Dave Myers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cyclone facelift...and more? | Thanks for the feedback - it is greatly appreciated. [quote] I suggest : - use 3d hardware if ... read more | 12/29/2002 (5:31 pm) |
| Cyclone facelift...and more? | GarageGames quite rightly wants some exclusivity on titles, so Cyclone doesn't really qualify.... read more | 12/29/2002 (1:14 pm) |
| Marble Blast opening screen in Orbz ?? | Orbz is part of the GarageGames Blast brand of games, as is Chain Reaction and Marble Blast. That's ... read more | 12/21/2002 (12:42 pm) |
| LAN game | That's right. Although the key allows multiple installations of the game, it is not intended to allo... read more | 12/21/2002 (9:56 am) |
| Escher's Challenge - Post your times here... | Not to the other two levels, yet, but I got Leap of Faith down to 14.71sec. Love jumping around like... read more | 12/20/2002 (11:52 pm) |
| Welcome to Orbz! | To head off the inevitable (and rightly so): Linux and Mac versions are in the works as we speak. Th... read more | 12/20/2002 (12:17 am) |
| Are all the games going to get five stars? | I am sure there will be sites that will review the games. I am also sure that as more people buy the... read more | 12/14/2002 (3:44 pm) |
| Chain Reaction "Ships!" | Or you could fork out $15 and try it out. Worst case is you hate it or it doesn't run. 30-day money-... read more | 12/13/2002 (8:43 pm) |
| Favorite Dynamix made game? | Red Baron - no contest.... read more | 12/10/2002 (9:58 am) |
| New GG Site Design | The site looks pretty good to me. I too am unsure about the blue - especially in the post body, but ... read more | 12/08/2002 (8:49 am) |
| Need a suitable Game Engine! | I have to throw in a quick question here: Andrew, have you ever made a game before? End-to-end, d... read more | 11/13/2002 (11:23 pm) |
| Please raise you hand! | 21-6 will be well-represented. Justin Mette, Mike Nelson, Chris Byrne, and I will all be there with ... read more | 10/28/2002 (3:11 pm) |
| WinBlows in the Army (not a typo) | What would be funnier is if someone would take potshots at a target other than MS for once. Now THAT... read more | 10/02/2002 (6:12 am) |
| 21-6 at IndieGamesCon! | Actually, both Justin and I have enterprise development experience with remote teams. In my case, I ... read more | 09/25/2002 (3:53 pm) |
| Saving Characters and Inventory | The engine does not support this functionality "out-of-the-box". However, this is possible, as we ha... read more | 09/20/2002 (10:31 am) |
| Graphics in Indy Games | [quote]Trying to attract the majority of the gaming community when the average casual gamer only buy... read more | 09/07/2002 (9:01 am) |
| ESD Again... | I believe that it is possible to make a reasonable living as an indie making smaller games if you ca... read more | 08/20/2002 (2:57 pm) |
| Run Elf, Run! (with the big white stick of death!) | Don't worry too much about the stick of death. Unless she can toss that puppy, I'm guessing you can ... read more | 07/29/2002 (2:40 pm) |
| SimObject Id and client/server connection | I posted a [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2173]resource for ob... read more | 05/08/2002 (6:07 am) |
| Wanna Get Hired? | Actually, we have had luck picking through lists of developers, whether on GarageGames or on other s... read more | 05/05/2002 (8:47 am) |
| reality check | Joe posted a couple of links above, but does anyone else have resources they can provide that would ... read more | 03/15/2002 (7:12 am) |
| Jeff Tunnell @ Underdogs | It's really a shame how quickly games get removed from the retail shelves. And it's also a shame tha... read more | 03/12/2002 (2:59 pm) |
| Spawning weirdness. | Beat me to it there, Chris. I was JUST going to post almost the exact same thing. ;) Actually, I ... read more | 03/05/2002 (5:50 pm) |
| How long are your design documents? | We've taken an iterative design/implementation approach to Myrmidon, as Phil mentioned. We don't hav... read more | 03/05/2002 (5:18 pm) |
| Questions from a non-scripter | Justin posted a tutorial on this subject a while back and the thread with the link to it and a subse... read more | 03/05/2002 (4:12 pm) |
| Spawning weirdness. | Are you calling Canvas.pushDialog(chooseteam) in game.cs then? I wouldn't think that trying to do th... read more | 03/05/2002 (4:02 pm) |
| tutorial requests? | I found [url=www.gamedev.net/reference/articles/article1063.asp]one example of a design doc template... read more | 03/05/2002 (7:23 am) |
| Jeff is right. We suck creatively. Let's do something about it. | Jeff made an excellent point, probably after thumbing through the list of projects on the site - it'... read more | 03/03/2002 (7:08 am) |
| Level Designer looking for work | If I liked what I saw in the resume and any publically available portfolio, I of course would call j... read more | 03/02/2002 (12:16 pm) |
| Work done, to be done, planned | I'm seriously interested in the terrain project, and have started digging into that code to see how ... read more | 02/13/2002 (11:07 am) |
| ShapeBase object id numbers changing after animation | Bryan, it does sound like there is a problem with client versus server objects and/or player vs. cor... read more | 02/11/2002 (11:37 am) |
| Cursor & World Objects | Ok, the tut was approved and can be found [url=garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more | 02/11/2002 (8:58 am) |
| Cursor & World Objects | No problem at all. I actually just now wrote up a tutorial, so hopefully it will be available soon o... read more | 02/10/2002 (2:04 pm) |
| Class Functions called from script | You could try something like the following: [code] static const char* cGetMouse3DVec(SimObject *... read more | 02/08/2002 (10:50 am) |
| Enhancing terrain rendering engine | Tim, You mentioned that you had trouble building a new 512x512 terrain file to test your changes.... read more | 02/07/2002 (9:47 am) |
| Enhancing terrain rendering engine | Ok, Tim, that helps - wasn't sure what that field was exactly. And if you've already done some work,... read more | 02/06/2002 (11:01 am) |
| Terrain Size | I have to agree with Jeff for the most part on the size of the terrain - it is not an easy task to f... read more | 02/05/2002 (10:21 pm) |
| Cursor & World Objects | I can give an overview of what I did to get object selection to work. I haven't revisited it to make... read more | 02/05/2002 (12:24 pm) |
| Compass, vectors, and a whole lot of frustration [HELP!] | I'm guessing your angle is not in radians, but in degrees from what you put in your post. So, if you... read more | 01/26/2002 (5:28 am) |
| structures...classes...difference? | What is the problem that you are having with structs/classes? Dave Myers [url=www.21-6.com]21-6 ... read more | 12/18/2001 (3:12 pm) |
| structures...classes...difference? | In C++ the difference between structures and classes is that by default all members/methods of a str... read more | 12/17/2001 (3:12 pm) |
| Exclusive Torque distribution via CVS? | I believe that there are many developers (or potential developers) out there that have never used a ... read more | 12/14/2001 (12:14 pm) |
| Are those royalties for real? | I would agree with you that many of the people placing ads looking for team members will most probab... read more | 10/22/2001 (8:17 am) |
| Question about containers | Thanks Tim. After seeing your suggestion above we really dug into the network layer and figured it o... read more | 10/09/2001 (5:54 am) |
| Compass Direction | If you are talking about the player himself, take a look at getEyeTransform in the player class (gam... read more | 08/25/2001 (8:40 pm) |
| Another set of Energy / Health Gui Objects | Anthony, I'm not clear what you mean when you say it doesn't find those profiles. Do you mean th... read more | 08/21/2001 (12:03 am) |
| Another set of Energy / Health Gui Objects | Anthony, I have created a separate script that contains profiles I have added (guiProfiles.cs), s... read more | 08/20/2001 (8:26 pm) |
| Changing Hud's default message | Never underestimate the power of Find in Files for a particular string, either from MS Explorer or f... read more | 08/13/2001 (8:08 am) |
| Worldcraft tool: Morian | Yes. http://www.tribes2maps.com... read more | 06/02/2001 (9:40 am) |
| 3D Nethack | Well, this is an old thread, but I just found it so I'm going to reply to it anyway. Take it. Two... read more | 04/17/2001 (8:35 am) |