Game Development Community

Corey Martin's Forum Posts

Thread Post Date Posted
Having a few issues with 3.0. Just wanted to chime in and say thanks for the 'SimulateFences' tip. Running Vista 32bit, VS 2008 Ex... read more 05/25/2009 (3:56 pm)
Mouse / movement separation Woohoo! You've saved me much hair pulling :P Thanks again!!... read more 10/28/2006 (2:17 pm)
Mouse / movement separation That got it! Many thanks! How did you figure this out? I wouldn't have even known where to look :P ... read more 10/28/2006 (2:11 pm)
Should mouse work in "GameOne" tutorial? Thats the only thing I can come up with. I tried pasting the mouse binds into logoitem.cs, which get... read more 10/28/2006 (12:54 pm)
Should mouse work in "GameOne" tutorial? I wanted to try a little experiment to see what I *could* do with the mouse, and modified default.bi... read more 10/28/2006 (12:09 pm)
Mouse / movement separation Myself and another user are having the same problem, and have been posting about it in [url=http://w... read more 10/28/2006 (11:58 am)
Should mouse work in "GameOne" tutorial? Well, this morning I decided to try things form a different angle, so I once again copied over tutor... read more 10/28/2006 (7:28 am)
Should mouse work in "GameOne" tutorial? Any luck with this, Steve? I prodded and poked a bit here and there but still no luck. Rather discou... read more 10/28/2006 (6:56 am)
Should mouse work in "GameOne" tutorial? I'm having the same issue. All is well, following the GameOne tutorial to a T.. I get to the Scripti... read more 10/27/2006 (7:01 pm)
Turn Based Strategy Game - TGE or TGB? Small world indeed! nefariousd at gmail.com, feel free to contact me, we can bounce some ideas.... read more 10/25/2006 (1:48 pm)
Turn Based Strategy Game - TGE or TGB? Especially in the case of a turn based game, I think you'll be fine without Pro. As you've pointed o... read more 10/25/2006 (1:10 pm)
Turn Based Strategy Game - TGE or TGB? Dynamically generated terrains should be no problem in TorqueScript. A* can also be done in torquesc... read more 10/25/2006 (12:04 pm)
Turn Based Strategy Game - TGE or TGB? Master of Magic is one of my all-time favs! To answer your question, i'd say you could absolutely do... read more 10/23/2006 (3:35 pm)
Happy Halloween from The Maze of Doom Seems like a solid start you've got here! Quirky and fun to play, looking forward to the next versio... read more 10/23/2006 (11:27 am)
Updated A-star resource Just wanted to extend a gigantic THANK YOU for this resource! It has saved me tons of time and many ... read more 10/23/2006 (6:15 am)
TGB Pro 111 no longer starting I had this problem very briefly yesterday, as well. Running cleardso.bat solved my problem, also.... read more 10/09/2006 (5:34 am)
Recording and playing back your game. As you'll read in the article, the Journal system is mainly intended for reproducing bugs for debugg... read more 10/08/2006 (10:43 am)
Packaging utility error I've had similar problems but I couldn't nail down any cause for the error. Actually, I just restart... read more 10/08/2006 (10:39 am)
Does anyone know a good tool for stiching images to make anims? Replied about something like this in another thread.. My solution to this problem is to write up ... read more 10/06/2006 (8:19 am)
Playing MP3 Also, [url=http://cdexos.sourceforge.net/index.html]CDex[/url] is a great free audio conversion tool... read more 10/06/2006 (5:25 am)
Using pickRect() with a specific layer To specify a layer when a layerMask parameter is expected use BIT(#) to express a layer number; BIT(... read more 10/06/2006 (5:24 am)
This seems stupid but... 0, 0 is the center of the world. Negative on the X axis is the left, positive on the X axis is to th... read more 10/04/2006 (6:56 pm)
Many GUIs mounted to many objects In a project i'm working on, I came across a similar need. My solution, based largely on the Strateg... read more 10/04/2006 (6:01 pm)
Testing If An Object Exists At Coordinates (x,y), How? If im not mistaken, another option to your second question would be to mount the object which needs ... read more 10/01/2006 (7:12 am)
Testing If An Object Exists At Coordinates (x,y), How? You can use pickPoint, which returns a list of objects at a specific world coordinate. Check the TGB... read more 09/30/2006 (8:27 pm)
What tool for combining images? Funny I should see a post about this.. I had the same dillema myself just a few days ago. 72 fram... read more 09/28/2006 (6:59 pm)
What is being worked on for the next release(s) of TGB? I can sympathize a bit, as I was at one time pretty bummed that there would be no real-time networki... read more 09/26/2006 (4:31 pm)
Very strange Memory Problem @Chris Sorry for the thread hijack :)... read more 09/23/2006 (9:58 am)
Very strange Memory Problem Http://www.garagegames.com/blogs/4517/11311 I'd check this .blog post out, it may help shed some ... read more 09/22/2006 (4:54 pm)
Very strange Memory Problem I'm pretty sure it's been stated by the GG folks that TGB will use as much memory as is available, t... read more 09/22/2006 (4:06 pm)
Fashion Fable almost done Any particular reasons why you chose not to use Torque based engines in the future?... read more 09/20/2006 (11:53 am)
Streaming Audio Memory Leak I remember hearing from someone (perhaps here on the boards, perhaps on irc) that the Windows task m... read more 09/19/2006 (6:40 pm)
Running The Game Twice In Order To Find The Player?!? Thanks for the suggestion Ben, that does make sense. I had a feeling it was a scope related issue.... read more 09/08/2006 (5:25 am)
Running The Game Twice In Order To Find The Player?!? I had a similar issue where my scene objects were not triggering their onLevelLoaded callbacks on th... read more 09/07/2006 (10:05 pm)
TGB Next version Wishlist @Ben Hadn't thought of that, but it's definately a solid workaround. Thanks for the tip!... read more 08/07/2006 (11:22 am)
TGB Next version Wishlist One minor addition i'd like to see in the level builder is a simple coordinate display, so I have so... read more 08/06/2006 (8:37 am)
Collision "hitch" at tile seam I still get slight hitches when moving backwards, and i'm not particularly sure why. It is, however,... read more 10/10/2005 (9:14 pm)
About tilemap scroll and t2dObject movement Youd be better off mounting the camera to the ship object and leaving the tilemap alone.... read more 09/29/2005 (8:27 am)
Collision "hitch" at tile seam Ahh, gotta love GoToMyPc. Ok, at the bottom of the subUpdateScene function, in fxSceneGraph2d.cc,... read more 09/28/2005 (11:07 am)
Collision "hitch" at tile seam I think you're right on that; this seems like the kind of issue that could cause a range of odd issu... read more 09/28/2005 (10:50 am)
Collision "hitch" at tile seam Thanks for the tip, Ray. I tried your fix but it didn't seem to make any difference (though I was ge... read more 09/28/2005 (9:17 am)
Collision "hitch" at tile seam I've been struggling with this tile hitching issue for the past few days and its really grinding my ... read more 09/28/2005 (6:00 am)
Excessive T2D memory usage? I had the .ogg set to preload at the time, so it probably decompressed and cashed the whole thing in... read more 09/09/2005 (6:18 am)
Excessive T2D memory usage? The shmup i've been working on uses 27megs at peak. This increases to more like 35-40 when im playin... read more 09/08/2005 (9:40 pm)
Aegir Timeless - Shmup Goodness WIP All of my shmup favorites are vertical- but then, they are all also made on the taller aspect arcade... read more 09/08/2005 (9:13 pm)
Excessive T2D memory usage? Kinda OT, but.. Was Luxor made with T2D? I hadn't seen any posts about it- i'd figure someone would'... read more 09/08/2005 (9:06 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question This is exciting news, and i'm quite happy that Josh and crew have decided to proceed with a testing... read more 09/08/2005 (6:28 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question I think a beta run of 1.1 would be a positive thing. Being that it would be a beta release, it shoul... read more 09/08/2005 (5:13 am)
Torque 2d - 3d... ? I bought the TGE (the 3d engine) several years ago. I remember thinking how cool it was to have such... read more 08/31/2005 (11:10 am)
Getting remaining time on a scheduled event Wow. You guys rock my world, in a big way. Big, huge thanks to both of you for the help! Hopefully, ... read more 08/31/2005 (10:33 am)
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