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Jason Darby's Forum Posts

Thread Post Date Posted
PVR White Images Ok for information (for anyone having problems in the future), the problem was indeed the PVR couldn... read more 08/19/2010 (10:52 pm)
PVR White Images Haha, no worries Scott. Havent Garage Given you a job yet, you seem to do way more support than t... read more 08/19/2010 (7:47 pm)
PVR White Images I have also read that the texture size on a 3G was (pre ios 4) limited to 1024x1024. Can someone ... read more 08/19/2010 (6:30 pm)
PVR White Images Hello Thanks for the comments. Some additional information based on what you have said. 1. So... read more 08/19/2010 (5:02 pm)
Invaders World Tour - Now On App Store Thanks Scott, as always very useful information. Nice to see that your other apps got a small bum... read more 07/21/2010 (8:48 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Thanks Scott, thats much appreciated.... read more 07/01/2010 (10:19 am)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Scott, would it be rude to ask if you could look at the source and see if you can figure it out? We ... read more 06/30/2010 (12:40 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Yeah spent alot of time in the last few days adding UsesPhysics to the objects in the game.. got pat... read more 06/29/2010 (2:37 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Nah that code didnt work... not sure what is going on ... really hate this disconnect between TGB a... read more 06/29/2010 (2:10 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode I will have to speak with the programmer, as i dont know exactly why he has done certain things. The... read more 06/29/2010 (12:56 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Scott, i still have a problem with another screen and its path (this is the AI screen). That had quo... read more 06/29/2010 (12:27 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Well you are amazing!!!!!! yes it was that :) iTGB/TGB is starting to get on my nerves as this wo... read more 06/22/2010 (3:06 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode This is some of the class: [code] // ---------------------------------------------------------... read more 06/22/2010 (10:18 am)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Hmm not sure what you want, so here are a couple of snipets :D ------------------------ This i... read more 06/22/2010 (10:16 am)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Yeah its all in caps :) When using the debugger console, there is message before the issue.... do... read more 06/22/2010 (2:35 am)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Using Wrap. Thanks Jason... read more 06/22/2010 (1:42 am)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Hey Scott... :) iTGB 1.3 X-Code 3.2.1 - Xcode IDE (1613.0) iPhone SDK ... errrm i think its 3... read more 06/21/2010 (2:29 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Anyone... echo echo....lol ... read more 06/20/2010 (5:18 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Anyone got any ideas, i cannot release my new game because of this issue. I emailed garage as per th... read more 06/19/2010 (5:45 am)
a few woes 3. Sounds like a datablocks issue.? But you are using 1.4 (which i havent seen yet as i am working o... read more 06/17/2010 (1:53 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Anyone know the answer to this, its basically stopping my game from being released :( (I hate talkin... read more 06/17/2010 (11:29 am)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode If i remove PUAP_OPTIMIZE from the preprocessor definitionsm, the object moves along the path, but i... read more 06/16/2010 (3:05 pm)
Fatal t2dPath.cc @28 getPathMode() - Invalid Path Mode Ive tried setUsesPhysics(true) that didnt work either... not sure that missing is what is causing th... read more 06/16/2010 (2:23 pm)
Where Art thy Mouse Hey Scott Seriously Garage should employ you or something :) Thanks for the advice on the mous... read more 04/30/2010 (3:36 pm)
Where Art thy Mouse Anyone? I just need to be able to get my mouse cursor back on screen so i can click things to cre... read more 04/30/2010 (2:51 pm)
What's the status of a working tutorial? The PDFs were ok, the one which included details on the app store was very useful to begin with, but... read more 04/29/2010 (3:13 pm)
Integrating AdMob into an iTGB game Nope that didnt work Marc.... is no one using Admob? Does no one have a blank iTGB app they could... read more 04/23/2010 (4:17 pm)
Integrating AdMob into an iTGB game Hmm ok thats interesting, i was pretty sure i added all relevant files to the simulator version, and... read more 04/23/2010 (5:21 am)
Invaders World Tour - Now On App Store Purchased, the least i could do for all your help on the forums Scott :D...... read more 04/22/2010 (3:22 pm)
Integrating AdMob into an iTGB game Have now tried it on the device and nothing appears.... :( Anyone have any further advice.... why... read more 04/22/2010 (10:39 am)
Integrating AdMob into an iTGB game Yeah i kinda thought that the video might be out of date....it looks like the Admobview is the new c... read more 04/22/2010 (5:15 am)
Invaders World Tour - Now On App Store Looks great, will try it out tonight :) Great to hear about games being allowed through though (c... read more 04/22/2010 (5:13 am)
Integrating AdMob into an iTGB game (admob) Has anyone got any simple instructions on how to do this, followed the instructions, but i s... read more 04/21/2010 (3:00 pm)
Datablocks Useage 1.3.1 Ah excellent, thanks Scott. That makes perfect sense.. :)... read more 04/20/2010 (9:47 am)
DSO's are'nt being made The key thing here is that IF DSOs are required then surely the program should compile them at publi... read more 04/17/2010 (5:02 am)
Issues with 1.2 and 1.3.1 Just wanted to mention that Scott was a total star and rectified the issues (thanks :). The probl... read more 04/17/2010 (4:56 am)
Issues with 1.2 and 1.3.1 Thanks Scott, have emailed the files. Many thanks again.... read more 04/13/2010 (1:26 pm)
Issues with 1.2 and 1.3.1 Hey Scott, That is very kind of you indeed. Yes it would be very helpful indeed. Let me know the... read more 04/13/2010 (9:45 am)
Issues with 1.2 and 1.3.1 Well after spending alot of time messing about copying/deleting files over the last few days, I just... read more 04/12/2010 (4:08 pm)
Issues with 1.2 and 1.3.1 hehe yes it does seem that way... for a point update its causing me alot of trouble :|... read more 04/11/2010 (9:30 am)
Issues with 1.2 and 1.3.1 Ok so it looks like a number of folders that existed in 1.2 no longer exist in 1.3.1. Do anyone h... read more 04/11/2010 (5:57 am)
Death of the Torque 2D iPhone sdk....????? Theres another post alittle further down that has more information in http://www.torquepowered.co... read more 04/09/2010 (2:41 pm)
Issues with 1.2 and 1.3.1 Right i think i might have figured out why its all going horribly wrong... I created a new projec... read more 04/09/2010 (11:13 am)
Issues with 1.2 and 1.3.1 Ive read that documentation, and to be honest its not that clear. :( OK let me restart what the i... read more 04/08/2010 (1:36 pm)
Issues with 1.2 and 1.3.1 Having checked the files all of the dataconfig info is within a file called datablocks_init.cs withi... read more 04/07/2010 (1:44 pm)
Issues with 1.2 and 1.3.1 The strange thing is that for my old project most of my graphics are appearing, i have two clouds (t... read more 04/06/2010 (4:15 pm)
Issues with 1.2 and 1.3.1 Ah ok.. i think i understand now. So at the moment all datablocks are in managed, which work for the... read more 04/06/2010 (3:00 pm)
Issues with 1.2 and 1.3.1 I am starting to get very confused...lol So let me tell you what i think i have, having checked: ... read more 04/06/2010 (11:51 am)
Issues with 1.2 and 1.3.1 it seems my timers for my previously released game that timers and rotation no longer work (timer do... read more 04/06/2010 (10:47 am)
Issues with 1.2 and 1.3.1 Anyone had any issues moving projects from the previous non 3.X versions?... read more 04/06/2010 (9:54 am)
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