Phil Carlisle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Gametypes? | I like the idea of a duelling pit. In everquest, you go into a specific area to duel. There PVP b... read more | 12/21/2002 (2:51 am) |
| New Gametypes? | Myself and Pascal came up with a variation a long while ago. There are a number of villages on th... read more | 12/20/2002 (4:22 pm) |
| What I Learned Today | Yeah, good idea. Maybe the rest of us could do the same? just little things we've come across that m... read more | 12/20/2002 (1:03 am) |
| Do you really need shaders? | I'd still like to see someone take a look at paul nettle's (fluid studios) radiosity code he release... read more | 11/30/2002 (5:00 pm) |
| vertex/pixel shaders | Ken, to a certain extent, you CAN speed up voxel processing via hardware vertex shaders. Of cours... read more | 11/30/2002 (4:44 pm) |
| AIPlayer too CPU-intensive | Going to start in on some simple AI for RW pretty soon (beast AI). Probably derive an even simple... read more | 11/28/2002 (5:08 pm) |
| AIPlayer too CPU-intensive | I love it Ken! looks like TW has come a long way. How have you written the AI, on top of the AIPl... read more | 11/28/2002 (4:41 pm) |
| AIPlayer too CPU-intensive | 64? way to go Ken! when do we see a shot of those? Are they doing anything remotely intelligent? ... read more | 11/28/2002 (3:55 pm) |
| 2 players on the same computer | Hmmm.. a good question. Right now it seems you'd need 4 gameconnections (or rather, something der... read more | 11/23/2002 (12:27 pm) |
| Added fxSunLight engine into [HEAD] | Bah pub schmub! Did you manage to catch the launch video from the Gforce FX yet? ooooh.. I wan... read more | 11/23/2002 (12:20 pm) |
| RW script structure cleanup. | The issue there james, is how do we know the map can support the gamerules if you apply those rules ... read more | 11/19/2002 (3:00 pm) |
| Idea ! Idea !! | Good idea, and SOME files are actually transferred I believe. Or at least checked. But its kind of b... read more | 11/19/2002 (10:39 am) |
| Help Please. :/ | Part of this is missing some files from CVS, Ive noticed a few times Ive done a checkin and have act... read more | 11/19/2002 (10:37 am) |
| "AIPlayer::spawnPlayer()" doesnt works for vehicles ? | The AIPlayer is derived from the class Player I think, so its no wonder it wont spawn a vehicle. ... read more | 11/18/2002 (3:56 pm) |
| realm wars desktop icon | Yeah, sorry guys, I got that in the mail direct from himself to build the installer. I'll get it ... read more | 11/17/2002 (4:19 pm) |
| Professional 3d designer looking for a job | Just a quick tip from a programmers perspective. As a professional programmer, If I'm looking at wor... read more | 11/16/2002 (1:52 pm) |
| Free scripting language similar to Torque's? | Damn Mike, how many languages are you going to pass over because of a few build problems? Lua wor... read more | 11/14/2002 (5:50 pm) |
| Weekly Moderated Chats ... | Seems like people are getting bent out of shape for no reason really. Its once a week, for 1 hour... read more | 11/06/2002 (3:15 pm) |
| IGC was HUGELY fun. | Great to see you finally in person Ed. Ive had a great time over here in the US. About to fly back t... read more | 11/04/2002 (8:33 pm) |
| torque renderer | I think it'd be useful to try and follow John Ratcliffe's class structure for rendererers if we're g... read more | 10/27/2002 (1:15 am) |
| Help with hand to hand combat... | Thats it. I wrote a function in shapebase which finds the damage nodes, it calculates thier position... read more | 10/13/2002 (8:01 am) |
| Few simple scripting problems. | Ok, went digging a little more, turns out I had missed a parameter in my callback script function. T... read more | 10/13/2002 (2:42 am) |
| Help with hand to hand combat... | David, you gain nothing by doing the raycast AND projectile. The raycast is exactly what the project... read more | 10/10/2002 (4:20 pm) |
| Few simple scripting problems. | Max.. yeah, just do an edge detection about the collision state (so that it only does damage when yo... read more | 10/10/2002 (4:15 pm) |
| Few simple scripting problems. | Get the realmwars code to see how Ive handled it. I stuck two new nodes in, damageStart and damag... read more | 10/10/2002 (12:13 pm) |
| Lighting and File Formats | Character lighting is done using Ogl lighting (basically ambient lighting). Difs are lit using a ... read more | 10/09/2002 (1:04 am) |
| How to pick up and drop item at runtime? | Ken. Take a look at the flags in the Realmwars CVS, they do what you want. Phil.... read more | 10/08/2002 (3:11 pm) |
| firing a Trigger? | 1) Stand in it. 2) Create a new trigger type (triggers.cs) 3) Add it into the world with the e... read more | 10/07/2002 (12:59 am) |
| I need help adding a resource .cc to Torque - please! | Also, make sure you added the .cc to the DEMO project. Phil.... read more | 10/03/2002 (12:57 am) |
| IndieGamesCon '02 - Roomates Wanted | Me and Melv will be hitting frisco about 5pm, and flying from there to eugene around 7-8 or so (get ... read more | 10/02/2002 (3:23 pm) |
| Please clarify image states.... | stateName[x] // The name of "this current" state stateTransitionOnTimeout[x] // the name ... read more | 09/30/2002 (12:38 pm) |
| Vehicle is destroyed when added using mission editor | Sounds like your model is exported with some collision stuff a bit out of shape. Try changing whe... read more | 09/29/2002 (11:30 am) |
| A few questions about torque features | Yes, Yes, Yes, Yes, Yes. Erm. Yes? Phil.... read more | 09/28/2002 (2:11 pm) |
| Starting a real company | If youre in that situation, why not simply license torque and get on with a game? Lets put it thi... read more | 09/25/2002 (4:56 am) |
| Question about programing | The inventory station? I did a vehicle station a while back, didnt finish the tutorial. So I... read more | 09/25/2002 (4:51 am) |
| Programmers | If youre thinking about radiosity solutions, it might be useful for someone to work at plugging paul... read more | 09/20/2002 (5:47 pm) |
| "Tumbling" Projectile (e.g., grenades) | Yeah, just calculate a rotation delta and apply that over time to rotate. Of course you then need... read more | 09/19/2002 (1:04 pm) |
| IndieGamesCon '02 | Melv, yep, I'll be there. Drop me a mail! :) Phil.... read more | 09/18/2002 (4:00 pm) |
| vampire to tge | Just to expand on that, autodesk 3ds files are based on a method similar to an IFF chunk based forma... read more | 09/16/2002 (4:19 pm) |
| Trademark and game titles - important | Youre best bet, is simply not to get into the situation in the first place. 1) Dont make a deriva... read more | 09/15/2002 (3:06 pm) |
| vehicles lights | Seems simple enough, make sure the vehicle has a couple of mount nodes at the lights, then simply cr... read more | 09/14/2002 (2:38 am) |
| Wireframe Mode | Erm, press F9 is it? and youre in colour render mode, press it again for wireframe. Basically, it... read more | 09/13/2002 (12:51 am) |
| IFL trouble | I thought IFL support was broken, but that someone posted a fix. Take a search in the resources. ... read more | 09/10/2002 (4:17 pm) |
| It's Obvious That We Need (I Need) A "Basic Guide... | The problem I had with the posts was that I'd read many "How do i do this" posts and replied to them... read more | 09/10/2002 (4:16 pm) |
| How do I get values of dynamic fields of a control in scripting? | are you saying you missed the % or $ out nathan? i.e. ServDlg_Port = blah.. If thats the case... read more | 09/10/2002 (12:27 am) |
| couple weapons | I'm pleased to say we got those now. Logans done the anims you asked for James. They'll be availa... read more | 09/07/2002 (6:38 pm) |
| Decals and Entities? | Make a new "splat" object. Copy out the code that calculates the decal position. Make it rende... read more | 09/07/2002 (6:24 pm) |
| Graphics in Indy Games | Youre kind of coming at it from the wrong end though. The job of indie game developers who want to b... read more | 09/07/2002 (6:14 pm) |
| fxObject Field Group Updates... | Melv, whats the grouping do again? is it something I'll need to roll into the RW builds do you think... read more | 09/06/2002 (4:24 pm) |
| Refraction/Real Water | I take a slightly different line than Melv on this point. I think shader support *IS* worthwhile ... read more | 09/05/2002 (11:41 am) |