Adib Murad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ideal dev tool list | William, be careful: Hammer (Worldcraft) is free for non-comercial purposes, QuArk is under GPL lice... read more | 02/04/2003 (1:45 pm) |
| Spam | Ok, Craig, let's spam: "One Second", coming soon. Take your time...... read more | 01/31/2003 (7:02 am) |
| Spam | Melv, you described my game! I could trap them in, if you wish... Man, I must set up our site...... read more | 01/30/2003 (3:05 pm) |
| Spam | I got this e-mail too. Besides avoiding spam, you can also fight back using [url=http://www.monke... read more | 01/30/2003 (7:57 am) |
| Looking for Folder compare tool | Have you tried [url=http://www.scootersoftware.com/]Beyond Compare[/url]? It's a great tool, but I d... read more | 01/30/2003 (7:12 am) |
| Frameworks for different genres? | A great idea, no doubt. But what's the difference between FPS and "Shoot'em Up"?... read more | 01/18/2003 (6:33 pm) |
| Torque-specific interior editor? | Jim, here is what I want: You build a collection of windows and doors for later use, everyone in ... read more | 01/17/2003 (7:52 pm) |
| Torque-specific interior editor? | Corvi, a good prefab system is a must-have in my opinion (and nobody seems to have it!). We shoul... read more | 01/16/2003 (3:20 am) |
| Glass | Take a look at [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=854... read more | 01/14/2003 (2:50 am) |
| Transparency still doesn't work in 1.1.2? | And he made it!! Transparent interiors in Code Snipits. Thanks a lot, James.... read more | 01/05/2003 (7:14 am) |
| What Was the First Game to Make You Say 'WOW'? | Many games were fun before, but someday a friend said: "I'll show you a game, it seems that was made... read more | 01/04/2003 (8:14 am) |
| Merry Christmas!!!!! | I hate this lazy typing, but as a gamer I could say: MC and HNY everybody! Ben, I have a Niko... read more | 12/26/2002 (1:35 pm) |
| Transparency still doesn't work in 1.1.2? | I think detail brushes occlude other brushes too. I made my window a detail brush and the block behi... read more | 12/24/2002 (5:35 am) |
| Transparency still doesn't work in 1.1.2? | Man! The brush behind the window... it's gone! Magic? Mmmm... and the lumbers enclosing the wind... read more | 12/23/2002 (8:45 pm) |
| Transparency still doesn't work in 1.1.2? | James, my mission has a wall with a translucent window. Having made that code change referred above,... read more | 12/23/2002 (8:00 pm) |
| Hammer or Torque wrong vertex | Ward, take a look at the .MAP generated by Quark. Open it in Quark and look at the vertices. Maybe t... read more | 12/23/2002 (10:36 am) |
| Transparency still doesn't work in 1.1.2? | Xavier, not even the HEAD version??... read more | 12/23/2002 (10:08 am) |
| Hammer or Torque wrong vertex | Eric, my brushes are all convex. There isn't any illegal brush, it's not the point. I can't post an ... read more | 12/23/2002 (6:42 am) |
| Grrrrrrrr | And did you figured how to do the 2nd level?? I'm a retard, I can't pass the first ramp of it.... read more | 12/22/2002 (5:03 pm) |
| Hammer or Torque wrong vertex | No, in my case it's Hammer fault. I was editing the .RMF, wich was correct, then I opened the .MAP a... read more | 12/22/2002 (7:00 am) |
| Hammer or Torque wrong vertex | I already did it in the .RMF and in the .MAP, but the vertices are still misplaced. If somebody w... read more | 12/22/2002 (5:37 am) |
| Hammer or Torque wrong vertex | Ok, it's Hammer's fault. I opened the .MAP and there were that vertex mess. I still tried to put the... read more | 12/21/2002 (7:37 pm) |
| What I Learned Today | It's the "Tip Of The Day" thread!... read more | 12/20/2002 (2:19 am) |
| Reactions to Marble Blast | So, this thread's title would be "Chain Reactions to Marble Blast".... read more | 12/18/2002 (5:54 pm) |
| Rotating interiors | Great, Max, that's it. I'll try when I get home. Seems that if you hold ALT and CTRL+ALT you can ... read more | 12/18/2002 (5:42 am) |
| shared 3D models | I got it, you offered some art that doesn't fit in MiniOne concept. Very kind and clever. And th... read more | 12/17/2002 (2:09 pm) |
| Stargate game halted | You guys may use your main character model in a McGyver based game... IP protection is important,... read more | 12/17/2002 (10:34 am) |
| Stargate game halted | Everybody should know this happened. You should go on with your project, with an easter egg where... read more | 12/17/2002 (8:06 am) |
| Question about Version's | No, we use the Torque Demo Application as a base. Read [url=http://www.garagegames.com/docs/torqu... read more | 12/16/2002 (4:52 pm) |
| A "Change Password" option | Thanks. Under my nose, what a shame..... read more | 12/16/2002 (4:46 pm) |
| Detailed interiors with Torque?? | Florian and Marco, As a start, there is an article that will clear and help a lot [url=http://www... read more | 12/16/2002 (6:16 am) |
| I know corny but how? | I'm not taking care of this part in my project, but this problem must have something to do with a "c... read more | 12/08/2002 (9:24 am) |
| Fractal Sky | If the static attribute works in a class and an instance one don't, it's probably because the class ... read more | 12/06/2002 (5:09 am) |
| Strategy Game Idea .... | This game would be a great breaking if you center in politics and nowadays subjects. Maybe some of u... read more | 12/04/2002 (7:44 pm) |
| Open Art | In Graphic Design you have collections of stock photos in paper and electronic media. There will alw... read more | 12/04/2002 (7:02 pm) |
| What are your resources? | I have a Game Developer subscription and a Gamasutra login, they are great resources. I hope the... read more | 12/03/2002 (2:16 pm) |
| Do you really need shaders? | Well, not every graphics improvement thread is pointless, after all... Mark, so you could add te... read more | 11/30/2002 (7:58 pm) |
| Do you really need shaders? | Andru, I totally agree. I will just try to get back to my point. I found in [url=http://www.gara... read more | 11/29/2002 (7:46 pm) |
| It's time for shaders! | This thread was only to start a discussion I didn't knew was already started elsewhere. I was carele... read more | 11/29/2002 (6:53 pm) |
| It's time for shaders! | Wow, almost 24 hours and no posts! Ok, I did it wrong. I should have searched for 'shader' in the... read more | 11/29/2002 (12:27 pm) |
| Do you really need shaders? | Jeff Tunnell, here in my no-experience, something you said sounds me strange. Correct me if I'm w... read more | 11/29/2002 (11:23 am) |
| Indoor first person shooter with Torque engine? | It would all be solved with a good shader support. Or am I wrong?... read more | 11/28/2002 (2:10 pm) |
| What are your resources? | Deal!... read more | 11/27/2002 (3:24 pm) |
| What are your resources? | Yes, "Game Architecture and Design" is a great book, I had it in my hands some years ago but let it ... read more | 11/26/2002 (11:59 am) |
| What are your resources? | Yes, I'm waiting for these included in Melv's or anybody else's list. If I have a recommendation I c... read more | 11/26/2002 (6:31 am) |
| What are your resources? | As always, thanks again to the Old M.! Yes, if you could list your favorite resources (books, sit... read more | 11/25/2002 (6:06 pm) |
| big interior and low fps ... | Guys, just a tip: how do I place that white FPS label on the screen?... read more | 11/25/2002 (9:47 am) |
| TorqueDemo vs. Realm Wars | Well, let's now put together a project and make a demo. If we need or not a terrain, it's a desi... read more | 11/17/2002 (2:03 pm) |
| TorqueDemo vs. Realm Wars | ... and thanks to both of you! One more thing: I read some posts about the possibility of tota... read more | 11/17/2002 (12:40 pm) |
| Torque License is bad? | Just a curiosity to finish this money subject: today I payed my credit card bill, and Torque was exa... read more | 11/05/2002 (6:34 pm) |