Steve Wigmore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XNA GS 4.0 is Here! | Flat Red Ball isn't "out of the box" complete. But, it does take you through the steps to ... read more | 09/14/2010 (2:36 pm) |
| XNA GS 4.0 is Here! | Well, since Flat Red Ball and Sunburn are both updating for xna 4.0, there's really no reason to sti... read more | 09/12/2010 (11:01 pm) |
| Refraction sorted by layer | sure. alter the source. force the draw after ur refraction layer. buffer that. draw the rest of ... read more | 08/04/2010 (6:20 pm) |
| Need lighting help | spec lighting is controlled in the material itself. spec lighting calculation is wrong in the simip... read more | 08/04/2010 (6:13 pm) |
| Torque X 2D 3.1.5 Beta | any word on if the normal map lighting shader model now supports rotating an object?... read more | 06/10/2010 (2:54 pm) |
| Need an artist!!! | i asked around and found one guy who's between contracts. how should he get in touch with you?... read more | 05/25/2010 (2:36 pm) |
| You guys preferred canvas size to work with as a base? | 42... read more | 05/21/2010 (1:47 pm) |
| Need an artist!!! | well, what kind of content are you looking for? cartoon, stylized, toon shaded, textured 3d, photo ... read more | 05/21/2010 (1:37 pm) |
| Crash to Code 4 when zoom by changing _cameraExtent | i would have thought that adjusting the the camera stats (viewable area) wasn't causing the issue...... read more | 05/18/2010 (8:11 am) |
| Slow Motion Method | hmmm.... thats pretty interesting. being able to isolate specific objects to slow down individual... read more | 05/07/2010 (11:19 am) |
| Slow Motion Method | found it Game.Instance.Engine.GameTimeScale = 0.5f;... read more | 05/06/2010 (9:06 pm) |
| Slow Motion Method | is there any way to access this from inside a scene object's component?... read more | 05/06/2010 (6:39 pm) |
| Gravity Force + Diagonal Platform = problem | make the diagonal platform have a drag force (of sorts) to it. ie: after it collides a few times ... read more | 04/22/2010 (3:49 pm) |
| [RESOLVED] T2DSceneObjects as HUD elements | ...or there's the easy and dirty method. mount to camera: create component with input for vector2 ... read more | 04/22/2010 (3:46 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | there's another refraction bug which may be related to your issue. possibli. if you have a sprite u... read more | 03/08/2010 (11:15 am) |
| Poor Performance on Xbox Solved by Opening Guide? | does the same thing happen if you pause your game and unpause?... read more | 03/03/2010 (1:23 pm) |
| Animation Blending and Layering | maybe. < infinite. < infinite. documentation? bahahahahhahahahahhahahahhahaahhaha.... read more | 03/01/2010 (2:46 pm) |
| Completely new to computer programming - Looking For Direction! | I agree completely. If you want to code as little as possible, then pick up the Torque Game Builder... read more | 02/03/2010 (4:25 pm) |
| npc ai line of sight[obstacle avoidance] | line of sight: -get facing direction of npc. -define field of view for npc. -define max distance ... read more | 01/26/2010 (12:23 pm) |
| Setting a Scene Object's Velocity After a Collision | the vector(1000,0), I think, is the same as the vector(1,0). I'm not running on a lot of sleep righ... read more | 12/08/2009 (5:17 pm) |
| 3.1.4 upgrade error [SOLVED] | did u update xna? did u update ur creators club app on xbox?... read more | 12/08/2009 (5:08 pm) |
| Rig Referencing and Exporting DSQ problems | Unfortunately, referencing is one of those necessary evils in a production environment. Working on t... read more | 12/07/2009 (6:21 pm) |
| Parallax mapping | try inverting your height map.... read more | 12/07/2009 (6:15 pm) |
| Non-Square Texture Crunched | since the uv's are 2d vectors, scaling them down isn't a bad practice to get into. it's always a goo... read more | 12/07/2009 (6:13 pm) |
| Ghostly Studios seeks dedicated 3D Modeler / Animator | and by 'pro', I assume you mean that the caliber of work experience would be feature quality.... read more | 10/29/2009 (6:12 pm) |
| Ghostly Studios seeks dedicated 3D Modeler / Animator | So you're looking for a 3d pro... someone who can design, model, rig, animate, texture, code shaders... read more | 10/29/2009 (6:10 pm) |
| Anybody recognize the file GX_10_Grass_05.jpg ? | rotate it, blend it with original. there are so many generic grass textures. as long as u change it ... read more | 10/29/2009 (6:06 pm) |
| light ignores sprite's rotation | so i found a simple hack fix to get this sort of thing working. but it isn't pretty. essentially... read more | 09/11/2009 (5:00 pm) |
| light ignores sprite's rotation | I've done some more digging around, and found out that the shader isn't rotating the normal map in t... read more | 09/10/2009 (12:56 am) |
| light ignores sprite's rotation | any word on a simple fix for this? thanks... read more | 09/09/2009 (10:09 pm) |
| World Limit Problem? | from your description, I'm assuming the buildings are surrounded by train tracks or sorts. There ar... read more | 08/12/2009 (12:55 pm) |
| platform starter kit not functional | from what I've heard, the platformer kit 3.1 doesn't work. I'm pretty sure 2.0 does, and maybe 3.0. ... read more | 07/29/2009 (10:56 am) |
| Is there a problem with the Platformer kit with 3.1? | sounds like a good reason for me to hold off on getting the platformer kit. ...and the waiting ... read more | 07/29/2009 (10:49 am) |
| I want a new 2D Art... | try content before you buy? riiight. don't worry, it's "in the mail".... read more | 07/28/2009 (2:05 pm) |
| Making 2d animations? | help animating? well... its usually something that you just need to practice at. Timing is everyt... read more | 07/28/2009 (2:03 pm) |
| TorqueX 2 - Collision not working when Rotation is modified | would this be the same for lighting a sprite with a normal map? rotate it only with the physics and... read more | 07/20/2009 (1:54 pm) |
| TX2D detecting if an actor is "on the ground" | just check to see what your vertical velocity (positive or negative) is. if your present vertical p... read more | 07/14/2009 (10:05 am) |
| Trying to create a level loading system | The key, is logic. Remember, you're telling a computer what you want it to do. You have to be very ... read more | 07/14/2009 (10:01 am) |
| List of values in component tab[resolved] | so putting the animation data as an array like this doesn't work?: public T2DAnimationData[] Anim... read more | 07/14/2009 (9:52 am) |
| Torque X 3D Pro Only Has 2D Tutorials!? | Wow... I bought Tx2d and thought 'that' documentation was poor. 'was kinda hoping that tx3d would be... read more | 07/09/2009 (10:59 am) |
| Official Torque X Documentation Feedback | Don't hold your breath, dude.... read more | 07/07/2009 (12:38 pm) |
| Lighting model in TX2D | If you really want nice lighting. Say away from tx2d. You want a nice top down shooter, right? You ... read more | 06/30/2009 (12:00 pm) |
| Fade out effect for "dead" Animated object code if anyone is interested | Hey John, What other gems do you have tucked away in the envygames/share directory? Is there a way... read more | 06/18/2009 (2:20 pm) |
| Making 2d animations? | I agree... if you don't know how to animate, then maybe animating a 3d model is a bad idea. Especial... read more | 06/15/2009 (9:46 am) |
| light ignores sprite's rotation | Hey GarageGames, Any word on this yet? It's a problem in the lighting .fx shader file where only the... read more | 06/13/2009 (10:34 am) |
| List of values in component tab[resolved] | no prob. anything else comes up, just ask.... read more | 06/09/2009 (7:11 am) |
| List of values in component tab[resolved] | For a drop down menu of text items you specify: [code=js] public enum PlayerType { ... read more | 06/07/2009 (1:30 pm) |
| I want a new 2D Art... | I've read your post a few times over and still cannot understand what exactly it is that you are try... read more | 05/31/2009 (2:46 pm) |
| Call for Torque X Tutorial Beta Testers | I think you guys are a little late to the party, as this thread is over 2 yrs old.... read more | 05/28/2009 (3:39 pm) |
| FindObjects in 2.0 (upgraded from 1.5) | Quick question. How do you get the T2DSceneObject from the 'enemies' list?... read more | 05/25/2009 (4:32 pm) |