Phil Carlisle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Baked ambient occlusion | Thanks Logan, that confirmed something for me. I was digging in the engine and found the hard limit ... read more | 04/15/2007 (9:30 am) |
| TGEA Gamepad support | Do a search for XInput. Its a resource that you might want to use.... read more | 04/14/2007 (12:16 pm) |
| A* and atlas2 | I'll chip in, as I've done several different systems and seen others work in this area. I think M... read more | 04/14/2007 (12:13 pm) |
| Irc Channel? | It definitely works.. try again, maybe there was a temporary outage.... read more | 04/12/2007 (9:36 am) |
| Behaviors need events | Well, with the typical publisher/subscriber model, you only get an event if you are subscribed to re... read more | 04/09/2007 (11:50 am) |
| Unusual lockup when starting the .exe | Now thats really strange, its started working.. might have been some fuckup on my machine I guess.... read more | 04/08/2007 (5:14 am) |
| Behaviors need events | Marc, I agree that maybe my example wasnt as clean as a listener/subscriber thing, that wasnt the po... read more | 04/08/2007 (3:20 am) |
| Unusual lockup when starting the .exe | Hmm, looking at it, it was setting 1440x880 which seems like it should work, only.. well, using that... read more | 04/08/2007 (3:08 am) |
| Unusual lockup when starting the .exe | Yeah, it was literally from a fresh install. It seems there isnt a pref that is setup to set the scr... read more | 04/07/2007 (2:48 pm) |
| Ambient occlusion shader | Yeah, thats the paper. If you look at it, its quite ugly in terms of code, but the technique is simp... read more | 04/07/2007 (2:39 pm) |
| Behaviors need events | I've programmed MFC stuff too Magnus, I agree thier implementation isnt great, but event based archi... read more | 04/07/2007 (2:36 pm) |
| Behaviors need events | Magnus: the point of my code, was that you want to change the directions of ALL invaders when ONE of... read more | 04/07/2007 (8:39 am) |
| Behaviors need events | I'm not saying its hard to add event handling, I'm saying it needs it to be native in behaviors for ... read more | 04/07/2007 (8:34 am) |
| Ambient occlusion shader | Manoel, from what I understand of the nvidia technique, it wouldnt require vertex texture fetch, it ... read more | 04/07/2007 (12:56 am) |
| Behavior Documentation | Adam, the behavior repository link you posted doesnt actually have any behaviors to download other t... read more | 04/06/2007 (4:02 am) |
| Behavior Documentation | I love the move to behaviors, I only wish the same moves were made with the component system for TGE... read more | 04/06/2007 (2:49 am) |
| Dialog Box Entirely From C | Have a look for where the script call does pushdialog and trace the code it uses when the script cal... read more | 04/05/2007 (2:05 am) |
| Collisions with static objects | Projectiles use the LOSCOL meshes. If you havent implemented those, it uses the first detail mesh (i... read more | 04/04/2007 (1:30 pm) |
| PNG?? Opacity of Alpha? | I use photoshop 6 with photoshop 5's PNG plugin, its the only one I could ever get to work.... read more | 03/29/2007 (2:56 pm) |
| Formal request for help | Basically, I used a quarternion to complete the rotation because I wanted to avoid gimbal lock. Of c... read more | 03/28/2007 (2:10 pm) |
| Formal request for help | Here's some old code I just dug up that I must have backed up.. I cut out the updateForces method, i... read more | 03/28/2007 (2:09 pm) |
| Formal request for help | Stefan, there's nothing particularly evil about rigid body as a method of handling space physics. No... read more | 03/28/2007 (1:19 pm) |
| Formal request for help | Found an interesting site that has related info :) http://www.sjbaker.org/steve/omniv/eulers_are_... read more | 03/28/2007 (1:17 pm) |
| Formal request for help | Just so you know, its usually roll, then pitch, then yaw.... read more | 03/28/2007 (1:05 pm) |
| Formal request for help | Hey Simon, The problem youre seeing is an order of rotation issue. Basically, when you compose ro... read more | 03/28/2007 (12:53 pm) |
| Mapping one texture to another on terrain | I'm still not understanding what it is you are wanting to do. Can you draw us a quick picture of how... read more | 03/28/2007 (9:49 am) |
| Slowly move water on Z axis | Eikon: yeah, basically what Neo suggested as his prototype would work for what you want. So basicall... read more | 03/28/2007 (9:45 am) |
| Formal request for help | Also, I know that Martin, a colleague of mine, will be releasing something that may help you very so... read more | 03/28/2007 (9:40 am) |
| Formal request for help | Can you explain how the ships in Eve work so I can guide you towards an answer? Its actually noth... read more | 03/28/2007 (9:38 am) |
| Slowly move water on Z axis | I'm sure there are a billion and one tutorials out there on shader programming. I'd recommend: ht... read more | 03/27/2007 (6:06 am) |
| TGEA v1.1? Questions... | Oooh way to stick it to Ben :) Brian, out of interest, why did you go with HLSL and not Cg? Cg to... read more | 03/26/2007 (1:31 pm) |
| Slowly move water on Z axis | You could add a simple wave motion in the vertex shader if all you want is some movement at the shor... read more | 03/26/2007 (1:29 pm) |
| TGEA v1.1? Questions... | Guys, check out www.earthsculptor.com... read more | 03/24/2007 (6:27 am) |
| Atlas2 overlay textures | Are you sure your video card is capable of loading > 2048x2048 textures??... read more | 03/24/2007 (4:53 am) |
| Reactions to crysis movies on gametrailers | Ah, I remember who it was that did sur-render and the visibility stuff, it was my mate jouni at hybr... read more | 03/23/2007 (6:08 pm) |
| Reactions to crysis movies on gametrailers | Stephen: Yeah, I know. But X isnt commercially viable. I'm looking at it for the Uni over the summer... read more | 03/23/2007 (10:14 am) |
| Reactions to crysis movies on gametrailers | To be honest, I think that datablocks are a hinderance rather than a benefit. Unless you absolutely ... read more | 03/23/2007 (4:23 am) |
| Reactions to crysis movies on gametrailers | Actually, Tom, I think this thread is pretty much played out anyway. Given we're the only ones who s... read more | 03/23/2007 (1:15 am) |
| Reactions to crysis movies on gametrailers | Out of interest Tom, why not simply hook the API for changes to the mask file so that you dont have ... read more | 03/22/2007 (4:10 pm) |
| Reactions to crysis movies on gametrailers | Stephen: yeah, we know. But as Tom mentioned, its a lot more complex than just sampling a texture (b... read more | 03/22/2007 (10:53 am) |
| Reactions to crysis movies on gametrailers | Nice one Tom. Does that mean it can have any number of tree types based on the mask image?... read more | 03/22/2007 (10:22 am) |
| Reactions to crysis movies on gametrailers | Tom: Yeah, its a logical decision, given that its probably better to make the code itself not requir... read more | 03/22/2007 (8:46 am) |
| Reactions to crysis movies on gametrailers | I guess this brings up another issue and that is: Why the hell do we have multiple options when i... read more | 03/22/2007 (1:48 am) |