Game Development Community

Phil Carlisle's Forum Posts

Thread Post Date Posted
RE and the STL We use STLPort on all our stuff at work, to be honest I'd not bother with any other STL lib, but STL... read more 06/14/2003 (1:40 pm)
Working on a gernic event system for Torque JDS: yeah, sounds like you have the right idea. One of the benefits of a subscription model event... read more 06/13/2003 (10:11 am)
Working on a gernic event system for Torque Hmm, isnt this a different thing anyway? Josh mentions script callbacks, that means some code somewh... read more 06/13/2003 (12:12 am)
CG Kitchen Bah! just cus I'm in "semi crunch" and have about as much chance of getting to this as a thing with ... read more 06/09/2003 (3:42 pm)
Sun shines through model Collision mesh.. for sure. The raycast that the sun object uses to test if its visible is passing th... read more 06/05/2003 (11:49 am)
GarageGames Chats - Everyone Please Read i think people are missing the point of some of this. IRC is different entirely because its real tim... read more 06/02/2003 (11:37 am)
Fundamental AIPlayer problem? Just a shot in the dark here. I wonder if its some king of prediction code that is used for the clie... read more 06/01/2003 (3:43 am)
Anime Style Graphics and Limitations Mark: RE hasnt got anything to do with the "style" of your graphics, thats down to the artist. RE is... read more 06/01/2003 (3:23 am)
Torque for a space game?... Torque is fine for a space game :) Phil.... read more 05/29/2003 (4:43 pm)
Is there any Artists willing to work in UK... There are plenty of "professional" indie developers that could use additional help getting thier stu... read more 05/18/2003 (4:51 am)
Problems with Object Selection Ideally each object would have a "collision" object. We shouldnt necassarily care what that is. It s... read more 05/15/2003 (12:36 am)
The only thing missing Chris.. I'd strongly suggest loading of the "popular" game model formats.. Halflife MDL, Quake 1,2 a... read more 05/14/2003 (4:39 pm)
Seeking advice on purchasing a new system for game development Chris. What is it exactly that makes you think you'll be porting something to console in a couple of... read more 05/05/2003 (2:27 am)
Game Engines and Graphic Complexity The way you feed GPU cards tends to be different than the older methods (when halflife came out, was... read more 04/23/2003 (3:24 pm)
How do we organize of all this crap!! You could also try Sourcesafe, although we used to have problems, and it wasnt internet friendly las... read more 04/16/2003 (9:25 am)
GDC 2003 Video: "Great Game Graphics... Who Cares?" Brad: thats not exactly news :) I think Jeff's been saying that for at least the two years Ive been ... read more 04/12/2003 (6:00 pm)
Need some suggestions for mission editing requirements. Well, the toolset ISNT required by me, because I can script the underlying systems directly. So its ... read more 04/12/2003 (3:03 am)
Game Idea Would Like Help With It Adib: didnt mean to sound so harsh. I'd been reading back a few hundred posts that night and had ... read more 04/11/2003 (10:01 am)
Displaying the contents of a variable in the Hud The players score is incremented every time there is a death that is attributed to him AND NOT him :... read more 04/07/2003 (9:49 am)
Final EXE size? There are few things you can do to decrease download, here are a few thoughts: Use as much proced... read more 04/07/2003 (9:44 am)
Open Dynamics Engine I also took a look at that "Fast Car" dynamics engine. Again probably usable. ODE looks great tho... read more 04/04/2003 (5:29 am)
29 million triangles / second? Keith, thats definitely "theoretical throughput". I did have an app that could draw that kind of num... read more 04/03/2003 (12:36 am)
New guy question... Bob.. most of us are using CVS from our own servers (or some other CVS like system) either that, or ... read more 04/02/2003 (10:40 am)
Swords? One advantage to using the start/end nodes (and one of my original considerations) was that it can t... read more 04/02/2003 (8:57 am)
"0xdeadbeef" - what's the story? If i recall correctly, there are some values that are "intert" when inserted into the code (i.e. the... read more 04/02/2003 (8:50 am)
BIG Flaw: 3D Sound Jackie, youve got to remember, most of us have "day jobs" AND our own GG projects to work on. I'd... read more 03/30/2003 (3:10 pm)
Shadowbane, what a computer game shouldn't be Brad: sad to say that budgets ARE a big factor in the stagnation of games. Essentially development r... read more 03/30/2003 (4:55 am)
Creative Pirate Yikes! 125 dollars for two photographs of someone's office? damn! I guess I better go and take a ... read more 03/25/2003 (10:40 am)
Preparing to find a team... Oh.. where to begin. Idea's are cheap. Implementations arent. If youre going to submit a desig... read more 03/24/2003 (5:15 pm)
RW bug Lockup on CTF Hmm, havent come across either of those. The flag capture bug, does it happen with either flag? ... read more 03/23/2003 (2:36 am)
Why are we so greedy ? I agree with Jarrod. Phil.... read more 03/21/2003 (10:34 am)
Hate to seem like I am spamming this Topic... I'm guessing its because %obj is the projectile thats killed your pawn, not the pawn itself. try ... read more 03/18/2003 (12:21 am)
Improving Efficiency... Buy it, integrate it.. yes.. thats possible. Frankly, it sounds pretty lame. Ok, they probably ... read more 03/17/2003 (11:39 am)
STL and the TGE memory manager We've used STL for a few games now (specifically STLPort 4+) and its used on multiple platforms. ... read more 03/17/2003 (11:33 am)
QuakeII Indie Platform I'm with Jeff, show me the money! Show me one successful game product that is open source AND sti... read more 03/16/2003 (5:51 pm)
QuakeII Indie Platform Josh, simply add paletted texture support to the Q2 engine, add cally's boned animation and youve go... read more 03/15/2003 (5:30 am)
A proposition Guys. The reason a lot of people start projects and never finish them is because they lack something... read more 03/15/2003 (5:19 am)
Molyneaux On The Future of The Indies I dont see what you guys have got against government help for small business. Thats what it is. Not ... read more 03/15/2003 (1:25 am)
Sales Reports? Its a bit unfair to base youre estimated sales on the relatively few games that GG have up so far. G... read more 03/13/2003 (4:45 pm)
Where are the programmers? Hmm.. interesting. As a programmer, I look for projects where they have people ready to do great ... read more 03/10/2003 (3:33 pm)
TGERad - Radiosity Steven, this is the same solution, each patch (polygon effectively) can contribute to the lighting s... read more 03/09/2003 (5:28 am)
How does one develope audio on a console, i.e. PS2, Xbox, GBA, e Yep, consoles all have thier specific formats/requirements. Usually you can convert into thier forma... read more 03/09/2003 (5:21 am)
mirrorSubobjects Hmm, Melv, shouldnt you distract yourself by FINISHING YOUR BLOODY GAME!!! :)) Badguy.. I always ... read more 03/08/2003 (2:37 am)
Flying vehicles and triggers It'll just be a simple collision flag issue. Make sure the other vehicles have the same collision ma... read more 03/07/2003 (10:09 am)
Game Idea Would Like Help With It How many bloody battalions do we need around here? First Battalion? Second Battalion... Now ab... read more 03/05/2003 (4:28 pm)
New TGE Branch (2.0?) There are two points I dont see being too much of a problem: 1) The development of torque being "... read more 03/05/2003 (10:24 am)
What is a ShapeBase Image? Theyre used for models that are stuck onto a shapebase object. For instance, a backpack on a player ... read more 03/03/2003 (11:37 am)
A few questions on network programming There are a few things that spring to mind, havent read through every huge post for this, but here a... read more 02/27/2003 (1:44 pm)
Jay Moore at the Desktop Linux Summit Jay, my vote goes for "Indie Games, its not who you know, its who knows you!". Phil.... read more 02/23/2003 (1:39 pm)
Terrain dammage! The method Melv mentions, and DRS has implemented is fine.. Ive done it that way myself before (stor... read more 02/19/2003 (5:28 pm)