Phil Carlisle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiple instances of same object being created? | Remember that in game, you WILL have two instances of any object. Because one is the server version ... read more | 07/01/2007 (7:00 am) |
| Video splash screen? | GuiAviBitmapCtrl wasnt really "done" in TGE, nevermind TGEA. Use the Theora thingy instead.... read more | 06/27/2007 (1:18 am) |
| Getting data from Atlas chunk into instance | Justin, you have to remember that the chunks themselves are decimated and triangle reduced. So its n... read more | 06/14/2007 (12:43 am) |
| How to apply ColorpickerDlg in TGEA | Hi, the colour picker code (the gui control that implements the colour picker) was never ported to T... read more | 06/11/2007 (7:00 am) |
| Control profile always resets | It could be an ordering issue. I.e. is your guiTextGreenRight profile setup before the gui that need... read more | 06/06/2007 (1:03 am) |
| Getting data from Atlas chunk into instance | Its been a while since I was doing atlas stuff, but from memory, I'd suggest looking at a few things... read more | 06/06/2007 (12:51 am) |
| Unable to save anything | It sounds like some kind of permissions problem. It certainly DOES save for me. Try actually saving ... read more | 06/05/2007 (6:56 am) |
| 1.5 Beta 3 crash | Arrgh, sorry, forgot to bring the build in with me. Will try and repro later today and let you know ... read more | 06/04/2007 (1:17 am) |
| Physics Playground Stutter | To be honest, I think that there is something strange about ALL TGE based engines. Because almost al... read more | 06/02/2007 (4:07 am) |
| Tilemap collision not working? | Willdo Neo, sorry, bit busy this week and the internet is down. By the way, I tried the same thin... read more | 06/02/2007 (4:05 am) |
| FBX shenanigans. | Thanks Jacobin, although I really dont think its that big a deal. I do hope that it makes it easier ... read more | 05/25/2007 (4:59 am) |
| FBX shenanigans. | Mark, I use the term "importer" because you "import" files from the native application format INTO t... read more | 05/25/2007 (12:26 am) |
| FBX shenanigans. | Incidentally, that was one of the things I used to talk to Jay Stelly over at valve about (I was wri... read more | 05/24/2007 (8:09 am) |
| FBX shenanigans. | Another option I was going to look at was sunflare, which has the added bonus of being open source. ... read more | 05/24/2007 (8:02 am) |
| FBX shenanigans. | Thanks Manoel, The FBX SDK is actually reasonably easy to understand, if a little class heavy for... read more | 05/24/2007 (1:27 am) |
| FBX shenanigans. | The main thing from my point of view Mark, is that I wanted to experiment with some baked lightmaps ... read more | 05/23/2007 (8:47 am) |
| FBX shenanigans. | Manoel: I didnt think about the exe size, but youre right, it would bloat the exe a bit. I will w... read more | 05/23/2007 (7:04 am) |
| FBX shenanigans. | Manoel, there's nothing to say I cant extend the DTS format a little bit. Especially in terms of mul... read more | 05/23/2007 (1:34 am) |
| Strange collision | Projectile collisions use LOSCOL instead of COL meshes. Cant remember if one is automatically used i... read more | 05/16/2007 (10:04 am) |
| Atlas - water jitters at flat shoreline | Another option btw. is to actually simply cull out any of the atlas polygons underneath the water li... read more | 05/11/2007 (7:40 am) |
| Transform Bones (Nodes?), Animate through script? | There are node transforms in the mesh, those are probably what you want. You should probably look fo... read more | 05/02/2007 (2:15 pm) |
| Should I get Torsion? | Get it. Its a must have.... read more | 05/02/2007 (2:12 pm) |
| New Control Behavior: Platformer | Nice one Eric, I like it. Why not post a "fixed" version alongside the "normal" version? that way pe... read more | 05/02/2007 (1:12 am) |
| Reactions to crysis movies on gametrailers | Incidentally, it looks like the subject of my PhD research is going to be software architectures of ... read more | 05/02/2007 (12:22 am) |
| Terrain loops to fast. | You'll have to look at using atlas really for this. Take a look at the new L3DT pro that GG recently... read more | 04/24/2007 (5:16 am) |
| Sound Behaviors | Ah right, yeah, I'm with you there. It definitely is something to think about. I dont like OpenAL... read more | 04/23/2007 (5:10 am) |
| Skinnable UI? | Bitmap buttons work fine for me. There have been some skinnable GUI resources for TGE. To be hone... read more | 04/23/2007 (2:04 am) |
| Sound Behaviors | Whats the $200 for? There are plenty of free libs for audio. Bass, Audiere etc. I just dislike... read more | 04/23/2007 (1:23 am) |
| Baked ambient occlusion | Thats interesting, I looked at his engine the other day. It looks like he's doing some light boun... read more | 04/19/2007 (3:20 am) |
| Reactions to crysis movies on gametrailers | For reference, here are the books I was referring to: [url]http://www.charlesriver.com/Books/Book... read more | 04/19/2007 (12:52 am) |
| Reactions to crysis movies on gametrailers | I read a paper about a way to do network object updates without using bitmasks. I think it was in "M... read more | 04/18/2007 (2:32 pm) |
| Reactions to crysis movies on gametrailers | Hey Todd, Well, Clarke did much the same thing about 3-4 years back. I bought into the aggregate ... read more | 04/18/2007 (10:16 am) |
| Baked ambient occlusion | Well, you still have the tools problem. Who owns and updates the exporter? The trouble is, I just do... read more | 04/17/2007 (1:17 pm) |
| Baked ambient occlusion | Yeah, I already did a review of the collada stuff and saw that lots of features are missing. I also ... read more | 04/17/2007 (10:05 am) |
| Baked ambient occlusion | I did think of that. Basically cache the intermediate files as .dts.. It makes sense to me, but I... read more | 04/17/2007 (8:58 am) |
| Baked ambient occlusion | Sure, but given the support burden for keeping all those exporters up to date with new features (or ... read more | 04/17/2007 (8:12 am) |
| Baked ambient occlusion | The thing is, actually adding multiple UV's into TGEA wouldnt be that hard. Whats hard, is that you'... read more | 04/16/2007 (11:58 pm) |
| Baked ambient occlusion | Manoel, it just so happens I do need tiling textures. Plus, it feels a bit wasteful to have a full r... read more | 04/16/2007 (1:38 pm) |
| Behavior Documentation | Shield - when key is pressed, a shield appears around the object (glowing ball), object doesnt take ... read more | 04/16/2007 (12:30 am) |
| Behavior Documentation | I'll add a few tonight. MouseShoots - when mouse down, object shoots a given projectile I need... read more | 04/16/2007 (12:25 am) |
| Baked ambient occlusion | Magnus: thats kinda sneaky.. I like it. But not exactly the most user friendly way of doing thing... read more | 04/15/2007 (4:47 pm) |