Game Development Community

Seth Willits's Forum Posts

Thread Post Date Posted
General Performance on Mac OS X Ahhhh... ok. I took your "focus" to mean the window was active/inactive. I was fiddling with Acti... read more 03/06/2005 (11:26 am)
Tile Sizes and Defining Brushes Very well. Off to get Mario jumping...... read more 03/06/2005 (11:06 am)
SetCollisionMasks No problem. I'm glad to have contributed!... read more 03/06/2005 (11:04 am)
SetCollisionMasks Yes, I realize all the other stuff needs to take place, and I do indeed do all that. The issue thoug... read more 03/06/2005 (2:10 am)
Simple Character Physics @Matthew: hehehehe @Melv: Thanks. That's a good tip! When I've fiddled a bit more with it, I'll p... read more 03/06/2005 (2:07 am)
General Performance on Mac OS X It's not that it jerks while Torque is in the background, it jerks when even the slightest backgroun... read more 03/06/2005 (2:04 am)
Simple Character Physics Yeah, but that's too cheesy ;) Right now I have acceleration left & right working ok. Jumping is ... read more 03/05/2005 (11:19 pm)
Simple Character Physics Thanks to Noolness in the IRC room I figured out that the value I was passing to setImpulseForce and... read more 03/05/2005 (8:20 pm)
Poor Scrolling Performance Hey Melv, I see flickering tilemaps. As they autopan on by they flicker.... read more 03/05/2005 (5:15 pm)
Simple Character Physics So it looks like setImpulseForce has to be called repeatedly, not just once? Maybe that's what it wa... read more 03/05/2005 (4:47 pm)
Simple Character Physics Right. The logic part of it is easy. What I don't get is which functions to use to apply the force t... read more 03/05/2005 (4:24 pm)
Simple Character Physics The code in that post just uses on/off velocity, not acceleration. Unless there's more than meets th... read more 03/05/2005 (4:20 pm)
World coordinates 40 units per second, yes.... read more 03/05/2005 (2:16 pm)
Tile Sizes and Defining Brushes No prob. Seams are cool with me at the moment. I'm more interested in figuring out collisions and an... read more 03/05/2005 (2:15 pm)
Debug Gui (simple gui example/to use) Cool. Thanks!... read more 03/05/2005 (1:34 pm)
Loading and Saving Tile Maps Oh. Ok. Sorry - too many posts to read! (BTW, forum searching should really search just the forums y... read more 03/05/2005 (11:58 am)
Tile Sizes and Defining Brushes These clouds should look identical, though they don't. [image]http://www.freaksw.com/development/to... read more 03/05/2005 (11:53 am)
Tile Sizes and Defining Brushes The art exactly as I want yes. I can post it so you guys can double check. The seams appear dependin... read more 03/05/2005 (11:48 am)
Tile Sizes and Defining Brushes This isn't what I was referring to, but seams are bad as well: [image]http://www.freaksw.com/develo... read more 03/05/2005 (1:24 am)
Tile Sizes and Defining Brushes I'll wait until they're confirmed or I'm at least told I'm not doing something stupid before I post ... read more 03/05/2005 (1:15 am)
Loading and Saving Tile Maps Another thing about this is that the load dialog doesn't re-list the files every time it's opened. S... read more 03/05/2005 (1:13 am)
Debug Gui (simple gui example/to use) Pretty cool. What's the purpose of the text field? It eats all of the key presses so I can't control... read more 03/04/2005 (10:59 pm)
Game Controls Cool. Thanks Josh.... read more 03/04/2005 (3:18 pm)
Game Controls Would "soon" qualify as being in or before the final release, or after?... read more 03/03/2005 (8:19 am)
No sound on osx OpenAL leaves much to be desired. :) I honestly don't know about this. I never use ogg. Nor do I ... read more 01/30/2005 (6:45 pm)
No sound on osx You could have just replaced the entire framework folder. That's perfectly normal (IOW: you really s... read more 01/29/2005 (6:25 pm)
No sound on osx Sorry, i moved it. [url]http://www.freaksw.com/development/torque/OpenAL.framework.sit[/url]... read more 01/29/2005 (11:01 am)
What to mac users use in order to create DTS objects Not really...... read more 11/24/2004 (7:26 pm)
Pb:0: can't locate file for: -lcrt1.o Cool beans.... read more 11/24/2004 (2:15 pm)
First RTS update! Includes Mac, Linux, and VC6 project files Aha! I guess you can ignore my email now. :) Thanks Josh, Ben, and other peeps....... read more 11/23/2004 (7:27 pm)
Pb:0: can't locate file for: -lcrt1.o No..... in Xcode there's a button called "Clean" or "Clean All". Click that and then rebuild the pro... read more 11/23/2004 (4:25 pm)
No sound on osx Like I said, trash the OpenAL framework and use the one I posted. The problem is the version of the ... read more 11/23/2004 (4:23 pm)
No sound on osx Trash the included OpenAL framework and use this framework instead: http://www.freaksw.com/torque/Op... read more 11/23/2004 (12:27 pm)
Pb:0: can't locate file for: -lcrt1.o Does this happen after a clean build as well (ie, clean it, then build it again)?... read more 11/23/2004 (12:24 pm)
What to mac users use in order to create DTS objects I'm confused. What's the difference between the plugin and whatever is in beta?... read more 11/23/2004 (6:29 am)
Dead build on a Mac DUH!!!!! Delete all the .dso files. lol... I feel silly.... read more 11/22/2004 (10:10 pm)
Dead build on a Mac Yeah, I deleted the message because everything in it turned out to be false just after I posted it. ... read more 11/22/2004 (10:06 pm)
Dead build on a Mac I have a G5 with 10.3.6. I'm letting it spin (it's been going for several minutes now). I originally... read more 11/22/2004 (10:03 pm)
What to mac users use in order to create DTS objects I thought there was an officially and fully supported plugin?... read more 11/22/2004 (9:28 pm)
Torque2D It's 2D.... read more 11/22/2004 (2:49 pm)
Dead build on a Mac Alright, well, I'm having problems with it... On a clean build of just the RTS kit on its own, the a... read more 11/22/2004 (2:31 pm)
Excellent TGE resource for all Mac devs! I've got a copy from Kyle and am (between doing other things) trying to get it to work. Currently th... read more 11/22/2004 (10:15 am)
Bundling App Contents Yeah exactly.... read more 11/22/2004 (6:35 am)
Billions and Billions of Warnings I spoke too soon. The terrain is solid black with the exception of the affect from fog.... read more 11/21/2004 (11:26 pm)
Bundling App Contents Right. I think I'm going to look at it. I can't imagine it would be difficult, but if Dave Chait say... read more 11/21/2004 (9:34 pm)
Bundling App Contents Hmm... it seems pretty doubtful that it wouldn't easy... but then again, what do I know about Torque... read more 11/21/2004 (7:26 pm)
Excellent TGE resource for all Mac devs! Well that page is a "resource" but not a [i]resource[/i] to get the Altivec code from. For that, I t... read more 11/21/2004 (2:55 pm)
Question about OSX compiling Is the build being put in the "example" folder? That's where it needs to go, and by default the proj... read more 11/21/2004 (2:16 pm)
Xcode vs makefile Ahh. I really don't know. Sorry.... read more 11/21/2004 (11:47 am)
Excellent TGE resource for all Mac devs! Ok, just wanted to double check. I already have my frame rate up to 50-80 (sometimes down to 25 thou... read more 11/21/2004 (11:46 am)