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Jeff Kelsey's Forum Posts

Thread Post Date Posted
Building a Mac Distributional package from windows I understand that you won't be able to build it if you change the source code , but what confuses me... read more 07/27/2010 (2:57 pm)
Shader compilation errors when using SM 2.0 great, thats exactly what i needed. Thanks for the help... read more 07/21/2010 (6:27 pm)
Shader compilation errors when using SM 2.0 any progress on this? My work around of reducing the array sizes only seems to work on the shader 2... read more 07/21/2010 (3:47 pm)
Compiling iTGE 1.3 Beta Fixed my problem by updating the Bundle Identifier in the info.plst file... read more 04/02/2010 (2:16 pm)
Compiling iTGE 1.3 Beta Works for me on the simulator, does not run on the device (iphone 3gs) getting 1 error : build/... read more 04/02/2010 (1:56 pm)
Hey guys I am used to Torque 3d so I am having a little trouble editing materials without a .mat file. How d... read more 04/02/2010 (7:57 am)
Shader compilation errors when using SM 2.0 thanks for the help, I got it working now by reducing the number of lightVectors[3] (and the # of it... read more 03/10/2010 (2:41 pm)
Shader compilation errors when using SM 2.0 right, I can use $pref::Video::disablePixSpecular = 1 if the user has SM 2.0, but the loss in qualit... read more 03/10/2010 (2:08 pm)
Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders what about for not terrain objects with specular maps? This issue still remains in 1.1beta Gra... read more 03/10/2010 (12:51 pm)
Shader compilation errors when using SM 2.0 This issue still remains in 1.1beta Graphic cards using pixel shader 2.0 continue to fail if pixe... read more 03/10/2010 (12:48 pm)
Shader Error x5608 This issue still remains in 1.1beta Graphic cards using pixel shader 2.0 continue to fail if pixe... read more 03/10/2010 (12:47 pm)
[BUG 1.1A] Pixel Shader 2.0 issue This issue still remains in 1.1beta Graphic cards using pixel shader 2.0 continue to fail if pixe... read more 03/10/2010 (12:32 pm)
Gradual Zoom? for a gradual FOV zoom, a little recursion is your friend. Here is a gradual FOV zoom function(s) fo... read more 02/26/2010 (8:28 am)
Smooth Camera Zoom right, well I imagine the same concept could be incorporated without too much trouble... read more 02/26/2010 (8:27 am)
Smooth Camera Zoom For a gradual FOV zoom, a little recursion is your friend. Here is a gradual FOV zoom function(s) f... read more 02/26/2010 (8:05 am)
Large Scale Dedicated Server Testing? I would also be very interested in participating, please send me a message with any dates/times for ... read more 01/04/2010 (11:48 am)
pathCamera bug So what if I want to use a longer path, one that is 200 + markers. Is the only solution to break it... read more 12/29/2009 (1:18 pm)
Object on Path for T3D Anyone able to get a pathshape to "follow" along the path, IE constantly orient one of it'... read more 12/16/2009 (4:14 pm)
RTS Prototype in empty template... having trouble Nevermind I was able to get it work by creating a console funtion in simObject called containerRayCa... read more 12/15/2009 (3:59 pm)
RTS Prototype in empty template... having trouble Picasso, I tried pulling the exec("scripts/gui/playGui.cs"); form the client init.c... read more 12/15/2009 (3:40 pm)
RTS Prototype in empty template... having trouble Bryce, Not quite, Im not even using setMoveDestination. This code will never detect a hit in t... read more 12/15/2009 (12:13 pm)
RTS Prototype in empty template... having trouble I could not even get the mouse click selection script to work in the empty template although it work... read more 12/14/2009 (11:58 am)
Insanely Awesome Chrome library I can see tons of uses for a company like mine where half our programming is devoted to interactve 2... read more 12/12/2009 (4:09 am)
[Bug 1.0.1] RenderTranslucentMgr improperly skips fading objects For my current project I have to do a lot of transparency effects. One of the features being asked ... read more 12/12/2009 (3:47 am)
Dynamic button in Torque 3D Seems to be a much easier solution the more you do on the UI side. Do you have a good way of writin... read more 11/18/2009 (10:47 pm)
Path Shape for TGEA 1.8.2 Having some problems... I am getting a similar result with the pathShape implementation for Torque 3D. In World Editor mode... read more 11/18/2009 (10:14 pm)
Dynamic Skins and Material Swap Issue Has there been any progress on this? I need to implement something similar and am planning to start... read more 11/11/2009 (4:15 pm)
[RESOLVED] Minor Issue - Corpse No Fade Out It may be a related issue but the ShapeBase startFade function seems to only effect materials set to... read more 11/09/2009 (7:39 pm)