Game Development Community

Phil Carlisle's Forum Posts

Thread Post Date Posted
Multiple instances of same object being created? Remember that in game, you WILL have two instances of any object. Because one is the server version ... read more 07/01/2007 (7:00 am)
Video splash screen? GuiAviBitmapCtrl wasnt really "done" in TGE, nevermind TGEA. Use the Theora thingy instead.... read more 06/27/2007 (1:18 am)
Getting data from Atlas chunk into instance Justin, you have to remember that the chunks themselves are decimated and triangle reduced. So its n... read more 06/14/2007 (12:43 am)
How to apply ColorpickerDlg in TGEA Hi, the colour picker code (the gui control that implements the colour picker) was never ported to T... read more 06/11/2007 (7:00 am)
Control profile always resets It could be an ordering issue. I.e. is your guiTextGreenRight profile setup before the gui that need... read more 06/06/2007 (1:03 am)
Getting data from Atlas chunk into instance Its been a while since I was doing atlas stuff, but from memory, I'd suggest looking at a few things... read more 06/06/2007 (12:51 am)
Unable to save anything It sounds like some kind of permissions problem. It certainly DOES save for me. Try actually saving ... read more 06/05/2007 (6:56 am)
1.5 Beta 3 crash Arrgh, sorry, forgot to bring the build in with me. Will try and repro later today and let you know ... read more 06/04/2007 (1:17 am)
Physics Playground Stutter To be honest, I think that there is something strange about ALL TGE based engines. Because almost al... read more 06/02/2007 (4:07 am)
Tilemap collision not working? Willdo Neo, sorry, bit busy this week and the internet is down. By the way, I tried the same thin... read more 06/02/2007 (4:05 am)
FBX shenanigans. Thanks Jacobin, although I really dont think its that big a deal. I do hope that it makes it easier ... read more 05/25/2007 (4:59 am)
FBX shenanigans. Mark, I use the term "importer" because you "import" files from the native application format INTO t... read more 05/25/2007 (12:26 am)
FBX shenanigans. Incidentally, that was one of the things I used to talk to Jay Stelly over at valve about (I was wri... read more 05/24/2007 (8:09 am)
FBX shenanigans. Another option I was going to look at was sunflare, which has the added bonus of being open source. ... read more 05/24/2007 (8:02 am)
FBX shenanigans. Thanks Manoel, The FBX SDK is actually reasonably easy to understand, if a little class heavy for... read more 05/24/2007 (1:27 am)
FBX shenanigans. The main thing from my point of view Mark, is that I wanted to experiment with some baked lightmaps ... read more 05/23/2007 (8:47 am)
FBX shenanigans. Manoel: I didnt think about the exe size, but youre right, it would bloat the exe a bit. I will w... read more 05/23/2007 (7:04 am)
FBX shenanigans. Manoel, there's nothing to say I cant extend the DTS format a little bit. Especially in terms of mul... read more 05/23/2007 (1:34 am)
Strange collision Projectile collisions use LOSCOL instead of COL meshes. Cant remember if one is automatically used i... read more 05/16/2007 (10:04 am)
Atlas - water jitters at flat shoreline Another option btw. is to actually simply cull out any of the atlas polygons underneath the water li... read more 05/11/2007 (7:40 am)
Transform Bones (Nodes?), Animate through script? There are node transforms in the mesh, those are probably what you want. You should probably look fo... read more 05/02/2007 (2:15 pm)
Should I get Torsion? Get it. Its a must have.... read more 05/02/2007 (2:12 pm)
New Control Behavior: Platformer Nice one Eric, I like it. Why not post a "fixed" version alongside the "normal" version? that way pe... read more 05/02/2007 (1:12 am)
Reactions to crysis movies on gametrailers Incidentally, it looks like the subject of my PhD research is going to be software architectures of ... read more 05/02/2007 (12:22 am)
Terrain loops to fast. You'll have to look at using atlas really for this. Take a look at the new L3DT pro that GG recently... read more 04/24/2007 (5:16 am)
Sound Behaviors Ah right, yeah, I'm with you there. It definitely is something to think about. I dont like OpenAL... read more 04/23/2007 (5:10 am)
Skinnable UI? Bitmap buttons work fine for me. There have been some skinnable GUI resources for TGE. To be hone... read more 04/23/2007 (2:04 am)
Sound Behaviors Whats the $200 for? There are plenty of free libs for audio. Bass, Audiere etc. I just dislike... read more 04/23/2007 (1:23 am)
Baked ambient occlusion Thats interesting, I looked at his engine the other day. It looks like he's doing some light boun... read more 04/19/2007 (3:20 am)
Reactions to crysis movies on gametrailers For reference, here are the books I was referring to: [url]http://www.charlesriver.com/Books/Book... read more 04/19/2007 (12:52 am)
Reactions to crysis movies on gametrailers I read a paper about a way to do network object updates without using bitmasks. I think it was in "M... read more 04/18/2007 (2:32 pm)
Reactions to crysis movies on gametrailers Hey Todd, Well, Clarke did much the same thing about 3-4 years back. I bought into the aggregate ... read more 04/18/2007 (10:16 am)
Baked ambient occlusion Well, you still have the tools problem. Who owns and updates the exporter? The trouble is, I just do... read more 04/17/2007 (1:17 pm)
Baked ambient occlusion Yeah, I already did a review of the collada stuff and saw that lots of features are missing. I also ... read more 04/17/2007 (10:05 am)
Baked ambient occlusion I did think of that. Basically cache the intermediate files as .dts.. It makes sense to me, but I... read more 04/17/2007 (8:58 am)
Baked ambient occlusion Sure, but given the support burden for keeping all those exporters up to date with new features (or ... read more 04/17/2007 (8:12 am)
Baked ambient occlusion The thing is, actually adding multiple UV's into TGEA wouldnt be that hard. Whats hard, is that you'... read more 04/16/2007 (11:58 pm)
Baked ambient occlusion Manoel, it just so happens I do need tiling textures. Plus, it feels a bit wasteful to have a full r... read more 04/16/2007 (1:38 pm)
Behavior Documentation Shield - when key is pressed, a shield appears around the object (glowing ball), object doesnt take ... read more 04/16/2007 (12:30 am)
Behavior Documentation I'll add a few tonight. MouseShoots - when mouse down, object shoots a given projectile I need... read more 04/16/2007 (12:25 am)
Baked ambient occlusion Magnus: thats kinda sneaky.. I like it. But not exactly the most user friendly way of doing thing... read more 04/15/2007 (4:47 pm)