Nate "Nateholio" Watson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game interface, are we REALLY in 2010? | I think the interface really depends on what your character is wearing or is in. To make it short, a... read more | 09/11/2010 (4:18 am) |
| Service Unavailable - Fail to connect | What'd y'all do? Program the system in metric but give it data it in English Units? j/k :)... read more | 04/11/2008 (1:39 am) |
| Friday... | *clears throat* Ahem IIIIIIIITTTSS FRIIIIIIIIIIDAAAAAAAAAAAAY!... read more | 04/10/2008 (11:55 pm) |
| Global Gamer Social Media Survey | Heh, had to plea the 5th on one of those questions... read more | 11/15/2007 (9:14 pm) |
| Friday... | Awwwww, I missed it :(... read more | 10/26/2007 (11:53 pm) |
| Is School really the best route into the games industry? | Id have to agree that experience is preferable to education, in all but a few practices (such as doc... read more | 10/25/2007 (5:10 pm) |
| What is good? | Theres lots of stuff that "is good". Pizza, sports cars, pickups, french (oops, "freedom") fries,... read more | 10/24/2007 (8:21 pm) |
| Friday... | Yaaaaay! Its Friday! Wooohooooo......Im gonna go..... Oh wait...never mind, sorry for the false a... read more | 10/24/2007 (2:40 pm) |
| Getting started with it all | @Kevin Yeah, I had (and still have one thats in mint condition) an Apple ][e, I actually started ... read more | 10/23/2007 (4:43 pm) |
| Getting started with it all | Ahhhh, game design whilst still in HS.... /me fondly recounts his days of doing such things An... read more | 10/23/2007 (4:33 pm) |
| Where to find good game ideas | Heh, I don't think you can FIND good ideas. You just come up with them while playing existing games ... read more | 01/18/2006 (2:39 pm) |
| Generating Game Ticks | Im writing my own engine for a proof-of-concept demo because I can get things rolling faster this wa... read more | 01/16/2006 (11:09 am) |
| Business structure of online game publication | Any company, virtual or physical, must have a physical address usually in the state of incorporation... read more | 03/30/2005 (2:44 pm) |
| Censorship in Illinois | @Brian - I agree with the view that video games are not to blame for a person's actions. HOWEVER, th... read more | 03/30/2005 (1:34 pm) |
| Censorship in Illinois | Thats where the law needs to be enforced properly - the alcahol issue for example - its only illegal... read more | 03/30/2005 (12:44 pm) |
| Censorship in Illinois | WTF is wrong with making it illegal to sell minors that kind of content? I hope it passes the legisl... read more | 03/30/2005 (12:20 pm) |
| A Literal Programming Language | I understand that a replacement isnt what is wanted, but the point Im trying to make is that any nat... read more | 03/29/2005 (11:31 am) |
| A Literal Programming Language | [quote]Show me a code snippet that looks hard to acurately describe in English[/quote] You asked ... read more | 03/29/2005 (10:24 am) |
| Tge warez | Roms arent hard at all to copy, all you need is the proper equipment (which can be built easily) and... read more | 03/20/2005 (6:15 am) |
| What do you do when your motivation seems gone? | It might sound a bit silly, but when Im not feeling motivated to work on my project I imagine playin... read more | 03/17/2005 (5:33 pm) |
| Is it just me: Forum double posts.. | It happens when you refresh the page right after youve made a post. To stop it from happening just c... read more | 03/16/2005 (2:14 am) |
| Aircraft/equipment sound pack | Well this week I may be able to get some jet sounds (other than 707 & 747). I also found a perfect p... read more | 03/15/2005 (12:28 pm) |
| Absolutely fascinating: a must read... | Very interesting article - I like the quote, "He encouraged everyone else in the room to do the same... read more | 03/15/2005 (4:41 am) |
| TGE Noob: #1 | Good idea, but one small problem - youll have to get it through the noobs' skulls to actually look i... read more | 03/13/2005 (5:20 pm) |
| On the Horizon: Physics Processing Unit (PPU) | I remember posting something about indie hardware sites, and asking where are all the indie hardware... read more | 03/10/2005 (10:40 am) |
| Terrain Lighting | I may be wrong, but I think terrain lighting is done from blender.cc/blender.asm Do a search in b... read more | 03/10/2005 (10:23 am) |
| What tool do you use? | Well, in keeping with the subject line of the thread..... I use a multitude of tools! When workin... read more | 03/09/2005 (1:03 pm) |
| Artists' fees | [quote]I have no idea what are usual fees for 3d and 2d artists. For instance how much is fee for ni... read more | 03/03/2005 (10:27 am) |
| Modify gravitation | Perhaps you could create all your models sideways instead?... read more | 03/03/2005 (3:08 am) |
| Printable documentation needed | Well, I guess if you want to pay people at GG out of your pocket to compile your docs ahead of more... read more | 03/03/2005 (2:19 am) |
| Is there a way to make the mission area finite ? | The only thing I can think of is to up the fog density, or slash the view distance.... read more | 03/03/2005 (2:05 am) |
| Questions before i buy....again | Hmmmm, I can see where youre coming from Gavin, but in the end the fact is you should have researche... read more | 03/02/2005 (12:47 am) |
| Torque 2D? First step to develop mobile games? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=26634[/url]... read more | 03/01/2005 (2:47 pm) |
| Porting Torque to "constrained" devices | Im sure that when the DS comes out there will be many people like myself who mod the system with mor... read more | 03/01/2005 (2:30 pm) |
| What happens if? (Terrain question) | On Stephen's note, I ran into a problem when my tank fell through terrain and I let if fall for quit... read more | 03/01/2005 (2:26 pm) |
| What happens if? (Terrain question) | Yes, thats the way the repeating terrain works, BUT, it repeats for each client. So like Mark said y... read more | 03/01/2005 (2:04 pm) |
| What happens if? (Terrain question) | I dont see problems with RAM useage (with a reasonable number of players of course) as long as you h... read more | 03/01/2005 (1:54 pm) |
| What happens if? (Terrain question) | Terrain is rendered in repeating 256x256 blocks, so in theory it will just keep rendering terrain in... read more | 03/01/2005 (1:34 pm) |
| Chapters or Meetings | Why a GG chapter? Just gather other indie devs from your area, no need to affiliate it with a compan... read more | 02/26/2005 (12:00 pm) |
| Animatable characters - GameSpace or MAX | Hey there Skippy, ONE threadabout the subject will do.... read more | 02/25/2005 (11:26 am) |
| Friday... | HA HA! First friday post today!... read more | 02/25/2005 (11:24 am) |
| Incredible Machine. | *stares at the screen as his brain drips from his ear due to trying to read this thread*... read more | 02/24/2005 (1:24 am) |
| Isle of Man Seeks Gaming Companies | Just what I want for my business, the VAT and stupidly high fuel prices. Even though I would LOVE to... read more | 02/24/2005 (12:30 am) |
| Artists' fees | Of course you could always learn to make the models then have someone texture them for you. You avoi... read more | 02/22/2005 (12:36 pm) |
| Documented/Commented blender.asm | Quick question - For the overview of IA-32 instructions that are used in blender.asm would you l... read more | 02/22/2005 (11:24 am) |
| Documented/Commented blender.asm | A little update on why this has been taking so long to complete - Ive got everything but do1x1Lum... read more | 02/21/2005 (12:12 pm) |
| Penquins. | @charlie - I thought it was a seal not a penguin... read more | 02/18/2005 (11:51 am) |
| Documented/Commented blender.asm | When are you expecting the next HEAD? Ive got several things on my plate including a 12 day alert st... read more | 02/18/2005 (11:45 am) |
| FORTRAN 2-3 times faster than C++ | LOL@names of games... read more | 02/17/2005 (8:14 pm) |
| Football field question | Im not the one who needs it, Aaron Freeman is. I saw the post while going through old threads I had ... read more | 02/15/2005 (11:24 am) |