Phil Carlisle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RE and the STL | We use STLPort on all our stuff at work, to be honest I'd not bother with any other STL lib, but STL... read more | 06/14/2003 (1:40 pm) |
| Working on a gernic event system for Torque | JDS: yeah, sounds like you have the right idea. One of the benefits of a subscription model event... read more | 06/13/2003 (10:11 am) |
| Working on a gernic event system for Torque | Hmm, isnt this a different thing anyway? Josh mentions script callbacks, that means some code somewh... read more | 06/13/2003 (12:12 am) |
| CG Kitchen | Bah! just cus I'm in "semi crunch" and have about as much chance of getting to this as a thing with ... read more | 06/09/2003 (3:42 pm) |
| Sun shines through model | Collision mesh.. for sure. The raycast that the sun object uses to test if its visible is passing th... read more | 06/05/2003 (11:49 am) |
| GarageGames Chats - Everyone Please Read | i think people are missing the point of some of this. IRC is different entirely because its real tim... read more | 06/02/2003 (11:37 am) |
| Fundamental AIPlayer problem? | Just a shot in the dark here. I wonder if its some king of prediction code that is used for the clie... read more | 06/01/2003 (3:43 am) |
| Anime Style Graphics and Limitations | Mark: RE hasnt got anything to do with the "style" of your graphics, thats down to the artist. RE is... read more | 06/01/2003 (3:23 am) |
| Torque for a space game?... | Torque is fine for a space game :) Phil.... read more | 05/29/2003 (4:43 pm) |
| Is there any Artists willing to work in UK... | There are plenty of "professional" indie developers that could use additional help getting thier stu... read more | 05/18/2003 (4:51 am) |
| Problems with Object Selection | Ideally each object would have a "collision" object. We shouldnt necassarily care what that is. It s... read more | 05/15/2003 (12:36 am) |
| The only thing missing | Chris.. I'd strongly suggest loading of the "popular" game model formats.. Halflife MDL, Quake 1,2 a... read more | 05/14/2003 (4:39 pm) |
| Seeking advice on purchasing a new system for game development | Chris. What is it exactly that makes you think you'll be porting something to console in a couple of... read more | 05/05/2003 (2:27 am) |
| Game Engines and Graphic Complexity | The way you feed GPU cards tends to be different than the older methods (when halflife came out, was... read more | 04/23/2003 (3:24 pm) |
| How do we organize of all this crap!! | You could also try Sourcesafe, although we used to have problems, and it wasnt internet friendly las... read more | 04/16/2003 (9:25 am) |
| GDC 2003 Video: "Great Game Graphics... Who Cares?" | Brad: thats not exactly news :) I think Jeff's been saying that for at least the two years Ive been ... read more | 04/12/2003 (6:00 pm) |
| Need some suggestions for mission editing requirements. | Well, the toolset ISNT required by me, because I can script the underlying systems directly. So its ... read more | 04/12/2003 (3:03 am) |
| Game Idea Would Like Help With It | Adib: didnt mean to sound so harsh. I'd been reading back a few hundred posts that night and had ... read more | 04/11/2003 (10:01 am) |
| Displaying the contents of a variable in the Hud | The players score is incremented every time there is a death that is attributed to him AND NOT him :... read more | 04/07/2003 (9:49 am) |
| Final EXE size? | There are few things you can do to decrease download, here are a few thoughts: Use as much proced... read more | 04/07/2003 (9:44 am) |
| Open Dynamics Engine | I also took a look at that "Fast Car" dynamics engine. Again probably usable. ODE looks great tho... read more | 04/04/2003 (5:29 am) |
| 29 million triangles / second? | Keith, thats definitely "theoretical throughput". I did have an app that could draw that kind of num... read more | 04/03/2003 (12:36 am) |
| New guy question... | Bob.. most of us are using CVS from our own servers (or some other CVS like system) either that, or ... read more | 04/02/2003 (10:40 am) |
| Swords? | One advantage to using the start/end nodes (and one of my original considerations) was that it can t... read more | 04/02/2003 (8:57 am) |
| "0xdeadbeef" - what's the story? | If i recall correctly, there are some values that are "intert" when inserted into the code (i.e. the... read more | 04/02/2003 (8:50 am) |
| BIG Flaw: 3D Sound | Jackie, youve got to remember, most of us have "day jobs" AND our own GG projects to work on. I'd... read more | 03/30/2003 (3:10 pm) |
| Shadowbane, what a computer game shouldn't be | Brad: sad to say that budgets ARE a big factor in the stagnation of games. Essentially development r... read more | 03/30/2003 (4:55 am) |
| Creative Pirate | Yikes! 125 dollars for two photographs of someone's office? damn! I guess I better go and take a ... read more | 03/25/2003 (10:40 am) |
| Preparing to find a team... | Oh.. where to begin. Idea's are cheap. Implementations arent. If youre going to submit a desig... read more | 03/24/2003 (5:15 pm) |
| RW bug Lockup on CTF | Hmm, havent come across either of those. The flag capture bug, does it happen with either flag? ... read more | 03/23/2003 (2:36 am) |
| Why are we so greedy ? | I agree with Jarrod. Phil.... read more | 03/21/2003 (10:34 am) |
| Hate to seem like I am spamming this Topic... | I'm guessing its because %obj is the projectile thats killed your pawn, not the pawn itself. try ... read more | 03/18/2003 (12:21 am) |
| Improving Efficiency... | Buy it, integrate it.. yes.. thats possible. Frankly, it sounds pretty lame. Ok, they probably ... read more | 03/17/2003 (11:39 am) |
| STL and the TGE memory manager | We've used STL for a few games now (specifically STLPort 4+) and its used on multiple platforms. ... read more | 03/17/2003 (11:33 am) |
| QuakeII Indie Platform | I'm with Jeff, show me the money! Show me one successful game product that is open source AND sti... read more | 03/16/2003 (5:51 pm) |
| QuakeII Indie Platform | Josh, simply add paletted texture support to the Q2 engine, add cally's boned animation and youve go... read more | 03/15/2003 (5:30 am) |
| A proposition | Guys. The reason a lot of people start projects and never finish them is because they lack something... read more | 03/15/2003 (5:19 am) |
| Molyneaux On The Future of The Indies | I dont see what you guys have got against government help for small business. Thats what it is. Not ... read more | 03/15/2003 (1:25 am) |
| Sales Reports? | Its a bit unfair to base youre estimated sales on the relatively few games that GG have up so far. G... read more | 03/13/2003 (4:45 pm) |
| Where are the programmers? | Hmm.. interesting. As a programmer, I look for projects where they have people ready to do great ... read more | 03/10/2003 (3:33 pm) |
| TGERad - Radiosity | Steven, this is the same solution, each patch (polygon effectively) can contribute to the lighting s... read more | 03/09/2003 (5:28 am) |
| How does one develope audio on a console, i.e. PS2, Xbox, GBA, e | Yep, consoles all have thier specific formats/requirements. Usually you can convert into thier forma... read more | 03/09/2003 (5:21 am) |
| mirrorSubobjects | Hmm, Melv, shouldnt you distract yourself by FINISHING YOUR BLOODY GAME!!! :)) Badguy.. I always ... read more | 03/08/2003 (2:37 am) |
| Flying vehicles and triggers | It'll just be a simple collision flag issue. Make sure the other vehicles have the same collision ma... read more | 03/07/2003 (10:09 am) |
| Game Idea Would Like Help With It | How many bloody battalions do we need around here? First Battalion? Second Battalion... Now ab... read more | 03/05/2003 (4:28 pm) |
| New TGE Branch (2.0?) | There are two points I dont see being too much of a problem: 1) The development of torque being "... read more | 03/05/2003 (10:24 am) |
| What is a ShapeBase Image? | Theyre used for models that are stuck onto a shapebase object. For instance, a backpack on a player ... read more | 03/03/2003 (11:37 am) |
| A few questions on network programming | There are a few things that spring to mind, havent read through every huge post for this, but here a... read more | 02/27/2003 (1:44 pm) |
| Jay Moore at the Desktop Linux Summit | Jay, my vote goes for "Indie Games, its not who you know, its who knows you!". Phil.... read more | 02/23/2003 (1:39 pm) |
| Terrain dammage! | The method Melv mentions, and DRS has implemented is fine.. Ive done it that way myself before (stor... read more | 02/19/2003 (5:28 pm) |