rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simulating iPhone game (appearing stretched in portrait mode) | not sure if that will help, but that is portrait. ??? ... read more | 08/24/2011 (12:48 pm) |
| Size and Gravity Question | Thanks David, that does not seem to be working. I have played with mass, density, friction and dam... read more | 08/24/2011 (5:05 am) |
| Size and Gravity Question | no no. it has nothing to do with angry birds. just, my unwanted result is similar to how, when the ... read more | 08/22/2011 (9:57 am) |
| iTorque 2D engine efficiency boost | @Michael, So I can expect that a 16x16 object, in iPhone setting, will be that size in iPad setting... read more | 08/18/2011 (7:12 am) |
| iTorque 2D engine efficiency boost | FIRST OFF. ohMyGod!!! [quote] While editing a t2dSceneObject in the editor, a new property wi... read more | 08/17/2011 (8:21 pm) |
| (solved) How do I get better ram when loading animation? | I thought the largest image one should import is 1024x1024. ?? edit:(same time post as above... read more | 08/12/2011 (11:42 am) |
| iTorque 2D engine efficiency boost | [quote] Awesome! Finally itorque can have decent performance on the iPad1 with this optimization. T... read more | 08/11/2011 (7:03 am) |
| iTorque 2D engine efficiency boost | swwwweeeet. ... read more | 08/10/2011 (6:31 pm) |
| Mentionable 1.5 Improvements | Regarding any improvements to the level_datablocks window, being able to stretch it out so that the ... read more | 08/10/2011 (2:00 pm) |
| A template for slashing games like Fruit Ninja | @Connor. Could one not just have a schedule or a count in that, as long as the user is dragging, th... read more | 08/08/2011 (7:15 pm) |
| iT2D 1.5 Preview 2 - TGB opens with window far too large - RESOLVED (ITGB-204) | reduced window resolution.... read more | 08/03/2011 (7:04 am) |
| Mentionable 1.5 Improvements | Yah, if you could sort datablocks by name. that alone would be huge. ... read more | 07/29/2011 (4:58 pm) |
| A Convex Curve | My concern is collisions. I know that a collision poly can not cave in on itself. It can not be conv... read more | 07/28/2011 (3:44 pm) |
| From Game Builder to Simulator? | XCode. Get it, install it, deploy. ... read more | 07/28/2011 (10:20 am) |
| angry birds like | Yah. Coin Drop another great physics game that uses Box2D. I think this is on the table... read more | 07/27/2011 (9:32 pm) |
| Trouble calling an external function | good luck. :::... read more | 07/26/2011 (5:21 pm) |
| Trouble calling an external function | Dude, what is with all this array stuff. ?? Why not, just create 3 things... 1. A script, whic... read more | 07/26/2011 (4:03 pm) |
| Trouble calling an external function | @Bruno. I am unsure. It may just be something custom to him. best ask @Michael. ... read more | 07/26/2011 (8:26 am) |
| Trouble calling an external function | a. I am not sure there is anything in torque called a t2dScriptObject. b. you can create any object... read more | 07/25/2011 (10:39 pm) |
| Aquarium demo does not animate on device | I am guessing you pulled a staticSprite into your scene and or your "level datablocks" are... read more | 07/25/2011 (6:28 pm) |
| Trouble calling an external function | edit: must have posted seconds behind Michael. I might listen to him too. Something tells me he know... read more | 07/25/2011 (2:42 pm) |
| Disable collision / only detect once | so suppress can be a temporary setting for a permanent collision setting. nice.... read more | 07/24/2011 (9:46 am) |
| Disable collision / only detect once | you could not find the onCollsion funtion in docs or setCollsionActive? Torsion, I know nothing... read more | 07/23/2011 (1:02 pm) |
| Disable collision / only detect once | sure. OnCollision, if collisionOnObject = true, setCollisionActive = false. ... read more | 07/23/2011 (11:46 am) |
| Push and Pop Gui | *EDIT* Solved using some optical illusions. Thanks. ///// Hi there, I am having trouble loading... read more | 07/22/2011 (10:29 am) |
| $timeScale (2.0 is double, 0.5 is not half) | 0.1? ... read more | 07/21/2011 (6:32 pm) |
| Cannibal Cookout Released :) | Sign me up. 27db7c1e33e082fdc119863e5b6d64dfd2f9ef76 ... read more | 07/21/2011 (3:56 pm) |
| Push and Pop Gui | Love it. Never thought cannibalism could look so sweet. ::)((lol. ... read more | 07/21/2011 (5:49 am) |
| Push and Pop Gui | Sorry Scott, I should have made my edit more clear. What happened was (and I did put put an *edit ... read more | 07/20/2011 (7:03 pm) |
| Push and Pop Gui | Edit: As usual i found the answer after the fact. I did not call the gui's into existence via the m... read more | 07/20/2011 (10:03 am) |
| Question about developing for iOS | You use Torque Script and Torque. THe staff have made it so that the iTorque engine is able to plug ... read more | 07/20/2011 (8:41 am) |
| XCode cache the project files? | Yes. Clean is a good way to do it. Takes a little extra time to load it in but if you are not seeing... read more | 07/20/2011 (8:38 am) |
| XCode cache the project files? | All I would say is check above as I mentioned and, if problem persists, make sure you "Clean&qu... read more | 07/19/2011 (10:18 pm) |
| XCode cache the project files? | hmm. not sure. I believe XCode_iPhone is the project for iOS, while XCode may just be for OS. ... read more | 07/19/2011 (9:15 pm) |
| Question about developing for iOS | I believe so, that there is no real massive change. The only differences that come to mind are the u... read more | 07/19/2011 (6:31 pm) |
| XCode cache the project files? | Make sure that XCode is running the correct project &/OR that you are making changes to fileX an... read more | 07/19/2011 (6:28 pm) |
| XCode cache the project files? | Make sure that you run the program in iTGB first, to reset / update all of your .dso's, the files wh... read more | 07/19/2011 (4:04 pm) |
| iT2D 1.4.1 - SceneWindow2D onMouseDragged events are reported as onMouseDown - NOT A BUG | I am not sure the technical reason. It may be due to multiple (or the potential of...) multiple wind... read more | 07/18/2011 (7:07 pm) |
| iT2D 1.4.1 - SceneWindow2D onMouseDragged events are reported as onMouseDown - NOT A BUG | If you look it up, mouseDragged should not be used, instead, use the onIPhoneTouchMove command in th... read more | 07/18/2011 (8:22 am) |
| Disable specific collisions? | ::))((... read more | 07/18/2011 (7:54 am) |
| Add-ons which are compatible with the iTorque | what do you mean, "Add On"?... read more | 07/17/2011 (6:04 pm) |
| Push and Pop Gui | In the TDN docs it states that... [quote] popDialog( GuiControl control ) - Remove the indicated c... read more | 07/16/2011 (7:37 pm) |
| Push and Pop Gui | I guess I have some tests to do regarding performance but what is happening? you say simply modal is... read more | 07/15/2011 (12:02 pm) |
| Disable specific collisions? | right there are 3 separate things here. 1. Uses Physics - this simply allows an object to move. ... read more | 07/14/2011 (6:40 pm) |
| does only sceneWindow2D accept iPhoneTouch Commands (solved) | Thanks Michael, I just did some tests. I believe (I had just written in freehand) "$FPS = get... read more | 07/14/2011 (7:47 am) |
| Disable specific collisions? | re 2. Just do not have any reaction in the collision function. If physics send and receive are on th... read more | 07/13/2011 (6:11 pm) |
| $timeScale (2.0 is double, 0.5 is not half) | I just did a couple of quick tests. In my game it starts on a schedule. I give a visual cue of "... read more | 07/13/2011 (6:05 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Pedro, no worries, fair enough. @ Richard. Oh, I thought it was supposed to hit me, and when the... read more | 07/12/2011 (12:46 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Pedro, Thanks for the tips! Re: iPad support, are you talking in general or with Temple Racer? A... read more | 07/12/2011 (11:51 am) |
| Disable specific collisions? | hmm, sounds good. must research. chanks!!! ... read more | 07/12/2011 (11:49 am) |