Game Development Community

Alexander Gugau's Forum Posts

Thread Post Date Posted
TSEDemo Mirror DJ Arcas, I had the same problems with the textures on the terrain and also low framerate (3-4 fps) ... read more 06/03/2004 (11:17 am)
VC++ 6 Compile problems John, this is a known bug at MS [url]http://support.microsoft.com/default.aspx?scid=kb;en-us;Q22... read more 10/22/2003 (11:34 am)
I want in on this bump mapping action! This could be a good start... http://developer.nvidia.com/search.asp?keywords=bumpmapping... read more 03/16/2003 (12:52 am)
Mount ShapeBase on Vehicle I think your problem is that you mounted the turret head only on the server side, but didn't send th... read more 08/08/2002 (11:19 am)
Mount ShapeBase on Vehicle That's the way I've done it. I have my code not right here. I'm going to post later. Alex... read more 08/08/2002 (6:38 am)
content packs Greg, I think with the subscription idea you would get lots of developers who never publish a game... read more 08/07/2002 (10:54 am)
content packs How do you like the following idea: You modellers and artists join forces and create a shop where w... read more 08/06/2002 (11:15 am)
Differences between waypoints and markers you can check with a dynamic cast [code] Waypoint* wp = dynamic_cast(obj); if(wp) {... read more 07/16/2002 (1:23 am)
Problem Compiling the SDK! PLEASE HELP! from your profile, I see you are German. The registry entries for the German Visual Studio differs f... read more 07/15/2002 (1:06 am)
How to add Shapebases dynamically? [code] %myObject = new SomeShapeBaseObject(){ datablock = myDataBlock; }; %myObject.setTran... read more 07/14/2002 (9:20 am)
Adding to player datablock with the datablock definition above, you build up the following hierarchy: [code] futuristicScout-... read more 07/14/2002 (2:27 am)
Getting an object clientside Try this on the client side: [code] ShapeBase* obj = static_cast(connection->resolve... read more 07/12/2002 (12:52 am)
3rd person perspective Neil, in the PlayerData datablock you can set the cameraOffset and other values. They all begin w... read more 07/11/2002 (1:38 am)
ShapeBaseImage for Firing The big advantage of the ShapeBaseImage is that you get the state machine for free. So why don't use... read more 07/02/2002 (1:24 am)
Adding new Collidable Object Did you add your new type to sCollisionMask in the player.cc ?... read more 07/01/2002 (11:37 am)
VS .NET I didn't know that CW project files are binary format. Yes, XSLT does only text output. Alex... read more 06/30/2002 (5:36 am)
VS .NET I think a XSLT stylesheet (one for VS6, one for CW,..) applied on a XML input file would do the job.... read more 06/29/2002 (1:13 pm)
Mount ShapeBase on Vehicle Stefan, yes I tried that and it showed up. But I want to mount the weapons on the turret. Therefo... read more 06/27/2002 (12:51 am)
string always evaluates to zero Ian, use $= to compare with strings. Alex... read more 04/11/2002 (5:14 am)
379 ways to scream HELP!! Hi, be sure to run the registry scripts provided with the SDK. But these work only for the Englis... read more 03/21/2002 (1:06 am)
Display Problems Hi, do you use 16-bit color depth? Try to use 32-bit. This changes the z-buffer also. Bye, ... read more 03/20/2002 (7:25 am)
Interior collision crash Hi, try to relight the mission, before you collide with the interior. Alex... read more 03/18/2002 (10:34 am)
Update Problem Hi, the C before Demo.dsp means there was a merging conflict by CVS. First possibility: delete t... read more 03/06/2002 (7:19 am)
Regarding the file typesWin32.h Hi, for(int i=0; i<3; i++) // do something for(int i=0; i<5; i++) // do something I... read more 03/05/2002 (4:14 am)
Quick Question - Camera Views Brian, you can switch between 1st and 3rd person with the TAB key. So have a look in the ActionMa... read more 03/04/2002 (7:15 am)
File Formats Andrew, use Worldcraft 3.3 to do the interiors. There is a link somewhere in the resource section... read more 02/28/2002 (7:28 am)
File Formats Hi, as far as I know, please correct me if I'm wrong: .dsq - animation sequence of a model (.d... read more 02/28/2002 (4:02 am)
strange opengl link error while compiling the sdk Matt, no joke: for --> f... read more 02/28/2002 (12:38 am)
strange opengl link error while compiling the sdk Hi Alexander, in the registry script change '32-bit C/C++ Compiler for 80x86' to '32-bit C/C++ Co... read more 02/28/2002 (12:28 am)
DirectX support should be dropped... Did anyone get Open GL to work on a laptop? On my laptop (Baycom, Win98 SE) only DirectX is working.... read more 01/07/2002 (12:12 am)
Unknown compiler warning You deactivated the generation of run time type information (RTTI), but used a dynamic_cast which de... read more 08/16/2001 (12:11 am)
A quick question on extension uses-- .cc in the registry script change '32-bit C/C++ Compiler for 80x86' to '32-bit C/C++ Compiler f... read more 08/15/2001 (4:53 pm)
Embarrassing error... You have to compile a few 3rd party libs before. They are in the v12\lib folder (if I remember right... read more 08/15/2001 (7:32 am)
Visual C++ Compile Errors It's not only NASM where the problem occurs. I had the crash in a simple copy command in a post buil... read more 08/13/2001 (4:34 pm)
addCommand method Con is not a class, it's a namespace. You set a callback function with the addCommand function.... read more 08/13/2001 (12:23 am)
Visual C++ Compile Errors JD Smith, Recently, I had also the problem with VC++ crashing. It occured only in custom build st... read more 08/11/2001 (12:46 pm)
Windows Handles You can use the Win32 function GetWindow(HWND, UINT). The first parameter is the parent window (NULL... read more 08/02/2001 (2:38 am)
Windows Handles Please be more specific... Assuming you have an IWebBrowser2 interface (the IE control), you can qu... read more 08/01/2001 (11:38 pm)
Worldcraft tool: Morian Yes.... read more 06/02/2001 (6:12 am)