Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
T2D and XCode? In finder, right-click/CTRL-click on the T2D-OSX.app file and then select Show Package Contents to s... read more 04/09/2005 (8:55 am)
I heard of torque is good at first shoot game and etc.but Torque can be used to create any type of game. That doesn't mean that [i]you[/i] can create any type... read more 04/09/2005 (8:39 am)
.dif creation in linux Ballpark release estimate: When they're done.... read more 04/08/2005 (9:44 am)
Network capabilities Do a resource search my "mySQL" "SQL" and "SQLLite" in the search. There are several implementations... read more 04/08/2005 (8:30 am)
Learning Maya Stop Staring: Facial Modeling and Animation Done Right is a good book once you get your feet wet.... read more 04/07/2005 (10:27 pm)
Any guides to getting started with C++? You mean using ranlib *.a?... read more 04/07/2005 (10:23 pm)
Which ways torque provide to help us to understand source code? The source code is commented and documented. But it's not an easy task to grok 500k lines of code.... read more 04/07/2005 (4:58 pm)
Cel shading? Answer: It depends on the artist and rendering method implemented in the engine code.... read more 04/07/2005 (2:37 pm)
Cel shading? For the "will game engine x look as good as game engine y" question, look at Tenebrae Quake. It's a ... read more 04/07/2005 (2:34 pm)
T2D and XCode? You know, that's the most concise answer I've seen for that problem. It's usually something like thi... read more 04/07/2005 (1:07 pm)
Legal questions [url=http://www.amazon.com/exec/obidos/tg/detail/-/0873379993/qid=1112903602/sr=8-1/ref=pd_csp_1/103... read more 04/07/2005 (12:55 pm)
DIF formatted interiors If you're a max user, you can check out [url=http://www.maple3d.com/]Game Level Builder[/url] as wel... read more 04/06/2005 (2:19 pm)
About Eulas You own the physical media, not the license to do anything with the content on the media. You're arg... read more 04/06/2005 (1:24 pm)
Alternatives to Ultra Edit Emacs and XEmacs are excellent, but you're right...they do have quite the learning curve. I had a fr... read more 04/06/2005 (12:31 pm)
A day in the C++ life of T2D I've used Perl and Python both for stand-alone projects, but I've also used them as script projects ... read more 04/06/2005 (7:34 am)
Alternatives to Ultra Edit [url=http://www.crimsoneditor.com/]Crimson Editor[/url] is free. Since it was made by a group that w... read more 04/06/2005 (7:27 am)
Program for Importing .map Files? It didn't work on the default map that Quark creates upon startup. Strange.... read more 04/06/2005 (7:19 am)
Game Release EULA and T2D logo @Jason That was what led to my confusion, as it is remeniscent of the older EULA for TGE. But it wa... read more 04/05/2005 (8:36 pm)
DTS Texture formats You can use .png's.... read more 04/05/2005 (1:22 pm)
Game Release EULA and T2D logo Ah, I thought it was part of the old publisher income problems for RealArcade and such in the past. ... read more 04/05/2005 (1:19 pm)
Logo Requirement Now On Product Page The admin over there was definitely right about something. There does seem to be some morbid fascina... read more 04/05/2005 (12:51 pm)
GUI system etcs You might want to contact Eric about [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more 04/05/2005 (9:59 am)
Security level of compiled T2D stuff? You're right on the C++ line, though you could do it in TorqueScript...you'd just have to write your... read more 04/05/2005 (9:48 am)
Program for Importing .map Files? I guess it can only export them. I thought it could also read them. I remember several topics a whil... read more 04/05/2005 (7:30 am)
A day in the C++ life of T2D Perhaps its because I think of C# in an application development setting with large source bases. I h... read more 04/04/2005 (3:52 pm)
I think Torque2D is just what gaming needs... It has a completely restructured scenegraph which allows me to quickly create and prototype games wi... read more 04/04/2005 (3:31 pm)
A day in the C++ life of T2D C# for scripting would be a very strange sense of overkill. Kind of like implementing a C++ compiler... read more 04/04/2005 (2:22 pm)
Post Nuclear Idea I loved Fallout and Wasteland and Bad Blood, so it sounds like it's right up my alley.... read more 04/04/2005 (1:53 pm)
Post Nuclear Idea It still needs to be somewhat visible...... read more 04/04/2005 (1:34 pm)
Platformer-esque Movement - is it possible? How about the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5390]Movi... read more 04/04/2005 (1:23 pm)
Game Release EULA and T2D logo Fade in and then fade out. Or put in a transition. Or move the T2D logo into frame, then add the tex... read more 04/04/2005 (1:04 pm)
Torque 2D on Xbox Most T2D developers don't have an XBox license for access to the official SDK. And making something ... read more 04/04/2005 (12:30 pm)
Game Release EULA and T2D logo I personally like the white logo more than the black one presented here. The Platform logo seems to ... read more 04/04/2005 (12:29 pm)
I think Torque2D is just what gaming needs... We shouldn't forget that in the hey-day of 2D gaming, there was also a lot of crap being released. T... read more 04/04/2005 (10:07 am)
Performance problem with Tim Aset contant pack Ben has an excellent point. When I first bought the pack, I started adding castles like crazy. Any b... read more 04/04/2005 (9:40 am)
Annoying compilation question You'll have to setup the makefile for T2D. You can use something like [url=http://www.cmake.org/H... read more 04/04/2005 (9:38 am)
Cvs It's download only, AFAIK.... read more 04/04/2005 (9:29 am)
What documentation is included with T2D? Currently, it's included with the download once you purchase. As the Torque Development Network pick... read more 04/04/2005 (8:59 am)
Annoying compilation question DevC++ most likely can't handle the project size. I know that it can't for TGE. Try the [url=http... read more 04/04/2005 (8:45 am)
Platformer-esque Movement - is it possible? Isn't this more a camera issue than a character issue? I did this quite a while back and did it by c... read more 04/04/2005 (8:38 am)
3D Game Studio A6--Anyone Tried It? Not paying $5000 for a Radiant license is definitely being cheap. ;-)... read more 04/03/2005 (4:55 pm)
Anyone know where I can find Dave Moore? Do you have any concave surfaces? Are there some strange curves going on that could be faking it out... read more 04/03/2005 (2:57 pm)
Program for Importing .map Files? Oh wait. I was looking at the reply not the original post. They don't export to different formats, t... read more 04/03/2005 (2:48 pm)
Program for Importing .map Files? Quark is free for commercial use. Radiant is not. But if you're not worried about that, it's an exce... read more 04/03/2005 (11:33 am)
What the hell I think I found your t from another topic before it got deleted. Perhaps it's because you are pos... read more 04/03/2005 (11:32 am)
[COMPILER] Anyone use [NEW] Visual C++ Express 2005? TGE's project is too large for DevC++ to handle. [url=http://www.garagegames.com/index.php?sec=mg... read more 04/01/2005 (10:01 am)
CVS? or Normal Download ? 1.4 is the beta release of that version to show people how things are turning out with the release. ... read more 04/01/2005 (9:36 am)
Connecting torque to java app? Pass data via local ports. That way you can form data any way you like and read/write to the streams... read more 03/31/2005 (9:18 pm)
Neverending game... Origin was going to do this with Knights of Legend back in the day, but never got past the first epi... read more 03/31/2005 (8:44 pm)
Indie License for Torque 2D 1. Does it matter? If you have $250,000 in capital (especially yearly), your company should be able ... read more 03/30/2005 (2:40 pm)