Phil Carlisle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 2 Questions | 1) Dont think so. 2) Yes, use a named mount (I believe they are numbered mount0-? cant remember t... read more | 02/19/2003 (5:16 pm) |
| CLOD | Brad, you get responses in such a manner because of the way you phrase the question (I believe). ... read more | 02/19/2003 (5:14 pm) |
| Demo recording is fixed and in... | I think the reason why the shape replicator isnt shown in a demo replay is because its not a bunch o... read more | 02/19/2003 (3:26 pm) |
| Performance issues. | Bradley. have you incorporated the speedup stuff that clark released a month or so ago? I think m... read more | 02/19/2003 (1:08 am) |
| Perlin noise and fBm help | Take a look for Hugo Elias's website (bouncy fun and stretchy), its got a good explaination of Perli... read more | 02/17/2003 (5:56 pm) |
| Worldcraft DOS prompt | Ben, save yourself a bucketload of time and look on www.google.com for a program called Wally. It... read more | 02/14/2003 (6:29 pm) |
| Maya Exporter Needed | Just so you all know.. theyre BOTH buggy :)) Ive seen both crash like a very crashy thing on many... read more | 02/14/2003 (4:04 am) |
| Precompile lightmaps in TGE? | Erm Nate, the lightmaps are only created once. At the start of a game when theyre not already there.... read more | 02/13/2003 (11:13 am) |
| Occluders | It'd be reasonably easy to go through the scene graph and create an occlusion volume from each large... read more | 02/13/2003 (12:54 am) |
| Calculating transform to follow the terrain | Hey, if I remember right, Joe Maruschak released a code snipped to conform a vehicle to the plane of... read more | 02/12/2003 (2:01 pm) |
| Getting the angle and heading based on | Davis! Why not use the getAnglesFromVector function? that would presumably return angles related ... read more | 02/11/2003 (11:15 am) |
| real wars buildings | Haha.. time for the coder to kick in. Erm,one point that Logan mentioned, but has been lost in th... read more | 02/10/2003 (1:48 pm) |
| nVidia Dawn to Dusk Conference... | Melv, I wish I had time to go to this. I'm not too bothered about it though (kind of bored of develo... read more | 02/09/2003 (4:16 am) |
| is GG not telling us something? | Yep, another "me too" to the beam weapons. But mine still look crap for some weirdly reason. Phil... read more | 02/05/2003 (5:10 pm) |
| Other game types | I can fully guarantee that when I'm ready to show my "pet project" thats done using torque, it will ... read more | 02/04/2003 (4:58 pm) |
| test3 | Couple of things. Do gba games REALLY need a "writer"?? and please please please, why not get the "w... read more | 02/01/2003 (10:41 am) |
| AI Control Issue | I appreciate how cool fear would be to put into torque alex. Just got some concerns with the origina... read more | 02/01/2003 (8:46 am) |
| Vehicle station done.. vehicle tutorial almost ready. | Damn, i REALLY REALLY should get this out this weekend shouldnt I :)) I'm just concerned its not ... read more | 02/01/2003 (8:38 am) |
| AI Control Issue | Hi Al. Ive just begun looking at FEAR and AI for torque again (to shove into Realmwars now that H... read more | 02/01/2003 (4:20 am) |
| Please Help | Well, it DEFINITELY runs on a GF4, because thats what I'm running it with. A crash at startup doe... read more | 01/28/2003 (3:13 pm) |
| Torque - good enough in 2004+? | The strange thing about technology, is that in general, technology tends to make it EASIER to create... read more | 01/26/2003 (2:45 pm) |
| Updated Pages | Yeah, Rick, looks much clearer to me. Great job! Phil.... read more | 01/26/2003 (3:22 am) |
| Mission Starting problems | Yeah, without spawn sphere's it spawns at the origin. BTW: the spawn code in RW actually doesnt s... read more | 01/25/2003 (3:14 am) |
| Question about modding RW | As i see it, all art assets belong to the creator, with license given to RW for its usage. Unless... read more | 01/25/2003 (3:12 am) |
| Bugs Bugs Bugs you gotta fix some stuff !!! | Erm, cant quite figure out what you mean :)), the buddha is only temp graphics (i was testing my imp... read more | 01/24/2003 (3:46 pm) |
| OpenTex v0.3 | try looking on www.sourceforge.net, one Ive seen is Devil, but there are a few others. Phil.... read more | 01/23/2003 (3:26 pm) |
| reality check | A point very well made there Pat. Look at almost all of the "big boys" that came from the shareware ... read more | 01/21/2003 (11:36 am) |
| Shaders | Guys, shaders are more of an architectural change than necassarily a platform issue. When I say shad... read more | 01/20/2003 (4:54 pm) |
| Camera and networking for RTS and TGE suitability | There is a resource for doing AI movement with a point and click like interface (almost RTS like). ... read more | 01/11/2003 (2:57 am) |
| Vehicle station done.. vehicle tutorial almost ready. | Weird, I found what i think is the backup CD, anyway, the doc I wrote for the vehicle station contai... read more | 01/08/2003 (2:06 pm) |
| Vehicle station done.. vehicle tutorial almost ready. | Sorry for the delay guys, the doc I wrote for the tutorial is on a backup CD somewhere. I'll have a ... read more | 01/06/2003 (3:47 pm) |
| What Was the First Game to Make You Say 'WOW'? | At the arcade: Space Invaders, Asteriods and Galaxians.. and Phoenix. At home, TNT, Addicta Ball,... read more | 01/04/2003 (5:51 am) |
| Wanted: Your Indie Game Screen Shots! | Damn, youve just reminded me, Ive got my article submission for AI Wisdom 2 due this month! arse!!! ... read more | 01/04/2003 (5:14 am) |
| Vehicle station done.. vehicle tutorial almost ready. | I had a look through my numerous old installs of Torque and Ive still got the code for this. I'll... read more | 01/02/2003 (4:50 am) |
| Happy newyear! | Merry new Year everyone. I hope we all get where we need to go. Phil.... read more | 12/31/2002 (3:55 pm) |
| Throwing stuff.. | I figured out the throw syntax eventually with a lot of help on IRC, but then found that explosions ... read more | 12/31/2002 (8:11 am) |
| 3d math question ?, script, aIplayer, mission Area | To keep em moving on thier course, just keep using the same velocity vector. To wrap around, when... read more | 12/31/2002 (3:42 am) |
| Transparency and the grass? | If i remember right, in planetside, they do an initial sort from the players viewpoint once each "ce... read more | 12/30/2002 (11:31 am) |
| Fundamental dif info. | To make up a grid for running around on. Rather than using terrain. Phil.... read more | 12/30/2002 (5:21 am) |
| Fundamental dif info. | Hmm, interesting idea Ken. Never thought of doing it externally. My requirements are a bit simple... read more | 12/30/2002 (3:39 am) |
| Fundamental dif info. | Argh.. dif's seem like a mare. Maybe I'll take a look at a shapebase with its own simple collisio... read more | 12/29/2002 (4:29 pm) |
| Orc Settlement | Looks really good Tal, bit scared about the polycount, but otherwise it rocks! :) Phil.... read more | 12/29/2002 (1:55 pm) |
| RW shield mounting on feet in HEAD | The reason you get that is that the RW code in HEAD is way old now. The current RW code has its own ... read more | 12/29/2002 (1:33 pm) |
| Lethal Bug: TGE Crashes with latest ATI Drivers | I doubt I'll get an FX, i think I'll skip a generation and get the next one out. Phil.... read more | 12/26/2002 (7:55 am) |
| So many MMORPG projects. Can torque handle it? | Youre missing the biggest reason there are so many MMORPG's and FPS's and other ME TOO type games th... read more | 12/26/2002 (4:48 am) |
| Another Human! | Looks a bit like decoy! Phil.... read more | 12/25/2002 (2:28 pm) |
| Employment Opportunities | With requirements like that, I'd be planning for a 2005 demo. No consumer card can push that many... read more | 12/25/2002 (1:29 am) |
| I need some files | Tal, the buildings are just standard difs. We are in the process of creating a texture pack right no... read more | 12/24/2002 (1:59 pm) |
| Free Skybox for Torque projects | Ok, can you give me a clue as to what process you used to create this? Looks pretty funky. Phi... read more | 12/24/2002 (1:57 pm) |
| new mounted object | Stefan, did you get the hide node code to work? when I tried it didnt hide the appropriate node. ... read more | 12/22/2002 (1:23 am) |