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rennie moffat's Forum Posts

Thread Post Date Posted
Simulating iPhone game (appearing stretched in portrait mode) not sure if that will help, but that is portrait. ??? ... read more 08/24/2011 (12:48 pm)
Size and Gravity Question Thanks David, that does not seem to be working. I have played with mass, density, friction and dam... read more 08/24/2011 (5:05 am)
Size and Gravity Question no no. it has nothing to do with angry birds. just, my unwanted result is similar to how, when the ... read more 08/22/2011 (9:57 am)
iTorque 2D engine efficiency boost @Michael, So I can expect that a 16x16 object, in iPhone setting, will be that size in iPad setting... read more 08/18/2011 (7:12 am)
iTorque 2D engine efficiency boost FIRST OFF. ohMyGod!!! [quote] While editing a t2dSceneObject in the editor, a new property wi... read more 08/17/2011 (8:21 pm)
(solved) How do I get better ram when loading animation? I thought the largest image one should import is 1024x1024. ?? edit:(same time post as above... read more 08/12/2011 (11:42 am)
iTorque 2D engine efficiency boost [quote] Awesome! Finally itorque can have decent performance on the iPad1 with this optimization. T... read more 08/11/2011 (7:03 am)
iTorque 2D engine efficiency boost swwwweeeet. ... read more 08/10/2011 (6:31 pm)
Mentionable 1.5 Improvements Regarding any improvements to the level_datablocks window, being able to stretch it out so that the ... read more 08/10/2011 (2:00 pm)
A template for slashing games like Fruit Ninja @Connor. Could one not just have a schedule or a count in that, as long as the user is dragging, th... read more 08/08/2011 (7:15 pm)
iT2D 1.5 Preview 2 - TGB opens with window far too large - RESOLVED (ITGB-204) reduced window resolution.... read more 08/03/2011 (7:04 am)
Mentionable 1.5 Improvements Yah, if you could sort datablocks by name. that alone would be huge. ... read more 07/29/2011 (4:58 pm)
A Convex Curve My concern is collisions. I know that a collision poly can not cave in on itself. It can not be conv... read more 07/28/2011 (3:44 pm)
From Game Builder to Simulator? XCode. Get it, install it, deploy. ... read more 07/28/2011 (10:20 am)
angry birds like Yah. Coin Drop another great physics game that uses Box2D. I think this is on the table... read more 07/27/2011 (9:32 pm)
Trouble calling an external function good luck. :::... read more 07/26/2011 (5:21 pm)
Trouble calling an external function Dude, what is with all this array stuff. ?? Why not, just create 3 things... 1. A script, whic... read more 07/26/2011 (4:03 pm)
Trouble calling an external function @Bruno. I am unsure. It may just be something custom to him. best ask @Michael. ... read more 07/26/2011 (8:26 am)
Trouble calling an external function a. I am not sure there is anything in torque called a t2dScriptObject. b. you can create any object... read more 07/25/2011 (10:39 pm)
Aquarium demo does not animate on device I am guessing you pulled a staticSprite into your scene and or your "level datablocks" are... read more 07/25/2011 (6:28 pm)
Trouble calling an external function edit: must have posted seconds behind Michael. I might listen to him too. Something tells me he know... read more 07/25/2011 (2:42 pm)
Disable collision / only detect once so suppress can be a temporary setting for a permanent collision setting. nice.... read more 07/24/2011 (9:46 am)
Disable collision / only detect once you could not find the onCollsion funtion in docs or setCollsionActive? Torsion, I know nothing... read more 07/23/2011 (1:02 pm)
Disable collision / only detect once sure. OnCollision, if collisionOnObject = true, setCollisionActive = false. ... read more 07/23/2011 (11:46 am)
Push and Pop Gui *EDIT* Solved using some optical illusions. Thanks. ///// Hi there, I am having trouble loading... read more 07/22/2011 (10:29 am)
$timeScale (2.0 is double, 0.5 is not half) 0.1? ... read more 07/21/2011 (6:32 pm)
Cannibal Cookout Released :) Sign me up. 27db7c1e33e082fdc119863e5b6d64dfd2f9ef76 ... read more 07/21/2011 (3:56 pm)
Push and Pop Gui Love it. Never thought cannibalism could look so sweet. ::)((lol. ... read more 07/21/2011 (5:49 am)
Push and Pop Gui Sorry Scott, I should have made my edit more clear. What happened was (and I did put put an *edit ... read more 07/20/2011 (7:03 pm)
Push and Pop Gui Edit: As usual i found the answer after the fact. I did not call the gui's into existence via the m... read more 07/20/2011 (10:03 am)
Question about developing for iOS You use Torque Script and Torque. THe staff have made it so that the iTorque engine is able to plug ... read more 07/20/2011 (8:41 am)
XCode cache the project files? Yes. Clean is a good way to do it. Takes a little extra time to load it in but if you are not seeing... read more 07/20/2011 (8:38 am)
XCode cache the project files? All I would say is check above as I mentioned and, if problem persists, make sure you "Clean&qu... read more 07/19/2011 (10:18 pm)
XCode cache the project files? hmm. not sure. I believe XCode_iPhone is the project for iOS, while XCode may just be for OS. ... read more 07/19/2011 (9:15 pm)
Question about developing for iOS I believe so, that there is no real massive change. The only differences that come to mind are the u... read more 07/19/2011 (6:31 pm)
XCode cache the project files? Make sure that XCode is running the correct project &/OR that you are making changes to fileX an... read more 07/19/2011 (6:28 pm)
XCode cache the project files? Make sure that you run the program in iTGB first, to reset / update all of your .dso's, the files wh... read more 07/19/2011 (4:04 pm)
iT2D 1.4.1 - SceneWindow2D onMouseDragged events are reported as onMouseDown - NOT A BUG I am not sure the technical reason. It may be due to multiple (or the potential of...) multiple wind... read more 07/18/2011 (7:07 pm)
iT2D 1.4.1 - SceneWindow2D onMouseDragged events are reported as onMouseDown - NOT A BUG If you look it up, mouseDragged should not be used, instead, use the onIPhoneTouchMove command in th... read more 07/18/2011 (8:22 am)
Disable specific collisions? ::))((... read more 07/18/2011 (7:54 am)
Add-ons which are compatible with the iTorque what do you mean, "Add On"?... read more 07/17/2011 (6:04 pm)
Push and Pop Gui In the TDN docs it states that... [quote] popDialog( GuiControl control ) - Remove the indicated c... read more 07/16/2011 (7:37 pm)
Push and Pop Gui I guess I have some tests to do regarding performance but what is happening? you say simply modal is... read more 07/15/2011 (12:02 pm)
Disable specific collisions? right there are 3 separate things here. 1. Uses Physics - this simply allows an object to move. ... read more 07/14/2011 (6:40 pm)
does only sceneWindow2D accept iPhoneTouch Commands (solved) Thanks Michael, I just did some tests. I believe (I had just written in freehand) "$FPS = get... read more 07/14/2011 (7:47 am)
Disable specific collisions? re 2. Just do not have any reaction in the collision function. If physics send and receive are on th... read more 07/13/2011 (6:11 pm)
$timeScale (2.0 is double, 0.5 is not half) I just did a couple of quick tests. In my game it starts on a schedule. I give a visual cue of "... read more 07/13/2011 (6:05 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! @Pedro, no worries, fair enough. @ Richard. Oh, I thought it was supposed to hit me, and when the... read more 07/12/2011 (12:46 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! @Pedro, Thanks for the tips! Re: iPad support, are you talking in general or with Temple Racer? A... read more 07/12/2011 (11:51 am)
Disable specific collisions? hmm, sounds good. must research. chanks!!! ... read more 07/12/2011 (11:49 am)