Alexander Gugau's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSEDemo Mirror | DJ Arcas, I had the same problems with the textures on the terrain and also low framerate (3-4 fps) ... read more | 06/03/2004 (11:17 am) |
| VC++ 6 Compile problems | John, this is a known bug at MS [url]http://support.microsoft.com/default.aspx?scid=kb;en-us;Q22... read more | 10/22/2003 (11:34 am) |
| I want in on this bump mapping action! | This could be a good start... http://developer.nvidia.com/search.asp?keywords=bumpmapping... read more | 03/16/2003 (12:52 am) |
| Mount ShapeBase on Vehicle | I think your problem is that you mounted the turret head only on the server side, but didn't send th... read more | 08/08/2002 (11:19 am) |
| Mount ShapeBase on Vehicle | That's the way I've done it. I have my code not right here. I'm going to post later. Alex... read more | 08/08/2002 (6:38 am) |
| content packs | Greg, I think with the subscription idea you would get lots of developers who never publish a game... read more | 08/07/2002 (10:54 am) |
| content packs | How do you like the following idea: You modellers and artists join forces and create a shop where w... read more | 08/06/2002 (11:15 am) |
| Differences between waypoints and markers |
you can check with a dynamic cast
[code]
Waypoint* wp = dynamic_cast |
07/16/2002 (1:23 am) |
| Problem Compiling the SDK! PLEASE HELP! | from your profile, I see you are German. The registry entries for the German Visual Studio differs f... read more | 07/15/2002 (1:06 am) |
| How to add Shapebases dynamically? | [code] %myObject = new SomeShapeBaseObject(){ datablock = myDataBlock; }; %myObject.setTran... read more | 07/14/2002 (9:20 am) |
| Adding to player datablock | with the datablock definition above, you build up the following hierarchy: [code] futuristicScout-... read more | 07/14/2002 (2:27 am) |
| Getting an object clientside |
Try this on the client side:
[code]
ShapeBase* obj = static_cast |
07/12/2002 (12:52 am) |
| 3rd person perspective | Neil, in the PlayerData datablock you can set the cameraOffset and other values. They all begin w... read more | 07/11/2002 (1:38 am) |
| ShapeBaseImage for Firing | The big advantage of the ShapeBaseImage is that you get the state machine for free. So why don't use... read more | 07/02/2002 (1:24 am) |
| Adding new Collidable Object | Did you add your new type to sCollisionMask in the player.cc ?... read more | 07/01/2002 (11:37 am) |
| VS .NET | I didn't know that CW project files are binary format. Yes, XSLT does only text output. Alex... read more | 06/30/2002 (5:36 am) |
| VS .NET | I think a XSLT stylesheet (one for VS6, one for CW,..) applied on a XML input file would do the job.... read more | 06/29/2002 (1:13 pm) |
| Mount ShapeBase on Vehicle | Stefan, yes I tried that and it showed up. But I want to mount the weapons on the turret. Therefo... read more | 06/27/2002 (12:51 am) |
| string always evaluates to zero | Ian, use $= to compare with strings. Alex... read more | 04/11/2002 (5:14 am) |
| 379 ways to scream HELP!! | Hi, be sure to run the registry scripts provided with the SDK. But these work only for the Englis... read more | 03/21/2002 (1:06 am) |
| Display Problems | Hi, do you use 16-bit color depth? Try to use 32-bit. This changes the z-buffer also. Bye, ... read more | 03/20/2002 (7:25 am) |
| Interior collision crash | Hi, try to relight the mission, before you collide with the interior. Alex... read more | 03/18/2002 (10:34 am) |
| Update Problem | Hi, the C before Demo.dsp means there was a merging conflict by CVS. First possibility: delete t... read more | 03/06/2002 (7:19 am) |
| Regarding the file typesWin32.h | Hi, for(int i=0; i<3; i++) // do something for(int i=0; i<5; i++) // do something I... read more | 03/05/2002 (4:14 am) |
| Quick Question - Camera Views | Brian, you can switch between 1st and 3rd person with the TAB key. So have a look in the ActionMa... read more | 03/04/2002 (7:15 am) |
| File Formats | Andrew, use Worldcraft 3.3 to do the interiors. There is a link somewhere in the resource section... read more | 02/28/2002 (7:28 am) |
| File Formats | Hi, as far as I know, please correct me if I'm wrong: .dsq - animation sequence of a model (.d... read more | 02/28/2002 (4:02 am) |
| strange opengl link error while compiling the sdk | Matt, no joke: for --> f... read more | 02/28/2002 (12:38 am) |
| strange opengl link error while compiling the sdk | Hi Alexander, in the registry script change '32-bit C/C++ Compiler for 80x86' to '32-bit C/C++ Co... read more | 02/28/2002 (12:28 am) |
| DirectX support should be dropped... | Did anyone get Open GL to work on a laptop? On my laptop (Baycom, Win98 SE) only DirectX is working.... read more | 01/07/2002 (12:12 am) |
| Unknown compiler warning | You deactivated the generation of run time type information (RTTI), but used a dynamic_cast which de... read more | 08/16/2001 (12:11 am) |
| A quick question on extension uses-- .cc | in the registry script change '32-bit C/C++ Compiler for 80x86' to '32-bit C/C++ Compiler f... read more | 08/15/2001 (4:53 pm) |
| Embarrassing error... | You have to compile a few 3rd party libs before. They are in the v12\lib folder (if I remember right... read more | 08/15/2001 (7:32 am) |
| Visual C++ Compile Errors | It's not only NASM where the problem occurs. I had the crash in a simple copy command in a post buil... read more | 08/13/2001 (4:34 pm) |
| addCommand method | Con is not a class, it's a namespace. You set a callback function with the addCommand function.... read more | 08/13/2001 (12:23 am) |
| Visual C++ Compile Errors | JD Smith, Recently, I had also the problem with VC++ crashing. It occured only in custom build st... read more | 08/11/2001 (12:46 pm) |
| Windows Handles | You can use the Win32 function GetWindow(HWND, UINT). The first parameter is the parent window (NULL... read more | 08/02/2001 (2:38 am) |
| Windows Handles | Please be more specific... Assuming you have an IWebBrowser2 interface (the IE control), you can qu... read more | 08/01/2001 (11:38 pm) |
| Worldcraft tool: Morian | Yes.... read more | 06/02/2001 (6:12 am) |