rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Reloading/restarting a level | So the only part where I am currently unclear is, if I have an image, that needs to display 64x64 (p... read more | 09/09/2011 (11:41 am) |
| Reloading/restarting a level | So, is the image the image and it is just the device itself that defines the clarity (resolution, sh... read more | 09/09/2011 (10:28 am) |
| Reloading/restarting a level | @pedro, wow, that is impressive. your retina resource is something i am going to need to go over in... read more | 09/09/2011 (8:23 am) |
| Reloading/restarting a level | @pedro. How do you load and end files/levels which are not .t2d? ... read more | 09/08/2011 (6:35 pm) |
| Reloading/restarting a level | Hmm, what exactly are you doing here? I cant really tell with out analyzing it, and I am too tired... read more | 09/08/2011 (4:59 pm) |
| camera jitters (solved) | Yah I know, that makes total sense (now). At the time of building my last game where I used it, I ... read more | 09/08/2011 (10:32 am) |
| camera jitters (solved) | ::))((... read more | 09/07/2011 (10:05 pm) |
| Reloading/restarting a level | well, before learning about adding new gui controllers, I would simply run everything thru the one... read more | 09/07/2011 (8:53 pm) |
| Reloading/restarting a level | One suggestion is to have a splash scene... the way I would do it is to have it as a completely sepa... read more | 09/07/2011 (8:38 pm) |
| camera jitters (solved) | idk. i thought more like... [image]http://grusom.net/articles/images/thumbsup.jpg[/image]... read more | 09/07/2011 (8:25 pm) |
| camera jitters (solved) | ok. so I just removed the schedule to call back into itself (update). so now it is simply mount on... read more | 09/07/2011 (6:26 pm) |
| camera jitters (solved) | I thought that was the way to do it? It is how I have done it with success before. I read thru ... read more | 09/07/2011 (6:20 pm) |
| camera jitters (solved) | It still vibrates. This had happened to me before when building temple racer. I had hud object... read more | 09/07/2011 (3:46 pm) |
| y the farfenugen??? | Oh my god. Sorry . And yes I think I should but again, I am on a Mac. I did try using Crossov... read more | 09/07/2011 (1:15 pm) |
| Mentionable 1.5 Improvements | Why with no deadlines? and why is it awesome. I know I could just try it, but I dont have tiiimmmeee... read more | 09/07/2011 (12:02 pm) |
| Mentionable 1.5 Improvements | Sorry for asking but what is the status of 1.5? are we still in beta form? I am starting a new proje... read more | 09/07/2011 (10:28 am) |
| Image appearing jaggy without smoothing and creates artifacts with smoothing | How much memory do you think you are saving by using option no smoothing (or which ever technique yo... read more | 09/06/2011 (5:20 pm) |
| Image appearing jaggy without smoothing and creates artifacts with smoothing | ok. do what you think is best. ... read more | 09/06/2011 (3:25 pm) |
| Image appearing jaggy without smoothing and creates artifacts with smoothing | well if you have smoothing on, your image is presentable. If memory (size) is you issue, just lea... read more | 09/06/2011 (3:15 pm) |
| Image appearing jaggy without smoothing and creates artifacts with smoothing | Sure. I guess the best bet is if you want to use this, smoothing, leave it on for main objects, ones... read more | 09/06/2011 (3:10 pm) |
| Image appearing jaggy without smoothing and creates artifacts with smoothing | Yes, you are right. When you disable Smoothing and Filter Pad it does appear jagged. So, reEnable th... read more | 09/06/2011 (2:57 pm) |
| Image appearing jaggy without smoothing and creates artifacts with smoothing | Hmm. No idea dude. For some reason it sounds familiar. I think that I may have incurred the ... read more | 09/06/2011 (7:36 am) |
| Image appearing jaggy without smoothing and creates artifacts with smoothing | oh. so it relates to that most likely. I have never used that method, tho i may have in example beha... read more | 09/05/2011 (5:20 pm) |
| Image appearing jaggy without smoothing and creates artifacts with smoothing | Perhaps it is a resolution issue? The resolution you imported it at and that of your project? ... read more | 09/05/2011 (2:14 pm) |
| Image appearing jaggy without smoothing and creates artifacts with smoothing | No. Never experienced anything like that. ?... read more | 09/05/2011 (2:13 pm) |
| facebook connect | @Scott, Looking forward to it. ... read more | 09/04/2011 (5:43 pm) |
| Why Would...(solved) | Right. Thanks.... read more | 09/04/2011 (5:17 pm) |
| facebook connect | [quote]Actually Facebook connect isn't straight forward and comes with all sorts of issues, especial... read more | 09/04/2011 (5:01 pm) |
| facebook connect | Great. May look over when I get a chance. It would be great if GG made this a priority for their nex... read more | 09/04/2011 (1:14 pm) |
| facebook connect | You say you implemented this last week. I am figuring that you meant, you have installed a Facebook ... read more | 09/04/2011 (10:50 am) |
| facebook connect | @Craig, is it possible to make a Facebook plug in, or Twitter, (as in tweet or paste your score to... read more | 09/03/2011 (7:03 am) |
| Why Would...(solved) | You have the eye of a champion. :::::::||||||::::::|||:::||::|:||... read more | 09/02/2011 (5:06 pm) |
| Bouncing Ball - Help needed please | @Michael, Regarding things like mass, density, damping, friction etc, things that may come into be... read more | 09/02/2011 (12:43 pm) |
| Why Would...(solved) | @Brian. You are the man. That missing global on line 92 was it!!! a simple dollar sign. CHEERS!!!!... read more | 09/02/2011 (8:49 am) |
| Bouncing Ball - Help needed please | I would think it is achievable. I am developing a fairly complex game in regards to the out of the b... read more | 09/01/2011 (9:35 am) |
| Why Would...(solved) | I dont know man. I have a collision register in McGee Class. On that, I pass a new function. In tha... read more | 09/01/2011 (9:15 am) |
| Bouncing Ball - Help needed please | I created a good game with balls that bounce, in a way. Basically it was playing with all parameters... read more | 09/01/2011 (6:53 am) |
| Why Would...(solved) | No. nothing is happening. I just added in a direct call to the function in onCollision. It at least ... read more | 08/31/2011 (5:26 pm) |
| Why Would...(solved) | um, there may be a few extra functions. this is the exact behavior. There is quite a bit, but the ba... read more | 08/31/2011 (2:12 pm) |
| Why Would...(solved) | yah, I know it is something so obscure I am sure million men would be waisting their time trying to... read more | 08/31/2011 (12:15 pm) |
| Why Would...(solved) | yes, tho I did not post, my echos lead me into this method. However, they do not call the schedule... read more | 08/31/2011 (9:05 am) |
| Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error | undo undo undo? If not, reinstall xcode Marty! [image]http://cdn.whatculture.com/wp-content/up... read more | 08/31/2011 (6:55 am) |
| Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error | [image]http://www.rankopedia.com/CandidatePix/12391.gif[/image]... read more | 08/30/2011 (6:55 am) |
| Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error | [image]http://static.moviefanatic.com/images/gallery/doc-freaks_262x276.jpg[/image]... read more | 08/29/2011 (8:37 pm) |
| Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error | how are you swapping views? [code please]... read more | 08/29/2011 (3:00 pm) |
| Size and Gravity Question | Thanks David, I was playing with it again, just now actually. It seems the problem may have been i... read more | 08/25/2011 (6:18 pm) |
| getting separate behavior field (solved) | Ok great, that makes sense, so i just needed to use the object (?), pointer(?), I created in %ballVa... read more | 08/25/2011 (4:46 pm) |
| getting separate behavior field (solved) | [code] function cc_valDoublerBehavior::valDoubler(%this, %dstObject) { ///need to get val of tha... read more | 08/25/2011 (2:12 pm) |
| getting separate behavior field (solved) | well, %this was passed into the function. I just thought I could use it. The example uses %counter..... read more | 08/25/2011 (1:54 pm) |
| Size and Gravity Question | rrrRRRRrr ... read more | 08/25/2011 (11:48 am) |