Phil Carlisle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Post your Behavior Requests here | Marc, in your methodology, how do you support multiple selection sets (i.e. groups of units with ho... read more | 08/01/2007 (2:47 am) |
| Post your Behavior Requests here | Nice one Trace. for the selections, it would be useful I think to seperate out the "selected" beh... read more | 07/31/2007 (1:07 am) |
| Post your Behavior Requests here | I was kinda hoping for "something that plays a fart sound when it hits a wall" but ok :)... read more | 07/30/2007 (4:51 pm) |
| DtsSDKPlus - file missing | Is it actually used? if not, remove the reference to the .h file.... read more | 07/30/2007 (5:50 am) |
| Why my TGEA is so jittery? | If you type metrics("fps"); in the console, you will get a frame rate counter in the top left of you... read more | 07/20/2007 (1:44 am) |
| Camera reset | You'll have to implement some interpolation code into the camera class for that really Nicholas. ... read more | 07/19/2007 (12:44 pm) |
| Jagged edges on specular highlights | It looks weirdly like the triangles are showing. Which shouldnt happen with pixel specular really sh... read more | 07/19/2007 (12:40 pm) |
| Secrets from the inside the game industry | One question. shouldnt you be WORKING????... read more | 07/16/2007 (1:05 pm) |
| Timer Shoots behavior not cloning properly | I've got the MoveTo behavior also not moving once spawned from a sceneobject with template on. We... read more | 07/15/2007 (4:56 pm) |
| AttachGUI is broken. ( TGB 1.5 (not the beta) ) | Hey Joe, Sorry to ask such a weird question, but I'm curious. How exactly do you mean? You have S... read more | 07/14/2007 (4:37 am) |
| RayCast hitting an Item | Are you sure raycasts are actually hitting the item? stick a breakpoint in the item->raycast code? ... read more | 07/13/2007 (1:44 am) |
| TGB 1.5 - Gui open not working | Weirdly enough, I closed TGB and opened it again and the dialog showed up. It was created from file-... read more | 07/12/2007 (4:34 pm) |
| TGB 1.5 - Gui open not working | Stephen: bit of a different thing here. I'm getting NOTHING. I mean no dialog up to pick a gui.. not... read more | 07/12/2007 (11:16 am) |
| Getting torsion to run with TGB 1.5 release? | Ta guys.. BTW: What about existing projects using the new executables etc? Is there a way to crea... read more | 07/11/2007 (9:51 am) |
| In-Game, Client Scripting | I'd strongly suggest looking at a visual programming language. In that way, you could allow users wh... read more | 07/04/2007 (10:00 am) |
| In-Game, Client Scripting | Hmm, you might want to check out a thing called "blocksworld", I remember we did that in a CS class ... read more | 07/04/2007 (2:54 am) |