John Bura's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Circa in Playtest! | Hi Mark, I haven't thought of it like that. Thank you for the kind words. I like the box art too Im ... read more | 07/24/2010 (11:21 pm) |
| Circa in Playtest! | It works fine for Me :)... read more | 07/24/2010 (3:05 am) |
| Circa in Playtest! | What kind of error are you getting. Thanks for play-testing :)... read more | 07/24/2010 (1:21 am) |
| Circa in Playtest! | Yep Im making a video right now. I also have other screenshots for my game. But I can't seem to edit... read more | 07/22/2010 (1:24 pm) |
| Circa in Playtest! | Thanks for your I will take a look at the start screen and the death. The game difficulty is suppose... read more | 07/22/2010 (5:16 am) |
| Im almost done my game I need help with the Evil CheckList | Alright Im going to put my game in playtest Tomorrow. Im just going to do a few more things that I k... read more | 07/20/2010 (1:31 am) |
| Im almost done my game I need help with the Evil CheckList | If you fail the test doesn't it take 7 days for you to resubmit? Also I have found this resource... read more | 07/20/2010 (12:50 am) |
| Im almost done my game I need help with the Evil CheckList | I'm actually having some problems with the controller disconnect. I am putting this tin the process ... read more | 07/19/2010 (5:44 pm) |
| Spawners in 3.1.5 don't work the same as in the old one | Alright, thanks for your help :)... read more | 07/19/2010 (5:38 pm) |
| Timeline / Clearing Level Data | Man Ive probably spent a good 8 hours on this problem and I haven't found any solution. What I need ... read more | 07/13/2010 (8:39 am) |
| TX2D 3.1.5 Beta - Project templates create wrong References | Has this been resolved? I have the same problem.... read more | 07/12/2010 (6:00 pm) |
| Silly GameKit Question | Hi Brent, thanks for that bit of code. Is the RewardScoreMultiplier something I have to set up mysel... read more | 07/10/2010 (6:26 am) |
| Silly GameKit Question | Yeah I kinda have that problem fixed. But I cannot figure out how to specifically add the hit points... read more | 07/09/2010 (8:23 pm) |
| GamePadState and Pausing | Awesome Guys I figured it out. :) Thanks for all of the help as usual. ... read more | 07/06/2010 (10:39 am) |
| Torque X huge memory leak - Fixed | Hi Pino, I would like access to your repository. :)... read more | 06/29/2010 (6:47 pm) |
| My Game Lags and Lags | Awesome Thank you. I actually was just going to check that thread :)... read more | 06/29/2010 (7:47 am) |
| My Game Lags and Lags | Where do I get Pino's Engine?... read more | 06/29/2010 (5:04 am) |
| My Game Lags and Lags | Yep, It was the bullets and the Amount of enemys. I just had to optimize gameplay. Thanks :)... read more | 06/28/2010 (9:23 pm) |
| My Game Lags and Lags | Well I do have the MarkForDelete(). I think I will cut down on particles and bullets. Im not usi... read more | 06/28/2010 (9:14 pm) |
| My Game Lags and Lags | Im using the TXB interface. On world limit Kill Collision. As for when the enemies are destroyed.... read more | 06/28/2010 (8:53 pm) |
| My Game Lags and Lags | Well they are the enemies. They are static sprites. That are spawned and move towards a target. They... read more | 06/28/2010 (8:28 pm) |
| What is the best way to make a loading screen | Where would we find these?... read more | 06/28/2010 (6:11 pm) |
| What is the best way to make a loading screen | Well I would like to show an animated screen but also count how long it takes to load. ... read more | 06/27/2010 (11:34 am) |
| Where are spawner objects in the code? | *edit* I put it in the wrong spot.. Noob mistake. ... read more | 06/25/2010 (3:51 pm) |
| Still problem with my sound | I also cannot get that tutorial to work. [url]http://rbwhitaker.wikidot.com/using-xact[/url] I... read more | 06/25/2010 (6:46 am) |
| What is the equivalent of the Update method | Actually I have never been able to use the Engine.Instance I for some reason can get the same eff... read more | 06/24/2010 (8:32 pm) |
| What is the equivalent of the Update method | Thank you for all of your help. I'm just having problems with this [code] public void... read more | 06/24/2010 (12:00 pm) |
| What is the equivalent of the Update method | Thank you so much for putting this here it solves a lot of my problems. I guess the best place to... read more | 06/24/2010 (10:14 am) |
| What is the equivalent of the Update method | That's exactly it guys :) What I need to do is @ 10 seconds(or any given time Spawn certain ... read more | 06/23/2010 (8:13 pm) |
| What is the equivalent of the Update method | Basically Im trying to set up at timeline @ 10 seconds do this. Im also trying to play sound c... read more | 06/23/2010 (11:07 am) |
| What is the equivalent of the Update method | Im guess this line can help me make a game loop. [code] if (!_instance._restartPending) {... read more | 06/23/2010 (10:51 am) |
| Enemy hitpoints in Gamekit | So if I don't set the collision to kill. When the enemy hits the hero it just bounces off. Is there ... read more | 06/23/2010 (7:11 am) |
| Enemy hitpoints in Gamekit | Thanks Henry you saved me a lot of time :) It worked perfectly :)... read more | 06/22/2010 (12:24 pm) |
| Enemy hitpoints in Gamekit | I was referring to the gamekit health.... read more | 06/22/2010 (11:29 am) |
| Rotating a sprite | *SOLVED* Thanks Will. It was colliding with something.... read more | 06/19/2010 (5:27 am) |
| Rotating a sprite | Yeah if I use the Component in TBX the sprite just disappears. I did try putting a break point. I... read more | 06/18/2010 (4:48 pm) |
| Rotating a sprite | How do I mount an object?... read more | 06/18/2010 (3:55 pm) |
| Rotating a sprite | Hmmm I have done this but the object just disappears when I Add anything to angular velocity. ... read more | 06/18/2010 (10:43 am) |
| Rotating a sprite | What do you have to change in TBX to make it rotate. I just want to have an object rotate and stay r... read more | 06/18/2010 (7:42 am) |
| Rotating a sprite | Awesome I just need to to reference an object I set up in TBX. Is this how I do it? [code]T2DScen... read more | 06/17/2010 (12:08 pm) |
| GameKit Resolution Issue | Awesome it works well. Thanks Again :)... read more | 06/16/2010 (7:51 pm) |
| Sound tutorial and Null refrence error | LOL I found a good one to use Believe it or not this one works very well. http://rbwhitaker.wi... read more | 06/14/2010 (8:52 am) |
| XBOX 360 Deployment - So close yet so far | UPDATE! I got it to work :) with the game kit and everything :). PROBLEM: My Visual Studio ver... read more | 06/11/2010 (8:22 am) |
| XBOX 360 Deployment - So close yet so far | Yep, Everything Looks the exact same in my solution. :) It still gives me the error message. ... read more | 06/10/2010 (11:16 am) |
| XBOX 360 Deployment - So close yet so far | Thanks for the response Will :) I have made sure that the files are in the right folder. I have a... read more | 06/10/2010 (10:27 am) |
| Zombie Sniper HD Available on Marketplace! | Great Game.Best of luck!... read more | 06/10/2010 (8:54 am) |
| Error Code 4 | Thanks for the advice and patience. When I add the GarageGames.TorqueX.Framework and GarageGames.... read more | 06/09/2010 (8:09 pm) |
| Error Code 4 | @ Will they were already set to copy if newer. Thanks for the advice I will use it for future refere... read more | 06/09/2010 (7:23 am) |
| Error Code 4 | If I go Debug -> Start New Instance on my xbox 360 copy of game. The game works but when I try to... read more | 06/08/2010 (8:05 am) |
| Error Code 4 | I added the Torque 2D and then TorqueCore Manually. But When I Tried To build I got 591 errors. LOL.... read more | 06/07/2010 (7:20 am) |