Tony Pitman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3DMountComponent | Hmm, wonder why mine is not. Could you post some code? Maybe I am just setting the wrong thing. H... read more | 12/09/2009 (7:35 pm) |
| T3DMountComponent | I have tried the box. As posted in that other thread that is related to this one, the box collision ... read more | 12/09/2009 (6:55 pm) |
| T3DMountComponent | Any change you could try a simple T3DSphere in place of the T3DBox just to see if you get the same r... read more | 12/09/2009 (6:45 pm) |
| T3DMountComponent | What kind of object do you have? Is it a T3DSphere? Which component are you scaling or are you scali... read more | 12/09/2009 (10:38 am) |
| T3DMountComponent | So, as always, on to the next problem. I have a TorqueObject. It has a T3DSceneComponent, T3DRigi... read more | 12/09/2009 (12:23 am) |
| T3DMountComponent | I figured it out! I read back through your postings and sommething occured to me. In your posting wh... read more | 12/09/2009 (12:01 am) |
| T3DMountComponent | I tried using the one that mounts the TorqueObject instead and that didn't work. I stepped into it a... read more | 12/08/2009 (11:53 pm) |
| T3DMountComponent | Actually I do have the Pro version. I helped John K with some debugging and stuff on the 3D Builder ... read more | 12/08/2009 (11:48 pm) |
| T3DMountComponent | The code is a bit complicated because as indicated above I actually implemented this whole thing wit... read more | 12/08/2009 (8:20 pm) |
| T3DMountComponent | Some additional information: In the MountObject function call you see this line: [code]mountCh... read more | 12/08/2009 (6:11 pm) |
| T3DMountComponent | Since I have the source (Pro) version I did step through it had already figured out that the parent ... read more | 12/08/2009 (6:06 pm) |
| Rotating Around a Point | How do you control the position of a T3DMountComponent? Is it that the child T3DSceneComponent.Posit... read more | 12/08/2009 (4:16 pm) |
| Rotating Around a Point | I would use a mount point except that the "earth" object is a humanoid and his animation m... read more | 12/07/2009 (10:43 am) |
| CollisionBoxShape CastRay Problem | Follow Up: I turned on RenderCollisionBounds on the collision shape and the bounds appear to be wher... read more | 12/04/2009 (1:51 am) |
| Raytrace (again) | This RayCast is exactly what I need. I am running into a problem, however. If I use a CollisionSpher... read more | 12/04/2009 (1:24 am) |
| Raytrace (again) | Awesome, I will look there.... read more | 12/03/2009 (7:51 pm) |
| Houdini for use with Torque | I am glad to see there is interest. Houdini is a great application and for $99 you are getting a wor... read more | 12/03/2009 (1:17 pm) |
| Houdini for use with Torque | That is a really good idea. I have already started a notepad document for myself with the raw steps ... read more | 12/03/2009 (11:10 am) |
| Houdini for use with Torque | Yup. The exporter is able to do its thing now with the default auto rig tools. It is very cool.... read more | 12/03/2009 (12:09 am) |
| TX3D Camera Rotation with Player Object | Thanks! That did it. In the end I actually only want to rotation the camera as my game is one where ... read more | 11/17/2009 (10:55 am) |
| T3DInputComponent Not Getting Ticks | I figured this one out. When I created my custom component I derived it from the T3DComponent and it... read more | 11/16/2009 (9:48 pm) |
| T3DRigidComponent Causes Scale to not work | Anyone have any thoughts on this?... read more | 11/16/2009 (9:21 pm) |
| Collision based on object mesh | Ok, I am working through this and trying to figure out how to get from what I have to what I need. ... read more | 11/15/2009 (2:39 am) |
| Collision based on object mesh | Bummer. Thanks for the answer.... read more | 11/13/2009 (11:50 pm) |
| XBox verion stretched | Well, the UseDisplaySizeforBackbuffer works great for the 3D part of things. The screen looks right ... read more | 11/11/2009 (12:17 am) |
| XBox verion stretched | What if my game consists completely of 3D objects in a 3D scene? If I don't use any bitmaps (other t... read more | 11/10/2009 (7:54 pm) |
| XBox verion stretched | I was wondering if that would work, but since I am not where my xBox is I couldn't try it out. Ha... read more | 11/10/2009 (6:48 pm) |
| XBox verion stretched | Awesome, thanks. I just created a new GUI project using the 3.1.4 project wizard. There is not a con... read more | 11/10/2009 (5:24 pm) |
| XBox verion stretched | When you say "gui file". Where is this file located exactly? I am guessing the changes you... read more | 11/10/2009 (5:02 pm) |
| XBox verion stretched | Thanks. I will have to give that a try when I am at home with my xBox later.... read more | 11/10/2009 (4:40 pm) |
| XBox verion stretched | Heh, that sounds kind of like a problem.... read more | 11/10/2009 (4:20 pm) |
| XBox verion stretched | Thank you for confirming that then. I would guess there has to be a setting of some kind somewhere. ... read more | 11/10/2009 (3:54 pm) |
| XBox verion stretched | I am using 3.1.4. I will have to try what you suggest and see if that does make a difference. Thanks... read more | 11/10/2009 (3:51 pm) |
| XBox verion stretched | Thanks for the reply, Henry. I know the GUI is stretched and I can deal with that. What I can't f... read more | 11/10/2009 (3:15 pm) |
| XBox verion stretched | [quote]Because your tv can't properly handle that resolution...[/quote] Well, my TV is an HDTV an... read more | 11/10/2009 (11:19 am) |
| XBox verion stretched | Thank you for the reply. Did you happen to take a look at the images that I posted? I may not hav... read more | 11/09/2009 (8:10 pm) |
| XSI DTS Exporter Beta 2 Download | @James: emailed, thanks...... read more | 11/05/2009 (11:44 pm) |
| XSI DTS Exporter Beta 2 Download | I probably should have separated my second problem into a new post because most people probably read... read more | 11/05/2009 (5:03 pm) |
| XSI DTS Exporter Beta 2 Download | I figured out what I did wrong. The tutorial on the first page talks about making the sequence_ null... read more | 11/04/2009 (10:50 pm) |
| XSI DTS Exporter Beta 2 Download | I am having trouble getting my sequences to export. I followed the instructions on the opening page.... read more | 11/04/2009 (10:35 pm) |
| Why can't things just work? | I still wish I knew why it wasn't working. I need to move on, but if someone else has any ideas it m... read more | 11/02/2009 (3:03 pm) |
| Near Clipping Plane | I still can't figure out why the railing is disappearing. The railing is part of a mesh for the w... read more | 10/31/2009 (7:44 pm) |
| Why can't things just work? | I figure out a fix, but I am not sure why it fixes it. For the fun of it I decided to recreate th... read more | 10/31/2009 (7:36 pm) |
| Near Clipping Plane | I will look at that.... read more | 10/31/2009 (6:18 pm) |
| Near Clipping Plane | Where do I check these things? I don't see anything about a worldbox in the XML and I am not making ... read more | 10/31/2009 (6:02 pm) |
| Why can't things just work? | I check that and it is not it. The mesh is completely inside the bounds. What else could cause this?... read more | 10/31/2009 (4:42 pm) |
| Near Clipping Plane | Is there a solution to it?... read more | 10/31/2009 (4:33 pm) |
| XSI - DTS Model and Transparency | Somehow I figure it would be you, Matt, who would answer :-) It is X. Can you expand on the detai... read more | 10/30/2009 (5:47 pm) |
| T3D terrains in TX... I can dream | I figure out how to do this with the 3D builder even. I will be posting a tutorial type post soon...... read more | 10/28/2009 (4:53 pm) |
| Torque X 3D Terrain Data | I figure this out. I will try to post a tutorial type post soon....... read more | 10/28/2009 (4:52 pm) |