Adib Murad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pictures of Indie Offices | Justin, you look too young to drive a Company, man! You barely reach the keyboard and mouse... An... read more | 07/12/2003 (10:50 am) |
| WITHIN - what you seek ... lies deep inside | Yes, the "egg from a giant chicken" Britton LaRoche is using in his Rise of Power. What I need is so... read more | 07/10/2003 (5:39 pm) |
| WITHIN - what you seek ... lies deep inside | Cool, I subscribe Game Developer and got some great things from Gamasutra. I'll take a look. All ... read more | 07/10/2003 (11:12 am) |
| WITHIN - what you seek ... lies deep inside | So, your Magnum Opus didn't make it. Sorry to hear that, good luck in this one. Since you're "spa... read more | 07/10/2003 (9:11 am) |
| Torque Graphics? | Bill, he's not blaming Torque, he said "some of the other game s made using the Torque Engine have m... read more | 07/09/2003 (5:57 pm) |
| Do any one like turn base stratagy games ? | First, I encourage you to go ahead. If you put innovation and fun over a classic genre, then you can... read more | 06/26/2003 (4:20 pm) |
| over ambitious begginers.... who is guilty? | Eric Risser, I like your project very much. It's just I'm too busy with my own uber-mega-ambitious o... read more | 06/17/2003 (12:55 pm) |
| over ambitious begginers.... who is guilty? | Guilty right now. My real first game project (discarding early Sinclair and MSX days) is over-ambiti... read more | 06/17/2003 (11:20 am) |
| My story, want some feed back | A story can easily sound consistent if it's built upon a good point to prove. What you're trying to ... read more | 06/13/2003 (7:43 pm) |
| Help | Have you both already seen [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.t... read more | 06/13/2003 (7:05 pm) |
| Graveyard of dead projects | Here in Brasil we say "If you want softness, sit at a pudim". You can't expect just pick final art o... read more | 06/12/2003 (7:41 pm) |
| Create A Game | Leslie, you didn't set up a project here, right? I was curious about your game.... read more | 06/12/2003 (12:43 pm) |
| Graveyard of dead projects | Nanoage is absolutely dead. Travis should tell us if Underworld is over too. About AmFunk I email... read more | 06/12/2003 (10:18 am) |
| Graveyard of dead projects | There is some buried jewels here. I'd like to collect TalRasha's [url=http://216.116.32.49/mg/snapsh... read more | 06/12/2003 (9:27 am) |
| Devastation | Tim, are you talking mostly about bugs, graphics or what? What was the worse thing you saw?... read more | 06/11/2003 (8:09 pm) |
| Call For Good Documentation | Damnit, somebody posted about the [url=http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/editin... read more | 06/11/2003 (8:06 pm) |
| Which tools for what? | Also, you'll need textures for both kinds of models, so you'll need a software like PaintShop Pro or... read more | 06/10/2003 (5:02 pm) |
| Devastation | Mmm, I didn't find a single player demo. I'll search a little more and try it, considering your poin... read more | 06/10/2003 (11:57 am) |
| Nice cartoon flash game | I love this kind of games. Have you tried [url]http://www.orisinal.ws/games/bauns.htm[/url]? Orisina... read more | 06/10/2003 (7:55 am) |
| How do you open .dts files? | Jeff, why don't you tell us what you're trying to do? You're probably choosing the wrong way to do i... read more | 05/26/2003 (8:17 am) |
| How Many More? | I wish they already sold way more and go on selling. I don't want to be alone is this boat.... read more | 05/08/2003 (4:12 pm) |
| texture questions | Mark and Jim, my life changed. Thanks a lot. Gamasutra rocks.... read more | 04/25/2003 (11:39 am) |
| texture questions | Jim, how do you get rid of the lighting? I read your post, but didn't get it.... read more | 04/24/2003 (11:45 am) |
| How to get a screenshot pulled by morning | Mike, I agree. Let's debate about game censorship, freedom of speech or anything in an appropriate t... read more | 04/22/2003 (12:29 pm) |
| How to get a screenshot pulled by morning | Anyway, we should ever talk about these subjects (in the General Discussion section, not here), it's... read more | 04/22/2003 (11:46 am) |
| How to get a screenshot pulled by morning | I completely support the Mark Harmon right to publish whatever hawkish crap he wants, no matter how ... read more | 04/22/2003 (11:43 am) |
| QuakeII Indie Platform | For those "Delphers" (like me) who might be interested, there is a GPL port of Quake2 to Delphi/Kyli... read more | 04/08/2003 (1:34 pm) |
| Torque: the next generation | Sander, if you choose a version to make your changes (HEAD, for example) and document them well, eve... read more | 03/31/2003 (5:29 pm) |
| Shadowbane, what a computer game shouldn't be | Lol and Lol until tomorrow morning everyone! Specially this: "I suppose it takes a lot of cpu to ... read more | 03/30/2003 (2:12 pm) |
| Opening Credit Image Properties | Rhonda, did you heard these two? Haha, you bunch of nerds! But... errr... is that you really?... read more | 03/28/2003 (8:57 am) |
| Opening Credit Image Properties | Looks really impressive, Rhonda, can't wait for a dev snapshot! BTW, who's that babe, oh my!!... read more | 03/28/2003 (3:52 am) |
| Thread post now at the bottom of the thread | Oh, thanks a lot, Tim. It was a must-have, great!... read more | 03/21/2003 (2:57 pm) |
| In-game building construction | Yes, since we're talking about classes and objects, it's possible to instantiate a building by scrip... read more | 03/21/2003 (2:03 pm) |
| Adding buildings to Torque | Josh, that was an "A" class answer! Made me curious about "the math involved, and how it all works".... read more | 03/20/2003 (4:36 pm) |
| Problems with Torque (again) | No, that you must download the latest Drivers for your Video Card.... read more | 03/20/2003 (1:35 pm) |
| Why are we so greedy ? | Wow, Kirby, now I just have to subscribe your 2 million cents. Mark, you made me start another po... read more | 03/20/2003 (9:30 am) |
| Why are we so greedy ? | About this "experience" thing, yes there is a naive optimism when you set yourself to execute a proj... read more | 03/20/2003 (6:36 am) |
| Here we go (yet) again | In the '50s, the blame was on Rock And Roll. After that, the contraceptive pill was guilty, the comm... read more | 03/19/2003 (8:01 am) |
| Dream | Before I set up my own supernatural themed project in GG (I'm almost ready now!), let me say this is... read more | 03/18/2003 (7:19 pm) |
| Torque Newsletter & Tools | Yes, that useful Desmond Fletcher's information about interiors, portals, LOD, detail brushes remain... read more | 03/18/2003 (11:33 am) |
| QuakeII Indie Platform | Tim, so don't you want to share this former experience with us (in another thread, of course)? I'd l... read more | 03/16/2003 (10:33 am) |
| Elf model | Joe, what about the orc? How many?... read more | 03/14/2003 (8:06 am) |
| A Billion Weapons | Pavement rock, I saw it in action some weeks ago. Lethal injection (courtesy of G.W.Bush) FMI ... read more | 03/12/2003 (11:42 am) |
| Game Idea Would Like Help With It | Phil, it's late, you're tired, go take a nap. No need to flame the guy...... read more | 03/07/2003 (9:10 pm) |
| "Ten Reasons You Don't Want to Run a Massively Multiplayer Onlin | [quote] Or a collectivly distrbuted "world" comprised the efforts of several groups of people who h... read more | 03/07/2003 (9:03 pm) |
| more clarification :D | Matt, that's an invaluable information to me. So, I can double the performance ripping off the terra... read more | 03/04/2003 (6:16 am) |
| how many people are in the community? | Andrew himself is the number 16 thousand and something, and he's a member since November 2002! Seems... read more | 02/25/2003 (4:11 pm) |
| stupid newb question | I posted this question once. You must hold CTRL or ALT to rotate, I can't remember. Welcome aboa... read more | 02/20/2003 (10:20 am) |
| Monolith | I don't think my post is useful to you, I know you're learning 3D modelling, but anyone else here th... read more | 02/17/2003 (5:09 am) |
| portals and terrain | I tried to empty some terrain around an interior using the mission editor, but it's too imprecise, l... read more | 02/10/2003 (4:02 am) |