Game Development Community

Smelly McBeard's Forum Posts

Thread Post Date Posted
Export problems... I am having this same issue but cannot resolve it. Kevin, if you have gotten this to work would you ... read more 08/28/2009 (4:45 pm)
collada import from maya I have the same issue when I try to put a collada file into the worldbuilder. If I bring in just a m... read more 08/28/2009 (1:21 pm)
DTS Exporter Help 3DS Max Thanks for the link and thanks for the chm. It seems useful, but will take me a while to get through... read more 08/27/2009 (4:52 pm)
Shape Editor Help Thanks for the reply! At this time I'm not able to send the model, so here is a screencap of the con... read more 08/26/2009 (9:38 am)
Enemy vehicle mesh damage Thank you for your reply Rex! :D I have been reading up on Visibility animation and animation in... read more 08/20/2009 (9:54 am)
Crazy Geometry happening in Beta 4 Have you guys found a fix for this? Or is it plain and simple a level of detail issue? I did a qui... read more 07/28/2009 (5:25 am)
How does the car.cs build the buggy properly? I haven't listened to it yet but I will. I got the weapon to fire when stationary in 1st and 3rd pe... read more 07/23/2009 (2:40 pm)
How does the car.cs build the buggy properly? Hey guys, I got my weapon mounted to my vehicle, I decided to try to do one that wasn't the pisto... read more 07/23/2009 (11:17 am)
How does the car.cs build the buggy properly? Hey guys me again! Tell the GG team awesome job on BETA 4, but I got a couple questions for you, li... read more 07/21/2009 (12:09 pm)
How does the car.cs build the buggy properly? Nice. I can't wait. I'm having some issues trying to get my weapon to fire right now it says I am ... read more 07/17/2009 (6:15 am)
How does the car.cs build the buggy properly? Hey guys and gals, Another question, How is the rocket launcher source file setup does there have... read more 07/16/2009 (11:14 am)
How does the car.cs build the buggy properly? Hey guys, Ok after doing some testing it seems that when I have a copy of car.cs named something ... read more 07/16/2009 (8:30 am)
How does the car.cs build the buggy properly? I will check if I can do that, I'm working under gov't contract atm so I'll see what's feasible...ot... read more 07/15/2009 (11:02 am)
How does the car.cs build the buggy properly? Hey guys, thanks for all the help so far. Ok, I managed to get the car into the engine without cras... read more 07/15/2009 (5:35 am)
How does the car.cs build the buggy properly? Chris, I got almost everything working (sorry it's been so long responding) the problem I was hav... read more 07/14/2009 (5:37 am)
How does the car.cs build the buggy properly? Thanks a bunch Chris and Michael, Both your answers helped me immensely...but I'm still having i... read more 07/10/2009 (7:51 am)
COLLADA as vehicle I am confused as to what you mean Randy, I understand that the engine makes a cached dts file from ... read more 07/09/2009 (11:52 am)
COLLADA as vehicle Thanks Matt, It might be, but I changed the car.cs file in the datablocks folder to be calling my... read more 07/09/2009 (11:23 am)
Max 9 and Collada frustration David - I am using Max 9 at work as well and I had the same issue you are having. Rather than use th... read more 07/08/2009 (5:04 am)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures @Henry - I had this issue to when using PNGs, but after reading the post made by Tom, I tried DXT5_N... read more 06/29/2009 (10:50 am)
Bug: Crash upon loading any non-stock mission @Jordan - Running the .bat files works as a quick fix, thanks, but this seems like an issue that def... read more 06/29/2009 (4:56 am)
Bug: Crash upon loading any non-stock mission I am having this same problem here are the steps that lead me to the error. -Create a new project... read more 06/26/2009 (5:53 am)
Freaky Graphic Problems everywhere. That fixed it no problem, thanks!... read more 06/25/2009 (12:02 pm)
Freaky Graphic Problems everywhere. I'm having the same issue. I'm working with a couple different computers and I only have the issue o... read more 06/25/2009 (8:22 am)
Importing Heightmaps and L3DT Support Thanks Michael, I will check out those resources, but I was referring to any resources in general to... read more 06/23/2009 (12:04 pm)
Importing Heightmaps and L3DT Support Michael you don't happen to know if there are anymore resources like that floating around for beginn... read more 06/23/2009 (8:49 am)
Importing Heightmaps and L3DT Support No I haven't found that resource. Thank you.... read more 06/23/2009 (8:25 am)
3D Studio Max 9 64-bit DTS Exporter Thank you for doing that for me. I really appreciate it! Downloaded perfectly. -R... read more 06/18/2009 (4:50 am)