Game Development Community

Rapid Fire's Forum Posts

Thread Post Date Posted
values in ProcessTick not consistent Yes, I am testing on a single computer, in an unhosted game, and the client and server are on the sa... read more 11/20/2009 (5:49 pm)
values in ProcessTick not consistent That seems to be it, I'm getting two separate values. Is there any good location to check my curr... read more 11/20/2009 (5:22 pm)
Getting the View Matrix Well that would make things much simpler, I'm a little embarassed I didn't spot that before (first t... read more 11/20/2009 (1:13 am)
Enjoy 1.1 =) This is Awesome news. ... read more 11/19/2009 (5:29 pm)
Anyone Compiled in T3D R1 yet? Just Sent you an email Yuri, for the 1.2.5 version. Thanks in advance.... read more 11/18/2009 (1:28 pm)
terrain again and again and again I have pretty much ceased using TorqueX (until it's more mature), i find it easier just doing my gam... read more 11/16/2009 (3:01 pm)
Collision based on object mesh As a note, if your enemies are animated, it's going to place the Collision meshes in Root Pose, and ... read more 11/15/2009 (2:27 pm)
Collision based on object mesh Actually, if you use a T3DStaticTSRenderComponent it will create a polysoup collision object. Whe... read more 11/14/2009 (11:57 pm)
so, I've got a *.FBX model displaying, how do I set it to use my material in code Ah, I've not, but when I went looking into the code, it went to the same MaterialManager as the DTS ... read more 11/09/2009 (7:50 pm)
so, I've got a *.FBX model displaying, how do I set it to use my material in code I'm not sure of a way to apply a Material in code, but I do have a sort of solution. The Material... read more 11/08/2009 (10:55 pm)
problem to execute the very first project No, I'm using 3.1 at the moment, along with XNA redistributable 3.1. You may have to step through... read more 11/08/2009 (4:22 pm)
problem to execute the very first project Yeah If I remember, the FreeCamera was a version of T3D Camera in the demo. It looks like it's ig... read more 11/08/2009 (2:22 pm)
Limitation of browser based games Sounds like you are talking about Torque, not TorqueX. The similar naming is a bit awkward, but i... read more 11/07/2009 (8:08 pm)
problem to execute the very first project What you need is a Camera in your XML <TorqueObject type="GarageGames.Torque.Core.TorqueO... read more 11/07/2009 (4:38 pm)
The Universal AI Starter Kit WOrks Great, Twisted Jenius. Thanks. Best Regards, Tilan.... read more 11/04/2009 (4:46 pm)
How put swf into Torque 3D ? I don't think you can, It looks like its for TGEA or torque 3d, not for torque X. Best Regards, ... read more 11/04/2009 (4:24 pm)
AI for fps needed Thanks Twisted, I just purchased it. Looking forward to trying it out. Best Regards, Tilan.... read more 11/03/2009 (3:46 pm)
AI for fps needed Thanks for the information Chris. I am getting a little closer. @Twisted Jenius: Does the Univers... read more 11/03/2009 (11:11 am)
AI for fps needed I'm trying to implement this with the demo, and am a little lost. Could you give me some pointers as... read more 11/02/2009 (11:19 am)
Near Clipping Plane I'm using breakpoints in the code and watching as data comes in. I think it may be a bug on Garag... read more 10/31/2009 (6:13 pm)
Near Clipping Plane I just noticed my Characters World Box is a point, rather than a Box. This could cause the issue if... read more 10/31/2009 (5:13 pm)
Near Clipping Plane I believe it has to do with the World Boxes of Torque Objects The Near plane is set to 0.1f, so t... read more 10/31/2009 (5:05 pm)
Basic 3D Tutorial Problems I'm not sure what the Basic 3D tutorial is, but the two States in question are a part of the T3DGrou... read more 10/31/2009 (2:07 am)
Issue: Won't Start If it is the TorqueX Builder, double check your version of XNA. We do not have the source for the... read more 10/29/2009 (5:11 pm)
How to do a bump map Yes, the Name Mapping should be attaching the Material to the Model when it is created. Edit: Che... read more 10/23/2009 (9:32 pm)
How to do a bump map Not entirely sure, I've not used either of those (I'm more on the programming side and only dabble i... read more 10/22/2009 (6:55 pm)
Issue with Polycounts/Frame rate I didn't do any testing with .FBX or .X files yet, though that could help. As far as number of ob... read more 10/22/2009 (6:09 pm)
How to do a bump map It sounds like you are using Bump Maps over Normal Maps. Bump Maps use a single channel and go Bl... read more 10/22/2009 (5:56 pm)
How to do a bump map You would have to build a custom Material and shader for bump maps, as it's not in TorqueX by defaul... read more 10/22/2009 (5:06 pm)
Partally Transparent Materials They may be really old. Try opening up the max files, and re-exporting them. Best Regards, T.... read more 09/14/2009 (8:34 pm)
Problems changing collision shape size, any ideas? Another short fix that I used was changing the physics objects to render collision meshes as simple ... read more 08/30/2009 (3:42 pm)
Torque X 3.1.0.1 Available for Download It would be good if we can get a WIP version and/or svn access to this. It would be better if we can... read more 08/21/2009 (12:16 pm)
Torque X 3.1.0.1 Available for Download I still get the error "Unable to open this project. Make sure the project has already been comp... read more 08/20/2009 (7:29 pm)
TX 3D 3.1 on Windows7 In the project properties for Torque3D put this as the assembly name GarageGames.TorqueX.Framework3D... read more 07/25/2009 (9:09 am)
MyXnaFPS Chapter 12 Tutorial off envygames does not work You could try: _rigidComponent.Velocity = new Vector3(vel.x, vel.y, vel.z + _rigidcomponent.Veloc... read more 07/20/2009 (7:32 pm)
MyXnaFPS Chapter 12 Tutorial off envygames does not work If the movement component is like the default one on a new project (movementcomponent3D.cs) It's bec... read more 07/20/2009 (2:59 pm)
Release notes for TX3D 3.1 I've not seen too many changes in 3.1. But I've not checked too much of it either. A rather larg... read more 07/20/2009 (12:57 pm)
Untrusted Component in TX3D 3.1 I haven't had that problem so far, do you have XNA GS 3.1 installed ? The builder is still flakey... read more 07/18/2009 (1:39 pm)
Ordering John's Book Hey Eric, Hows it going. Damn, almost 2 months now and still no book.... read more 07/15/2009 (7:57 am)
Ordering John's Book Thanks for the feedback guys. @Henry Yeah i was a bit confused about that too, but David said... read more 07/08/2009 (9:13 am)
Pro wierdness Henry found a solution to that here http://www.garagegames.com/community/forums/viewthread/91675 . P... read more 06/19/2009 (5:00 pm)
Tried upgrading to XNA 3.1 but... The builder probably needs to be built against the new 3.1 assemblies. Pretty sure they will roll it... read more 06/19/2009 (6:43 am)
Torque X 3D and XNA 3.1 Great, thanks a lot for the help and info John. I fooled around with it for only a few minutes, i ha... read more 06/12/2009 (10:55 am)
Water / Ocean What happened to all the GG guys. Hope they didn't get sick of us :P . You could probably create ... read more 06/11/2009 (9:02 am)
Loaded FPS scene is not rendered and crashes Whatever i do, it seems to open up a completely different scene file, or corrupts whatever i am tryi... read more 05/28/2009 (8:33 pm)
Loaded FPS scene is not rendered and crashes Tried your suggestion John, unfortunately it did not work :( . Btw I ordered your book, can't wait f... read more 05/26/2009 (9:14 pm)
Builder Source I agree, builder source would really help, better than waiting for fixes (god knows when they will a... read more 05/26/2009 (9:00 pm)
Learning Torque X 3D As far as i know not yet for TX 3D, however they are working on it. Hopefully soon we 3D owners will... read more 05/24/2009 (2:32 pm)
How to set up a DefaultSceneView in TX 3D Pro 3.0 Awesome. Thanks Henry for this great solution. I don't have to use John's books project files any mo... read more 05/22/2009 (6:08 am)
Update of Torque X 3D I'm interested in this too. Is there an update to the builder in the works. The engine works well :)... read more 05/21/2009 (8:48 am)