Game Development Community

Nate "Nateholio" Watson's Forum Posts

Thread Post Date Posted
Game interface, are we REALLY in 2010? I think the interface really depends on what your character is wearing or is in. To make it short, a... read more 09/11/2010 (4:18 am)
Service Unavailable - Fail to connect What'd y'all do? Program the system in metric but give it data it in English Units? j/k :)... read more 04/11/2008 (1:39 am)
Friday... *clears throat* Ahem IIIIIIIITTTSS FRIIIIIIIIIIDAAAAAAAAAAAAY!... read more 04/10/2008 (11:55 pm)
Global Gamer Social Media Survey Heh, had to plea the 5th on one of those questions... read more 11/15/2007 (9:14 pm)
Friday... Awwwww, I missed it :(... read more 10/26/2007 (11:53 pm)
Is School really the best route into the games industry? Id have to agree that experience is preferable to education, in all but a few practices (such as doc... read more 10/25/2007 (5:10 pm)
What is good? Theres lots of stuff that "is good". Pizza, sports cars, pickups, french (oops, "freedom") fries,... read more 10/24/2007 (8:21 pm)
Friday... Yaaaaay! Its Friday! Wooohooooo......Im gonna go..... Oh wait...never mind, sorry for the false a... read more 10/24/2007 (2:40 pm)
Getting started with it all @Kevin Yeah, I had (and still have one thats in mint condition) an Apple ][e, I actually started ... read more 10/23/2007 (4:43 pm)
Getting started with it all Ahhhh, game design whilst still in HS.... /me fondly recounts his days of doing such things An... read more 10/23/2007 (4:33 pm)
Where to find good game ideas Heh, I don't think you can FIND good ideas. You just come up with them while playing existing games ... read more 01/18/2006 (2:39 pm)
Generating Game Ticks Im writing my own engine for a proof-of-concept demo because I can get things rolling faster this wa... read more 01/16/2006 (11:09 am)
Business structure of online game publication Any company, virtual or physical, must have a physical address usually in the state of incorporation... read more 03/30/2005 (2:44 pm)
Censorship in Illinois @Brian - I agree with the view that video games are not to blame for a person's actions. HOWEVER, th... read more 03/30/2005 (1:34 pm)
Censorship in Illinois Thats where the law needs to be enforced properly - the alcahol issue for example - its only illegal... read more 03/30/2005 (12:44 pm)
Censorship in Illinois WTF is wrong with making it illegal to sell minors that kind of content? I hope it passes the legisl... read more 03/30/2005 (12:20 pm)
A Literal Programming Language I understand that a replacement isnt what is wanted, but the point Im trying to make is that any nat... read more 03/29/2005 (11:31 am)
A Literal Programming Language [quote]Show me a code snippet that looks hard to acurately describe in English[/quote] You asked ... read more 03/29/2005 (10:24 am)
Tge warez Roms arent hard at all to copy, all you need is the proper equipment (which can be built easily) and... read more 03/20/2005 (6:15 am)
What do you do when your motivation seems gone? It might sound a bit silly, but when Im not feeling motivated to work on my project I imagine playin... read more 03/17/2005 (5:33 pm)
Is it just me: Forum double posts.. It happens when you refresh the page right after youve made a post. To stop it from happening just c... read more 03/16/2005 (2:14 am)
Aircraft/equipment sound pack Well this week I may be able to get some jet sounds (other than 707 & 747). I also found a perfect p... read more 03/15/2005 (12:28 pm)
Absolutely fascinating: a must read... Very interesting article - I like the quote, "He encouraged everyone else in the room to do the same... read more 03/15/2005 (4:41 am)
TGE Noob: #1 Good idea, but one small problem - youll have to get it through the noobs' skulls to actually look i... read more 03/13/2005 (5:20 pm)
On the Horizon: Physics Processing Unit (PPU) I remember posting something about indie hardware sites, and asking where are all the indie hardware... read more 03/10/2005 (10:40 am)
Terrain Lighting I may be wrong, but I think terrain lighting is done from blender.cc/blender.asm Do a search in b... read more 03/10/2005 (10:23 am)
What tool do you use? Well, in keeping with the subject line of the thread..... I use a multitude of tools! When workin... read more 03/09/2005 (1:03 pm)
Artists' fees [quote]I have no idea what are usual fees for 3d and 2d artists. For instance how much is fee for ni... read more 03/03/2005 (10:27 am)
Modify gravitation Perhaps you could create all your models sideways instead?... read more 03/03/2005 (3:08 am)
Printable documentation needed Well, I guess if you want to pay people at GG out of your pocket to compile your docs ahead of more... read more 03/03/2005 (2:19 am)
Is there a way to make the mission area finite ? The only thing I can think of is to up the fog density, or slash the view distance.... read more 03/03/2005 (2:05 am)
Questions before i buy....again Hmmmm, I can see where youre coming from Gavin, but in the end the fact is you should have researche... read more 03/02/2005 (12:47 am)
Torque 2D? First step to develop mobile games? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=26634[/url]... read more 03/01/2005 (2:47 pm)
Porting Torque to "constrained" devices Im sure that when the DS comes out there will be many people like myself who mod the system with mor... read more 03/01/2005 (2:30 pm)
What happens if? (Terrain question) On Stephen's note, I ran into a problem when my tank fell through terrain and I let if fall for quit... read more 03/01/2005 (2:26 pm)
What happens if? (Terrain question) Yes, thats the way the repeating terrain works, BUT, it repeats for each client. So like Mark said y... read more 03/01/2005 (2:04 pm)
What happens if? (Terrain question) I dont see problems with RAM useage (with a reasonable number of players of course) as long as you h... read more 03/01/2005 (1:54 pm)
What happens if? (Terrain question) Terrain is rendered in repeating 256x256 blocks, so in theory it will just keep rendering terrain in... read more 03/01/2005 (1:34 pm)
Chapters or Meetings Why a GG chapter? Just gather other indie devs from your area, no need to affiliate it with a compan... read more 02/26/2005 (12:00 pm)
Animatable characters - GameSpace or MAX Hey there Skippy, ONE threadabout the subject will do.... read more 02/25/2005 (11:26 am)
Friday... HA HA! First friday post today!... read more 02/25/2005 (11:24 am)
Incredible Machine. *stares at the screen as his brain drips from his ear due to trying to read this thread*... read more 02/24/2005 (1:24 am)
Isle of Man Seeks Gaming Companies Just what I want for my business, the VAT and stupidly high fuel prices. Even though I would LOVE to... read more 02/24/2005 (12:30 am)
Artists' fees Of course you could always learn to make the models then have someone texture them for you. You avoi... read more 02/22/2005 (12:36 pm)
Documented/Commented blender.asm Quick question - For the overview of IA-32 instructions that are used in blender.asm would you l... read more 02/22/2005 (11:24 am)
Documented/Commented blender.asm A little update on why this has been taking so long to complete - Ive got everything but do1x1Lum... read more 02/21/2005 (12:12 pm)
Penquins. @charlie - I thought it was a seal not a penguin... read more 02/18/2005 (11:51 am)
Documented/Commented blender.asm When are you expecting the next HEAD? Ive got several things on my plate including a 12 day alert st... read more 02/18/2005 (11:45 am)
FORTRAN 2-3 times faster than C++ LOL@names of games... read more 02/17/2005 (8:14 pm)
Football field question Im not the one who needs it, Aaron Freeman is. I saw the post while going through old threads I had ... read more 02/15/2005 (11:24 am)
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