Corey Martin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Having a few issues with 3.0. | Just wanted to chime in and say thanks for the 'SimulateFences' tip. Running Vista 32bit, VS 2008 Ex... read more | 05/25/2009 (3:56 pm) |
| Mouse / movement separation | Woohoo! You've saved me much hair pulling :P Thanks again!!... read more | 10/28/2006 (2:17 pm) |
| Mouse / movement separation | That got it! Many thanks! How did you figure this out? I wouldn't have even known where to look :P ... read more | 10/28/2006 (2:11 pm) |
| Should mouse work in "GameOne" tutorial? | Thats the only thing I can come up with. I tried pasting the mouse binds into logoitem.cs, which get... read more | 10/28/2006 (12:54 pm) |
| Should mouse work in "GameOne" tutorial? | I wanted to try a little experiment to see what I *could* do with the mouse, and modified default.bi... read more | 10/28/2006 (12:09 pm) |
| Mouse / movement separation | Myself and another user are having the same problem, and have been posting about it in [url=http://w... read more | 10/28/2006 (11:58 am) |
| Should mouse work in "GameOne" tutorial? | Well, this morning I decided to try things form a different angle, so I once again copied over tutor... read more | 10/28/2006 (7:28 am) |
| Should mouse work in "GameOne" tutorial? | Any luck with this, Steve? I prodded and poked a bit here and there but still no luck. Rather discou... read more | 10/28/2006 (6:56 am) |
| Should mouse work in "GameOne" tutorial? | I'm having the same issue. All is well, following the GameOne tutorial to a T.. I get to the Scripti... read more | 10/27/2006 (7:01 pm) |
| Turn Based Strategy Game - TGE or TGB? | Small world indeed! nefariousd at gmail.com, feel free to contact me, we can bounce some ideas.... read more | 10/25/2006 (1:48 pm) |
| Turn Based Strategy Game - TGE or TGB? | Especially in the case of a turn based game, I think you'll be fine without Pro. As you've pointed o... read more | 10/25/2006 (1:10 pm) |
| Turn Based Strategy Game - TGE or TGB? | Dynamically generated terrains should be no problem in TorqueScript. A* can also be done in torquesc... read more | 10/25/2006 (12:04 pm) |
| Turn Based Strategy Game - TGE or TGB? | Master of Magic is one of my all-time favs! To answer your question, i'd say you could absolutely do... read more | 10/23/2006 (3:35 pm) |
| Happy Halloween from The Maze of Doom | Seems like a solid start you've got here! Quirky and fun to play, looking forward to the next versio... read more | 10/23/2006 (11:27 am) |
| Updated A-star resource | Just wanted to extend a gigantic THANK YOU for this resource! It has saved me tons of time and many ... read more | 10/23/2006 (6:15 am) |
| TGB Pro 111 no longer starting | I had this problem very briefly yesterday, as well. Running cleardso.bat solved my problem, also.... read more | 10/09/2006 (5:34 am) |
| Recording and playing back your game. | As you'll read in the article, the Journal system is mainly intended for reproducing bugs for debugg... read more | 10/08/2006 (10:43 am) |
| Packaging utility error | I've had similar problems but I couldn't nail down any cause for the error. Actually, I just restart... read more | 10/08/2006 (10:39 am) |
| Does anyone know a good tool for stiching images to make anims? | Replied about something like this in another thread.. My solution to this problem is to write up ... read more | 10/06/2006 (8:19 am) |
| Playing MP3 | Also, [url=http://cdexos.sourceforge.net/index.html]CDex[/url] is a great free audio conversion tool... read more | 10/06/2006 (5:25 am) |
| Using pickRect() with a specific layer | To specify a layer when a layerMask parameter is expected use BIT(#) to express a layer number; BIT(... read more | 10/06/2006 (5:24 am) |
| This seems stupid but... | 0, 0 is the center of the world. Negative on the X axis is the left, positive on the X axis is to th... read more | 10/04/2006 (6:56 pm) |
| Many GUIs mounted to many objects | In a project i'm working on, I came across a similar need. My solution, based largely on the Strateg... read more | 10/04/2006 (6:01 pm) |
| Testing If An Object Exists At Coordinates (x,y), How? | If im not mistaken, another option to your second question would be to mount the object which needs ... read more | 10/01/2006 (7:12 am) |
| Testing If An Object Exists At Coordinates (x,y), How? | You can use pickPoint, which returns a list of objects at a specific world coordinate. Check the TGB... read more | 09/30/2006 (8:27 pm) |
| What tool for combining images? | Funny I should see a post about this.. I had the same dillema myself just a few days ago. 72 fram... read more | 09/28/2006 (6:59 pm) |
| What is being worked on for the next release(s) of TGB? | I can sympathize a bit, as I was at one time pretty bummed that there would be no real-time networki... read more | 09/26/2006 (4:31 pm) |
| Very strange Memory Problem | @Chris Sorry for the thread hijack :)... read more | 09/23/2006 (9:58 am) |
| Very strange Memory Problem | Http://www.garagegames.com/blogs/4517/11311 I'd check this .blog post out, it may help shed some ... read more | 09/22/2006 (4:54 pm) |
| Very strange Memory Problem | I'm pretty sure it's been stated by the GG folks that TGB will use as much memory as is available, t... read more | 09/22/2006 (4:06 pm) |
| Fashion Fable almost done | Any particular reasons why you chose not to use Torque based engines in the future?... read more | 09/20/2006 (11:53 am) |
| Streaming Audio Memory Leak | I remember hearing from someone (perhaps here on the boards, perhaps on irc) that the Windows task m... read more | 09/19/2006 (6:40 pm) |
| Running The Game Twice In Order To Find The Player?!? | Thanks for the suggestion Ben, that does make sense. I had a feeling it was a scope related issue.... read more | 09/08/2006 (5:25 am) |
| Running The Game Twice In Order To Find The Player?!? | I had a similar issue where my scene objects were not triggering their onLevelLoaded callbacks on th... read more | 09/07/2006 (10:05 pm) |
| TGB Next version Wishlist | @Ben Hadn't thought of that, but it's definately a solid workaround. Thanks for the tip!... read more | 08/07/2006 (11:22 am) |
| TGB Next version Wishlist | One minor addition i'd like to see in the level builder is a simple coordinate display, so I have so... read more | 08/06/2006 (8:37 am) |
| Collision "hitch" at tile seam | I still get slight hitches when moving backwards, and i'm not particularly sure why. It is, however,... read more | 10/10/2005 (9:14 pm) |
| About tilemap scroll and t2dObject movement | Youd be better off mounting the camera to the ship object and leaving the tilemap alone.... read more | 09/29/2005 (8:27 am) |
| Collision "hitch" at tile seam | Ahh, gotta love GoToMyPc. Ok, at the bottom of the subUpdateScene function, in fxSceneGraph2d.cc,... read more | 09/28/2005 (11:07 am) |
| Collision "hitch" at tile seam | I think you're right on that; this seems like the kind of issue that could cause a range of odd issu... read more | 09/28/2005 (10:50 am) |
| Collision "hitch" at tile seam | Thanks for the tip, Ray. I tried your fix but it didn't seem to make any difference (though I was ge... read more | 09/28/2005 (9:17 am) |
| Collision "hitch" at tile seam | I've been struggling with this tile hitching issue for the past few days and its really grinding my ... read more | 09/28/2005 (6:00 am) |
| Excessive T2D memory usage? | I had the .ogg set to preload at the time, so it probably decompressed and cashed the whole thing in... read more | 09/09/2005 (6:18 am) |
| Excessive T2D memory usage? | The shmup i've been working on uses 27megs at peak. This increases to more like 35-40 when im playin... read more | 09/08/2005 (9:40 pm) |
| Aegir Timeless - Shmup Goodness WIP | All of my shmup favorites are vertical- but then, they are all also made on the taller aspect arcade... read more | 09/08/2005 (9:13 pm) |
| Excessive T2D memory usage? | Kinda OT, but.. Was Luxor made with T2D? I hadn't seen any posts about it- i'd figure someone would'... read more | 09/08/2005 (9:06 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | This is exciting news, and i'm quite happy that Josh and crew have decided to proceed with a testing... read more | 09/08/2005 (6:28 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | I think a beta run of 1.1 would be a positive thing. Being that it would be a beta release, it shoul... read more | 09/08/2005 (5:13 am) |
| Torque 2d - 3d... ? | I bought the TGE (the 3d engine) several years ago. I remember thinking how cool it was to have such... read more | 08/31/2005 (11:10 am) |
| Getting remaining time on a scheduled event | Wow. You guys rock my world, in a big way. Big, huge thanks to both of you for the help! Hopefully, ... read more | 08/31/2005 (10:33 am) |