Game Development Community

Phil Carlisle's Forum Posts

Thread Post Date Posted
Post your Behavior Requests here Marc, in your methodology, how do you support multiple selection sets (i.e. groups of units with ho... read more 08/01/2007 (2:47 am)
Post your Behavior Requests here Nice one Trace. for the selections, it would be useful I think to seperate out the "selected" beh... read more 07/31/2007 (1:07 am)
Post your Behavior Requests here I was kinda hoping for "something that plays a fart sound when it hits a wall" but ok :)... read more 07/30/2007 (4:51 pm)
DtsSDKPlus - file missing Is it actually used? if not, remove the reference to the .h file.... read more 07/30/2007 (5:50 am)
Why my TGEA is so jittery? If you type metrics("fps"); in the console, you will get a frame rate counter in the top left of you... read more 07/20/2007 (1:44 am)
Camera reset You'll have to implement some interpolation code into the camera class for that really Nicholas. ... read more 07/19/2007 (12:44 pm)
Jagged edges on specular highlights It looks weirdly like the triangles are showing. Which shouldnt happen with pixel specular really sh... read more 07/19/2007 (12:40 pm)
Secrets from the inside the game industry One question. shouldnt you be WORKING????... read more 07/16/2007 (1:05 pm)
Timer Shoots behavior not cloning properly I've got the MoveTo behavior also not moving once spawned from a sceneobject with template on. We... read more 07/15/2007 (4:56 pm)
AttachGUI is broken. ( TGB 1.5 (not the beta) ) Hey Joe, Sorry to ask such a weird question, but I'm curious. How exactly do you mean? You have S... read more 07/14/2007 (4:37 am)
RayCast hitting an Item Are you sure raycasts are actually hitting the item? stick a breakpoint in the item->raycast code? ... read more 07/13/2007 (1:44 am)
TGB 1.5 - Gui open not working Weirdly enough, I closed TGB and opened it again and the dialog showed up. It was created from file-... read more 07/12/2007 (4:34 pm)
TGB 1.5 - Gui open not working Stephen: bit of a different thing here. I'm getting NOTHING. I mean no dialog up to pick a gui.. not... read more 07/12/2007 (11:16 am)
Getting torsion to run with TGB 1.5 release? Ta guys.. BTW: What about existing projects using the new executables etc? Is there a way to crea... read more 07/11/2007 (9:51 am)
In-Game, Client Scripting I'd strongly suggest looking at a visual programming language. In that way, you could allow users wh... read more 07/04/2007 (10:00 am)
In-Game, Client Scripting Hmm, you might want to check out a thing called "blocksworld", I remember we did that in a CS class ... read more 07/04/2007 (2:54 am)