David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2D and XCode? | In finder, right-click/CTRL-click on the T2D-OSX.app file and then select Show Package Contents to s... read more | 04/09/2005 (8:55 am) |
| I heard of torque is good at first shoot game and etc.but | Torque can be used to create any type of game. That doesn't mean that [i]you[/i] can create any type... read more | 04/09/2005 (8:39 am) |
| .dif creation in linux | Ballpark release estimate: When they're done.... read more | 04/08/2005 (9:44 am) |
| Network capabilities | Do a resource search my "mySQL" "SQL" and "SQLLite" in the search. There are several implementations... read more | 04/08/2005 (8:30 am) |
| Learning Maya | Stop Staring: Facial Modeling and Animation Done Right is a good book once you get your feet wet.... read more | 04/07/2005 (10:27 pm) |
| Any guides to getting started with C++? | You mean using ranlib *.a?... read more | 04/07/2005 (10:23 pm) |
| Which ways torque provide to help us to understand source code? | The source code is commented and documented. But it's not an easy task to grok 500k lines of code.... read more | 04/07/2005 (4:58 pm) |
| Cel shading? | Answer: It depends on the artist and rendering method implemented in the engine code.... read more | 04/07/2005 (2:37 pm) |
| Cel shading? | For the "will game engine x look as good as game engine y" question, look at Tenebrae Quake. It's a ... read more | 04/07/2005 (2:34 pm) |
| T2D and XCode? | You know, that's the most concise answer I've seen for that problem. It's usually something like thi... read more | 04/07/2005 (1:07 pm) |
| Legal questions | [url=http://www.amazon.com/exec/obidos/tg/detail/-/0873379993/qid=1112903602/sr=8-1/ref=pd_csp_1/103... read more | 04/07/2005 (12:55 pm) |
| DIF formatted interiors | If you're a max user, you can check out [url=http://www.maple3d.com/]Game Level Builder[/url] as wel... read more | 04/06/2005 (2:19 pm) |
| About Eulas | You own the physical media, not the license to do anything with the content on the media. You're arg... read more | 04/06/2005 (1:24 pm) |
| Alternatives to Ultra Edit | Emacs and XEmacs are excellent, but you're right...they do have quite the learning curve. I had a fr... read more | 04/06/2005 (12:31 pm) |
| A day in the C++ life of T2D | I've used Perl and Python both for stand-alone projects, but I've also used them as script projects ... read more | 04/06/2005 (7:34 am) |
| Alternatives to Ultra Edit | [url=http://www.crimsoneditor.com/]Crimson Editor[/url] is free. Since it was made by a group that w... read more | 04/06/2005 (7:27 am) |
| Program for Importing .map Files? | It didn't work on the default map that Quark creates upon startup. Strange.... read more | 04/06/2005 (7:19 am) |
| Game Release EULA and T2D logo | @Jason That was what led to my confusion, as it is remeniscent of the older EULA for TGE. But it wa... read more | 04/05/2005 (8:36 pm) |
| DTS Texture formats | You can use .png's.... read more | 04/05/2005 (1:22 pm) |
| Game Release EULA and T2D logo | Ah, I thought it was part of the old publisher income problems for RealArcade and such in the past. ... read more | 04/05/2005 (1:19 pm) |
| Logo Requirement Now On Product Page | The admin over there was definitely right about something. There does seem to be some morbid fascina... read more | 04/05/2005 (12:51 pm) |
| GUI system etcs | You might want to contact Eric about [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 04/05/2005 (9:59 am) |
| Security level of compiled T2D stuff? | You're right on the C++ line, though you could do it in TorqueScript...you'd just have to write your... read more | 04/05/2005 (9:48 am) |
| Program for Importing .map Files? | I guess it can only export them. I thought it could also read them. I remember several topics a whil... read more | 04/05/2005 (7:30 am) |
| A day in the C++ life of T2D | Perhaps its because I think of C# in an application development setting with large source bases. I h... read more | 04/04/2005 (3:52 pm) |
| I think Torque2D is just what gaming needs... | It has a completely restructured scenegraph which allows me to quickly create and prototype games wi... read more | 04/04/2005 (3:31 pm) |
| A day in the C++ life of T2D | C# for scripting would be a very strange sense of overkill. Kind of like implementing a C++ compiler... read more | 04/04/2005 (2:22 pm) |
| Post Nuclear Idea | I loved Fallout and Wasteland and Bad Blood, so it sounds like it's right up my alley.... read more | 04/04/2005 (1:53 pm) |
| Post Nuclear Idea | It still needs to be somewhat visible...... read more | 04/04/2005 (1:34 pm) |
| Platformer-esque Movement - is it possible? | How about the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5390]Movi... read more | 04/04/2005 (1:23 pm) |
| Game Release EULA and T2D logo | Fade in and then fade out. Or put in a transition. Or move the T2D logo into frame, then add the tex... read more | 04/04/2005 (1:04 pm) |
| Torque 2D on Xbox | Most T2D developers don't have an XBox license for access to the official SDK. And making something ... read more | 04/04/2005 (12:30 pm) |
| Game Release EULA and T2D logo | I personally like the white logo more than the black one presented here. The Platform logo seems to ... read more | 04/04/2005 (12:29 pm) |
| I think Torque2D is just what gaming needs... | We shouldn't forget that in the hey-day of 2D gaming, there was also a lot of crap being released. T... read more | 04/04/2005 (10:07 am) |
| Performance problem with Tim Aset contant pack | Ben has an excellent point. When I first bought the pack, I started adding castles like crazy. Any b... read more | 04/04/2005 (9:40 am) |
| Annoying compilation question | You'll have to setup the makefile for T2D. You can use something like [url=http://www.cmake.org/H... read more | 04/04/2005 (9:38 am) |
| Cvs | It's download only, AFAIK.... read more | 04/04/2005 (9:29 am) |
| What documentation is included with T2D? | Currently, it's included with the download once you purchase. As the Torque Development Network pick... read more | 04/04/2005 (8:59 am) |
| Annoying compilation question | DevC++ most likely can't handle the project size. I know that it can't for TGE. Try the [url=http... read more | 04/04/2005 (8:45 am) |
| Platformer-esque Movement - is it possible? | Isn't this more a camera issue than a character issue? I did this quite a while back and did it by c... read more | 04/04/2005 (8:38 am) |
| 3D Game Studio A6--Anyone Tried It? | Not paying $5000 for a Radiant license is definitely being cheap. ;-)... read more | 04/03/2005 (4:55 pm) |
| Anyone know where I can find Dave Moore? | Do you have any concave surfaces? Are there some strange curves going on that could be faking it out... read more | 04/03/2005 (2:57 pm) |
| Program for Importing .map Files? | Oh wait. I was looking at the reply not the original post. They don't export to different formats, t... read more | 04/03/2005 (2:48 pm) |
| Program for Importing .map Files? | Quark is free for commercial use. Radiant is not. But if you're not worried about that, it's an exce... read more | 04/03/2005 (11:33 am) |
| What the hell | I think I found your t from another topic before it got deleted. Perhaps it's because you are pos... read more | 04/03/2005 (11:32 am) |
| [COMPILER] Anyone use [NEW] Visual C++ Express 2005? | TGE's project is too large for DevC++ to handle. [url=http://www.garagegames.com/index.php?sec=mg... read more | 04/01/2005 (10:01 am) |
| CVS? or Normal Download ? | 1.4 is the beta release of that version to show people how things are turning out with the release. ... read more | 04/01/2005 (9:36 am) |
| Connecting torque to java app? | Pass data via local ports. That way you can form data any way you like and read/write to the streams... read more | 03/31/2005 (9:18 pm) |
| Neverending game... | Origin was going to do this with Knights of Legend back in the day, but never got past the first epi... read more | 03/31/2005 (8:44 pm) |
| Indie License for Torque 2D | 1. Does it matter? If you have $250,000 in capital (especially yearly), your company should be able ... read more | 03/30/2005 (2:40 pm) |