Game Development Community

Phil Carlisle's Forum Posts

Thread Post Date Posted
Game Networking Schemes Hey Matt. For what its worth, TCP worked fine for Worms, but it was turn based, I dont know if yo... read more 04/13/2001 (6:59 am)
Danger of not having a degree Well, I was quite old when I took my degree, I'd been programming games for myself for many many yea... read more 04/12/2001 (2:40 am)
Can you think "outside the box"? Well, my "Poochie Park" idea was based on this.. (going to call it Paradise Park now I think). Th... read more 04/11/2001 (9:19 am)
V12 Technology and Massively Multiplayer Online Game Dont want to be negative or anything, but supporting 1000 or so players is going to require a lot mo... read more 04/11/2001 (8:18 am)
Ok Just making sure i have ALL the information right.... Strange, because the NOD format includes descreet LOD support. Anyway, thier format is pretty we... read more 04/09/2001 (9:23 am)
Terrain engine applications You could get a copy of leveller by Daylon graphics, convert the USGS data to an image format, and h... read more 04/09/2001 (1:47 am)
Ok Just making sure i have ALL the information right.... I'll add importers for most model formats into V12 over a few weeks, mainly halflife, quake 1 2 and ... read more 04/09/2001 (1:40 am)
Challenge Well, as we're on a "sporting games" sort of kick in this thread as well.. here is my own take that ... read more 04/04/2001 (11:15 am)
Challenge I think the obvious thread through a lot of the successful "smaller" games (i.e. ones that a smallis... read more 04/04/2001 (11:10 am)
Challenge One of the amazing things is how many people have failed to learn lessons from games past. If you... read more 04/04/2001 (9:29 am)
Challenge Funny Scott should mention Tetris. I saw a program a couple of nights ago which had the inventor in.... read more 04/04/2001 (9:17 am)
Challenge One of the problems Ive seen with inexperienced game designers is what I call the "supermarket sweep... read more 04/04/2001 (9:11 am)
Challenge Well, it really is the "style" of an implementation that people look for. You can take a game co... read more 04/04/2001 (8:49 am)
Have we mastered the art of 2D animation? Jeff, we got a program called ProMotion, which is very very close to DPaint, also a program called A... read more 04/01/2001 (6:55 am)
Have any PR questions??? >>> Is this a realistic scenario? <<< >This is totally realistic. In marketing talk, it's called b... read more 03/31/2001 (12:53 pm)
Internet Model typically, its not players that host servers, its ISP's trying to add value to thier hosting busines... read more 03/31/2001 (12:31 pm)
Have any PR questions??? Just a quick question to you marketing and PR types :) How often is it that a company allows anot... read more 03/31/2001 (8:56 am)
Have any PR questions??? Well, here's my current take on things: Electronic delivery is something that I think every major... read more 03/31/2001 (8:35 am)
Have any PR questions??? No, you covered what I was thinking about. I really see the garagegames model as more of a mod de... read more 03/30/2001 (6:31 am)
Have any PR questions??? I was wondering Scott, about your position with regards the garagegames model? I know George is p... read more 03/30/2001 (1:25 am)
Internet Model With a peering model, I think you're asking for problems with people hacking clients to add to thier... read more 03/30/2001 (12:59 am)
Genesis in space. Yeah, I was thinking of some kind of cryptographic key system when I was originally thinking about t... read more 03/28/2001 (8:24 am)
Have any PR questions??? Hehehe, well, strangely enough, Team17 is also financially independant (although it feels like its b... read more 03/28/2001 (1:14 am)
Have any PR questions??? Do you think that 3DR are typical as a game company in america? I was speaking to a few companies a ... read more 03/27/2001 (1:18 pm)
Flocking(or boids) in V12 I'll be working on a lot of this kind of thing for V12, so if you dont mind a short wait, I'll possi... read more 03/27/2001 (12:32 pm)
Have any PR questions??? Scott, Ive been a developer for over 20 years now, been writing games pretty much all that time (wit... read more 03/27/2001 (12:28 pm)
State of the Industry Pat, I agree with you that CS is appalling in several area's, but I wouldnt really condemn the CS pr... read more 03/26/2001 (2:52 pm)
Have any PR questions??? So the big question is, where does that leave the industry? We all know that basically publisher led... read more 03/26/2001 (2:12 pm)
Have any PR questions??? From what you and others have said about DNF, well, I can see where the time has gone, I just hope t... read more 03/26/2001 (1:29 pm)
FMV FWIW, its pretty easy to do a FMV player using directshow (as was, its now in D3D in DX8 isnt it?). ... read more 03/26/2001 (1:12 pm)
Have any PR questions??? Well, speaking for me, I just hope you get the games finished :)) I'm kind of getting tired of th... read more 03/26/2001 (12:56 pm)
Game Networking Schemes Hey Guys.. Gideon: the biggest issue I found was that there was some inherent memory leak in acce... read more 03/26/2001 (12:16 pm)
GG Shirts I'd get one :)) Phil.... read more 03/26/2001 (6:21 am)
No mom, I'm doing research... I'm in two minds about stuff like MMORPG's etc. On one hand, they are massively difficult to crea... read more 03/26/2001 (2:03 am)
News from Discreet Well, if someone can document the formats used, I can write a maya exporter for it. I guess we alrea... read more 03/26/2001 (1:50 am)
News from Discreet Funnily enough, I went through the gmax info myself, basically you CANNOT make your file format publ... read more 03/23/2001 (11:18 am)
Question about intellectual property legalities One thing I heard recently.. apparently some company (cant remember who, but a big jap developer lik... read more 03/23/2001 (6:10 am)
My idea currently in the infancy of implimentation One thing Ive personally got a real buzz about right now, is the idea of incremental development. ... read more 03/23/2001 (5:52 am)
Poochie Park Plus the whole thing about the "casual market" growing a lot.. Having said that, my knowledge is ... read more 03/23/2001 (4:27 am)
Why are programmers so hard to find? I actually did quite a bit of modding for different engines in the last few years, mainly for fun, b... read more 03/22/2001 (12:42 pm)
Have any PR questions??? I disageree, I think Scotts company does fine for PR. Even saying that they dont release any informa... read more 03/22/2001 (2:12 am)
Bone animation One thing I'll look at doing for V12 when we get it is to add progressive meshing into the animation... read more 03/21/2001 (12:17 pm)
Database Driven Games Well, Ive toyed with the idea of doing a typical RPG setup using MySQL at one point, but MySQL isnt ... read more 03/21/2001 (11:58 am)
Why are programmers so hard to find? What an interesting post. About 4 months ago, when GG was a little younger, I was on the lookout ... read more 03/21/2001 (11:39 am)
Game Networking Schemes Hi Gideon, Well, we had to use the select call polling method with the DC because it didnt have a... read more 03/21/2001 (11:07 am)
Extension requirements and proposals. Well, the best models Ive heard of for this type of thing I guess are the Crystalspace and Flightgea... read more 03/21/2001 (9:17 am)
Have any PR questions??? Well, speaking as an employee with a company that traditionally undersells its products hugely, I ca... read more 03/20/2001 (3:57 pm)
Is it really like... Well, at Team17, weve been from the "fag packet" design to the "UML out the ass", and I dont think w... read more 03/20/2001 (3:47 pm)
Game Networking Schemes Hi Matt, Well, I guess most people dont think its interesting for others to hear about how they d... read more 03/20/2001 (3:24 pm)
Game Networking Schemes Hi Matt, Well, we had to use the select() method with Worms World Party on the DC, I went through... read more 03/18/2001 (12:13 pm)
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