Jason Darby's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PVR White Images | Ok for information (for anyone having problems in the future), the problem was indeed the PVR couldn... read more | 08/19/2010 (10:52 pm) |
| PVR White Images | Haha, no worries Scott. Havent Garage Given you a job yet, you seem to do way more support than t... read more | 08/19/2010 (7:47 pm) |
| PVR White Images | I have also read that the texture size on a 3G was (pre ios 4) limited to 1024x1024. Can someone ... read more | 08/19/2010 (6:30 pm) |
| PVR White Images | Hello Thanks for the comments. Some additional information based on what you have said. 1. So... read more | 08/19/2010 (5:02 pm) |
| Invaders World Tour - Now On App Store | Thanks Scott, as always very useful information. Nice to see that your other apps got a small bum... read more | 07/21/2010 (8:48 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Thanks Scott, thats much appreciated.... read more | 07/01/2010 (10:19 am) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Scott, would it be rude to ask if you could look at the source and see if you can figure it out? We ... read more | 06/30/2010 (12:40 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Yeah spent alot of time in the last few days adding UsesPhysics to the objects in the game.. got pat... read more | 06/29/2010 (2:37 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Nah that code didnt work... not sure what is going on ... really hate this disconnect between TGB a... read more | 06/29/2010 (2:10 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | I will have to speak with the programmer, as i dont know exactly why he has done certain things. The... read more | 06/29/2010 (12:56 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Scott, i still have a problem with another screen and its path (this is the AI screen). That had quo... read more | 06/29/2010 (12:27 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Well you are amazing!!!!!! yes it was that :) iTGB/TGB is starting to get on my nerves as this wo... read more | 06/22/2010 (3:06 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | This is some of the class: [code] // ---------------------------------------------------------... read more | 06/22/2010 (10:18 am) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Hmm not sure what you want, so here are a couple of snipets :D ------------------------ This i... read more | 06/22/2010 (10:16 am) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Yeah its all in caps :) When using the debugger console, there is message before the issue.... do... read more | 06/22/2010 (2:35 am) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Using Wrap. Thanks Jason... read more | 06/22/2010 (1:42 am) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Hey Scott... :) iTGB 1.3 X-Code 3.2.1 - Xcode IDE (1613.0) iPhone SDK ... errrm i think its 3... read more | 06/21/2010 (2:29 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Anyone... echo echo....lol ... read more | 06/20/2010 (5:18 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Anyone got any ideas, i cannot release my new game because of this issue. I emailed garage as per th... read more | 06/19/2010 (5:45 am) |
| a few woes | 3. Sounds like a datablocks issue.? But you are using 1.4 (which i havent seen yet as i am working o... read more | 06/17/2010 (1:53 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Anyone know the answer to this, its basically stopping my game from being released :( (I hate talkin... read more | 06/17/2010 (11:29 am) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | If i remove PUAP_OPTIMIZE from the preprocessor definitionsm, the object moves along the path, but i... read more | 06/16/2010 (3:05 pm) |
| Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode | Ive tried setUsesPhysics(true) that didnt work either... not sure that missing is what is causing th... read more | 06/16/2010 (2:23 pm) |
| Where Art thy Mouse | Hey Scott Seriously Garage should employ you or something :) Thanks for the advice on the mous... read more | 04/30/2010 (3:36 pm) |
| Where Art thy Mouse | Anyone? I just need to be able to get my mouse cursor back on screen so i can click things to cre... read more | 04/30/2010 (2:51 pm) |
| What's the status of a working tutorial? | The PDFs were ok, the one which included details on the app store was very useful to begin with, but... read more | 04/29/2010 (3:13 pm) |
| Integrating AdMob into an iTGB game | Nope that didnt work Marc.... is no one using Admob? Does no one have a blank iTGB app they could... read more | 04/23/2010 (4:17 pm) |
| Integrating AdMob into an iTGB game | Hmm ok thats interesting, i was pretty sure i added all relevant files to the simulator version, and... read more | 04/23/2010 (5:21 am) |
| Invaders World Tour - Now On App Store | Purchased, the least i could do for all your help on the forums Scott :D...... read more | 04/22/2010 (3:22 pm) |
| Integrating AdMob into an iTGB game | Have now tried it on the device and nothing appears.... :( Anyone have any further advice.... why... read more | 04/22/2010 (10:39 am) |
| Integrating AdMob into an iTGB game | Yeah i kinda thought that the video might be out of date....it looks like the Admobview is the new c... read more | 04/22/2010 (5:15 am) |
| Invaders World Tour - Now On App Store | Looks great, will try it out tonight :) Great to hear about games being allowed through though (c... read more | 04/22/2010 (5:13 am) |
| Integrating AdMob into an iTGB game | (admob) Has anyone got any simple instructions on how to do this, followed the instructions, but i s... read more | 04/21/2010 (3:00 pm) |
| Datablocks Useage 1.3.1 | Ah excellent, thanks Scott. That makes perfect sense.. :)... read more | 04/20/2010 (9:47 am) |
| DSO's are'nt being made | The key thing here is that IF DSOs are required then surely the program should compile them at publi... read more | 04/17/2010 (5:02 am) |
| Issues with 1.2 and 1.3.1 | Just wanted to mention that Scott was a total star and rectified the issues (thanks :). The probl... read more | 04/17/2010 (4:56 am) |
| Issues with 1.2 and 1.3.1 | Thanks Scott, have emailed the files. Many thanks again.... read more | 04/13/2010 (1:26 pm) |
| Issues with 1.2 and 1.3.1 | Hey Scott, That is very kind of you indeed. Yes it would be very helpful indeed. Let me know the... read more | 04/13/2010 (9:45 am) |
| Issues with 1.2 and 1.3.1 | Well after spending alot of time messing about copying/deleting files over the last few days, I just... read more | 04/12/2010 (4:08 pm) |
| Issues with 1.2 and 1.3.1 | hehe yes it does seem that way... for a point update its causing me alot of trouble :|... read more | 04/11/2010 (9:30 am) |
| Issues with 1.2 and 1.3.1 | Ok so it looks like a number of folders that existed in 1.2 no longer exist in 1.3.1. Do anyone h... read more | 04/11/2010 (5:57 am) |
| Death of the Torque 2D iPhone sdk....????? | Theres another post alittle further down that has more information in http://www.torquepowered.co... read more | 04/09/2010 (2:41 pm) |
| Issues with 1.2 and 1.3.1 | Right i think i might have figured out why its all going horribly wrong... I created a new projec... read more | 04/09/2010 (11:13 am) |
| Issues with 1.2 and 1.3.1 | Ive read that documentation, and to be honest its not that clear. :( OK let me restart what the i... read more | 04/08/2010 (1:36 pm) |
| Issues with 1.2 and 1.3.1 | Having checked the files all of the dataconfig info is within a file called datablocks_init.cs withi... read more | 04/07/2010 (1:44 pm) |
| Issues with 1.2 and 1.3.1 | The strange thing is that for my old project most of my graphics are appearing, i have two clouds (t... read more | 04/06/2010 (4:15 pm) |
| Issues with 1.2 and 1.3.1 | Ah ok.. i think i understand now. So at the moment all datablocks are in managed, which work for the... read more | 04/06/2010 (3:00 pm) |
| Issues with 1.2 and 1.3.1 | I am starting to get very confused...lol So let me tell you what i think i have, having checked: ... read more | 04/06/2010 (11:51 am) |
| Issues with 1.2 and 1.3.1 | it seems my timers for my previously released game that timers and rotation no longer work (timer do... read more | 04/06/2010 (10:47 am) |
| Issues with 1.2 and 1.3.1 | Anyone had any issues moving projects from the previous non 3.X versions?... read more | 04/06/2010 (9:54 am) |