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Tony Pitman's Forum Posts

Thread Post Date Posted
T3DMountComponent Hmm, wonder why mine is not. Could you post some code? Maybe I am just setting the wrong thing. H... read more 12/09/2009 (7:35 pm)
T3DMountComponent I have tried the box. As posted in that other thread that is related to this one, the box collision ... read more 12/09/2009 (6:55 pm)
T3DMountComponent Any change you could try a simple T3DSphere in place of the T3DBox just to see if you get the same r... read more 12/09/2009 (6:45 pm)
T3DMountComponent What kind of object do you have? Is it a T3DSphere? Which component are you scaling or are you scali... read more 12/09/2009 (10:38 am)
T3DMountComponent So, as always, on to the next problem. I have a TorqueObject. It has a T3DSceneComponent, T3DRigi... read more 12/09/2009 (12:23 am)
T3DMountComponent I figured it out! I read back through your postings and sommething occured to me. In your posting wh... read more 12/09/2009 (12:01 am)
T3DMountComponent I tried using the one that mounts the TorqueObject instead and that didn't work. I stepped into it a... read more 12/08/2009 (11:53 pm)
T3DMountComponent Actually I do have the Pro version. I helped John K with some debugging and stuff on the 3D Builder ... read more 12/08/2009 (11:48 pm)
T3DMountComponent The code is a bit complicated because as indicated above I actually implemented this whole thing wit... read more 12/08/2009 (8:20 pm)
T3DMountComponent Some additional information: In the MountObject function call you see this line: [code]mountCh... read more 12/08/2009 (6:11 pm)
T3DMountComponent Since I have the source (Pro) version I did step through it had already figured out that the parent ... read more 12/08/2009 (6:06 pm)
Rotating Around a Point How do you control the position of a T3DMountComponent? Is it that the child T3DSceneComponent.Posit... read more 12/08/2009 (4:16 pm)
Rotating Around a Point I would use a mount point except that the "earth" object is a humanoid and his animation m... read more 12/07/2009 (10:43 am)
CollisionBoxShape CastRay Problem Follow Up: I turned on RenderCollisionBounds on the collision shape and the bounds appear to be wher... read more 12/04/2009 (1:51 am)
Raytrace (again) This RayCast is exactly what I need. I am running into a problem, however. If I use a CollisionSpher... read more 12/04/2009 (1:24 am)
Raytrace (again) Awesome, I will look there.... read more 12/03/2009 (7:51 pm)
Houdini for use with Torque I am glad to see there is interest. Houdini is a great application and for $99 you are getting a wor... read more 12/03/2009 (1:17 pm)
Houdini for use with Torque That is a really good idea. I have already started a notepad document for myself with the raw steps ... read more 12/03/2009 (11:10 am)
Houdini for use with Torque Yup. The exporter is able to do its thing now with the default auto rig tools. It is very cool.... read more 12/03/2009 (12:09 am)
TX3D Camera Rotation with Player Object Thanks! That did it. In the end I actually only want to rotation the camera as my game is one where ... read more 11/17/2009 (10:55 am)
T3DInputComponent Not Getting Ticks I figured this one out. When I created my custom component I derived it from the T3DComponent and it... read more 11/16/2009 (9:48 pm)
T3DRigidComponent Causes Scale to not work Anyone have any thoughts on this?... read more 11/16/2009 (9:21 pm)
Collision based on object mesh Ok, I am working through this and trying to figure out how to get from what I have to what I need. ... read more 11/15/2009 (2:39 am)
Collision based on object mesh Bummer. Thanks for the answer.... read more 11/13/2009 (11:50 pm)
XBox verion stretched Well, the UseDisplaySizeforBackbuffer works great for the 3D part of things. The screen looks right ... read more 11/11/2009 (12:17 am)
XBox verion stretched What if my game consists completely of 3D objects in a 3D scene? If I don't use any bitmaps (other t... read more 11/10/2009 (7:54 pm)
XBox verion stretched I was wondering if that would work, but since I am not where my xBox is I couldn't try it out. Ha... read more 11/10/2009 (6:48 pm)
XBox verion stretched Awesome, thanks. I just created a new GUI project using the 3.1.4 project wizard. There is not a con... read more 11/10/2009 (5:24 pm)
XBox verion stretched When you say "gui file". Where is this file located exactly? I am guessing the changes you... read more 11/10/2009 (5:02 pm)
XBox verion stretched Thanks. I will have to give that a try when I am at home with my xBox later.... read more 11/10/2009 (4:40 pm)
XBox verion stretched Heh, that sounds kind of like a problem.... read more 11/10/2009 (4:20 pm)
XBox verion stretched Thank you for confirming that then. I would guess there has to be a setting of some kind somewhere. ... read more 11/10/2009 (3:54 pm)
XBox verion stretched I am using 3.1.4. I will have to try what you suggest and see if that does make a difference. Thanks... read more 11/10/2009 (3:51 pm)
XBox verion stretched Thanks for the reply, Henry. I know the GUI is stretched and I can deal with that. What I can't f... read more 11/10/2009 (3:15 pm)
XBox verion stretched [quote]Because your tv can't properly handle that resolution...[/quote] Well, my TV is an HDTV an... read more 11/10/2009 (11:19 am)
XBox verion stretched Thank you for the reply. Did you happen to take a look at the images that I posted? I may not hav... read more 11/09/2009 (8:10 pm)
XSI DTS Exporter Beta 2 Download @James: emailed, thanks...... read more 11/05/2009 (11:44 pm)
XSI DTS Exporter Beta 2 Download I probably should have separated my second problem into a new post because most people probably read... read more 11/05/2009 (5:03 pm)
XSI DTS Exporter Beta 2 Download I figured out what I did wrong. The tutorial on the first page talks about making the sequence_ null... read more 11/04/2009 (10:50 pm)
XSI DTS Exporter Beta 2 Download I am having trouble getting my sequences to export. I followed the instructions on the opening page.... read more 11/04/2009 (10:35 pm)
Why can't things just work? I still wish I knew why it wasn't working. I need to move on, but if someone else has any ideas it m... read more 11/02/2009 (3:03 pm)
Near Clipping Plane I still can't figure out why the railing is disappearing. The railing is part of a mesh for the w... read more 10/31/2009 (7:44 pm)
Why can't things just work? I figure out a fix, but I am not sure why it fixes it. For the fun of it I decided to recreate th... read more 10/31/2009 (7:36 pm)
Near Clipping Plane I will look at that.... read more 10/31/2009 (6:18 pm)
Near Clipping Plane Where do I check these things? I don't see anything about a worldbox in the XML and I am not making ... read more 10/31/2009 (6:02 pm)
Why can't things just work? I check that and it is not it. The mesh is completely inside the bounds. What else could cause this?... read more 10/31/2009 (4:42 pm)
Near Clipping Plane Is there a solution to it?... read more 10/31/2009 (4:33 pm)
XSI - DTS Model and Transparency Somehow I figure it would be you, Matt, who would answer :-) It is X. Can you expand on the detai... read more 10/30/2009 (5:47 pm)
T3D terrains in TX... I can dream I figure out how to do this with the 3D builder even. I will be posting a tutorial type post soon...... read more 10/28/2009 (4:53 pm)
Torque X 3D Terrain Data I figure this out. I will try to post a tutorial type post soon....... read more 10/28/2009 (4:52 pm)