read more | 01/30/2008 (3:08 pm) |