Rapid Fire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| values in ProcessTick not consistent | Yes, I am testing on a single computer, in an unhosted game, and the client and server are on the sa... read more | 11/20/2009 (5:49 pm) |
| values in ProcessTick not consistent | That seems to be it, I'm getting two separate values. Is there any good location to check my curr... read more | 11/20/2009 (5:22 pm) |
| Getting the View Matrix | Well that would make things much simpler, I'm a little embarassed I didn't spot that before (first t... read more | 11/20/2009 (1:13 am) |
| Enjoy 1.1 =) | This is Awesome news. ... read more | 11/19/2009 (5:29 pm) |
| Anyone Compiled in T3D R1 yet? | Just Sent you an email Yuri, for the 1.2.5 version. Thanks in advance.... read more | 11/18/2009 (1:28 pm) |
| terrain again and again and again | I have pretty much ceased using TorqueX (until it's more mature), i find it easier just doing my gam... read more | 11/16/2009 (3:01 pm) |
| Collision based on object mesh | As a note, if your enemies are animated, it's going to place the Collision meshes in Root Pose, and ... read more | 11/15/2009 (2:27 pm) |
| Collision based on object mesh | Actually, if you use a T3DStaticTSRenderComponent it will create a polysoup collision object. Whe... read more | 11/14/2009 (11:57 pm) |
| so, I've got a *.FBX model displaying, how do I set it to use my material in code | Ah, I've not, but when I went looking into the code, it went to the same MaterialManager as the DTS ... read more | 11/09/2009 (7:50 pm) |
| so, I've got a *.FBX model displaying, how do I set it to use my material in code | I'm not sure of a way to apply a Material in code, but I do have a sort of solution. The Material... read more | 11/08/2009 (10:55 pm) |
| problem to execute the very first project | No, I'm using 3.1 at the moment, along with XNA redistributable 3.1. You may have to step through... read more | 11/08/2009 (4:22 pm) |
| problem to execute the very first project | Yeah If I remember, the FreeCamera was a version of T3D Camera in the demo. It looks like it's ig... read more | 11/08/2009 (2:22 pm) |
| Limitation of browser based games | Sounds like you are talking about Torque, not TorqueX. The similar naming is a bit awkward, but i... read more | 11/07/2009 (8:08 pm) |
| problem to execute the very first project | What you need is a Camera in your XML <TorqueObject type="GarageGames.Torque.Core.TorqueO... read more | 11/07/2009 (4:38 pm) |
| The Universal AI Starter Kit | WOrks Great, Twisted Jenius. Thanks. Best Regards, Tilan.... read more | 11/04/2009 (4:46 pm) |
| How put swf into Torque 3D ? | I don't think you can, It looks like its for TGEA or torque 3d, not for torque X. Best Regards, ... read more | 11/04/2009 (4:24 pm) |
| AI for fps needed | Thanks Twisted, I just purchased it. Looking forward to trying it out. Best Regards, Tilan.... read more | 11/03/2009 (3:46 pm) |
| AI for fps needed | Thanks for the information Chris. I am getting a little closer. @Twisted Jenius: Does the Univers... read more | 11/03/2009 (11:11 am) |
| AI for fps needed | I'm trying to implement this with the demo, and am a little lost. Could you give me some pointers as... read more | 11/02/2009 (11:19 am) |
| Near Clipping Plane | I'm using breakpoints in the code and watching as data comes in. I think it may be a bug on Garag... read more | 10/31/2009 (6:13 pm) |
| Near Clipping Plane | I just noticed my Characters World Box is a point, rather than a Box. This could cause the issue if... read more | 10/31/2009 (5:13 pm) |
| Near Clipping Plane | I believe it has to do with the World Boxes of Torque Objects The Near plane is set to 0.1f, so t... read more | 10/31/2009 (5:05 pm) |
| Basic 3D Tutorial Problems | I'm not sure what the Basic 3D tutorial is, but the two States in question are a part of the T3DGrou... read more | 10/31/2009 (2:07 am) |
| Issue: Won't Start | If it is the TorqueX Builder, double check your version of XNA. We do not have the source for the... read more | 10/29/2009 (5:11 pm) |
| How to do a bump map | Yes, the Name Mapping should be attaching the Material to the Model when it is created. Edit: Che... read more | 10/23/2009 (9:32 pm) |
| How to do a bump map | Not entirely sure, I've not used either of those (I'm more on the programming side and only dabble i... read more | 10/22/2009 (6:55 pm) |
| Issue with Polycounts/Frame rate | I didn't do any testing with .FBX or .X files yet, though that could help. As far as number of ob... read more | 10/22/2009 (6:09 pm) |
| How to do a bump map | It sounds like you are using Bump Maps over Normal Maps. Bump Maps use a single channel and go Bl... read more | 10/22/2009 (5:56 pm) |
| How to do a bump map | You would have to build a custom Material and shader for bump maps, as it's not in TorqueX by defaul... read more | 10/22/2009 (5:06 pm) |
| Partally Transparent Materials | They may be really old. Try opening up the max files, and re-exporting them. Best Regards, T.... read more | 09/14/2009 (8:34 pm) |
| Problems changing collision shape size, any ideas? | Another short fix that I used was changing the physics objects to render collision meshes as simple ... read more | 08/30/2009 (3:42 pm) |
| Torque X 3.1.0.1 Available for Download | It would be good if we can get a WIP version and/or svn access to this. It would be better if we can... read more | 08/21/2009 (12:16 pm) |
| Torque X 3.1.0.1 Available for Download | I still get the error "Unable to open this project. Make sure the project has already been comp... read more | 08/20/2009 (7:29 pm) |
| TX 3D 3.1 on Windows7 | In the project properties for Torque3D put this as the assembly name GarageGames.TorqueX.Framework3D... read more | 07/25/2009 (9:09 am) |
| MyXnaFPS Chapter 12 Tutorial off envygames does not work | You could try: _rigidComponent.Velocity = new Vector3(vel.x, vel.y, vel.z + _rigidcomponent.Veloc... read more | 07/20/2009 (7:32 pm) |
| MyXnaFPS Chapter 12 Tutorial off envygames does not work | If the movement component is like the default one on a new project (movementcomponent3D.cs) It's bec... read more | 07/20/2009 (2:59 pm) |
| Release notes for TX3D 3.1 | I've not seen too many changes in 3.1. But I've not checked too much of it either. A rather larg... read more | 07/20/2009 (12:57 pm) |
| Untrusted Component in TX3D 3.1 | I haven't had that problem so far, do you have XNA GS 3.1 installed ? The builder is still flakey... read more | 07/18/2009 (1:39 pm) |
| Ordering John's Book | Hey Eric, Hows it going. Damn, almost 2 months now and still no book.... read more | 07/15/2009 (7:57 am) |
| Ordering John's Book | Thanks for the feedback guys. @Henry Yeah i was a bit confused about that too, but David said... read more | 07/08/2009 (9:13 am) |
| Pro wierdness | Henry found a solution to that here http://www.garagegames.com/community/forums/viewthread/91675 . P... read more | 06/19/2009 (5:00 pm) |
| Tried upgrading to XNA 3.1 but... | The builder probably needs to be built against the new 3.1 assemblies. Pretty sure they will roll it... read more | 06/19/2009 (6:43 am) |
| Torque X 3D and XNA 3.1 | Great, thanks a lot for the help and info John. I fooled around with it for only a few minutes, i ha... read more | 06/12/2009 (10:55 am) |
| Water / Ocean | What happened to all the GG guys. Hope they didn't get sick of us :P . You could probably create ... read more | 06/11/2009 (9:02 am) |
| Loaded FPS scene is not rendered and crashes | Whatever i do, it seems to open up a completely different scene file, or corrupts whatever i am tryi... read more | 05/28/2009 (8:33 pm) |
| Loaded FPS scene is not rendered and crashes | Tried your suggestion John, unfortunately it did not work :( . Btw I ordered your book, can't wait f... read more | 05/26/2009 (9:14 pm) |
| Builder Source | I agree, builder source would really help, better than waiting for fixes (god knows when they will a... read more | 05/26/2009 (9:00 pm) |
| Learning Torque X 3D | As far as i know not yet for TX 3D, however they are working on it. Hopefully soon we 3D owners will... read more | 05/24/2009 (2:32 pm) |
| How to set up a DefaultSceneView in TX 3D Pro 3.0 | Awesome. Thanks Henry for this great solution. I don't have to use John's books project files any mo... read more | 05/22/2009 (6:08 am) |
| Update of Torque X 3D | I'm interested in this too. Is there an update to the builder in the works. The engine works well :)... read more | 05/21/2009 (8:48 am) |