Game Development Community

Chadster's Forum Posts

Thread Post Date Posted
DTS importer??? I haven't had issues importing DTS files into Shaper 1.13. The issue I have had is when exporting a ... read more 03/26/2012 (9:58 am)
distro mission dso problem Here is a batch file to create the distro. In the example directory create a new text file named &qu... read more 02/06/2010 (2:08 pm)
distro mission dso problem Thanks Paul, Good job! It works with a minor change. %missionFile is actually %file in code I hav... read more 02/06/2010 (1:54 pm)
distro mission dso problem Thanks Paul, I will give that a shot!... read more 02/05/2010 (3:04 pm)
distro mission dso problem I am not having issues compiling the mission dso. Can someone confirm that TGE is not made to use co... read more 02/05/2010 (11:16 am)
Dsq: Blends & 'root-pose My Look blend animation had a problem. I used the default pose instead to the root animation pose fo... read more 11/08/2009 (4:35 pm)
Dsq: Blends & 'root-pose Steve, What you describe is for the most part what is happening. I don't like the idea of using f... read more 11/07/2009 (11:51 pm)
Dsq: Blends & 'root-pose I fixed the eye node name and now the camera is located at the eye level. The pistol is mounted to c... read more 11/07/2009 (1:29 pm)
Dsq: Blends & 'root-pose It looks like the issue is my DTS eyenode.... read more 11/07/2009 (12:26 pm)
Dsq: Blends & 'root-pose Thanks Rex, The camera is located in the center of the body now. I can look up and see the arm wi... read more 11/07/2009 (12:05 am)
Dsq: Blends & 'root-pose I commented out the eyeoffset and could see the gun but in the air by itself. I can see that the ble... read more 11/06/2009 (10:03 am)
Dsq: Blends & 'root-pose Thanks Rex, I'll give that a shot.... read more 11/05/2009 (1:03 am)
Dsq: Blends & 'root-pose Hi Rex, I followed your MilkShabe blend example and the blend animation is working but the arm st... read more 11/04/2009 (5:13 am)