Game Development Community

David Gagnon's Forum Posts

Thread Post Date Posted
Gundead Defense now available: Powered by Torque 2D for iPhone @Johnny Vo Unfortunately, no.... read more 01/11/2011 (1:54 pm)
Gundead Defense now available: Powered by Torque 2D for iPhone Man, talk about raising threads from the dead... :) As far as both in-app purchasing and multipla... read more 01/10/2011 (8:23 pm)
Gundead Defense now available: Powered by Torque 2D for iPhone We were recently featured as Pocket Gamer's free game Pick of the Week. If you haven't tried Gundead... read more 03/08/2010 (9:52 pm)
Gundead Defense now available: Powered by Torque 2D for iPhone Hey Scott, Yeah, we're using in-app purchasing for the additional levels. We wrote an Objective-C... read more 03/05/2010 (7:38 am)
Success stories Hey guys, we just released GUNDEAD Defense, powered by Torque 2D for iPhone! I was lead programmer o... read more 03/01/2010 (7:33 pm)
UnChaos : Texture packing tool I have modified GuiBitmapButtonCtrl to use this new functionality. Yay for source rects. Here is ... read more 11/22/2009 (5:33 pm)
UnChaos : Texture packing tool Thanks Sven! :)... read more 11/20/2009 (8:19 pm)
UnChaos : Texture packing tool This seems really cool! Can you give an example of how it can be implemented? How does iTGB use arbi... read more 11/20/2009 (6:37 pm)
iTGB 1.3 Planning At this point I'm feeling the same way. Even if Torque has saved us a significant amount of time ove... read more 10/09/2009 (3:50 pm)
Code modification to reduce your memory footprint on iphone Awesome tip. Thanks for this!... read more 09/24/2009 (3:33 pm)
iTGB 1.3 Planning I'm able to compile with GCC 4.2. Had to set the link to dynamic, though.... read more 09/11/2009 (5:46 pm)
iTGB 1.3 Planning I just got 1.3 integrated into my project, and honestly I'm not seeing any difference in terms of lo... read more 09/10/2009 (4:14 pm)
iTGB 1.3 Planning This is awesome. Thanks!... read more 09/09/2009 (9:34 pm)
GuiBitmapButtonCtrl Mouse Events see [url]http://www.garagegames.com/community/forums/viewthread/97913[/url]... read more 09/03/2009 (2:26 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) @John You need to execute the levels because they are not compiled by default at startup. You ... read more 09/01/2009 (10:08 am)
Back in Black You probably already did this, but try resetting the simulator. With the simulator open, go: iPho... read more 08/21/2009 (4:14 pm)
Script Error - Concatenation and Strings and Variable Names oh my! Note that for objects named in the editor you can use the nameToID function, like so: [code] for... read more 08/17/2009 (1:01 pm)
Scoreloop and OpenFeint A combination! OS 3.x with GCC 4.0 Last time I tried to use GCC 4.2 (before I even knew OpenFeint... read more 07/31/2009 (6:02 am)
Scoreloop and OpenFeint @Marc What I said was that I disabled the overload in iPhoneMemory.mm with the #ifndef. The me... read more 07/31/2009 (5:26 am)
Scoreloop and OpenFeint I got openfeint working by putting #ifndef TORQUE_DISABLE_MEMORY_MANAGER around its definition (wher... read more 07/30/2009 (5:25 pm)
GUI button that triggers onMOUSEDOWN? Yes, just build TGBGame. If you are using optimization flags (PUAP_OPTIMIZE or PUAP_SCRIPT_CHANGE), ... read more 07/27/2009 (11:28 am)
Failed to launch simulated application. Try resetting the simulator. With the simulator open go: iPhone Simulator->Reset Content and S... read more 07/27/2009 (6:39 am)
Running in simulator tutorial Out Of Date? Are you still having trouble linking the Release version? For me there was a linker flag that was se... read more 07/26/2009 (7:10 pm)
Sales Information for iTGB I'd have to agree with most everything that Marc has said above. Torque has some really good feature... read more 07/26/2009 (7:05 pm)
GUI button that triggers onMOUSEDOWN? GUI buttons have their onMouseDown method called (in GuiButtonBaseCtrl), but they don't call the scr... read more 07/26/2009 (6:53 pm)
How to move to the next scene Why would run out of memory if you don't call endLevel() first? I had a look at the source code for ... read more 07/23/2009 (1:25 pm)
How to move to the next scene sceneWindow2D is the default name of the primary window where objects are drawn. schedule is a me... read more 07/23/2009 (10:31 am)
iTGB 1.2 Release Details @Michael - Sounds like 1.2.1 is going to be a pretty significant. I'm looking forward to seeing it s... read more 07/15/2009 (4:38 pm)
Added source gets reset in Xcode by Project Builder Thanks for the responses guys. It's rather unfortunate that a lot of the process still seems very ma... read more 07/08/2009 (9:57 am)
Added source gets reset in Xcode by Project Builder I'm not sure I understand... so you're saying we should just use the builder once then always run fr... read more 07/08/2009 (7:58 am)
Blank Screen in Simulator [quote]David, please let me know when you find a specific solution to this problem. Any help would b... read more 06/22/2009 (10:30 am)
Blank Screen in Simulator I am having the exact same issue as Zilla. Today is the first time I have tried using iTGB.... read more 06/19/2009 (8:39 am)