Game Development Community

Seth Willits's Forum Posts

Thread Post Date Posted
Mac G3 good enough to make T2d conversions? Welcome back :)... read more 04/18/2005 (6:23 pm)
Mac G3 good enough to make T2d conversions? I'd certainly recommend a mini, yes. Faster and they already come with the latest and greatest softw... read more 04/18/2005 (6:03 pm)
Mac G3 good enough to make T2d conversions? @Randy: If if you buy a used computer that doesn't have OS X on it, yes you obviously need to buy it... read more 04/18/2005 (5:48 pm)
Mac G3 good enough to make T2d conversions? A G3 what? G3 is processor class. I think on the low end it started at about 166 mhz, and on the hig... read more 04/18/2005 (5:46 pm)
T2D updates coming soon We don't know exactly. Just wait and find out. It's supposed to be released today. Josh nearly promi... read more 04/18/2005 (12:29 pm)
T2D updates coming soon Yes I'm still around :^) Getting side tracked with my main project (which T2D tore me away from ... read more 03/27/2005 (11:26 pm)
Macintosh Experience It would be possible to write some byte swapping routines and make all platforms consistent, but it'... read more 03/15/2005 (10:43 am)
Torque 2D and MySQL No, that's something you would definitely have to add yourself.... read more 03/15/2005 (10:37 am)
Fishy Physics when in the Background I did apply your fix and that doesn't solve the sideways motion, though the restitution set to 0 doe... read more 03/11/2005 (7:46 pm)
Fishy Physics when in the Background @Melv: Thanks for the post, but it in the middle of the thread I pointed out that Ray's fix didn't h... read more 03/11/2005 (6:26 am)
Changes In Script Not Showing? Ah. That too.... read more 03/10/2005 (10:32 pm)
Mounting Crash Well, sceneWindow2D.mount(obj) mounts the window to that object. It may use some different logic tha... read more 03/10/2005 (10:24 pm)
Changes In Script Not Showing? Did you try deleting the dso's?... read more 03/10/2005 (10:20 pm)
Fishy Physics when in the Background [url]http://www.freaksw.com/client.zip[/url] I really haven't had much time to work on this so it... read more 03/10/2005 (9:04 pm)
Fishy Physics when in the Background Yeah I know. It's making me feel like an extreme n00b! lol. Everything I try has some problem or som... read more 03/10/2005 (8:55 pm)
Fishy Physics when in the Background It's not running under 10fps. It's running at 150 and it happens. It just seems to speed up when it ... read more 03/10/2005 (8:41 pm)
Fishy Physics when in the Background Nope. That didn't work. I did notice something though. As soon as I press a left/right key which ... read more 03/10/2005 (8:31 pm)
Improvement suggestions @Stephen, yeah, but I think the vast majority of programmers and non-programmers aren't shipmates or... read more 03/10/2005 (7:40 pm)
Improvement suggestions That's about what I think. Using the standard polar system is fine. They teach it in school and it's... read more 03/10/2005 (7:38 pm)
Improvement suggestions The only problem with flipping the rotation and rotating 90 degrees is that it makes it harder to th... read more 03/10/2005 (7:01 pm)
Moving the camera @Melv: About setViewLimitOn, I can't figure out how to get it working properly. [code] sceneWin... read more 03/10/2005 (6:25 pm)
Fishy Physics when in the Background This appears to be exactly what it is. I just noticed now, that if I switch it to the background and... read more 03/10/2005 (5:51 pm)
2D positional sound Well, there's alxPlay(profile, x, y, z). It doesn't appear that there's a simplified 2D versioin. I'... read more 03/09/2005 (8:18 am)
What convinced you to buy T2D? :) The fact that I knew I'd never have enough time to write anything even remotely close to par with it... read more 03/09/2005 (2:35 am)
Missle Command clone Good to hear. I'll be busy for the next few days and gone all weekend, so no use in send it to me ri... read more 03/09/2005 (2:33 am)
Issue with my character bobbing up and down I wasn't having this problem until I started rewriting my player code to use a state machine to hand... read more 03/08/2005 (11:26 am)
Flipper question (not the dolphin) An angular velocity would work, though I just realized (and this is rather ironic) there's no torque... read more 03/07/2005 (5:31 pm)
Data structures Oh, arrays aren't passable or returnable? Someone seriously needs to work on the TorqueScript langua... read more 03/07/2005 (5:28 pm)
Missle Command clone By the way, I did try to get this working on Mac OS X, but it didn't want to. I guess some of the fi... read more 03/07/2005 (5:20 pm)
T2D ideas, suggestions, etc. I already got 2 people interested who have bought it, and a few more are interested as well. Too bad... read more 03/07/2005 (5:18 pm)
Data structures Can't you just use normal arrays? $arrayOfObjs[0] = obj;... read more 03/07/2005 (1:02 pm)
T2D ideas, suggestions, etc. This just keeps getting better and better. :^) Throw in some more docs and a platformer example i... read more 03/07/2005 (12:56 pm)
T2D ideas, suggestions, etc. Sorting tilemaps by texture would give such a performance benefit. In one of my own experiments I wa... read more 03/07/2005 (8:40 am)
Tile Sizes and Defining Brushes Slight addendum: I didn't realize it confirmed _every_ overwrite. That gets annoying. If it could ju... read more 03/06/2005 (11:23 pm)
Tile Sizes and Defining Brushes Okay.... I'm starting to feel really silly. I totally missed the brush saving. And I swear the tile... read more 03/06/2005 (11:20 pm)
FxSceneObject.applyXXXForce This is true.... read more 03/06/2005 (11:02 pm)
FxSceneObject.applyXXXForce You didn't. :^) I'm talking about there should be an applyConstantForce in addition to setConstan... read more 03/06/2005 (9:40 pm)
FxSceneObject.applyXXXForce Well the string manipulation above basically is an "apply" type of method. I realized after I wrote ... read more 03/06/2005 (9:20 pm)
Physics Timing Issues D'oh! Not immovableMaterial. There's actually a setImmovable method! Aha!... read more 03/06/2005 (5:14 pm)
FxSceneObject.applyXXXForce After writing that I realize it was probably longer than it needed to be. :)... read more 03/06/2005 (5:05 pm)
FxSceneObject.applyXXXForce Where as if we had an applyConstantForce method, we'd simply need: [code] function DLKey(%do... read more 03/06/2005 (5:04 pm)
2D effects A simple utility function setAlpha(0-100) on fxSceneObject would be quite nice.... read more 03/06/2005 (4:14 pm)
Physics Timing Issues Hey Melv, The way I'm doing gravity (now that I've thought and fiddled a lot) is to set a consta... read more 03/06/2005 (4:07 pm)
2D effects As for the animation of the popping ball, an fxAnimatedSprite2D will do just fine. Play the animatio... read more 03/06/2005 (3:41 pm)
Tile Sizes and Defining Brushes I think it makes absolutely no sense :) Another thing, it appears collision info and all that isn... read more 03/06/2005 (3:32 pm)
Tile Sizes and Defining Brushes Another bug..... If you define a brush to be 4 tiles in a square, and then drag over an area to appl... read more 03/06/2005 (1:15 pm)
Moving the camera Ah duh. Sorry for the noise.... read more 03/06/2005 (12:49 pm)
Moving the camera One question about mounting a camera to the player with a force... when the player reaches the edge ... read more 03/06/2005 (12:33 pm)
Tilemap edge problem Ohhh, I had totally forgotten about that. (I don't work with OpenGL much.) That was a great explanat... read more 03/06/2005 (12:20 pm)
Tile Sizes and Defining Brushes Hey, about the Alt key not working on the Mac, it's because somehow "alt" is bound to the Command ke... read more 03/06/2005 (11:39 am)