Seth Willits's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mac G3 good enough to make T2d conversions? | Welcome back :)... read more | 04/18/2005 (6:23 pm) |
| Mac G3 good enough to make T2d conversions? | I'd certainly recommend a mini, yes. Faster and they already come with the latest and greatest softw... read more | 04/18/2005 (6:03 pm) |
| Mac G3 good enough to make T2d conversions? | @Randy: If if you buy a used computer that doesn't have OS X on it, yes you obviously need to buy it... read more | 04/18/2005 (5:48 pm) |
| Mac G3 good enough to make T2d conversions? | A G3 what? G3 is processor class. I think on the low end it started at about 166 mhz, and on the hig... read more | 04/18/2005 (5:46 pm) |
| T2D updates coming soon | We don't know exactly. Just wait and find out. It's supposed to be released today. Josh nearly promi... read more | 04/18/2005 (12:29 pm) |
| T2D updates coming soon | Yes I'm still around :^) Getting side tracked with my main project (which T2D tore me away from ... read more | 03/27/2005 (11:26 pm) |
| Macintosh Experience | It would be possible to write some byte swapping routines and make all platforms consistent, but it'... read more | 03/15/2005 (10:43 am) |
| Torque 2D and MySQL | No, that's something you would definitely have to add yourself.... read more | 03/15/2005 (10:37 am) |
| Fishy Physics when in the Background | I did apply your fix and that doesn't solve the sideways motion, though the restitution set to 0 doe... read more | 03/11/2005 (7:46 pm) |
| Fishy Physics when in the Background | @Melv: Thanks for the post, but it in the middle of the thread I pointed out that Ray's fix didn't h... read more | 03/11/2005 (6:26 am) |
| Changes In Script Not Showing? | Ah. That too.... read more | 03/10/2005 (10:32 pm) |
| Mounting Crash | Well, sceneWindow2D.mount(obj) mounts the window to that object. It may use some different logic tha... read more | 03/10/2005 (10:24 pm) |
| Changes In Script Not Showing? | Did you try deleting the dso's?... read more | 03/10/2005 (10:20 pm) |
| Fishy Physics when in the Background | [url]http://www.freaksw.com/client.zip[/url] I really haven't had much time to work on this so it... read more | 03/10/2005 (9:04 pm) |
| Fishy Physics when in the Background | Yeah I know. It's making me feel like an extreme n00b! lol. Everything I try has some problem or som... read more | 03/10/2005 (8:55 pm) |
| Fishy Physics when in the Background | It's not running under 10fps. It's running at 150 and it happens. It just seems to speed up when it ... read more | 03/10/2005 (8:41 pm) |
| Fishy Physics when in the Background | Nope. That didn't work. I did notice something though. As soon as I press a left/right key which ... read more | 03/10/2005 (8:31 pm) |
| Improvement suggestions | @Stephen, yeah, but I think the vast majority of programmers and non-programmers aren't shipmates or... read more | 03/10/2005 (7:40 pm) |
| Improvement suggestions | That's about what I think. Using the standard polar system is fine. They teach it in school and it's... read more | 03/10/2005 (7:38 pm) |
| Improvement suggestions | The only problem with flipping the rotation and rotating 90 degrees is that it makes it harder to th... read more | 03/10/2005 (7:01 pm) |
| Moving the camera | @Melv: About setViewLimitOn, I can't figure out how to get it working properly. [code] sceneWin... read more | 03/10/2005 (6:25 pm) |
| Fishy Physics when in the Background | This appears to be exactly what it is. I just noticed now, that if I switch it to the background and... read more | 03/10/2005 (5:51 pm) |
| 2D positional sound | Well, there's alxPlay(profile, x, y, z). It doesn't appear that there's a simplified 2D versioin. I'... read more | 03/09/2005 (8:18 am) |
| What convinced you to buy T2D? :) | The fact that I knew I'd never have enough time to write anything even remotely close to par with it... read more | 03/09/2005 (2:35 am) |
| Missle Command clone | Good to hear. I'll be busy for the next few days and gone all weekend, so no use in send it to me ri... read more | 03/09/2005 (2:33 am) |
| Issue with my character bobbing up and down | I wasn't having this problem until I started rewriting my player code to use a state machine to hand... read more | 03/08/2005 (11:26 am) |
| Flipper question (not the dolphin) | An angular velocity would work, though I just realized (and this is rather ironic) there's no torque... read more | 03/07/2005 (5:31 pm) |
| Data structures | Oh, arrays aren't passable or returnable? Someone seriously needs to work on the TorqueScript langua... read more | 03/07/2005 (5:28 pm) |
| Missle Command clone | By the way, I did try to get this working on Mac OS X, but it didn't want to. I guess some of the fi... read more | 03/07/2005 (5:20 pm) |
| T2D ideas, suggestions, etc. | I already got 2 people interested who have bought it, and a few more are interested as well. Too bad... read more | 03/07/2005 (5:18 pm) |
| Data structures | Can't you just use normal arrays? $arrayOfObjs[0] = obj;... read more | 03/07/2005 (1:02 pm) |
| T2D ideas, suggestions, etc. | This just keeps getting better and better. :^) Throw in some more docs and a platformer example i... read more | 03/07/2005 (12:56 pm) |
| T2D ideas, suggestions, etc. | Sorting tilemaps by texture would give such a performance benefit. In one of my own experiments I wa... read more | 03/07/2005 (8:40 am) |
| Tile Sizes and Defining Brushes | Slight addendum: I didn't realize it confirmed _every_ overwrite. That gets annoying. If it could ju... read more | 03/06/2005 (11:23 pm) |
| Tile Sizes and Defining Brushes | Okay.... I'm starting to feel really silly. I totally missed the brush saving. And I swear the tile... read more | 03/06/2005 (11:20 pm) |
| FxSceneObject.applyXXXForce | This is true.... read more | 03/06/2005 (11:02 pm) |
| FxSceneObject.applyXXXForce | You didn't. :^) I'm talking about there should be an applyConstantForce in addition to setConstan... read more | 03/06/2005 (9:40 pm) |
| FxSceneObject.applyXXXForce | Well the string manipulation above basically is an "apply" type of method. I realized after I wrote ... read more | 03/06/2005 (9:20 pm) |
| Physics Timing Issues | D'oh! Not immovableMaterial. There's actually a setImmovable method! Aha!... read more | 03/06/2005 (5:14 pm) |
| FxSceneObject.applyXXXForce | After writing that I realize it was probably longer than it needed to be. :)... read more | 03/06/2005 (5:05 pm) |
| FxSceneObject.applyXXXForce | Where as if we had an applyConstantForce method, we'd simply need: [code] function DLKey(%do... read more | 03/06/2005 (5:04 pm) |
| 2D effects | A simple utility function setAlpha(0-100) on fxSceneObject would be quite nice.... read more | 03/06/2005 (4:14 pm) |
| Physics Timing Issues | Hey Melv, The way I'm doing gravity (now that I've thought and fiddled a lot) is to set a consta... read more | 03/06/2005 (4:07 pm) |
| 2D effects | As for the animation of the popping ball, an fxAnimatedSprite2D will do just fine. Play the animatio... read more | 03/06/2005 (3:41 pm) |
| Tile Sizes and Defining Brushes | I think it makes absolutely no sense :) Another thing, it appears collision info and all that isn... read more | 03/06/2005 (3:32 pm) |
| Tile Sizes and Defining Brushes | Another bug..... If you define a brush to be 4 tiles in a square, and then drag over an area to appl... read more | 03/06/2005 (1:15 pm) |
| Moving the camera | Ah duh. Sorry for the noise.... read more | 03/06/2005 (12:49 pm) |
| Moving the camera | One question about mounting a camera to the player with a force... when the player reaches the edge ... read more | 03/06/2005 (12:33 pm) |
| Tilemap edge problem | Ohhh, I had totally forgotten about that. (I don't work with OpenGL much.) That was a great explanat... read more | 03/06/2005 (12:20 pm) |
| Tile Sizes and Defining Brushes | Hey, about the Alt key not working on the Mac, it's because somehow "alt" is bound to the Command ke... read more | 03/06/2005 (11:39 am) |