rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| config datablock : purpose | Merci boucoup. I suppose experiments could solve this, but I was so happy (and giddy??? :{ .) ... read more | 09/30/2011 (8:27 am) |
| Multitouch, multiple buttons? | So in the game.cs? There is no way for mouseEvents to support mutiple events at once? In other words... read more | 09/29/2011 (1:28 pm) |
| Multitouch, multiple buttons? | I am in the same boat, only that I want to have two dPads working (rotation, direction). I could do ... read more | 09/29/2011 (11:50 am) |
| multiple calls on mouseDown events itgb BUG | Hi there, I have come across a similar issue. I want to have a 2 dPad system, one for direction,... read more | 09/29/2011 (10:01 am) |
| cancel(), proper implementation (sholveded) | Yes, I realized that, as I had read it in the docs, that is was for schedIDs, but for some reason wa... read more | 09/29/2011 (8:58 am) |
| cancel(), proper implementation (sholveded) | Oh, of course! Thanks Scott. ::))(((... read more | 09/29/2011 (5:18 am) |
| Box2D Integration on Google Code | @Anyone who has/is implemented Box2D.... a. How long has it taken you to fully integrate it into th... read more | 09/28/2011 (3:20 am) |
| Camera Refuses To Mount | yes. It is so odd. I mean it is a command that I have used countless times. I am thinking one of... read more | 09/28/2011 (3:15 am) |
| Camera Refuses To Mount | Right, so I gathered that the camera, not the camView (two completely separate objects), the t2dCame... read more | 09/27/2011 (5:29 pm) |
| Camera Refuses To Mount | Not to be a pain in the a word, but this is still not mounting! function manager_gameScene_behavi... read more | 09/26/2011 (12:15 pm) |
| Constant forces while colliding | I built a game a while back which uses friction on objects. just did a test setting the friction to... read more | 09/25/2011 (8:00 pm) |
| Constant forces while colliding | a run around for the wall scenario is to set off the clamp, if that is the reason for the freeze, (s... read more | 09/25/2011 (5:48 pm) |
| Game Brightness | I am not sure. What I would suggest, if there is not is simply use a shade. A simple object, of X ... read more | 09/25/2011 (1:20 pm) |
| Dear T2D, Please Give me Lightmaps for Christmas! | @Andrea, nice, Certainly gives me some ideas. ... read more | 09/25/2011 (1:18 pm) |
| Dear T2D, Please Give me Lightmaps for Christmas! | So that meannnns? Just because the examples given look sweeeet. ... read more | 09/25/2011 (11:00 am) |
| passing a %var to another behavior | Thanks Ben, I am having trouble defining what %someObject is. Let me explain. I have used %dstO... read more | 09/24/2011 (5:46 pm) |
| getting separate behavior field (solved) | EDIT: Thanks, just figured it out. %behavior = %this.getBehavior(); it was %behavior that I was no... read more | 09/24/2011 (5:37 pm) |
| Trying to alter mounted objects | I am not sure if this would help you as I am unsure for your specific question. But perhaps a run ar... read more | 09/24/2011 (1:29 pm) |
| getting separate behavior field (solved) | Hi I have a new question as I am confused as to how pass a VALID argument/pointer(?) into a function... read more | 09/23/2011 (2:30 pm) |
| Camera Refuses To Mount | Thanks Simon, I just tried to print the values of %this.owner, %this.Xmount, %this.yMount and %thi... read more | 09/22/2011 (12:04 pm) |
| passing a %var to another behavior | On second thought, get behavior, will not trigger any function in another behavior per say, only get... read more | 09/22/2011 (9:45 am) |
| Camera Refuses To Mount | edit. [code] sceneWindow2D.mount(%this.owner, %this.xMount, %this.yMount, %this.mountForce, t... read more | 09/21/2011 (8:14 pm) |
| Camera Refuses To Mount | @Michael, Don't worry about it. I know it is a reliable call, I just was perplexed as to why mine ... read more | 09/21/2011 (6:24 pm) |
| Camera Refuses To Mount | Right. As you see in my second post, I just copied over a cameraMount.cs which is working in anoth... read more | 09/21/2011 (4:59 pm) |
| Camera Refuses To Mount | I am really sorry for posting this, but this is ridiculous! Why would this not mount? This exa... read more | 09/21/2011 (11:25 am) |
| Mentionable 1.5 Improvements | So, it it a hi res object on a low res device? ... read more | 09/21/2011 (9:10 am) |
| Mentionable 1.5 Improvements | Great. Hi @Michael, not like it really matters I am sure, but what was the special reason for the on... read more | 09/21/2011 (6:52 am) |
| Mentionable 1.5 Improvements | sweeeet. I like special. :::)()(... read more | 09/17/2011 (7:54 am) |
| Mentionable 1.5 Improvements | @Michael, The restart btn in the top left device is much larger and in a different position. Is th... read more | 09/17/2011 (1:30 am) |
| missing link | Don't worry about it. I was updating that call every 33ms as it monitors if $EnemyChangeState == tru... read more | 09/16/2011 (5:05 pm) |
| Adjusting the camera? | No worries. Good luck!!! ... read more | 09/15/2011 (11:10 pm) |
| Hunger Calls - Avaliable on App Store! | Looks good. Congrats on signing up with ClickGamer. ... read more | 09/15/2011 (7:57 am) |
| Adjusting the camera? | Well, one thing I do completely different is that I simply use the mouseDown function (and Up), to s... read more | 09/15/2011 (7:51 am) |
| Adjusting the camera? | a) when dragging your cameraObject, (of course use a onMouseDown trigger) set a global variable... s... read more | 09/13/2011 (8:53 pm) |
| Adjusting the camera? | no. just mount the camera, to that object. Done. I have done it many times. It is just the sa... read more | 09/13/2011 (7:23 pm) |
| Adjusting the camera? | I would suggest, you look at the drag function, used in touch drag, then you could mount the camera ... read more | 09/13/2011 (7:02 pm) |
| trouble mounting 2 objects opposite corners | I actually just solved it by increasing the size of the panels, and pushing the collisions (the coll... read more | 09/13/2011 (2:07 pm) |
| trouble mounting 2 objects opposite corners | Hmm. so would you have any alternate suggestions? Perhaps oversized objects? Hmmm.... How are lin... read more | 09/13/2011 (1:16 pm) |
| Displaying a tile with a lower size | Thanks Pedro , I appreciate that. ::)||... read more | 09/13/2011 (12:36 pm) |
| trouble mounting 2 objects opposite corners | Bump. Please drop some knowledge if you have it yo. ::)(... read more | 09/13/2011 (12:14 pm) |
| Displaying a tile with a lower size | Yah, some of the best tricks are just optical illusions. Just a quick question, with a ti... read more | 09/12/2011 (1:18 pm) |
| Displaying a tile with a lower size | Yes, I do not understand what you are trying to do here. if this grid, typographic is a tileMap ... read more | 09/12/2011 (11:33 am) |
| trouble mounting 2 objects opposite corners | edit.... read more | 09/10/2011 (9:40 am) |
| trouble mounting 2 objects opposite corners | edit... read more | 09/09/2011 (6:25 pm) |
| trouble mounting 2 objects opposite corners | edit... read more | 09/09/2011 (6:11 pm) |
| trouble mounting 2 objects opposite corners | edit... read more | 09/09/2011 (6:02 pm) |
| Reloading/restarting a level | So, are you suggesting, that for either retina or not, if in code it is detected what device it is, ... read more | 09/09/2011 (2:51 pm) |
| Reloading/restarting a level | @Scott is that simply because, if you go with two images, obvious, twice (probably more) space, but ... read more | 09/09/2011 (2:46 pm) |
| missing link | behaviorEManager http://pastebin.com/2F4ERUTG behaviorE http://pastebin.com/upuU8fvG I h... read more | 09/09/2011 (1:11 pm) |
| Reloading/restarting a level | So would it be safe to say I could just have one image 128x128 for both, this way I can save memory?... read more | 09/09/2011 (1:00 pm) |