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rennie moffat's Forum Posts

Thread Post Date Posted
Reloading/restarting a level So the only part where I am currently unclear is, if I have an image, that needs to display 64x64 (p... read more 09/09/2011 (11:41 am)
Reloading/restarting a level So, is the image the image and it is just the device itself that defines the clarity (resolution, sh... read more 09/09/2011 (10:28 am)
Reloading/restarting a level @pedro, wow, that is impressive. your retina resource is something i am going to need to go over in... read more 09/09/2011 (8:23 am)
Reloading/restarting a level @pedro. How do you load and end files/levels which are not .t2d? ... read more 09/08/2011 (6:35 pm)
Reloading/restarting a level Hmm, what exactly are you doing here? I cant really tell with out analyzing it, and I am too tired... read more 09/08/2011 (4:59 pm)
camera jitters (solved) Yah I know, that makes total sense (now). At the time of building my last game where I used it, I ... read more 09/08/2011 (10:32 am)
camera jitters (solved) ::))((... read more 09/07/2011 (10:05 pm)
Reloading/restarting a level well, before learning about adding new gui controllers, I would simply run everything thru the one... read more 09/07/2011 (8:53 pm)
Reloading/restarting a level One suggestion is to have a splash scene... the way I would do it is to have it as a completely sepa... read more 09/07/2011 (8:38 pm)
camera jitters (solved) idk. i thought more like... [image]http://grusom.net/articles/images/thumbsup.jpg[/image]... read more 09/07/2011 (8:25 pm)
camera jitters (solved) ok. so I just removed the schedule to call back into itself (update). so now it is simply mount on... read more 09/07/2011 (6:26 pm)
camera jitters (solved) I thought that was the way to do it? It is how I have done it with success before. I read thru ... read more 09/07/2011 (6:20 pm)
camera jitters (solved) It still vibrates. This had happened to me before when building temple racer. I had hud object... read more 09/07/2011 (3:46 pm)
y the farfenugen??? Oh my god. Sorry . And yes I think I should but again, I am on a Mac. I did try using Crossov... read more 09/07/2011 (1:15 pm)
Mentionable 1.5 Improvements Why with no deadlines? and why is it awesome. I know I could just try it, but I dont have tiiimmmeee... read more 09/07/2011 (12:02 pm)
Mentionable 1.5 Improvements Sorry for asking but what is the status of 1.5? are we still in beta form? I am starting a new proje... read more 09/07/2011 (10:28 am)
Image appearing jaggy without smoothing and creates artifacts with smoothing How much memory do you think you are saving by using option no smoothing (or which ever technique yo... read more 09/06/2011 (5:20 pm)
Image appearing jaggy without smoothing and creates artifacts with smoothing ok. do what you think is best. ... read more 09/06/2011 (3:25 pm)
Image appearing jaggy without smoothing and creates artifacts with smoothing well if you have smoothing on, your image is presentable. If memory (size) is you issue, just lea... read more 09/06/2011 (3:15 pm)
Image appearing jaggy without smoothing and creates artifacts with smoothing Sure. I guess the best bet is if you want to use this, smoothing, leave it on for main objects, ones... read more 09/06/2011 (3:10 pm)
Image appearing jaggy without smoothing and creates artifacts with smoothing Yes, you are right. When you disable Smoothing and Filter Pad it does appear jagged. So, reEnable th... read more 09/06/2011 (2:57 pm)
Image appearing jaggy without smoothing and creates artifacts with smoothing Hmm. No idea dude. For some reason it sounds familiar. I think that I may have incurred the ... read more 09/06/2011 (7:36 am)
Image appearing jaggy without smoothing and creates artifacts with smoothing oh. so it relates to that most likely. I have never used that method, tho i may have in example beha... read more 09/05/2011 (5:20 pm)
Image appearing jaggy without smoothing and creates artifacts with smoothing Perhaps it is a resolution issue? The resolution you imported it at and that of your project? ... read more 09/05/2011 (2:14 pm)
Image appearing jaggy without smoothing and creates artifacts with smoothing No. Never experienced anything like that. ?... read more 09/05/2011 (2:13 pm)
facebook connect @Scott, Looking forward to it. ... read more 09/04/2011 (5:43 pm)
Why Would...(solved) Right. Thanks.... read more 09/04/2011 (5:17 pm)
facebook connect [quote]Actually Facebook connect isn't straight forward and comes with all sorts of issues, especial... read more 09/04/2011 (5:01 pm)
facebook connect Great. May look over when I get a chance. It would be great if GG made this a priority for their nex... read more 09/04/2011 (1:14 pm)
facebook connect You say you implemented this last week. I am figuring that you meant, you have installed a Facebook ... read more 09/04/2011 (10:50 am)
facebook connect @Craig, is it possible to make a Facebook plug in, or Twitter, (as in tweet or paste your score to... read more 09/03/2011 (7:03 am)
Why Would...(solved) You have the eye of a champion. :::::::||||||::::::|||:::||::|:||... read more 09/02/2011 (5:06 pm)
Bouncing Ball - Help needed please @Michael, Regarding things like mass, density, damping, friction etc, things that may come into be... read more 09/02/2011 (12:43 pm)
Why Would...(solved) @Brian. You are the man. That missing global on line 92 was it!!! a simple dollar sign. CHEERS!!!!... read more 09/02/2011 (8:49 am)
Bouncing Ball - Help needed please I would think it is achievable. I am developing a fairly complex game in regards to the out of the b... read more 09/01/2011 (9:35 am)
Why Would...(solved) I dont know man. I have a collision register in McGee Class. On that, I pass a new function. In tha... read more 09/01/2011 (9:15 am)
Bouncing Ball - Help needed please I created a good game with balls that bounce, in a way. Basically it was playing with all parameters... read more 09/01/2011 (6:53 am)
Why Would...(solved) No. nothing is happening. I just added in a direct call to the function in onCollision. It at least ... read more 08/31/2011 (5:26 pm)
Why Would...(solved) um, there may be a few extra functions. this is the exact behavior. There is quite a bit, but the ba... read more 08/31/2011 (2:12 pm)
Why Would...(solved) yah, I know it is something so obscure I am sure million men would be waisting their time trying to... read more 08/31/2011 (12:15 pm)
Why Would...(solved) yes, tho I did not post, my echos lead me into this method. However, they do not call the schedule... read more 08/31/2011 (9:05 am)
Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error undo undo undo? If not, reinstall xcode Marty! [image]http://cdn.whatculture.com/wp-content/up... read more 08/31/2011 (6:55 am)
Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error [image]http://www.rankopedia.com/CandidatePix/12391.gif[/image]... read more 08/30/2011 (6:55 am)
Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error [image]http://static.moviefanatic.com/images/gallery/doc-freaks_262x276.jpg[/image]... read more 08/29/2011 (8:37 pm)
Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error how are you swapping views? [code please]... read more 08/29/2011 (3:00 pm)
Size and Gravity Question Thanks David, I was playing with it again, just now actually. It seems the problem may have been i... read more 08/25/2011 (6:18 pm)
getting separate behavior field (solved) Ok great, that makes sense, so i just needed to use the object (?), pointer(?), I created in %ballVa... read more 08/25/2011 (4:46 pm)
getting separate behavior field (solved) [code] function cc_valDoublerBehavior::valDoubler(%this, %dstObject) { ///need to get val of tha... read more 08/25/2011 (2:12 pm)
getting separate behavior field (solved) well, %this was passed into the function. I just thought I could use it. The example uses %counter..... read more 08/25/2011 (1:54 pm)
Size and Gravity Question rrrRRRRrr ... read more 08/25/2011 (11:48 am)