Seth Willits's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| General Performance on Mac OS X | Ahhhh... ok. I took your "focus" to mean the window was active/inactive. I was fiddling with Acti... read more | 03/06/2005 (11:26 am) |
| Tile Sizes and Defining Brushes | Very well. Off to get Mario jumping...... read more | 03/06/2005 (11:06 am) |
| SetCollisionMasks | No problem. I'm glad to have contributed!... read more | 03/06/2005 (11:04 am) |
| SetCollisionMasks | Yes, I realize all the other stuff needs to take place, and I do indeed do all that. The issue thoug... read more | 03/06/2005 (2:10 am) |
| Simple Character Physics | @Matthew: hehehehe @Melv: Thanks. That's a good tip! When I've fiddled a bit more with it, I'll p... read more | 03/06/2005 (2:07 am) |
| General Performance on Mac OS X | It's not that it jerks while Torque is in the background, it jerks when even the slightest backgroun... read more | 03/06/2005 (2:04 am) |
| Simple Character Physics | Yeah, but that's too cheesy ;) Right now I have acceleration left & right working ok. Jumping is ... read more | 03/05/2005 (11:19 pm) |
| Simple Character Physics | Thanks to Noolness in the IRC room I figured out that the value I was passing to setImpulseForce and... read more | 03/05/2005 (8:20 pm) |
| Poor Scrolling Performance | Hey Melv, I see flickering tilemaps. As they autopan on by they flicker.... read more | 03/05/2005 (5:15 pm) |
| Simple Character Physics | So it looks like setImpulseForce has to be called repeatedly, not just once? Maybe that's what it wa... read more | 03/05/2005 (4:47 pm) |
| Simple Character Physics | Right. The logic part of it is easy. What I don't get is which functions to use to apply the force t... read more | 03/05/2005 (4:24 pm) |
| Simple Character Physics | The code in that post just uses on/off velocity, not acceleration. Unless there's more than meets th... read more | 03/05/2005 (4:20 pm) |
| World coordinates | 40 units per second, yes.... read more | 03/05/2005 (2:16 pm) |
| Tile Sizes and Defining Brushes | No prob. Seams are cool with me at the moment. I'm more interested in figuring out collisions and an... read more | 03/05/2005 (2:15 pm) |
| Debug Gui (simple gui example/to use) | Cool. Thanks!... read more | 03/05/2005 (1:34 pm) |
| Loading and Saving Tile Maps | Oh. Ok. Sorry - too many posts to read! (BTW, forum searching should really search just the forums y... read more | 03/05/2005 (11:58 am) |
| Tile Sizes and Defining Brushes | These clouds should look identical, though they don't. [image]http://www.freaksw.com/development/to... read more | 03/05/2005 (11:53 am) |
| Tile Sizes and Defining Brushes | The art exactly as I want yes. I can post it so you guys can double check. The seams appear dependin... read more | 03/05/2005 (11:48 am) |
| Tile Sizes and Defining Brushes | This isn't what I was referring to, but seams are bad as well: [image]http://www.freaksw.com/develo... read more | 03/05/2005 (1:24 am) |
| Tile Sizes and Defining Brushes | I'll wait until they're confirmed or I'm at least told I'm not doing something stupid before I post ... read more | 03/05/2005 (1:15 am) |
| Loading and Saving Tile Maps | Another thing about this is that the load dialog doesn't re-list the files every time it's opened. S... read more | 03/05/2005 (1:13 am) |
| Debug Gui (simple gui example/to use) | Pretty cool. What's the purpose of the text field? It eats all of the key presses so I can't control... read more | 03/04/2005 (10:59 pm) |
| Game Controls | Cool. Thanks Josh.... read more | 03/04/2005 (3:18 pm) |
| Game Controls | Would "soon" qualify as being in or before the final release, or after?... read more | 03/03/2005 (8:19 am) |
| No sound on osx | OpenAL leaves much to be desired. :) I honestly don't know about this. I never use ogg. Nor do I ... read more | 01/30/2005 (6:45 pm) |
| No sound on osx | You could have just replaced the entire framework folder. That's perfectly normal (IOW: you really s... read more | 01/29/2005 (6:25 pm) |
| No sound on osx | Sorry, i moved it. [url]http://www.freaksw.com/development/torque/OpenAL.framework.sit[/url]... read more | 01/29/2005 (11:01 am) |
| What to mac users use in order to create DTS objects | Not really...... read more | 11/24/2004 (7:26 pm) |
| Pb:0: can't locate file for: -lcrt1.o | Cool beans.... read more | 11/24/2004 (2:15 pm) |
| First RTS update! Includes Mac, Linux, and VC6 project files | Aha! I guess you can ignore my email now. :) Thanks Josh, Ben, and other peeps....... read more | 11/23/2004 (7:27 pm) |
| Pb:0: can't locate file for: -lcrt1.o | No..... in Xcode there's a button called "Clean" or "Clean All". Click that and then rebuild the pro... read more | 11/23/2004 (4:25 pm) |
| No sound on osx | Like I said, trash the OpenAL framework and use the one I posted. The problem is the version of the ... read more | 11/23/2004 (4:23 pm) |
| No sound on osx | Trash the included OpenAL framework and use this framework instead: http://www.freaksw.com/torque/Op... read more | 11/23/2004 (12:27 pm) |
| Pb:0: can't locate file for: -lcrt1.o | Does this happen after a clean build as well (ie, clean it, then build it again)?... read more | 11/23/2004 (12:24 pm) |
| What to mac users use in order to create DTS objects | I'm confused. What's the difference between the plugin and whatever is in beta?... read more | 11/23/2004 (6:29 am) |
| Dead build on a Mac | DUH!!!!! Delete all the .dso files. lol... I feel silly.... read more | 11/22/2004 (10:10 pm) |
| Dead build on a Mac | Yeah, I deleted the message because everything in it turned out to be false just after I posted it. ... read more | 11/22/2004 (10:06 pm) |
| Dead build on a Mac | I have a G5 with 10.3.6. I'm letting it spin (it's been going for several minutes now). I originally... read more | 11/22/2004 (10:03 pm) |
| What to mac users use in order to create DTS objects | I thought there was an officially and fully supported plugin?... read more | 11/22/2004 (9:28 pm) |
| Torque2D | It's 2D.... read more | 11/22/2004 (2:49 pm) |
| Dead build on a Mac | Alright, well, I'm having problems with it... On a clean build of just the RTS kit on its own, the a... read more | 11/22/2004 (2:31 pm) |
| Excellent TGE resource for all Mac devs! | I've got a copy from Kyle and am (between doing other things) trying to get it to work. Currently th... read more | 11/22/2004 (10:15 am) |
| Bundling App Contents | Yeah exactly.... read more | 11/22/2004 (6:35 am) |
| Billions and Billions of Warnings | I spoke too soon. The terrain is solid black with the exception of the affect from fog.... read more | 11/21/2004 (11:26 pm) |
| Bundling App Contents | Right. I think I'm going to look at it. I can't imagine it would be difficult, but if Dave Chait say... read more | 11/21/2004 (9:34 pm) |
| Bundling App Contents | Hmm... it seems pretty doubtful that it wouldn't easy... but then again, what do I know about Torque... read more | 11/21/2004 (7:26 pm) |
| Excellent TGE resource for all Mac devs! | Well that page is a "resource" but not a [i]resource[/i] to get the Altivec code from. For that, I t... read more | 11/21/2004 (2:55 pm) |
| Question about OSX compiling | Is the build being put in the "example" folder? That's where it needs to go, and by default the proj... read more | 11/21/2004 (2:16 pm) |
| Xcode vs makefile | Ahh. I really don't know. Sorry.... read more | 11/21/2004 (11:47 am) |
| Excellent TGE resource for all Mac devs! | Ok, just wanted to double check. I already have my frame rate up to 50-80 (sometimes down to 25 thou... read more | 11/21/2004 (11:46 am) |