Game Development Community

Tony Pitman's Forum Posts

Thread Post Date Posted
Loading Screen Thanks Henry. I looked at it and it gives me some ideas. I might try the idea of drawing the loading... read more 04/06/2010 (7:09 am)
Torque X huge memory leak - Fixed @Pino: I don't know enough about the internals of the engine yet to be of much independant help. Is ... read more 04/06/2010 (6:46 am)
Torque X huge memory leak - Fixed @Pino: Just to bring this into this thread and out of the emails we have been exchanging: I have ... read more 04/03/2010 (11:18 am)
Torque X huge memory leak - Fixed I am wondering if anyone else has seen what I am seeing in the 3D stuff. I know Pino is working on t... read more 03/29/2010 (4:39 pm)
Changing a model material Ah, that makes sense. thanks!... read more 03/25/2010 (6:46 am)
Changing a model material For some reason I can't seem to figure out how to assign the SimpleMaterial to the Material. Can you... read more 03/24/2010 (8:57 pm)
Changing a model material Awesome. If I can do it just in code that helps.... read more 03/18/2010 (8:20 pm)
Changing a model material I assume when you say to swap in a new material that you mean put the material in the xml file so th... read more 03/18/2010 (7:58 pm)
Changing a model material I have the source code and don't mind changing it. Maybe you could give some more details or a point... read more 03/18/2010 (6:41 am)
3D Painting Tools for DTS I created the model in Houdini and Houdini can only output DTS. If you want to output more than that... read more 03/05/2010 (5:48 pm)
3D Painting Tools for DTS It seems like if you do it on a 3D surface, however, that at least then you can see which poly is ex... read more 03/05/2010 (4:30 pm)
3D Painting Tools for DTS Hmm, I figured the biggest difference what that when you are painting on a 2D texture based on UVs t... read more 03/05/2010 (10:47 am)
3D Painting Tools for DTS I figured as much. I know I can do textures the "old fashioned" way with normal 2D pain... read more 03/04/2010 (12:35 pm)
Running Really Slowwwwww It does sound like the same problem. I am just glad I figured out why the performance was so bad on ... read more 02/15/2010 (2:55 pm)
Running Really Slowwwwww Well, I finally figued out the root problem. In the RigidCollisionManager there is a member called _... read more 02/14/2010 (12:28 am)
Running Really Slowwwwww Well, I decided for the heck of it to try cubes again. The good news is that they are hitting at the... read more 02/13/2010 (8:34 pm)
Running Really Slowwwwww At first I was using collision box. The problem I ran into is that it would not respect the size I s... read more 02/13/2010 (8:25 pm)
Running Really Slowwwwww Thanks so much for the help. I tried and tried removing things one at a time to figure out what it w... read more 02/13/2010 (11:44 am)
Running Really Slowwwwww So, I made the change in my actual game and it does indeed solve the issue. So now the bigger questi... read more 02/13/2010 (2:50 am)
Running Really Slowwwwww Your kidding? That seems too simple. The reason I added that sphere has to do with my game logic. I ... read more 02/13/2010 (1:49 am)
Running Really Slowwwwww Actually, the only thing you will be getting of my game is the models. I created a test application ... read more 02/12/2010 (7:09 pm)
Running Really Slowwwwww Wouldn't that just give you the final code? I am sure it will run the same for you. I am looking for... read more 02/12/2010 (7:03 pm)
Running Really Slowwwwww Thanks for doing that. In my scene I have 9 buildings, a ground and then the zombies or cubes. ... read more 02/12/2010 (10:36 am)
Running Really Slowwwwww I assume it is a 3D game? If so, how hard would it be for you to add several copies of your object t... read more 02/11/2010 (10:58 pm)
Running Really Slowwwwww I went to add some more Zombies because I only have 5 and want a LOT more. When I did this the slow ... read more 02/11/2010 (10:51 am)
Running Really Slowwwwww Ah, that makes sense. Thank you. In the end I am going to solve this problem by making my zombie ... read more 12/15/2009 (5:44 pm)
Running Really Slowwwwww I am not trying to scale them at this point. They are just given a radius and I use that. That is wh... read more 12/15/2009 (1:32 pm)
FOV and Detail Levels Maybe I used LOD for something it is not. That is what Houdini calls Level of Detail. This does s... read more 12/15/2009 (2:35 am)
Running Really Slowwwwww Ok, I have figure out what is going on. It is 2 different things. The first is that my zombie just h... read more 12/15/2009 (2:00 am)
Running Really Slowwwwww Well, it is not the polygon count of the zombies. I just created a brand new zombie model as a simpl... read more 12/14/2009 (8:34 pm)
Running Really Slowwwwww That is the other thing I was going to try. I was going to try removing the buildings and seeing if ... read more 12/14/2009 (5:34 pm)
Running Really Slowwwwww That is a really cool post he has. From what I see on his site, if polygons or textures are an issue... read more 12/14/2009 (3:24 pm)
Running Really Slowwwwww Can someone tell me what a good polycount is for a shape to get good performance? How about texture ... read more 12/14/2009 (11:19 am)
Running Really Slowwwwww Well, I will keep pounding on it. Let me know if you think of something. If anyone else has any i... read more 12/13/2009 (1:43 am)
Running Really Slowwwwww Do you know much about the profiler? Even though I can't profile on the xBox I am using it on the wi... read more 12/13/2009 (1:20 am)
Changing to a new animation So true.... read more 12/13/2009 (1:15 am)
Running Really Slowwwwww It looks like we posted at the same time, heh. Do you have any other ideas? ... read more 12/13/2009 (1:09 am)
Running Really Slowwwwww It was false and I set it to true and that didn't help. It is still slow.... read more 12/13/2009 (1:06 am)
Running Really Slowwwwww Isn't that a Windows thing? I am having a problem on the xBox. For the xBox what should it be set to... read more 12/13/2009 (1:04 am)
Changing to a new animation So I added [TorqueCloneIgnore] as an attribute to the Shape get;set; and that fixed it. So is thi... read more 12/13/2009 (12:33 am)
Changing to a new animation I think I figure out what is going on. I am not sure of my solution, however. In the T3DTSRenderC... read more 12/13/2009 (12:26 am)
Changing to a new animation I have output the hash codes for the T3DAnimationComponent, TSAnimation and the TSAnimation.Thread o... read more 12/13/2009 (12:15 am)
Running Really Slowwwwww Heh, very funny Javier.... I wish it was that simple. Since I can't profile on the xBox I am doin... read more 12/12/2009 (11:35 pm)
Changing to a new animation That should not help because I am not creating and deleting the objects. I create them and they hang... read more 12/12/2009 (10:46 pm)
Changing to a new animation PoolWithComponents is false... read more 12/12/2009 (8:46 pm)
Changing to a new animation Well, I tried giving each object its own thread name and that didn't help. The common factor here is... read more 12/12/2009 (2:53 pm)
Changing to a new animation I agree 100%. As you can see in my code above I call the animation thread "ActionThread". ... read more 12/12/2009 (2:40 pm)
Changing to a new animation Well, I figured out what it is, but not why or how to fix it. It is not the stop call. In fact I ... read more 12/12/2009 (12:31 am)
Changing to a new animation That may have something to do with it. I also found another problem with it and that is I have 4 obj... read more 12/12/2009 (12:06 am)
T3DMountComponent If I add a line for: [code] _headSceneComponent.Scale = new Vector3(2.0f, 1.0f, 1.0f); [/code] ... read more 12/09/2009 (7:36 pm)