Andreas Ehnbom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How achive this effect? (Translucency) | I seem to be able to apply an additive blending effect where the leaves intersect, but I dont want t... read more | 06/23/2009 (12:20 pm) |
| How achive this effect? (Translucency) | Wouldnt that make it kind of transparent?... read more | 06/23/2009 (6:36 am) |
| 15 minute time limit for links? | This should be made clearer. It was my first impression that you simply had 15 mins to dl all the st... read more | 06/23/2009 (6:33 am) |
| Pass a function (or reference to it) as the parameter | Nice testing. I found this thread to be very interesting.... read more | 06/09/2009 (7:06 am) |
| iTGB Cost | "Currently the licensing structure is $500 for the initial license, for one title. Each additio... read more | 06/08/2009 (1:46 am) |
| object to constantly rotate to face cursor | http://tdn.garagegames.com/wiki/TGB/Behaviors/Face_Mouse... read more | 06/07/2009 (12:32 pm) |
| AdWhirl ObjectiveC lib with iTGB? | Nice! I guess this really wont be a problem then. Thank you for your replies.... read more | 06/04/2009 (1:08 am) |
| AdWhirl ObjectiveC lib with iTGB? | I was thinking just having it in menues or during loading or something like that. But the main thing... read more | 06/03/2009 (6:27 am) |
| Masking objects in TGB? | I would like to know this as well. I'm truly considering buying TGB, but I need to know how limited ... read more | 06/02/2009 (4:45 am) |
| How are you supposed to work with animations? | Hehe yeah, I'm kinda testing its limits. Weird though that the JPG (which has the same dimensions) w... read more | 05/24/2009 (3:40 am) |
| How are you supposed to work with animations? | Ronny, I'm just suprised there doesnt seem to be a common workflow (like a program that everyones u... read more | 05/23/2009 (5:37 pm) |
| How are you supposed to work with animations? | So how exactly would I go from having several seperate images to having an animated sprite in TGB? ... read more | 05/23/2009 (11:25 am) |