Game Development Community

Dave Myers's Forum Posts

Thread Post Date Posted
Cyclone facelift...and more? Thanks for the feedback - it is greatly appreciated. [quote] I suggest : - use 3d hardware if ... read more 12/29/2002 (5:31 pm)
Cyclone facelift...and more? GarageGames quite rightly wants some exclusivity on titles, so Cyclone doesn't really qualify.... read more 12/29/2002 (1:14 pm)
Marble Blast opening screen in Orbz ?? Orbz is part of the GarageGames Blast brand of games, as is Chain Reaction and Marble Blast. That's ... read more 12/21/2002 (12:42 pm)
LAN game That's right. Although the key allows multiple installations of the game, it is not intended to allo... read more 12/21/2002 (9:56 am)
Escher's Challenge - Post your times here... Not to the other two levels, yet, but I got Leap of Faith down to 14.71sec. Love jumping around like... read more 12/20/2002 (11:52 pm)
Welcome to Orbz! To head off the inevitable (and rightly so): Linux and Mac versions are in the works as we speak. Th... read more 12/20/2002 (12:17 am)
Are all the games going to get five stars? I am sure there will be sites that will review the games. I am also sure that as more people buy the... read more 12/14/2002 (3:44 pm)
Chain Reaction "Ships!" Or you could fork out $15 and try it out. Worst case is you hate it or it doesn't run. 30-day money-... read more 12/13/2002 (8:43 pm)
Favorite Dynamix made game? Red Baron - no contest.... read more 12/10/2002 (9:58 am)
New GG Site Design The site looks pretty good to me. I too am unsure about the blue - especially in the post body, but ... read more 12/08/2002 (8:49 am)
Need a suitable Game Engine! I have to throw in a quick question here: Andrew, have you ever made a game before? End-to-end, d... read more 11/13/2002 (11:23 pm)
Please raise you hand! 21-6 will be well-represented. Justin Mette, Mike Nelson, Chris Byrne, and I will all be there with ... read more 10/28/2002 (3:11 pm)
WinBlows in the Army (not a typo) What would be funnier is if someone would take potshots at a target other than MS for once. Now THAT... read more 10/02/2002 (6:12 am)
21-6 at IndieGamesCon! Actually, both Justin and I have enterprise development experience with remote teams. In my case, I ... read more 09/25/2002 (3:53 pm)
Saving Characters and Inventory The engine does not support this functionality "out-of-the-box". However, this is possible, as we ha... read more 09/20/2002 (10:31 am)
Graphics in Indy Games [quote]Trying to attract the majority of the gaming community when the average casual gamer only buy... read more 09/07/2002 (9:01 am)
ESD Again... I believe that it is possible to make a reasonable living as an indie making smaller games if you ca... read more 08/20/2002 (2:57 pm)
Run Elf, Run! (with the big white stick of death!) Don't worry too much about the stick of death. Unless she can toss that puppy, I'm guessing you can ... read more 07/29/2002 (2:40 pm)
SimObject Id and client/server connection I posted a [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2173]resource for ob... read more 05/08/2002 (6:07 am)
Wanna Get Hired? Actually, we have had luck picking through lists of developers, whether on GarageGames or on other s... read more 05/05/2002 (8:47 am)
reality check Joe posted a couple of links above, but does anyone else have resources they can provide that would ... read more 03/15/2002 (7:12 am)
Jeff Tunnell @ Underdogs It's really a shame how quickly games get removed from the retail shelves. And it's also a shame tha... read more 03/12/2002 (2:59 pm)
Spawning weirdness. Beat me to it there, Chris. I was JUST going to post almost the exact same thing. ;) Actually, I ... read more 03/05/2002 (5:50 pm)
How long are your design documents? We've taken an iterative design/implementation approach to Myrmidon, as Phil mentioned. We don't hav... read more 03/05/2002 (5:18 pm)
Questions from a non-scripter Justin posted a tutorial on this subject a while back and the thread with the link to it and a subse... read more 03/05/2002 (4:12 pm)
Spawning weirdness. Are you calling Canvas.pushDialog(chooseteam) in game.cs then? I wouldn't think that trying to do th... read more 03/05/2002 (4:02 pm)
tutorial requests? I found [url=www.gamedev.net/reference/articles/article1063.asp]one example of a design doc template... read more 03/05/2002 (7:23 am)
Jeff is right. We suck creatively. Let's do something about it. Jeff made an excellent point, probably after thumbing through the list of projects on the site - it'... read more 03/03/2002 (7:08 am)
Level Designer looking for work If I liked what I saw in the resume and any publically available portfolio, I of course would call j... read more 03/02/2002 (12:16 pm)
Work done, to be done, planned I'm seriously interested in the terrain project, and have started digging into that code to see how ... read more 02/13/2002 (11:07 am)
ShapeBase object id numbers changing after animation Bryan, it does sound like there is a problem with client versus server objects and/or player vs. cor... read more 02/11/2002 (11:37 am)
Cursor & World Objects Ok, the tut was approved and can be found [url=garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more 02/11/2002 (8:58 am)
Cursor & World Objects No problem at all. I actually just now wrote up a tutorial, so hopefully it will be available soon o... read more 02/10/2002 (2:04 pm)
Class Functions called from script You could try something like the following: [code] static const char* cGetMouse3DVec(SimObject *... read more 02/08/2002 (10:50 am)
Enhancing terrain rendering engine Tim, You mentioned that you had trouble building a new 512x512 terrain file to test your changes.... read more 02/07/2002 (9:47 am)
Enhancing terrain rendering engine Ok, Tim, that helps - wasn't sure what that field was exactly. And if you've already done some work,... read more 02/06/2002 (11:01 am)
Terrain Size I have to agree with Jeff for the most part on the size of the terrain - it is not an easy task to f... read more 02/05/2002 (10:21 pm)
Cursor & World Objects I can give an overview of what I did to get object selection to work. I haven't revisited it to make... read more 02/05/2002 (12:24 pm)
Compass, vectors, and a whole lot of frustration [HELP!] I'm guessing your angle is not in radians, but in degrees from what you put in your post. So, if you... read more 01/26/2002 (5:28 am)
structures...classes...difference? What is the problem that you are having with structs/classes? Dave Myers [url=www.21-6.com]21-6 ... read more 12/18/2001 (3:12 pm)
structures...classes...difference? In C++ the difference between structures and classes is that by default all members/methods of a str... read more 12/17/2001 (3:12 pm)
Exclusive Torque distribution via CVS? I believe that there are many developers (or potential developers) out there that have never used a ... read more 12/14/2001 (12:14 pm)
Are those royalties for real? I would agree with you that many of the people placing ads looking for team members will most probab... read more 10/22/2001 (8:17 am)
Question about containers Thanks Tim. After seeing your suggestion above we really dug into the network layer and figured it o... read more 10/09/2001 (5:54 am)
Compass Direction If you are talking about the player himself, take a look at getEyeTransform in the player class (gam... read more 08/25/2001 (8:40 pm)
Another set of Energy / Health Gui Objects Anthony, I'm not clear what you mean when you say it doesn't find those profiles. Do you mean th... read more 08/21/2001 (12:03 am)
Another set of Energy / Health Gui Objects Anthony, I have created a separate script that contains profiles I have added (guiProfiles.cs), s... read more 08/20/2001 (8:26 pm)
Changing Hud's default message Never underestimate the power of Find in Files for a particular string, either from MS Explorer or f... read more 08/13/2001 (8:08 am)
Worldcraft tool: Morian Yes. http://www.tribes2maps.com... read more 06/02/2001 (9:40 am)
3D Nethack Well, this is an old thread, but I just found it so I'm going to reply to it anyway. Take it. Two... read more 04/17/2001 (8:35 am)