Game Development Community

Seth Willits's Forum Posts

Thread Post Date Posted
Torque DEMO dies on Mac OS X 10.3.6? Check out the "Open safe files after downloading" preference in Safari.... read more 11/21/2004 (11:45 am)
Excellent TGE resource for all Mac devs! And we're sure the Altivec texture blending optimizations aren't in 1.3?... read more 11/21/2004 (9:49 am)
Xcode vs makefile The process for Linux should be extremely similar to that on OS X. Has anyone tried it? What kind of... read more 11/21/2004 (9:30 am)
Xcode vs makefile Why do you have to add and remove targets because of code changes? That doesn't make any sense. All ... read more 11/21/2004 (9:21 am)
A Couple of Questions 1) Not the record playback function - actual movies. I've read forum posts from months gone by, but ... read more 11/21/2004 (8:48 am)
A Couple of Questions 3) I was wonder what was different about because it's much more than Torque but based off it. I was ... read more 11/21/2004 (7:48 am)
Type Insensitivity @Josh - Did you try it in 1.3 on Mac OS X?... read more 11/21/2004 (7:39 am)
Type Insensitivity @Josh, absolutely. But, you can't copy and paste in to Torque anyway (or at least I can't) so I stil... read more 11/21/2004 (7:36 am)
Mouse Button Sticking Okay. Good to know it's not just me. I'll try and figure that out if I remember.... read more 11/20/2004 (8:33 pm)
TGE vs TSE Performance on Mac OS X Ack! Good point. I forgot to do that. Much better. Only gets down to 20 fps now. Overall speed is mu... read more 11/20/2004 (9:16 am)
Selling back games will make prices RISE - BEWARE! Any way you look at it, game rentals have been going on for ages, used game sales have been going on... read more 11/19/2004 (6:09 pm)
TGE vs TSE Performance on Mac OS X @John - that could be. If you get close enough to a wall and start shooting the particles do take up... read more 11/19/2004 (5:53 pm)
TGE vs TSE Performance on Mac OS X Well if anyone knows what issues I can have, please feel free to help me out. I'm not saying it runs... read more 11/19/2004 (3:53 pm)
The Dirt on Terrains So if you wanted to do a city type of map, what would you use, format-wise?... read more 11/18/2004 (12:58 pm)
Mac Os X Xcode Compiling Nightmare Yeah, the warnings (duplicate symbols) are harmless, but a little annoying. Oh well.... read more 11/18/2004 (12:23 pm)
TGE vs TSE Performance on Mac OS X Cool. If I remember, I'll ask about how the kitchen went next week.... read more 11/18/2004 (12:16 pm)
Volumetric Fog Well I really know nothing about Half Life, I'm just guessing, but you wouldn't need to draw/process... read more 11/17/2004 (10:26 am)
Volumetric Fog Static maps I imagine. It's not [i]terrain[/i], but rather just a model.... read more 11/17/2004 (10:02 am)
OpenAL won't work There is no precedence if you include the framework in your application's package. When you build it... read more 11/15/2004 (2:57 pm)
OpenAL won't work That's a good question. The only "bad" thing is carrying the extra weight around. But big deal, it's... read more 11/15/2004 (2:32 pm)
OpenAL won't work I installed the Dark Lore demo and sound works again. The version of the OpenAL framework it install... read more 11/14/2004 (9:58 am)
TGE vs TSE Performance on Mac OS X It's like music to my ears. Thanks Ben.... read more 11/14/2004 (9:48 am)
Volumetric Fog Yeah, I'll just have to play more with the editor to find out where to change that! I'll report back... read more 11/14/2004 (9:47 am)
Torque/ODE Sooo.... where is it? Did anyone actually put up a release with working trimeshes?... read more 11/14/2004 (8:49 am)
Volumetric Fog Hmm... looking around it seems that I can't find any screen shots of a game with a real sky (clouds,... read more 11/13/2004 (11:16 pm)
TGE vs TSE Performance on Mac OS X Ah yes, forgive me. I meant the rendering part was being written from the ground up, not the whole t... read more 11/13/2004 (10:52 pm)
Volumetric Fog Well take a look at these shots from the FPS starter kit: [image]http://www.freaksw.com/torque/Pict... read more 11/13/2004 (8:21 am)
Torque Shader Engine questions? TSE isn't an add-on to TGE? Funky...... read more 11/12/2004 (4:27 pm)
OpenAL won't work I can't get it to work. I had the latest Creative build of OpenAL working with all of my other proje... read more 11/12/2004 (4:05 pm)
Mac noob questions... Xcode is free but Xcode is only on 10.3+ (there was a 10.2 version but it was killed). The $20 is to... read more 11/12/2004 (2:14 pm)
map2dif mac?!? Ok, so let me try to parse this out... QuArK only works on Windows, but someone here has updated ... read more 11/12/2004 (1:49 pm)
OS X Dev Concerns & General Questions X11 isn't emulated. If it can compile and run under X11 on Mac OS X, it's really no different than a... read more 06/15/2004 (12:28 pm)
OS X Dev Concerns & General Questions 7 will. Just have to wait a couple more months.... read more 06/13/2004 (4:54 pm)
OS X Dev Concerns & General Questions I haven't use it yet because of the whole software situation. When VPC 7 comes out (which is suppose... read more 06/13/2004 (10:40 am)
Torque Game Studio Use RB and you'll get Mac OS 9, X, Windows 98-XP, and Linux (linux will be in 5.5).... read more 01/30/2004 (2:23 pm)
Mac, Or PC? Yup. PC laptops are so unworthy of their price. iBooks have much more value. It's sad.... read more 01/30/2004 (11:30 am)
Mac, Or PC? Looks like anything under $1000 doesn't even list the model of the graphics card. Yipee.... read more 01/30/2004 (11:06 am)
Mac, Or PC? The way I look at it, but the top of the line now and it's good for several years. Yes I can but a c... read more 01/30/2004 (9:49 am)
Xcode & oggvorbis libs I ran ranlib, but now I'm getting like tons 'o duplicate warnings. What's up with that?... read more 01/29/2004 (8:15 pm)
Mac, Or PC? Buy a 17" PowerBook and a PC. Total cost would be about 5 grand.... read more 01/29/2004 (4:33 pm)
Non-4x3 Monitor Support? Cools.... read more 10/27/2003 (5:33 pm)
MAC G5 Super Saucy I don't expect them to use _none_, just next to none. Apparently the Torque engine doesn't play nice... read more 10/23/2003 (12:34 am)
Dts format documentation and code @Ben Yes. I'm trying to remedy that and need the DTS documentation. I'm NOT going to buy Torque to ... read more 10/16/2003 (5:34 pm)
Dts format documentation and code I looked on the Milshape site and don't see any code for a dts exporter, just NOD. I haven't heard o... read more 10/16/2003 (6:05 am)
Beginning Game Making Everything you need is included in the Developer Tools.... read more 10/15/2003 (7:01 pm)
Beginning Game Making Well if by "Java for Mac OS X" you mean the compiler and all that, it's all part of the Developer to... read more 10/15/2003 (6:31 pm)
Beginning Game Making "OK first of all DO NOT TOUCH nor even THINK about using RealBasic. What complete garbage it truely ... read more 10/15/2003 (12:09 pm)
Modellers Blender runs on OS X too, but how in the crapness do I uuuse that thing? Also, is it for models or ... read more 10/15/2003 (9:32 am)
Non-4x3 Monitor Support? It wouldn't need to be an option, you just need to calculate it. I think all you'd need to do is: F... read more 10/15/2003 (7:20 am)
MAC G5 Super Saucy Yeah, everything in the background will get pushed to the second processor, but the way Mac OS X's m... read more 10/15/2003 (7:16 am)