Game Development Community

Anthony Lovell's Forum Posts

Thread Post Date Posted
Buffer is too small My first guess is that the HelloWorld application does not work. It is on a website and not part of... read more 02/26/2007 (9:46 am)
Comparing StringPtr:s Without looking at the code, the quick quess is that getString() returns a const char *. Comparing ... read more 02/26/2007 (9:22 am)
Sending a packet to all clients w/ just a NetInterface Why are you not using Connections? They are not TCP connections... they simply wrap the UDP data an... read more 02/05/2007 (9:18 am)
NullReferenceException with RPC call Is this the rejoined client who crashes, or the server? when does the crash occur -- on any RPC cal... read more 01/16/2007 (11:12 am)
ZAP Questions What I have not grasped is where writePacket/readPacket lies between the worlds of Ghosting and RPCs... read more 01/09/2007 (8:19 am)
ReadFloat -- why 0 to 1? I guess one other thing I realize here is that the granularity of the reals transmitted in this mann... read more 10/27/2006 (8:30 am)
ReadFloat -- why 0 to 1? That was a fast response. But I'm not sure this is really optimal. I continue to be puzzled by t... read more 10/27/2006 (8:19 am)
RPC on a NetObject (not an RPCConnection) Ok... I have a simpler RPC working now. My mistakes were these: 1. Don't use TNL_IMPLEMENT_RPC ... read more 10/20/2006 (8:41 am)
RPC on a NetObject (not an RPCConnection) [code] ..\..\fsCore\things\MyNetObject.cpp(256) : error C2664: 'TNL::FunctorDecl::FunctorDecl(vo... read more 10/20/2006 (8:28 am)
Ghosting/refCount bug/enhancement You're right that the second step all depends on just what one is mirroring, and what one's applicat... read more 09/11/2006 (12:55 pm)
NetObject class ID issues I'm not as good at making these macro things as you masters are, clearly. But I did see a good sens... read more 09/06/2006 (4:32 pm)
NetObject class ID issues While I do not yet have an elegant solution to the linking issue, I hit upon the simplest workaround... read more 08/17/2006 (11:43 am)
Making PlayerList with NetEvent. Apparently, you can sent them as parameters through RPCs: http://opentnl.sourceforge.net/doxytree... read more 08/17/2006 (8:14 am)
Ghosting questions For the sake of completeness, in trying to mind Ben Garney's suggestion to monitor the logging outpu... read more 08/16/2006 (9:24 am)
Ghosting questions Ok. I got this working with some difficulty. I may have found a bug, and I certainly found a needl... read more 08/16/2006 (9:15 am)
Making PlayerList with NetEvent. HoSung... two other choices: 1. You could use a NetObject for each player, and "ghost" them to t... read more 08/16/2006 (9:04 am)
Ghosting questions Hmm... I am beginning to think that scopeAlways has been removed from the TGE version of this networ... read more 08/15/2006 (8:22 am)
Puzzle failing Not really in this case, as ALL my objects are version 1: there just seem to be a dissimilar number ... read more 08/13/2006 (6:50 am)
Can i send packet specific group user ? I'm just learning myself, but I think it goes like this. I'm going to offer my fullest explanation ... read more 08/11/2006 (10:21 am)
Puzzle failing Carter... I'm not sure. I sidestepped the issue, but still cannot get the connections coming up o... read more 08/11/2006 (9:22 am)
EventConnection::readConnectAccept() returns false Oddly enough, this started working, and then promptly stopped working. I suppose this has something... read more 07/26/2006 (7:45 am)
Puzzle failing I think so. The last part attempts to prepend a "g" to the class name in hopes of making it cle... read more 07/23/2006 (6:45 am)
Puzzle failing I have overcome the issue. I have much to learn. The big thing that tripped me up was the fragil... read more 07/22/2006 (8:22 am)
Namespaces... fine. But what of macros? Shyam... I wonder if I could contact you? I have some questions on TNL. Is there a phone number or... read more 07/06/2006 (1:04 pm)
Torque networking, applied to VOIP The point is that I don't want to see this torn asunder and modified into 2+ forms that will enjoy u... read more 07/05/2006 (2:48 pm)
Torque networking, applied to VOIP I'm sorry to say I am no longer using TGE for a variety of reasons. I'd hand this to someone who ... read more 07/05/2006 (9:02 am)
MountObject VS MountImage I feel it should be standard in the SceneObject class, and that it should be fully dynamic (i.e.: mo... read more 03/28/2006 (12:50 pm)
Ghost IDs I also found this hard to understand due to poorly-named functions. I wrote a means to read or writ... read more 03/28/2006 (12:42 pm)
Kork disapears when object added? Weak guess: see if scripting errors appear in the log file May Kork died on the way to the battl... read more 03/28/2006 (12:23 pm)
Where IS this exporter to be found? Great thanks -- be advised that the most prominent link to this on the site pulls up the blank page ... read more 01/25/2006 (2:08 pm)
Ghosting... Killing Me So far, I have not worked with Datablocks at all, and am working with NetObject-derived items, not G... read more 01/05/2006 (7:33 am)
Scoping and ghosting Why are we given a NetConnection::objectInScope() but it doesn't take a boolean parameter so we can ... read more 01/03/2006 (8:04 am)
Torque networking, applied to VOIP You're right. I started riffing on what I disliked about the external tools themselves (when not in... read more 01/03/2006 (7:35 am)
Torque networking, applied to VOIP Roger Wilco had a limited SDK and TS may have one, too, but this is not a substitute for a game havi... read more 01/02/2006 (8:45 am)
Torque networking, applied to VOIP Oh, heck. I wonder if that is better than what I am using. No use rushing to switch over to it, but... read more 01/02/2006 (7:23 am)
Torque networking, applied to VOIP Well, despite your every reasonable expectation that this would just prove to be another initiative ... read more 12/31/2005 (2:02 pm)
1.4 and feeds.feedburner.com I hope to make it through another year without discovering what RSS is. So please stop talking abou... read more 12/31/2005 (9:34 am)
SimObject lifecycle... can't this be made easier? To follow up, I think the reason for SOME of this at least is that you are not allowed to call virtu... read more 12/31/2005 (9:17 am)
Some New Characters I like the characters a lot -- the turtle needs more contrast to make his eyes stand out though. Ve... read more 12/12/2005 (7:32 am)
Multiple AI Bot types I am working on an elaborate resource which separates AI from the avatar whose thought process it is... read more 12/10/2005 (1:29 pm)
Mounting TSStatic onto AIPlayer Check out my [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9093]Attach... read more 12/10/2005 (1:24 pm)
SimObject Id and client/server connection I appreciate your help, but I do not see any clear-cut cases in the code which answer the question, ... read more 12/02/2005 (11:59 am)
SimObject Id and client/server connection Can you please post code that will do what you're suggesting, as I have no idea what solution you ar... read more 11/20/2005 (11:42 am)
SimObject Id and client/server connection This is only half of the story, however. Doesn't passing a reference from client to server require ... read more 11/18/2005 (7:14 am)
Moving around INSIDE vehicles? FYI, my resource on attaching sceneobjects to others in a hierarchy of coordinate spaces has been po... read more 11/17/2005 (7:00 am)
Accessing ghosted objects on the client Florian -- I'm no expert, but I think the implementation you want, if you want a "live" scoreboard d... read more 11/17/2005 (6:58 am)
Is 1.4 out? I can say that with some difficulty (happy to help!), GCC 4 works on the Mac build presently. You c... read more 11/10/2005 (2:02 pm)
1.4rc2 build issues on XCode 2.1 I am DulcetTone on Skype... just reinstalled it. tone... read more 11/09/2005 (1:15 pm)
1.4rc2 build issues on XCode 2.1 Sorry -- the script I mentioned only pertains to recent (1.4ish) versions. I made a bad assumption.... read more 11/09/2005 (10:48 am)
1.4rc2 build issues on XCode 2.1 One point to mention is that while I forget what exactly was hidden in my case (as the screenshot ab... read more 11/09/2005 (9:54 am)
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