Anthony Lovell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Buffer is too small | My first guess is that the HelloWorld application does not work. It is on a website and not part of... read more | 02/26/2007 (9:46 am) |
| Comparing StringPtr:s | Without looking at the code, the quick quess is that getString() returns a const char *. Comparing ... read more | 02/26/2007 (9:22 am) |
| Sending a packet to all clients w/ just a NetInterface | Why are you not using Connections? They are not TCP connections... they simply wrap the UDP data an... read more | 02/05/2007 (9:18 am) |
| NullReferenceException with RPC call | Is this the rejoined client who crashes, or the server? when does the crash occur -- on any RPC cal... read more | 01/16/2007 (11:12 am) |
| ZAP Questions | What I have not grasped is where writePacket/readPacket lies between the worlds of Ghosting and RPCs... read more | 01/09/2007 (8:19 am) |
| ReadFloat -- why 0 to 1? | I guess one other thing I realize here is that the granularity of the reals transmitted in this mann... read more | 10/27/2006 (8:30 am) |
| ReadFloat -- why 0 to 1? | That was a fast response. But I'm not sure this is really optimal. I continue to be puzzled by t... read more | 10/27/2006 (8:19 am) |
| RPC on a NetObject (not an RPCConnection) | Ok... I have a simpler RPC working now. My mistakes were these: 1. Don't use TNL_IMPLEMENT_RPC ... read more | 10/20/2006 (8:41 am) |
| RPC on a NetObject (not an RPCConnection) |
[code]
..\..\fsCore\things\MyNetObject.cpp(256) : error C2664: 'TNL::FunctorDecl |
10/20/2006 (8:28 am) |
| Ghosting/refCount bug/enhancement | You're right that the second step all depends on just what one is mirroring, and what one's applicat... read more | 09/11/2006 (12:55 pm) |
| NetObject class ID issues | I'm not as good at making these macro things as you masters are, clearly. But I did see a good sens... read more | 09/06/2006 (4:32 pm) |
| NetObject class ID issues | While I do not yet have an elegant solution to the linking issue, I hit upon the simplest workaround... read more | 08/17/2006 (11:43 am) |
| Making PlayerList with NetEvent. | Apparently, you can sent them as parameters through RPCs: http://opentnl.sourceforge.net/doxytree... read more | 08/17/2006 (8:14 am) |
| Ghosting questions | For the sake of completeness, in trying to mind Ben Garney's suggestion to monitor the logging outpu... read more | 08/16/2006 (9:24 am) |
| Ghosting questions | Ok. I got this working with some difficulty. I may have found a bug, and I certainly found a needl... read more | 08/16/2006 (9:15 am) |
| Making PlayerList with NetEvent. | HoSung... two other choices: 1. You could use a NetObject for each player, and "ghost" them to t... read more | 08/16/2006 (9:04 am) |
| Ghosting questions | Hmm... I am beginning to think that scopeAlways has been removed from the TGE version of this networ... read more | 08/15/2006 (8:22 am) |
| Puzzle failing | Not really in this case, as ALL my objects are version 1: there just seem to be a dissimilar number ... read more | 08/13/2006 (6:50 am) |
| Can i send packet specific group user ? | I'm just learning myself, but I think it goes like this. I'm going to offer my fullest explanation ... read more | 08/11/2006 (10:21 am) |
| Puzzle failing | Carter... I'm not sure. I sidestepped the issue, but still cannot get the connections coming up o... read more | 08/11/2006 (9:22 am) |
| EventConnection::readConnectAccept() returns false | Oddly enough, this started working, and then promptly stopped working. I suppose this has something... read more | 07/26/2006 (7:45 am) |
| Puzzle failing | I think so. The last part attempts to prepend a "g" to the class name in hopes of making it cle... read more | 07/23/2006 (6:45 am) |
| Puzzle failing | I have overcome the issue. I have much to learn. The big thing that tripped me up was the fragil... read more | 07/22/2006 (8:22 am) |
| Namespaces... fine. But what of macros? | Shyam... I wonder if I could contact you? I have some questions on TNL. Is there a phone number or... read more | 07/06/2006 (1:04 pm) |
| Torque networking, applied to VOIP | The point is that I don't want to see this torn asunder and modified into 2+ forms that will enjoy u... read more | 07/05/2006 (2:48 pm) |
| Torque networking, applied to VOIP | I'm sorry to say I am no longer using TGE for a variety of reasons. I'd hand this to someone who ... read more | 07/05/2006 (9:02 am) |
| MountObject VS MountImage | I feel it should be standard in the SceneObject class, and that it should be fully dynamic (i.e.: mo... read more | 03/28/2006 (12:50 pm) |
| Ghost IDs | I also found this hard to understand due to poorly-named functions. I wrote a means to read or writ... read more | 03/28/2006 (12:42 pm) |
| Kork disapears when object added? | Weak guess: see if scripting errors appear in the log file May Kork died on the way to the battl... read more | 03/28/2006 (12:23 pm) |
| Where IS this exporter to be found? | Great thanks -- be advised that the most prominent link to this on the site pulls up the blank page ... read more | 01/25/2006 (2:08 pm) |
| Ghosting... Killing Me | So far, I have not worked with Datablocks at all, and am working with NetObject-derived items, not G... read more | 01/05/2006 (7:33 am) |
| Scoping and ghosting | Why are we given a NetConnection::objectInScope() but it doesn't take a boolean parameter so we can ... read more | 01/03/2006 (8:04 am) |
| Torque networking, applied to VOIP | You're right. I started riffing on what I disliked about the external tools themselves (when not in... read more | 01/03/2006 (7:35 am) |
| Torque networking, applied to VOIP | Roger Wilco had a limited SDK and TS may have one, too, but this is not a substitute for a game havi... read more | 01/02/2006 (8:45 am) |
| Torque networking, applied to VOIP | Oh, heck. I wonder if that is better than what I am using. No use rushing to switch over to it, but... read more | 01/02/2006 (7:23 am) |
| Torque networking, applied to VOIP | Well, despite your every reasonable expectation that this would just prove to be another initiative ... read more | 12/31/2005 (2:02 pm) |
| 1.4 and feeds.feedburner.com | I hope to make it through another year without discovering what RSS is. So please stop talking abou... read more | 12/31/2005 (9:34 am) |
| SimObject lifecycle... can't this be made easier? | To follow up, I think the reason for SOME of this at least is that you are not allowed to call virtu... read more | 12/31/2005 (9:17 am) |
| Some New Characters | I like the characters a lot -- the turtle needs more contrast to make his eyes stand out though. Ve... read more | 12/12/2005 (7:32 am) |
| Multiple AI Bot types | I am working on an elaborate resource which separates AI from the avatar whose thought process it is... read more | 12/10/2005 (1:29 pm) |
| Mounting TSStatic onto AIPlayer | Check out my [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9093]Attach... read more | 12/10/2005 (1:24 pm) |
| SimObject Id and client/server connection | I appreciate your help, but I do not see any clear-cut cases in the code which answer the question, ... read more | 12/02/2005 (11:59 am) |
| SimObject Id and client/server connection | Can you please post code that will do what you're suggesting, as I have no idea what solution you ar... read more | 11/20/2005 (11:42 am) |
| SimObject Id and client/server connection | This is only half of the story, however. Doesn't passing a reference from client to server require ... read more | 11/18/2005 (7:14 am) |
| Moving around INSIDE vehicles? | FYI, my resource on attaching sceneobjects to others in a hierarchy of coordinate spaces has been po... read more | 11/17/2005 (7:00 am) |
| Accessing ghosted objects on the client | Florian -- I'm no expert, but I think the implementation you want, if you want a "live" scoreboard d... read more | 11/17/2005 (6:58 am) |
| Is 1.4 out? | I can say that with some difficulty (happy to help!), GCC 4 works on the Mac build presently. You c... read more | 11/10/2005 (2:02 pm) |
| 1.4rc2 build issues on XCode 2.1 | I am DulcetTone on Skype... just reinstalled it. tone... read more | 11/09/2005 (1:15 pm) |
| 1.4rc2 build issues on XCode 2.1 | Sorry -- the script I mentioned only pertains to recent (1.4ish) versions. I made a bad assumption.... read more | 11/09/2005 (10:48 am) |
| 1.4rc2 build issues on XCode 2.1 | One point to mention is that while I forget what exactly was hidden in my case (as the screenshot ab... read more | 11/09/2005 (9:54 am) |