Game Development Community

Alex Baaklini's Forum Posts

Thread Post Date Posted
Modify Torque for stereoscopy I don't know if this will help, but from a design aspect, maybe... In my D3D9 conversions, I basi... read more 06/23/2003 (9:48 am)
Multiple bump / detail textures. As far as the blending... I don't know if you ought to take this to heart, but I recall Mark saying... read more 06/18/2003 (1:37 pm)
problem with sky Well, I'm basing this off my 1.1.1 codebase, which I've heavily modified. Inside of sky.cc, there's... read more 06/16/2003 (11:01 am)
Camer Focus The common approach for depth-of-field using pixel shaders involves rendering the scene twice. In... read more 06/10/2003 (2:31 pm)
soundfx falloff/distance ? Hmmm... well, for "minDistance", we generally clamp it to equal reference distance. But in some ca... read more 06/05/2003 (6:18 am)
soundfx falloff/distance ? Here's an example audioprofile for which I get a good linear gain. I'm not really sure where the co... read more 06/02/2003 (11:51 am)
Performance issues. As far as that Gl2d3d layer... it's actually not that big a deal. Profiling of opengl2d3d is showi... read more 06/02/2003 (11:33 am)
Getting a pointer to client from client scripts Thanks a bunch.... read more 06/02/2003 (7:51 am)
soundfx falloff/distance ? Yeah, I get some. Although, with a rolloff factor of 0.35, I do have to make the ranges of my emitt... read more 05/26/2003 (6:53 am)
soundfx falloff/distance ? Ummm... well, this works fine for me, so long as I use an AudioDescription block that has is3D set ... read more 05/22/2003 (2:52 pm)
SceneObject collision Well, in my case, the object is effectively static... there's some animation, but the animation tak... read more 05/13/2003 (1:49 pm)
SceneObject collision Ummm... there's obviously more to do, but that's all very poorly explained. I've written a castRay... read more 05/13/2003 (8:03 am)
Need help with something??? I imagine that you'd create an audioprofile and/or description for the heartbeat sound inside the pl... read more 05/09/2003 (1:46 pm)
SceneObject collision Could you elaborate on that? I'm assuming I'll have to write versions of the buildPolyList/castRay ... read more 05/07/2003 (8:18 am)
Destroying vehicles Thanks guys, In my haste and lack of sight, I was applying the damage to the client's version of ... read more 05/06/2003 (12:22 pm)
Destroying vehicles Ok, got it. I handled this in process tick and it worked. Guess it has something to do with prog... read more 05/06/2003 (10:58 am)
Sorting render order Perhaps I should explain what I'm doing. I'm basically doing some simple dynamic volume rendering e... read more 05/06/2003 (7:49 am)
Getting explosions to show up in game Sorry, I figured it out. The animation name has to be ambient. I guess that's probably mentioned... read more 05/01/2003 (2:30 pm)
Sorting render order Already tried that... It would still render the object before the water layer, so I ended up with a... read more 04/28/2003 (8:05 am)
Vehicle projectile collision. Hi, I was wondering this problem has been solved because I'm having the same problem... read more 04/25/2003 (12:02 pm)
Sorting render order Question... how do you handle translucent objects in the middle of a scene? e.g. Say you have a tr... read more 04/22/2003 (1:25 pm)
Making terrain textures on smaller scale I'm wondering if there has been any progress on this... I'm trying to do much the same thing myself... read more 04/07/2003 (3:05 pm)