Seth Willits's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque DEMO dies on Mac OS X 10.3.6? | Check out the "Open safe files after downloading" preference in Safari.... read more | 11/21/2004 (11:45 am) |
| Excellent TGE resource for all Mac devs! | And we're sure the Altivec texture blending optimizations aren't in 1.3?... read more | 11/21/2004 (9:49 am) |
| Xcode vs makefile | The process for Linux should be extremely similar to that on OS X. Has anyone tried it? What kind of... read more | 11/21/2004 (9:30 am) |
| Xcode vs makefile | Why do you have to add and remove targets because of code changes? That doesn't make any sense. All ... read more | 11/21/2004 (9:21 am) |
| A Couple of Questions | 1) Not the record playback function - actual movies. I've read forum posts from months gone by, but ... read more | 11/21/2004 (8:48 am) |
| A Couple of Questions | 3) I was wonder what was different about because it's much more than Torque but based off it. I was ... read more | 11/21/2004 (7:48 am) |
| Type Insensitivity | @Josh - Did you try it in 1.3 on Mac OS X?... read more | 11/21/2004 (7:39 am) |
| Type Insensitivity | @Josh, absolutely. But, you can't copy and paste in to Torque anyway (or at least I can't) so I stil... read more | 11/21/2004 (7:36 am) |
| Mouse Button Sticking | Okay. Good to know it's not just me. I'll try and figure that out if I remember.... read more | 11/20/2004 (8:33 pm) |
| TGE vs TSE Performance on Mac OS X | Ack! Good point. I forgot to do that. Much better. Only gets down to 20 fps now. Overall speed is mu... read more | 11/20/2004 (9:16 am) |
| Selling back games will make prices RISE - BEWARE! | Any way you look at it, game rentals have been going on for ages, used game sales have been going on... read more | 11/19/2004 (6:09 pm) |
| TGE vs TSE Performance on Mac OS X | @John - that could be. If you get close enough to a wall and start shooting the particles do take up... read more | 11/19/2004 (5:53 pm) |
| TGE vs TSE Performance on Mac OS X | Well if anyone knows what issues I can have, please feel free to help me out. I'm not saying it runs... read more | 11/19/2004 (3:53 pm) |
| The Dirt on Terrains | So if you wanted to do a city type of map, what would you use, format-wise?... read more | 11/18/2004 (12:58 pm) |
| Mac Os X Xcode Compiling Nightmare | Yeah, the warnings (duplicate symbols) are harmless, but a little annoying. Oh well.... read more | 11/18/2004 (12:23 pm) |
| TGE vs TSE Performance on Mac OS X | Cool. If I remember, I'll ask about how the kitchen went next week.... read more | 11/18/2004 (12:16 pm) |
| Volumetric Fog | Well I really know nothing about Half Life, I'm just guessing, but you wouldn't need to draw/process... read more | 11/17/2004 (10:26 am) |
| Volumetric Fog | Static maps I imagine. It's not [i]terrain[/i], but rather just a model.... read more | 11/17/2004 (10:02 am) |
| OpenAL won't work | There is no precedence if you include the framework in your application's package. When you build it... read more | 11/15/2004 (2:57 pm) |
| OpenAL won't work | That's a good question. The only "bad" thing is carrying the extra weight around. But big deal, it's... read more | 11/15/2004 (2:32 pm) |
| OpenAL won't work | I installed the Dark Lore demo and sound works again. The version of the OpenAL framework it install... read more | 11/14/2004 (9:58 am) |
| TGE vs TSE Performance on Mac OS X | It's like music to my ears. Thanks Ben.... read more | 11/14/2004 (9:48 am) |
| Volumetric Fog | Yeah, I'll just have to play more with the editor to find out where to change that! I'll report back... read more | 11/14/2004 (9:47 am) |
| Torque/ODE | Sooo.... where is it? Did anyone actually put up a release with working trimeshes?... read more | 11/14/2004 (8:49 am) |
| Volumetric Fog | Hmm... looking around it seems that I can't find any screen shots of a game with a real sky (clouds,... read more | 11/13/2004 (11:16 pm) |
| TGE vs TSE Performance on Mac OS X | Ah yes, forgive me. I meant the rendering part was being written from the ground up, not the whole t... read more | 11/13/2004 (10:52 pm) |
| Volumetric Fog | Well take a look at these shots from the FPS starter kit: [image]http://www.freaksw.com/torque/Pict... read more | 11/13/2004 (8:21 am) |
| Torque Shader Engine questions? | TSE isn't an add-on to TGE? Funky...... read more | 11/12/2004 (4:27 pm) |
| OpenAL won't work | I can't get it to work. I had the latest Creative build of OpenAL working with all of my other proje... read more | 11/12/2004 (4:05 pm) |
| Mac noob questions... | Xcode is free but Xcode is only on 10.3+ (there was a 10.2 version but it was killed). The $20 is to... read more | 11/12/2004 (2:14 pm) |
| map2dif mac?!? | Ok, so let me try to parse this out... QuArK only works on Windows, but someone here has updated ... read more | 11/12/2004 (1:49 pm) |
| OS X Dev Concerns & General Questions | X11 isn't emulated. If it can compile and run under X11 on Mac OS X, it's really no different than a... read more | 06/15/2004 (12:28 pm) |
| OS X Dev Concerns & General Questions | 7 will. Just have to wait a couple more months.... read more | 06/13/2004 (4:54 pm) |
| OS X Dev Concerns & General Questions | I haven't use it yet because of the whole software situation. When VPC 7 comes out (which is suppose... read more | 06/13/2004 (10:40 am) |
| Torque Game Studio | Use RB and you'll get Mac OS 9, X, Windows 98-XP, and Linux (linux will be in 5.5).... read more | 01/30/2004 (2:23 pm) |
| Mac, Or PC? | Yup. PC laptops are so unworthy of their price. iBooks have much more value. It's sad.... read more | 01/30/2004 (11:30 am) |
| Mac, Or PC? | Looks like anything under $1000 doesn't even list the model of the graphics card. Yipee.... read more | 01/30/2004 (11:06 am) |
| Mac, Or PC? | The way I look at it, but the top of the line now and it's good for several years. Yes I can but a c... read more | 01/30/2004 (9:49 am) |
| Xcode & oggvorbis libs | I ran ranlib, but now I'm getting like tons 'o duplicate warnings. What's up with that?... read more | 01/29/2004 (8:15 pm) |
| Mac, Or PC? | Buy a 17" PowerBook and a PC. Total cost would be about 5 grand.... read more | 01/29/2004 (4:33 pm) |
| Non-4x3 Monitor Support? | Cools.... read more | 10/27/2003 (5:33 pm) |
| MAC G5 Super Saucy | I don't expect them to use _none_, just next to none. Apparently the Torque engine doesn't play nice... read more | 10/23/2003 (12:34 am) |
| Dts format documentation and code | @Ben Yes. I'm trying to remedy that and need the DTS documentation. I'm NOT going to buy Torque to ... read more | 10/16/2003 (5:34 pm) |
| Dts format documentation and code | I looked on the Milshape site and don't see any code for a dts exporter, just NOD. I haven't heard o... read more | 10/16/2003 (6:05 am) |
| Beginning Game Making | Everything you need is included in the Developer Tools.... read more | 10/15/2003 (7:01 pm) |
| Beginning Game Making | Well if by "Java for Mac OS X" you mean the compiler and all that, it's all part of the Developer to... read more | 10/15/2003 (6:31 pm) |
| Beginning Game Making | "OK first of all DO NOT TOUCH nor even THINK about using RealBasic. What complete garbage it truely ... read more | 10/15/2003 (12:09 pm) |
| Modellers | Blender runs on OS X too, but how in the crapness do I uuuse that thing? Also, is it for models or ... read more | 10/15/2003 (9:32 am) |
| Non-4x3 Monitor Support? | It wouldn't need to be an option, you just need to calculate it. I think all you'd need to do is: F... read more | 10/15/2003 (7:20 am) |
| MAC G5 Super Saucy | Yeah, everything in the background will get pushed to the second processor, but the way Mac OS X's m... read more | 10/15/2003 (7:16 am) |