Alex Baaklini's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Modify Torque for stereoscopy | I don't know if this will help, but from a design aspect, maybe... In my D3D9 conversions, I basi... read more | 06/23/2003 (9:48 am) |
| Multiple bump / detail textures. | As far as the blending... I don't know if you ought to take this to heart, but I recall Mark saying... read more | 06/18/2003 (1:37 pm) |
| problem with sky | Well, I'm basing this off my 1.1.1 codebase, which I've heavily modified. Inside of sky.cc, there's... read more | 06/16/2003 (11:01 am) |
| Camer Focus | The common approach for depth-of-field using pixel shaders involves rendering the scene twice. In... read more | 06/10/2003 (2:31 pm) |
| soundfx falloff/distance ? | Hmmm... well, for "minDistance", we generally clamp it to equal reference distance. But in some ca... read more | 06/05/2003 (6:18 am) |
| soundfx falloff/distance ? | Here's an example audioprofile for which I get a good linear gain. I'm not really sure where the co... read more | 06/02/2003 (11:51 am) |
| Performance issues. | As far as that Gl2d3d layer... it's actually not that big a deal. Profiling of opengl2d3d is showi... read more | 06/02/2003 (11:33 am) |
| Getting a pointer to client from client scripts | Thanks a bunch.... read more | 06/02/2003 (7:51 am) |
| soundfx falloff/distance ? | Yeah, I get some. Although, with a rolloff factor of 0.35, I do have to make the ranges of my emitt... read more | 05/26/2003 (6:53 am) |
| soundfx falloff/distance ? | Ummm... well, this works fine for me, so long as I use an AudioDescription block that has is3D set ... read more | 05/22/2003 (2:52 pm) |
| SceneObject collision | Well, in my case, the object is effectively static... there's some animation, but the animation tak... read more | 05/13/2003 (1:49 pm) |
| SceneObject collision | Ummm... there's obviously more to do, but that's all very poorly explained. I've written a castRay... read more | 05/13/2003 (8:03 am) |
| Need help with something??? | I imagine that you'd create an audioprofile and/or description for the heartbeat sound inside the pl... read more | 05/09/2003 (1:46 pm) |
| SceneObject collision | Could you elaborate on that? I'm assuming I'll have to write versions of the buildPolyList/castRay ... read more | 05/07/2003 (8:18 am) |
| Destroying vehicles | Thanks guys, In my haste and lack of sight, I was applying the damage to the client's version of ... read more | 05/06/2003 (12:22 pm) |
| Destroying vehicles | Ok, got it. I handled this in process tick and it worked. Guess it has something to do with prog... read more | 05/06/2003 (10:58 am) |
| Sorting render order | Perhaps I should explain what I'm doing. I'm basically doing some simple dynamic volume rendering e... read more | 05/06/2003 (7:49 am) |
| Getting explosions to show up in game | Sorry, I figured it out. The animation name has to be ambient. I guess that's probably mentioned... read more | 05/01/2003 (2:30 pm) |
| Sorting render order | Already tried that... It would still render the object before the water layer, so I ended up with a... read more | 04/28/2003 (8:05 am) |
| Vehicle projectile collision. | Hi, I was wondering this problem has been solved because I'm having the same problem... read more | 04/25/2003 (12:02 pm) |
| Sorting render order | Question... how do you handle translucent objects in the middle of a scene? e.g. Say you have a tr... read more | 04/22/2003 (1:25 pm) |
| Making terrain textures on smaller scale | I'm wondering if there has been any progress on this... I'm trying to do much the same thing myself... read more | 04/07/2003 (3:05 pm) |