Seth Willits's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Syntax coloring for Torque Script on Mac? | I haven't made the full version of it yet, but TorqueScript is currently partially in and definitely... read more | 07/18/2006 (1:49 pm) |
| Anyone Thought About Ageia's PhysX? | PhysX being designed to work in parallel environments is especially interesting to me. With tons of ... read more | 03/23/2006 (10:37 am) |
| Frames per sec on Mac? | It's not a "problem" or offensive, it's just absolutely pointless to bring it up. That's all I was s... read more | 02/08/2006 (10:07 am) |
| Frames per sec on Mac? | We were comparing Mac to Mac performance and the improvements in 1.4. Who cares about Windows.... read more | 02/07/2006 (10:01 am) |
| Frames per sec on Mac? | So why even post something like that? No one even mentioned Windows. Not to mention you're bringing ... read more | 02/05/2006 (5:39 pm) |
| T2D 1.1 development transparency | OOOOo!!! Alpha!!!! Sounds good. :)... read more | 12/23/2005 (9:34 pm) |
| Building in Xcode | For TNL specifically? No -- Just looking for a working build.... read more | 12/14/2005 (8:36 pm) |
| Building in Xcode | Ditto.... read more | 12/14/2005 (7:56 pm) |
| 1.1a - Can Now Load and Save on Mac OS X | Exactly. The load and save dialogs don't work so you can't load and save anything! The effects edito... read more | 12/12/2005 (9:23 am) |
| Frames per sec on Mac? | Above/under/next to the water I still get 80 or 90fps. Even while shooting and things are exploding.... read more | 12/09/2005 (7:17 pm) |
| Frames per sec on Mac? | That said, I do think there may be something fishy... Will get some water numbers in a while... have... read more | 12/08/2005 (8:11 pm) |
| Frames per sec on Mac? | You really can't fell much of a difference between 50 and 150. I think it's more likely than a calcu... read more | 12/08/2005 (8:11 pm) |
| Frames per sec on Mac? | Standing in the fire pit and facing the lake, I get ~90. I hover around 100 and go as low as the mid... read more | 12/08/2005 (3:45 pm) |
| Mac OS X 10.4.x | Did you follow all of the steps here? [url]http://www.garagegames.com/mg/forums/result.thread.php?... read more | 12/08/2005 (3:41 pm) |
| 1.1a1 - Tile Map Editor | Which functions do I need to write? I have time today.... read more | 12/03/2005 (4:19 pm) |
| 1.1a1 - Tile Map Editor | Correct. Default typical install. Mac OS X.... read more | 11/29/2005 (11:25 pm) |
| Save Dialog 1.1alpha | I'm simply unable to save anything... It just says "Saving failed!" and that's it.... read more | 11/29/2005 (2:11 pm) |
| Torque ShowTool Pro Not Opening | Thanks David... read more | 11/28/2005 (4:49 pm) |
| 1.1a1 - Mac Status | Scott: Too much information, man! All I wanted was a yes or no! Sheesh, you know it all. ;^) ... read more | 11/28/2005 (4:48 pm) |
| T2D 1.1 development transparency | You'll probably need to build T2D using a version of the TGE 1.4 Xcode project. I'll put one up even... read more | 11/23/2005 (9:33 pm) |
| T2D 1.1 development transparency | Two game engines in one day.... I love it. :) And it looks like I was right about not releasing a... read more | 11/23/2005 (6:46 pm) |
| T2D 1.1 development transparency | [quote]@Seth Dude I was only answering that guys question above my post geeze.[/quote] I wasn't a... read more | 11/23/2005 (3:23 pm) |
| T2D 1.1 development transparency | [QUOTE]T2D is based on Torque Game Engine. Since TGE is being upgraded to version 1.4 the T2D staff ... read more | 11/23/2005 (12:02 am) |
| T2D 1.1 Beta) Am I dreaming... ? | David: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=36609[/url]... read more | 11/20/2005 (5:15 pm) |
| T2D 1.1 Beta) Am I dreaming... ? | Stephen!! Stephen!! He's our man!! If he can't do it!..... maybe Josh can!!!!... read more | 11/20/2005 (4:47 pm) |
| No sound on osx | Welcome.... read more | 11/20/2005 (4:44 pm) |
| T2D 1.1 development transparency | Fair enough. Just don't want to over burden Melv/Josh/you/whoever :)... read more | 11/18/2005 (7:41 pm) |
| T2D 1.1 development transparency | Yeah I figured that about 1.4. Just twisting words to suit my desires. :) I'm all for releases as... read more | 11/18/2005 (5:47 pm) |
| T2D 1.1 development transparency | Today? :^D If 1.4 is shipping so soon, why release a 1.3-based version of T2D 1.1? That's what I ... read more | 11/18/2005 (4:50 pm) |
| T2D 1.1 development transparency | @Melv: Ohhh, ok. I guess I misinterpreted what Ben Garney wrote about it. /me reads Melv's .Plan... read more | 11/18/2005 (4:18 pm) |
| T2D 1.1 development transparency | I thought the 1.4 code base was frozen.... read more | 11/18/2005 (3:07 pm) |
| Building in Xcode | Well, I'm still confused by why begin and end are there. It's a little strange. I commented them out... read more | 11/13/2005 (11:47 pm) |
| T2D updates coming soon | If someone does start a Part 2, please mention it here. I don't check the forums very often (too bus... read more | 06/29/2005 (8:08 pm) |
| OpenAL won't work | Are you on Tiger? Maybe it's using the system's version and that's buggering it up?... read more | 06/25/2005 (3:39 pm) |
| OpenAL won't work | Maybe you're putting them in the wrong place?... read more | 06/25/2005 (10:43 am) |
| Tse & Os X | About the first quote: I never read that as meaning it would come after the release. The way I read ... read more | 05/31/2005 (10:46 pm) |
| Tse & Os X | I don't see how asking if OpenGL will be implemented before the end of EA doesn't make sense. It's a... read more | 05/31/2005 (8:46 pm) |
| Tse & Os X | That didn't make any sense at all. "What sense would it make to try and devide PC owners and Mac ... read more | 05/31/2005 (3:36 pm) |
| Tse & Os X | Of course... that doesn't make any sense. They wouldn't write a bunch of GL code and then rewrite it... read more | 05/31/2005 (12:52 pm) |
| Tse & Os X | Yes? No? Maybe so?... read more | 05/30/2005 (8:06 pm) |
| Tse & Os X | Can I add on to this.... Will there be an EA release of TSE for OS X?... read more | 05/23/2005 (3:26 pm) |
| T2D updates coming soon | Eek! In that case it's not a good thing. :^( Keep it up, -- Seth (Who deals with lovely back p... read more | 05/23/2005 (3:24 pm) |
| T2D updates coming soon | Don't forget -- not hearing from them is a *GOOD* thing. :^)... read more | 05/23/2005 (2:59 pm) |
| T2D updates coming soon | I heard there was going to be a toaster plugin that makes breakfast while you work?... read more | 04/26/2005 (10:36 am) |
| T2D updates coming soon | Can you post a thread on how to make the changes so we don't have to wait weeks/months/ages for anot... read more | 04/21/2005 (6:00 pm) |
| T2D updates coming soon | @Charlie: the T2D Reference pdf. @Tech: You I don't quite understand what you mean.... read more | 04/20/2005 (8:40 pm) |
| T2D updates coming soon | Fish demo won't run. fishdemo/client/splashScreen.gui (22): Unable to find object: 'Canvas' attempt... read more | 04/20/2005 (6:43 pm) |
| T2D updates coming soon | Page 30 of the documentation is messed up. Part of the page is covered by something else.... read more | 04/20/2005 (6:28 pm) |
| T2D updates coming soon | Well shoot. That's a bummer. The particle editor still doesn't show emitters in the list on Mac OS X... read more | 04/20/2005 (6:15 pm) |
| T2D updates coming soon | HOLY CRAP! Thanks Josh. I've been waiting foreeeeeeeeeeeeeeeeeeeeeever. :) I don't suppose I co... read more | 04/20/2005 (5:45 pm) |