David Gagnon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gundead Defense now available: Powered by Torque 2D for iPhone | @Johnny Vo Unfortunately, no.... read more | 01/11/2011 (1:54 pm) |
| Gundead Defense now available: Powered by Torque 2D for iPhone | Man, talk about raising threads from the dead... :) As far as both in-app purchasing and multipla... read more | 01/10/2011 (8:23 pm) |
| Gundead Defense now available: Powered by Torque 2D for iPhone | We were recently featured as Pocket Gamer's free game Pick of the Week. If you haven't tried Gundead... read more | 03/08/2010 (9:52 pm) |
| Gundead Defense now available: Powered by Torque 2D for iPhone | Hey Scott, Yeah, we're using in-app purchasing for the additional levels. We wrote an Objective-C... read more | 03/05/2010 (7:38 am) |
| Success stories | Hey guys, we just released GUNDEAD Defense, powered by Torque 2D for iPhone! I was lead programmer o... read more | 03/01/2010 (7:33 pm) |
| UnChaos : Texture packing tool | I have modified GuiBitmapButtonCtrl to use this new functionality. Yay for source rects. Here is ... read more | 11/22/2009 (5:33 pm) |
| UnChaos : Texture packing tool | Thanks Sven! :)... read more | 11/20/2009 (8:19 pm) |
| UnChaos : Texture packing tool | This seems really cool! Can you give an example of how it can be implemented? How does iTGB use arbi... read more | 11/20/2009 (6:37 pm) |
| iTGB 1.3 Planning | At this point I'm feeling the same way. Even if Torque has saved us a significant amount of time ove... read more | 10/09/2009 (3:50 pm) |
| Code modification to reduce your memory footprint on iphone | Awesome tip. Thanks for this!... read more | 09/24/2009 (3:33 pm) |
| iTGB 1.3 Planning | I'm able to compile with GCC 4.2. Had to set the link to dynamic, though.... read more | 09/11/2009 (5:46 pm) |
| iTGB 1.3 Planning | I just got 1.3 integrated into my project, and honestly I'm not seeing any difference in terms of lo... read more | 09/10/2009 (4:14 pm) |
| iTGB 1.3 Planning | This is awesome. Thanks!... read more | 09/09/2009 (9:34 pm) |
| GuiBitmapButtonCtrl Mouse Events | see [url]http://www.garagegames.com/community/forums/viewthread/97913[/url]... read more | 09/03/2009 (2:26 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | @John You need to execute the levels because they are not compiled by default at startup. You ... read more | 09/01/2009 (10:08 am) |
| Back in Black | You probably already did this, but try resetting the simulator. With the simulator open, go: iPho... read more | 08/21/2009 (4:14 pm) |
| Script Error - Concatenation and Strings and Variable Names oh my! | Note that for objects named in the editor you can use the nameToID function, like so: [code] for... read more | 08/17/2009 (1:01 pm) |
| Scoreloop and OpenFeint | A combination! OS 3.x with GCC 4.0 Last time I tried to use GCC 4.2 (before I even knew OpenFeint... read more | 07/31/2009 (6:02 am) |
| Scoreloop and OpenFeint | @Marc What I said was that I disabled the overload in iPhoneMemory.mm with the #ifndef. The me... read more | 07/31/2009 (5:26 am) |
| Scoreloop and OpenFeint | I got openfeint working by putting #ifndef TORQUE_DISABLE_MEMORY_MANAGER around its definition (wher... read more | 07/30/2009 (5:25 pm) |
| GUI button that triggers onMOUSEDOWN? | Yes, just build TGBGame. If you are using optimization flags (PUAP_OPTIMIZE or PUAP_SCRIPT_CHANGE), ... read more | 07/27/2009 (11:28 am) |
| Failed to launch simulated application. | Try resetting the simulator. With the simulator open go: iPhone Simulator->Reset Content and S... read more | 07/27/2009 (6:39 am) |
| Running in simulator tutorial Out Of Date? | Are you still having trouble linking the Release version? For me there was a linker flag that was se... read more | 07/26/2009 (7:10 pm) |
| Sales Information for iTGB | I'd have to agree with most everything that Marc has said above. Torque has some really good feature... read more | 07/26/2009 (7:05 pm) |
| GUI button that triggers onMOUSEDOWN? | GUI buttons have their onMouseDown method called (in GuiButtonBaseCtrl), but they don't call the scr... read more | 07/26/2009 (6:53 pm) |
| How to move to the next scene | Why would run out of memory if you don't call endLevel() first? I had a look at the source code for ... read more | 07/23/2009 (1:25 pm) |
| How to move to the next scene | sceneWindow2D is the default name of the primary window where objects are drawn. schedule is a me... read more | 07/23/2009 (10:31 am) |
| iTGB 1.2 Release Details | @Michael - Sounds like 1.2.1 is going to be a pretty significant. I'm looking forward to seeing it s... read more | 07/15/2009 (4:38 pm) |
| Added source gets reset in Xcode by Project Builder | Thanks for the responses guys. It's rather unfortunate that a lot of the process still seems very ma... read more | 07/08/2009 (9:57 am) |
| Added source gets reset in Xcode by Project Builder | I'm not sure I understand... so you're saying we should just use the builder once then always run fr... read more | 07/08/2009 (7:58 am) |
| Blank Screen in Simulator | [quote]David, please let me know when you find a specific solution to this problem. Any help would b... read more | 06/22/2009 (10:30 am) |
| Blank Screen in Simulator | I am having the exact same issue as Zilla. Today is the first time I have tried using iTGB.... read more | 06/19/2009 (8:39 am) |