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Steve Wigmore's Forum Posts

Thread Post Date Posted
XNA GS 4.0 is Here! Flat Red Ball isn't "out of the box" complete. But, it does take you through the steps to ... read more 09/14/2010 (2:36 pm)
XNA GS 4.0 is Here! Well, since Flat Red Ball and Sunburn are both updating for xna 4.0, there's really no reason to sti... read more 09/12/2010 (11:01 pm)
Refraction sorted by layer sure. alter the source. force the draw after ur refraction layer. buffer that. draw the rest of ... read more 08/04/2010 (6:20 pm)
Need lighting help spec lighting is controlled in the material itself. spec lighting calculation is wrong in the simip... read more 08/04/2010 (6:13 pm)
Torque X 2D 3.1.5 Beta any word on if the normal map lighting shader model now supports rotating an object?... read more 06/10/2010 (2:54 pm)
Need an artist!!! i asked around and found one guy who's between contracts. how should he get in touch with you?... read more 05/25/2010 (2:36 pm)
You guys preferred canvas size to work with as a base? 42... read more 05/21/2010 (1:47 pm)
Need an artist!!! well, what kind of content are you looking for? cartoon, stylized, toon shaded, textured 3d, photo ... read more 05/21/2010 (1:37 pm)
Crash to Code 4 when zoom by changing _cameraExtent i would have thought that adjusting the the camera stats (viewable area) wasn't causing the issue...... read more 05/18/2010 (8:11 am)
Slow Motion Method hmmm.... thats pretty interesting. being able to isolate specific objects to slow down individual... read more 05/07/2010 (11:19 am)
Slow Motion Method found it Game.Instance.Engine.GameTimeScale = 0.5f;... read more 05/06/2010 (9:06 pm)
Slow Motion Method is there any way to access this from inside a scene object's component?... read more 05/06/2010 (6:39 pm)
Gravity Force + Diagonal Platform = problem make the diagonal platform have a drag force (of sorts) to it. ie: after it collides a few times ... read more 04/22/2010 (3:49 pm)
[RESOLVED] T2DSceneObjects as HUD elements ...or there's the easy and dirty method. mount to camera: create component with input for vector2 ... read more 04/22/2010 (3:46 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) there's another refraction bug which may be related to your issue. possibli. if you have a sprite u... read more 03/08/2010 (11:15 am)
Poor Performance on Xbox Solved by Opening Guide? does the same thing happen if you pause your game and unpause?... read more 03/03/2010 (1:23 pm)
Animation Blending and Layering maybe. < infinite. < infinite. documentation? bahahahahhahahahahhahahahhahaahhaha.... read more 03/01/2010 (2:46 pm)
Completely new to computer programming - Looking For Direction! I agree completely. If you want to code as little as possible, then pick up the Torque Game Builder... read more 02/03/2010 (4:25 pm)
npc ai line of sight[obstacle avoidance] line of sight: -get facing direction of npc. -define field of view for npc. -define max distance ... read more 01/26/2010 (12:23 pm)
Setting a Scene Object's Velocity After a Collision the vector(1000,0), I think, is the same as the vector(1,0). I'm not running on a lot of sleep righ... read more 12/08/2009 (5:17 pm)
3.1.4 upgrade error [SOLVED] did u update xna? did u update ur creators club app on xbox?... read more 12/08/2009 (5:08 pm)
Rig Referencing and Exporting DSQ problems Unfortunately, referencing is one of those necessary evils in a production environment. Working on t... read more 12/07/2009 (6:21 pm)
Parallax mapping try inverting your height map.... read more 12/07/2009 (6:15 pm)
Non-Square Texture Crunched since the uv's are 2d vectors, scaling them down isn't a bad practice to get into. it's always a goo... read more 12/07/2009 (6:13 pm)
Ghostly Studios seeks dedicated 3D Modeler / Animator and by 'pro', I assume you mean that the caliber of work experience would be feature quality.... read more 10/29/2009 (6:12 pm)
Ghostly Studios seeks dedicated 3D Modeler / Animator So you're looking for a 3d pro... someone who can design, model, rig, animate, texture, code shaders... read more 10/29/2009 (6:10 pm)
Anybody recognize the file GX_10_Grass_05.jpg ? rotate it, blend it with original. there are so many generic grass textures. as long as u change it ... read more 10/29/2009 (6:06 pm)
light ignores sprite's rotation so i found a simple hack fix to get this sort of thing working. but it isn't pretty. essentially... read more 09/11/2009 (5:00 pm)
light ignores sprite's rotation I've done some more digging around, and found out that the shader isn't rotating the normal map in t... read more 09/10/2009 (12:56 am)
light ignores sprite's rotation any word on a simple fix for this? thanks... read more 09/09/2009 (10:09 pm)
World Limit Problem? from your description, I'm assuming the buildings are surrounded by train tracks or sorts. There ar... read more 08/12/2009 (12:55 pm)
platform starter kit not functional from what I've heard, the platformer kit 3.1 doesn't work. I'm pretty sure 2.0 does, and maybe 3.0. ... read more 07/29/2009 (10:56 am)
Is there a problem with the Platformer kit with 3.1? sounds like a good reason for me to hold off on getting the platformer kit. ...and the waiting ... read more 07/29/2009 (10:49 am)
I want a new 2D Art... try content before you buy? riiight. don't worry, it's "in the mail".... read more 07/28/2009 (2:05 pm)
Making 2d animations? help animating? well... its usually something that you just need to practice at. Timing is everyt... read more 07/28/2009 (2:03 pm)
TorqueX 2 - Collision not working when Rotation is modified would this be the same for lighting a sprite with a normal map? rotate it only with the physics and... read more 07/20/2009 (1:54 pm)
TX2D detecting if an actor is "on the ground" just check to see what your vertical velocity (positive or negative) is. if your present vertical p... read more 07/14/2009 (10:05 am)
Trying to create a level loading system The key, is logic. Remember, you're telling a computer what you want it to do. You have to be very ... read more 07/14/2009 (10:01 am)
List of values in component tab[resolved] so putting the animation data as an array like this doesn't work?: public T2DAnimationData[] Anim... read more 07/14/2009 (9:52 am)
Torque X 3D Pro Only Has 2D Tutorials!? Wow... I bought Tx2d and thought 'that' documentation was poor. 'was kinda hoping that tx3d would be... read more 07/09/2009 (10:59 am)
Official Torque X Documentation Feedback Don't hold your breath, dude.... read more 07/07/2009 (12:38 pm)
Lighting model in TX2D If you really want nice lighting. Say away from tx2d. You want a nice top down shooter, right? You ... read more 06/30/2009 (12:00 pm)
Fade out effect for "dead" Animated object code if anyone is interested Hey John, What other gems do you have tucked away in the envygames/share directory? Is there a way... read more 06/18/2009 (2:20 pm)
Making 2d animations? I agree... if you don't know how to animate, then maybe animating a 3d model is a bad idea. Especial... read more 06/15/2009 (9:46 am)
light ignores sprite's rotation Hey GarageGames, Any word on this yet? It's a problem in the lighting .fx shader file where only the... read more 06/13/2009 (10:34 am)
List of values in component tab[resolved] no prob. anything else comes up, just ask.... read more 06/09/2009 (7:11 am)
List of values in component tab[resolved] For a drop down menu of text items you specify: [code=js] public enum PlayerType { ... read more 06/07/2009 (1:30 pm)
I want a new 2D Art... I've read your post a few times over and still cannot understand what exactly it is that you are try... read more 05/31/2009 (2:46 pm)
Call for Torque X Tutorial Beta Testers I think you guys are a little late to the party, as this thread is over 2 yrs old.... read more 05/28/2009 (3:39 pm)
FindObjects in 2.0 (upgraded from 1.5) Quick question. How do you get the T2DSceneObject from the 'enemies' list?... read more 05/25/2009 (4:32 pm)
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