Rex Hiebert's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DSO's and GuiDefaultProfile | I gave up on it a while back. After wasting most of a day on it I couldn't find a solution and no on... read more | 07/30/2010 (3:02 pm) |
| Connecting PhysX objects? | No one has tried this? Are there changes to 1.1 that make it a waste of time to try and start on thi... read more | 07/23/2010 (7:14 am) |
| startFade not working - LOGGED | Interesting solution. Looks like it would work but I have to fade quite a few objects. I'll just wai... read more | 07/13/2010 (6:59 am) |
| startFade not working - LOGGED | Not looking for an object that always has transparent parts. I want a solid object to fade out just ... read more | 07/08/2010 (6:59 am) |
| Camera movement normalized after scaling in overhead mode - RESOLVED | Thanks! That was really bugging me! Now, any idea how to fix the problem where the camera directi... read more | 06/14/2010 (8:16 am) |
| Losing input after closing a window | Ah! That was it. Thanks!... read more | 05/05/2010 (10:01 am) |
| DSO's and GuiDefaultProfile | So no one has run into this before?... read more | 05/05/2010 (5:12 am) |
| Drawing a Line with T3D (debugDraw.cpp) | Based on the code that was already there for dieTime, I came up with this: [code] void DebugDraw... read more | 05/04/2010 (11:21 am) |
| Drawing a Line with T3D (debugDraw.cpp) | Yes, it would be nice to be able to easily draw lines, primitives and maybe even text in the 3D envi... read more | 05/04/2010 (9:29 am) |
| DSO's and GuiDefaultProfile | While testing I also noticed that DeleteDSOs.bat was only deleting the DSO's for .cs files and not t... read more | 05/03/2010 (7:44 am) |
| *.ml and *.hlsl files | Thanks! Just what I needed to know.... read more | 04/27/2010 (5:58 am) |
| Easy libCurl integration for T3D | Ah! That made things much easier. Thanks! Should this be posted as a resource so that it is easy fo... read more | 04/24/2010 (6:41 am) |
| Easy libCurl integration for T3D | Thanks! That helped. There was one file in there that was not in the zip for this resource. I als... read more | 04/23/2010 (12:41 pm) |
| Easy libCurl integration for T3D | I tried adding this to an existing project. It compiles but when I try to run the app it gives me th... read more | 04/23/2010 (9:40 am) |
| Easy libCurl integration for T3D | Frank, any update on ODDE? That would come in handy right about now...... read more | 04/23/2010 (7:28 am) |
| Vertical Slider GUI | This is true-ish. The code looks for the width and height but only after checking for a "textur... read more | 04/22/2010 (6:52 pm) |
| Adding move Gizmo to gameplay. | That would be very useful. Anyone have any samples? What about a way to do this with 3d objects inst... read more | 04/22/2010 (2:39 pm) |
| rotate objects and display | For one, you are using degrees instead of radians. In worldbuilder you use degrees. In script, the t... read more | 04/16/2010 (7:06 am) |
| Trouble passing values | I believe you are adding a method to an object. When calling it, %this (which is a reference to the ... read more | 04/14/2010 (2:53 pm) |
| issue with number precision in scripts - LOGGED | EDIT: Just saw the updated posts (#5&6) so please understand the following was written before I ... read more | 03/19/2010 (9:54 am) |
| issue with number precision in scripts - LOGGED | It looks like it is more than an issue with echo. Here's what I just tried: [code] %val = 0; fo... read more | 03/18/2010 (6:14 am) |
| startFade not working - LOGGED | Does anyone from GG have a comment? What direction is the headed? Don't let this thread just fade ou... read more | 02/26/2010 (7:38 am) |
| startFade not working - LOGGED | Is this something that is being worked on for the next beta version? Is there another way to do this... read more | 02/25/2010 (6:52 am) |
| startFade not working - LOGGED | The blue color was when I tried it on the Deathball level. When I tried it on Empty Room it overlaid... read more | 02/24/2010 (12:54 pm) |
| Selecting PhysX objects | PhysX objects are not seen by the normal raycast function but have their own function for this. I'm ... read more | 02/22/2010 (1:44 pm) |
| Building for Bullet? | Thanks for the reply. Sorry it took me so long to get back to it. You mention that convex and tri... read more | 02/05/2010 (2:21 pm) |
| Opening XML files TorqueScript SimXMLDocument() | Take a look at this post and see if it helps- [url]http://www.torquepowered.com/community/forums/vie... read more | 12/21/2009 (10:40 am) |
| Networking Physics | What about cases where the physics are important to gameplay but having a networked game isn't? The ... read more | 12/07/2009 (9:11 am) |
| list objects contained within a zone or trigger? | I think i may just go the route of coding some sort of InfoZone that can be queried to find out what... read more | 11/24/2009 (1:31 pm) |
| list objects contained within a zone or trigger? | My objects are StaticShapes. That may be changing soon as I need to add physics to the objects. I'm ... read more | 11/24/2009 (10:34 am) |
| list objects contained within a zone or trigger? | That only seems to work if something has moved into the trigger by impulse or player movement, i.e. ... read more | 11/23/2009 (7:21 pm) |
| PhysX objects duplication? | ugh. That's a problem. And no one is saying how long it will be until we see the next release. Ma... read more | 11/18/2009 (4:17 pm) |
| PhysX objects duplication? | So how do you keep them in synch? I can move the object and once it finishes its simulation the two ... read more | 11/17/2009 (10:33 am) |
| Selecting PhysX objects | Still no replies? Is anyone using PhysX beyond stacking a few crates and then shooting at them? I... read more | 11/13/2009 (11:31 am) |
| XML read for T3D | Given: [code=xml] <?xml version="1.0" encoding="utf-8" standalone="y... read more | 10/12/2009 (10:54 am) |
| XML read for T3D | I tried getting xml.loadFile() to work and it didn't... until I wrote a valid xml file back out and... read more | 10/09/2009 (6:46 pm) |
| defaultPath in OpenFileDialog | I noticed that the unicode version of the api call is being used. Could the unicode conversion of th... read more | 10/02/2009 (1:24 pm) |
| Scatter Sky and Water Plane issue? | I think this one is a little different. This only appears on the horizon and is not always there. It... read more | 10/01/2009 (2:59 pm) |
| Documentation request: how to set up an RPG/RTS HUD | In post #11 you mentioned a tutorial for a lot of the RTS functionality. Is that out yet? I could re... read more | 09/16/2009 (2:20 pm) |
| GUI issue on resize | Yeah. That was it. Thanks!... read more | 09/15/2009 (3:11 pm) |
| Attempting to build a renderable ring item | Yeah, it looks like the network issue was part of the problem. I'll have to look at how to keep the ... read more | 08/18/2009 (4:28 pm) |
| Any way to speed up setHidden(false)? | The player won't be an issue. This will work more like an RTS game. The mouse pointer will be on scr... read more | 08/18/2009 (3:09 pm) |
| Any way to speed up setHidden(false)? | Right now there are about 20 platforms that I am hiding. Eventually, there may be 100-200 objects st... read more | 08/18/2009 (11:52 am) |
| Any way to speed up setHidden(false)? | Ah, that makes sense. I didn't realize it was causing that much network traffic. I don't know that I... read more | 08/18/2009 (11:17 am) |
| Attempting to build a renderable ring item | What about when the radius changes and I need to change the bounds to match? I tried setting the val... read more | 08/12/2009 (10:20 am) |
| cannot compile even after multiple regenerations. | Yes, we are using Visual Studio. Since we hadn't changed any of the C++ code I just created a new pr... read more | 07/06/2009 (8:22 am) |