Jeremy Nichols's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Project H.O.P.E. | TG that sounds very much like Halo2 as far as playing as the alien... It did have a switch to it tho... read more | 03/17/2005 (4:11 pm) |
| Game Designers gone Mad!! | Ben that sounds more like personal issues you need to talk with them about. It is your game correct?... read more | 03/08/2005 (7:14 pm) |
| Creative Give and Take, Multiple Project Juggling | James I agree with you but I also can understand why people would want to start there own. Most peop... read more | 01/17/2003 (3:37 am) |
| player export trouble | Cook when you imported your mesh did you check the size of the bounds box? Simple thing to overlook.... read more | 01/16/2003 (10:34 pm) |
| Mech model | The model is just under 3k poly. 2964 to be exact. I use Max4 so and havne't seen anything like that... read more | 01/16/2003 (9:36 am) |
| Camera and networking for RTS and TGE suitability | Emily I know exactly what your talkin about and it should be very simple. We have an observor mode t... read more | 01/12/2003 (1:07 am) |
| Is this solely an OpenGL engine with DX translations? | Bob I dont know of any system that can run Doom 3 with great FPS. I have a programmer friend who got... read more | 01/05/2003 (6:00 pm) |
| Display divise? | I get the same message when I try and run the debug on my laptop. It has a NeoMagic card in it. Slow... read more | 01/05/2003 (1:09 am) |
| Code Warrior 6.0 | K this isn't related to CW but rather VS6. I can't find how to get the line numbers to be displayed.... read more | 01/02/2003 (4:51 pm) |
| Vehicle station done.. vehicle tutorial almost ready. | Phil that would be great. I am going to be using an vehicle station also and this would help me a lo... read more | 01/02/2003 (4:53 am) |
| Code Warrior 6.0 | heh thank you David. I didn't know there was a Code Warrior folder. I hav't looked through all of th... read more | 01/01/2003 (4:11 pm) |
| Code Warrior 6.0 | hey Sam Julie wants you to e-mail her. :) Also send me an e-mail to Camro93LT1@aol.com. I dont work ... read more | 12/30/2002 (2:32 pm) |
| Jumbotron for Torque? | Madcap that is exactly what I was looking to do. I am in no way a decent programmer since I have not... read more | 12/22/2002 (10:16 pm) |
| Adding spotlights to vehicles | Anyone? :(... read more | 12/13/2002 (3:25 pm) |
| Open Art | Andru it's not even that. This whole topic is not such a hard idea to grasp. Why so many people are ... read more | 12/10/2002 (1:58 pm) |
| Open Art | "The files must work perfectly and have little to no additional setup associated to them otherwise h... read more | 12/10/2002 (1:37 pm) |
| Flying Vehicles? | Hey Sam can you contact me. I need to talk with you.... read more | 12/06/2002 (4:01 pm) |
| Open Art | This sounds like a good idea but it can have both downsides and upsides. By having art free to the p... read more | 12/04/2002 (11:38 am) |
| Jumbotron for Torque? | Chris thank you much for this link. This gives me a good head start on what I wanted to do. If anyon... read more | 12/04/2002 (11:22 am) |
| Fluid Rendering Problem | Ahhhhh ok so this is a known problem with the engine. I was thinking about why exactly is it doing t... read more | 12/03/2002 (2:15 pm) |
| Bouding Boxes | Om I understand that. Reading the tutorial didn't help much but the way you explained it does. I wil... read more | 12/01/2002 (1:15 pm) |
| Bouding Boxes | Hey Chris, I looked over that tut and learned a few things but now I cant export my shape when I fol... read more | 12/01/2002 (12:21 am) |
| Bouding Boxes | I have been trying to figure out hot to change the number of frames allowed for like 3 days now. I d... read more | 11/28/2002 (12:40 pm) |
| Bouding Boxes | Yes slightly bigger is needed. No objects from the mesh can be touching the bounds box and no animat... read more | 11/24/2002 (12:29 pm) |
| Rollerblading, ice... | Have you looked at the vehicle code? I know that when you let off pressing forward in Tribes 2 the v... read more | 11/22/2002 (3:17 pm) |
| Player Models | Thanx for the help. :) THis program is huge and im still learning how to do pretty much everything i... read more | 11/08/2002 (3:48 pm) |
| Player Models | K got that part fixed. Had another question. You can create your own bones can't you and use that? T... read more | 11/08/2002 (12:48 pm) |
| Player Models | Stupid non redirects... read more | 11/04/2002 (5:17 am) |
| Sophomore Idealism | That does sound liek a good idea but there are downsides like you mentioned. If everyone was charged... read more | 10/31/2002 (2:59 pm) |
| yes I bought the SDK | ...Thinking not knowing where to start is the pits...... read more | 10/30/2002 (3:00 pm) |
| yes I bought the SDK | ...Until one day, when he happened to say...... read more | 10/30/2002 (12:06 pm) |