rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| guiBitMapCtrl Commands | Hmm. I am going to have to work this through. What I want to achieve is a HUD. ThT HUD will hold mul... read more | 06/25/2011 (6:37 pm) |
| guiBitMapCtrl Commands | @smally. Are you suggesting that you must create a script for the new guiControl which will hold tho... read more | 06/25/2011 (4:50 pm) |
| Loading and Unloading Scenes | What I do is, create objects, in the level builder, in this case, things that look like buttons ( th... read more | 06/25/2011 (12:49 pm) |
| guiBitMapCtrl Commands | thanks man, I am going to go over this in the morning. It will be good to have the animation, but in... read more | 06/25/2011 (2:07 am) |
| guiBitMapCtrl Commands | OK will do. Not to ask too much, but I am having issues with the custom gui's all together. This t... read more | 06/24/2011 (7:21 pm) |
| guiBitMapCtrl Commands | Niiice. Now I just have to figure out how to plug in my font. How are the resolutions of fonts in tg... read more | 06/24/2011 (7:12 pm) |
| guiBitMapCtrl Commands | I think I could make an adjustment to my code so if x var true then varNum equals 3 etc and just plu... read more | 06/24/2011 (7:07 pm) |
| guiBitMapCtrl Commands | so what would that give me? mostly, what is maxHealth? better yet, what if I wanted the nu... read more | 06/24/2011 (6:09 pm) |
| Frames Question with Fireworks | if you can get into the apple ios dev forums, i have a thread called "image use" https:/... read more | 06/24/2011 (5:23 pm) |
| guiBitMapCtrl Commands | ok, and how would I change a guiTextCtrl object dynamically? So say I want to change it from 7 to... read more | 06/24/2011 (4:18 pm) |
| Frames Question with Fireworks | I use Illustrator and Photoshop. I use guides. If my image is say 128x128 and I need 4 images for th... read more | 06/24/2011 (4:01 pm) |
| General Questions of Gui Use | 1. I want to have a HUD, which is non modal (allows mouse events to pass through it. The reason I wa... read more | 06/24/2011 (9:18 am) |
| General Questions of Gui Use | I am not sure what a bitMapProfile is. I just put in in as I thought it sounded good (not sure reall... read more | 06/23/2011 (8:32 pm) |
| Problem Handling HUD mouse events | On a further note. I have set the extent and position to the exact size and position of my HUD objec... read more | 06/23/2011 (11:00 am) |
| second window prevents mouse events in first | Hi there, I am trying to use a sceond scenegraph window as a HUD. It loads and looks fine but will... read more | 06/23/2011 (9:40 am) |
| Audio - what am I missing | No worries.... read more | 06/23/2011 (9:03 am) |
| Problem Handling HUD mouse events | Hi Guys, So I am trying what as written here. I was expecting by resizing and placing my hudWind... read more | 06/23/2011 (8:56 am) |
| In game Pause Menu | What I did in Temple Racer was simply use $timeScale = 0; to pause and $timeScale = 1; to play. ... read more | 06/22/2011 (6:28 pm) |
| Audio - what am I missing | word. I am sorry if I misinterpreted what you were asking for. Sorry, I have not applied those meth... read more | 06/22/2011 (6:23 pm) |
| Failed to Upload (exit code 1: Resolved) | I figured it out. I had deleted all and cleaned out all my "Certificates". However, one ... read more | 06/22/2011 (5:34 pm) |
| Audio - what am I missing | [url] http://tdn.garagegames.com/wiki/Audio [/url] It is tricky, for some reason. Well, i... read more | 06/21/2011 (8:35 pm) |
| Implementing game save files | Yah my theory of just setting globals is wayyy off. So how does one do this? ... read more | 06/20/2011 (2:29 pm) |
| Failed to Upload (exit code 1: Resolved) | I am at a complete loss. I have removed all profiles. Created new ones... team, dev and adHoc. Team ... read more | 06/20/2011 (1:43 pm) |
| Audio - what am I missing | Do you have access to TDN? In there there are tons of examples. ///declare audio description and ... read more | 06/20/2011 (1:20 pm) |
| Failed to Upload (exit code 1: Resolved) | Thanks. I already did that. I may try it again. The feeling on the Apple boards is really that... read more | 06/17/2011 (11:36 am) |
| Failed to Upload (exit code 1: Resolved) | This Post: 06/17/2011 Hi there, I am getting this error again. Command /usr/bin/codesign ... read more | 06/17/2011 (10:23 am) |
| Common Oddity (solved) | @Kevin, and all, thanks. I think I found the reason. My call to setFrame was onLevelLoaded, not on... read more | 06/15/2011 (9:35 am) |
| new to iTGB .. mouse input probem [solved] | good.... read more | 06/12/2011 (10:34 am) |
| new to iTGB .. mouse input probem [solved] | Not sure. The code if it works in iTGB should work in the and on the iPhone. Does it work in the sim... read more | 06/12/2011 (8:49 am) |
| new to iTGB .. mouse input probem [solved] | it does. but in porting to the iPhone iTGB must set any object which moves in anyway, including rota... read more | 06/11/2011 (5:07 pm) |
| recognizing nothing | I just wanted, since at any point in time $var, which should be more like $money could be 3383.00 or... read more | 06/08/2011 (6:18 pm) |
| recognizing nothing | Ps. I have solved my scenario by setting an if($var < 0 && $var > 0.0099) Sorry... read more | 06/08/2011 (1:03 pm) |
| Wii U | Oh yah. No doubt. I would never attempt to build anything for it or any other console unless I had m... read more | 06/07/2011 (9:52 pm) |
| Wii U | Yah. What a great idea!... read more | 06/07/2011 (6:51 pm) |
| Implementing game save files | the easiest way I can think of is checkpoints. if $checkPoint1 == true then on level load, set ... read more | 06/06/2011 (2:45 pm) |
| life icon | function ball::onCollision(%srcObj, %dstObj, %srcRef, %dstRef, %time, %normal, %contactCount, %conta... read more | 06/06/2011 (7:30 am) |
| Spawning Objects can't find Animation | No worries. So you didn't get it yet? What is happening? You are expecting to see an animation... read more | 06/03/2011 (7:32 pm) |
| Spawning Objects can't find Animation | did you get it? just make sure your "animationName" = your actual animation name that... read more | 06/03/2011 (5:20 pm) |
| Spawning Objects can't find Animation | Well I gotta shoot out now. Not sure what else to tell you besides this... if you are wanting to cre... read more | 06/03/2011 (3:03 pm) |
| Spawning Objects can't find Animation | well there is a datablock.cs file for the entire project. As soon as you import any sprite or create... read more | 06/03/2011 (2:55 pm) |
| Spawning Objects can't find Animation | well you need to include %dude.playAnimation(animationName); and make sure the info is in the m... read more | 06/03/2011 (2:50 pm) |
| Spawning Objects can't find Animation | Well, I was a nothing programer when I joined Torque two years ago. I had very minimal background in... read more | 06/03/2011 (2:43 pm) |
| Spawning Objects can't find Animation | to see the scene files go to game/data/levels/levelX.t2d to use behaviors, you need to create a &... read more | 06/03/2011 (2:39 pm) |
| Spawning Objects can't find Animation | is this a behavior? If so, %this.owner.scenegraph. ... read more | 06/03/2011 (2:26 pm) |
| Sound Effects (Audio) on iTorque iPad | did it at one point? I thought I had read that. Anyhow, I only use wav.... read more | 06/03/2011 (6:39 am) |
| image size issues (resolved*[ref for engine debugging]) | ***EDIT: Hi, I just realized the answer to the below problem. My object, was titled identically t... read more | 06/03/2011 (5:21 am) |
| Sound Effects (Audio) on iTorque iPad | I believe so.... read more | 06/03/2011 (4:55 am) |
| Sound Effects (Audio) on iTorque iPad | So it is playing now?... read more | 06/02/2011 (7:21 pm) |
| Sound Effects (Audio) on iTorque iPad | I would just set up an echo call in the function that is supposed to call the alxPlay() just to see ... read more | 06/02/2011 (4:47 pm) |
| Sound Effects (Audio) on iTorque iPad | Seems about right. Did you check "iPod Music Support" in the editor project panel? Is the ... read more | 06/02/2011 (4:15 pm) |