Game Development Community

Phil Carlisle's Forum Posts

Thread Post Date Posted
2 Questions 1) Dont think so. 2) Yes, use a named mount (I believe they are numbered mount0-? cant remember t... read more 02/19/2003 (5:16 pm)
CLOD Brad, you get responses in such a manner because of the way you phrase the question (I believe). ... read more 02/19/2003 (5:14 pm)
Demo recording is fixed and in... I think the reason why the shape replicator isnt shown in a demo replay is because its not a bunch o... read more 02/19/2003 (3:26 pm)
Performance issues. Bradley. have you incorporated the speedup stuff that clark released a month or so ago? I think m... read more 02/19/2003 (1:08 am)
Perlin noise and fBm help Take a look for Hugo Elias's website (bouncy fun and stretchy), its got a good explaination of Perli... read more 02/17/2003 (5:56 pm)
Worldcraft DOS prompt Ben, save yourself a bucketload of time and look on www.google.com for a program called Wally. It... read more 02/14/2003 (6:29 pm)
Maya Exporter Needed Just so you all know.. theyre BOTH buggy :)) Ive seen both crash like a very crashy thing on many... read more 02/14/2003 (4:04 am)
Precompile lightmaps in TGE? Erm Nate, the lightmaps are only created once. At the start of a game when theyre not already there.... read more 02/13/2003 (11:13 am)
Occluders It'd be reasonably easy to go through the scene graph and create an occlusion volume from each large... read more 02/13/2003 (12:54 am)
Calculating transform to follow the terrain Hey, if I remember right, Joe Maruschak released a code snipped to conform a vehicle to the plane of... read more 02/12/2003 (2:01 pm)
Getting the angle and heading based on Davis! Why not use the getAnglesFromVector function? that would presumably return angles related ... read more 02/11/2003 (11:15 am)
real wars buildings Haha.. time for the coder to kick in. Erm,one point that Logan mentioned, but has been lost in th... read more 02/10/2003 (1:48 pm)
nVidia Dawn to Dusk Conference... Melv, I wish I had time to go to this. I'm not too bothered about it though (kind of bored of develo... read more 02/09/2003 (4:16 am)
is GG not telling us something? Yep, another "me too" to the beam weapons. But mine still look crap for some weirdly reason. Phil... read more 02/05/2003 (5:10 pm)
Other game types I can fully guarantee that when I'm ready to show my "pet project" thats done using torque, it will ... read more 02/04/2003 (4:58 pm)
test3 Couple of things. Do gba games REALLY need a "writer"?? and please please please, why not get the "w... read more 02/01/2003 (10:41 am)
AI Control Issue I appreciate how cool fear would be to put into torque alex. Just got some concerns with the origina... read more 02/01/2003 (8:46 am)
Vehicle station done.. vehicle tutorial almost ready. Damn, i REALLY REALLY should get this out this weekend shouldnt I :)) I'm just concerned its not ... read more 02/01/2003 (8:38 am)
AI Control Issue Hi Al. Ive just begun looking at FEAR and AI for torque again (to shove into Realmwars now that H... read more 02/01/2003 (4:20 am)
Please Help Well, it DEFINITELY runs on a GF4, because thats what I'm running it with. A crash at startup doe... read more 01/28/2003 (3:13 pm)
Torque - good enough in 2004+? The strange thing about technology, is that in general, technology tends to make it EASIER to create... read more 01/26/2003 (2:45 pm)
Updated Pages Yeah, Rick, looks much clearer to me. Great job! Phil.... read more 01/26/2003 (3:22 am)
Mission Starting problems Yeah, without spawn sphere's it spawns at the origin. BTW: the spawn code in RW actually doesnt s... read more 01/25/2003 (3:14 am)
Question about modding RW As i see it, all art assets belong to the creator, with license given to RW for its usage. Unless... read more 01/25/2003 (3:12 am)
Bugs Bugs Bugs you gotta fix some stuff !!! Erm, cant quite figure out what you mean :)), the buddha is only temp graphics (i was testing my imp... read more 01/24/2003 (3:46 pm)
OpenTex v0.3 try looking on www.sourceforge.net, one Ive seen is Devil, but there are a few others. Phil.... read more 01/23/2003 (3:26 pm)
reality check A point very well made there Pat. Look at almost all of the "big boys" that came from the shareware ... read more 01/21/2003 (11:36 am)
Shaders Guys, shaders are more of an architectural change than necassarily a platform issue. When I say shad... read more 01/20/2003 (4:54 pm)
Camera and networking for RTS and TGE suitability There is a resource for doing AI movement with a point and click like interface (almost RTS like). ... read more 01/11/2003 (2:57 am)
Vehicle station done.. vehicle tutorial almost ready. Weird, I found what i think is the backup CD, anyway, the doc I wrote for the vehicle station contai... read more 01/08/2003 (2:06 pm)
Vehicle station done.. vehicle tutorial almost ready. Sorry for the delay guys, the doc I wrote for the tutorial is on a backup CD somewhere. I'll have a ... read more 01/06/2003 (3:47 pm)
What Was the First Game to Make You Say 'WOW'? At the arcade: Space Invaders, Asteriods and Galaxians.. and Phoenix. At home, TNT, Addicta Ball,... read more 01/04/2003 (5:51 am)
Wanted: Your Indie Game Screen Shots! Damn, youve just reminded me, Ive got my article submission for AI Wisdom 2 due this month! arse!!! ... read more 01/04/2003 (5:14 am)
Vehicle station done.. vehicle tutorial almost ready. I had a look through my numerous old installs of Torque and Ive still got the code for this. I'll... read more 01/02/2003 (4:50 am)
Happy newyear! Merry new Year everyone. I hope we all get where we need to go. Phil.... read more 12/31/2002 (3:55 pm)
Throwing stuff.. I figured out the throw syntax eventually with a lot of help on IRC, but then found that explosions ... read more 12/31/2002 (8:11 am)
3d math question ?, script, aIplayer, mission Area To keep em moving on thier course, just keep using the same velocity vector. To wrap around, when... read more 12/31/2002 (3:42 am)
Transparency and the grass? If i remember right, in planetside, they do an initial sort from the players viewpoint once each "ce... read more 12/30/2002 (11:31 am)
Fundamental dif info. To make up a grid for running around on. Rather than using terrain. Phil.... read more 12/30/2002 (5:21 am)
Fundamental dif info. Hmm, interesting idea Ken. Never thought of doing it externally. My requirements are a bit simple... read more 12/30/2002 (3:39 am)
Fundamental dif info. Argh.. dif's seem like a mare. Maybe I'll take a look at a shapebase with its own simple collisio... read more 12/29/2002 (4:29 pm)
Orc Settlement Looks really good Tal, bit scared about the polycount, but otherwise it rocks! :) Phil.... read more 12/29/2002 (1:55 pm)
RW shield mounting on feet in HEAD The reason you get that is that the RW code in HEAD is way old now. The current RW code has its own ... read more 12/29/2002 (1:33 pm)
Lethal Bug: TGE Crashes with latest ATI Drivers I doubt I'll get an FX, i think I'll skip a generation and get the next one out. Phil.... read more 12/26/2002 (7:55 am)
So many MMORPG projects. Can torque handle it? Youre missing the biggest reason there are so many MMORPG's and FPS's and other ME TOO type games th... read more 12/26/2002 (4:48 am)
Another Human! Looks a bit like decoy! Phil.... read more 12/25/2002 (2:28 pm)
Employment Opportunities With requirements like that, I'd be planning for a 2005 demo. No consumer card can push that many... read more 12/25/2002 (1:29 am)
I need some files Tal, the buildings are just standard difs. We are in the process of creating a texture pack right no... read more 12/24/2002 (1:59 pm)
Free Skybox for Torque projects Ok, can you give me a clue as to what process you used to create this? Looks pretty funky. Phi... read more 12/24/2002 (1:57 pm)
new mounted object Stefan, did you get the hide node code to work? when I tried it didnt hide the appropriate node. ... read more 12/22/2002 (1:23 am)