Jeff Kelsey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building a Mac Distributional package from windows | I understand that you won't be able to build it if you change the source code , but what confuses me... read more | 07/27/2010 (2:57 pm) |
| Shader compilation errors when using SM 2.0 | great, thats exactly what i needed. Thanks for the help... read more | 07/21/2010 (6:27 pm) |
| Shader compilation errors when using SM 2.0 | any progress on this? My work around of reducing the array sizes only seems to work on the shader 2... read more | 07/21/2010 (3:47 pm) |
| Compiling iTGE 1.3 Beta | Fixed my problem by updating the Bundle Identifier in the info.plst file... read more | 04/02/2010 (2:16 pm) |
| Compiling iTGE 1.3 Beta | Works for me on the simulator, does not run on the device (iphone 3gs) getting 1 error : build/... read more | 04/02/2010 (1:56 pm) |
| Hey guys | I am used to Torque 3d so I am having a little trouble editing materials without a .mat file. How d... read more | 04/02/2010 (7:57 am) |
| Shader compilation errors when using SM 2.0 | thanks for the help, I got it working now by reducing the number of lightVectors[3] (and the # of it... read more | 03/10/2010 (2:41 pm) |
| Shader compilation errors when using SM 2.0 | right, I can use $pref::Video::disablePixSpecular = 1 if the user has SM 2.0, but the loss in qualit... read more | 03/10/2010 (2:08 pm) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | what about for not terrain objects with specular maps? This issue still remains in 1.1beta Gra... read more | 03/10/2010 (12:51 pm) |
| Shader compilation errors when using SM 2.0 | This issue still remains in 1.1beta Graphic cards using pixel shader 2.0 continue to fail if pixe... read more | 03/10/2010 (12:48 pm) |
| Shader Error x5608 | This issue still remains in 1.1beta Graphic cards using pixel shader 2.0 continue to fail if pixe... read more | 03/10/2010 (12:47 pm) |
| [BUG 1.1A] Pixel Shader 2.0 issue | This issue still remains in 1.1beta Graphic cards using pixel shader 2.0 continue to fail if pixe... read more | 03/10/2010 (12:32 pm) |
| Gradual Zoom? | for a gradual FOV zoom, a little recursion is your friend. Here is a gradual FOV zoom function(s) fo... read more | 02/26/2010 (8:28 am) |
| Smooth Camera Zoom | right, well I imagine the same concept could be incorporated without too much trouble... read more | 02/26/2010 (8:27 am) |
| Smooth Camera Zoom | For a gradual FOV zoom, a little recursion is your friend. Here is a gradual FOV zoom function(s) f... read more | 02/26/2010 (8:05 am) |
| Large Scale Dedicated Server Testing? | I would also be very interested in participating, please send me a message with any dates/times for ... read more | 01/04/2010 (11:48 am) |
| pathCamera bug | So what if I want to use a longer path, one that is 200 + markers. Is the only solution to break it... read more | 12/29/2009 (1:18 pm) |
| Object on Path for T3D | Anyone able to get a pathshape to "follow" along the path, IE constantly orient one of it'... read more | 12/16/2009 (4:14 pm) |
| RTS Prototype in empty template... having trouble | Nevermind I was able to get it work by creating a console funtion in simObject called containerRayCa... read more | 12/15/2009 (3:59 pm) |
| RTS Prototype in empty template... having trouble | Picasso, I tried pulling the exec("scripts/gui/playGui.cs"); form the client init.c... read more | 12/15/2009 (3:40 pm) |
| RTS Prototype in empty template... having trouble | Bryce, Not quite, Im not even using setMoveDestination. This code will never detect a hit in t... read more | 12/15/2009 (12:13 pm) |
| RTS Prototype in empty template... having trouble | I could not even get the mouse click selection script to work in the empty template although it work... read more | 12/14/2009 (11:58 am) |
| Insanely Awesome Chrome library | I can see tons of uses for a company like mine where half our programming is devoted to interactve 2... read more | 12/12/2009 (4:09 am) |
| [Bug 1.0.1] RenderTranslucentMgr improperly skips fading objects | For my current project I have to do a lot of transparency effects. One of the features being asked ... read more | 12/12/2009 (3:47 am) |
| Dynamic button in Torque 3D | Seems to be a much easier solution the more you do on the UI side. Do you have a good way of writin... read more | 11/18/2009 (10:47 pm) |
| Path Shape for TGEA 1.8.2 Having some problems... | I am getting a similar result with the pathShape implementation for Torque 3D. In World Editor mode... read more | 11/18/2009 (10:14 pm) |
| Dynamic Skins and Material Swap Issue | Has there been any progress on this? I need to implement something similar and am planning to start... read more | 11/11/2009 (4:15 pm) |
| [RESOLVED] Minor Issue - Corpse No Fade Out | It may be a related issue but the ShapeBase startFade function seems to only effect materials set to... read more | 11/09/2009 (7:39 pm) |