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Tony Pitman's Forum Posts

Thread Post Date Posted
How to do a bump map Henry: Thanks! Now the normal map has an effect. It is not the one I wanted, but I can fix that I am... read more 10/26/2009 (4:21 pm)
How to do a bump map Tilan: I created the materials that you talked about. I also took a look at the boombot sample and t... read more 10/24/2009 (4:41 am)
How to do a bump map I will look at that sample. Good idea.... read more 10/24/2009 (3:28 am)
Poll on Modelling Tools Used James: My target for the models is to export them using the DTS exporter and then use them in a Torq... read more 10/23/2009 (4:44 pm)
Tile Map Collision Detection I know how you feel!... read more 10/23/2009 (11:13 am)
How to do a bump map I found a really cool plug in for GIMP that will convert an image into a normal map. It is supposed ... read more 10/23/2009 (2:41 am)
How to do a bump map Tilan: In the example XML you gave does the NameMapping do all the work of connecting the material t... read more 10/23/2009 (2:25 am)
Poll on Modelling Tools Used Thanks Matt. I have John's book and it talks about how to do it for 2D stuff, but not 3D. I haven... read more 10/23/2009 (2:22 am)
Poll on Modelling Tools Used Thanks for the clarification on that. I will have to play around with XSI, however, because I am ... read more 10/22/2009 (7:25 pm)
Poll on Modelling Tools Used So DTS ShowTool Pro won't be showing the normal stuff then, right? Or does it look for an parse a ma... read more 10/22/2009 (6:53 pm)
How to do a bump map Aha! So that is the problem. Now here is the million dollar question then. If I assign a normal m... read more 10/22/2009 (6:23 pm)
Poll on Modelling Tools Used So do I have to use a materials.cs file if I want to use a normal map or can I just put in the amboc... read more 10/22/2009 (6:05 pm)
Poll on Modelling Tools Used As you probably know from other postings I am trying to use XSI now and am just not getting some of ... read more 10/22/2009 (5:25 pm)
How to do a bump map Thanks for the reply. First, I didn't know there was a difference between bump maps and normal ma... read more 10/22/2009 (5:23 pm)
Tile Map Collision Detection No. I quit using the tile map and just have a background image and created transparent objects and t... read more 10/22/2009 (3:06 pm)
XSI DTS Exporter Beta 2 Download Hmm, the link you posted seems to be in a private forum. Any way we can get the non-private details ... read more 10/21/2009 (1:48 pm)
XSI DTS Exporter Beta 2 Download Well, the good news is that I am learning. I got a chance during lunch to play with this and the pro... read more 10/20/2009 (4:07 pm)
XSI DTS Exporter Beta 2 Download I took a quick read and will try to asimilate it later tonight after work. I love the way you start ... read more 10/20/2009 (2:53 pm)
XSI DTS Exporter Beta 2 Download Matt: Back on topic. I am trying to export another XSI model to DTS. The one I am trying to export i... read more 10/20/2009 (2:06 am)
XSI DTS Exporter Beta 2 Download Sorry to highjack your thread ;-). I will do some more research and if I will have questions post a ... read more 10/19/2009 (8:19 pm)
XSI DTS Exporter Beta 2 Download Ok, so I looked around the site and answered my question about what is different. T3D is full blown ... read more 10/19/2009 (6:31 pm)
XSI DTS Exporter Beta 2 Download Something that would be really helpful is if someone could point me to a web page or just explain th... read more 10/19/2009 (3:30 pm)
XSI DTS Exporter Beta 2 Download So where do I get more information about the Collada exporter. Does it export from XSI? Once you hav... read more 10/19/2009 (3:07 pm)
XSI DTS Exporter Beta 2 Download James: Do you have any suggestions on something that will work really well with the X version of Tor... read more 10/19/2009 (2:38 pm)
XSI DTS Exporter Beta 2 Download As always, thanks for the answers. I will learn materials.... read more 10/19/2009 (1:09 pm)
XSI DTS Exporter Beta 2 Download This answer why I am not seeing those effects. Thanks. When you refer to T3D you are not talking ... read more 10/19/2009 (12:47 pm)
XSI DTS Exporter Beta 2 Download I am not sure if you are trying to answer my original question or my last (very long) question. If y... read more 10/19/2009 (11:25 am)
XSI DTS Exporter Beta 2 Download Matt: Maybe you can help point me to something else. I can't seem to figure out how to get a surface... read more 10/17/2009 (8:31 pm)
T3D terrains in TX... I can dream I am using L3DT. This is a terrain creation program. If you get the latest version it is supposed to... read more 10/17/2009 (7:42 pm)
T3D terrains in TX... I can dream Can someone tell me how to get a L3DT terrain into TX 3D? I just bought it hoping it would be easy, ... read more 10/17/2009 (6:32 pm)
XSI DTS Exporter Beta 2 Download Matt: Heh, my bad in my sample I meant for the one called default1 to be detail1. When typing the po... read more 10/17/2009 (2:43 pm)
XSI DTS Exporter Beta 2 Download Thanks for the quick answers. I read both of them. I changed the name of the material and it worked ... read more 10/17/2009 (3:53 am)
XSI DTS Exporter Beta 2 Download Matt: I am having trouble with textures and exporting to DTS. I created a simple plane and did a Pho... read more 10/16/2009 (8:20 pm)
XSI DTS Exporter Beta 2 Download Matt: Is there a limit to the number of polygons in a DTS object or even just in your DTS exporter? ... read more 10/16/2009 (6:05 pm)
Changing Levels Slow I like the explicit cleanup. Obviously you would have to have a way to "mark" entries for ... read more 09/29/2009 (1:24 pm)
Changing Levels Slow Well, yet another reason for me to get the source code as some point. For now I can't afford it. ... read more 09/29/2009 (12:09 pm)
Torque X 2D and 3D on XNA 3.1 Well, I guess I will just have to wait then...... read more 09/29/2009 (10:58 am)
Torque X 2D and 3D on XNA 3.1 When will the TX 3.1 be available for download by XNA Premium members?... read more 09/28/2009 (4:47 pm)
Torque X 2D and 3D on XNA 3.1 Oh, when did that come out? Does that mean there is an update to the Premium Members download that i... read more 09/28/2009 (10:15 am)
Torque X 2D and 3D on XNA 3.1 Awesome, thanks.... read more 09/27/2009 (1:48 am)
Torque X 2D and 3D on XNA 3.1 Chris, what demo? Do you mean you are using 3.0 TX2D with 3.1 XNA? That is what is sounds like. Than... read more 09/26/2009 (1:42 pm)
Changing Levels Slow That will be great. You get all the benefits of XML (ease of development and updating) and all the b... read more 09/25/2009 (7:33 pm)
Changing Levels Slow I actually do have a bonk sound that I play, but for some reason it has a 1 second or so delay itsel... read more 09/25/2009 (6:07 pm)
Changing Levels Slow Well, long enough that XNA testers have noticed it. The first level that comes up is my instructions... read more 09/25/2009 (5:53 pm)
Torque X 2D and 3D on XNA 3.1 Thanks for the reply... Just to verify have you created any new games with 3.1 and used TX2D in t... read more 09/25/2009 (5:33 pm)
Changing Levels Slow I thought so. I will have to take some cash from the next check from Microsoft and get the source... read more 09/25/2009 (10:18 am)
Changing Levels Slow I am guessing that this only works on the Windows build and that you have to have the source code, r... read more 09/25/2009 (12:48 am)
Space Math Releases Thanks. I am trying to come up with the most bang for the buck (and not just money, time too). I don... read more 07/29/2009 (11:32 am)
Space Math Releases I did math sniper before I knew there was TX, maybe even before 3.0 was released. I did it using Ble... read more 07/29/2009 (8:19 am)
Math Gardener Releases Thanks. I am pretty excited. My next one, Space Math, shouldn't be too much further behind it. To... read more 07/21/2009 (9:13 am)