Game Development Community

Adib Murad's Forum Posts

Thread Post Date Posted
Pictures of Indie Offices Justin, you look too young to drive a Company, man! You barely reach the keyboard and mouse... An... read more 07/12/2003 (10:50 am)
WITHIN - what you seek ... lies deep inside Yes, the "egg from a giant chicken" Britton LaRoche is using in his Rise of Power. What I need is so... read more 07/10/2003 (5:39 pm)
WITHIN - what you seek ... lies deep inside Cool, I subscribe Game Developer and got some great things from Gamasutra. I'll take a look. All ... read more 07/10/2003 (11:12 am)
WITHIN - what you seek ... lies deep inside So, your Magnum Opus didn't make it. Sorry to hear that, good luck in this one. Since you're "spa... read more 07/10/2003 (9:11 am)
Torque Graphics? Bill, he's not blaming Torque, he said "some of the other game s made using the Torque Engine have m... read more 07/09/2003 (5:57 pm)
Do any one like turn base stratagy games ? First, I encourage you to go ahead. If you put innovation and fun over a classic genre, then you can... read more 06/26/2003 (4:20 pm)
over ambitious begginers.... who is guilty? Eric Risser, I like your project very much. It's just I'm too busy with my own uber-mega-ambitious o... read more 06/17/2003 (12:55 pm)
over ambitious begginers.... who is guilty? Guilty right now. My real first game project (discarding early Sinclair and MSX days) is over-ambiti... read more 06/17/2003 (11:20 am)
My story, want some feed back A story can easily sound consistent if it's built upon a good point to prove. What you're trying to ... read more 06/13/2003 (7:43 pm)
Help Have you both already seen [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.t... read more 06/13/2003 (7:05 pm)
Graveyard of dead projects Here in Brasil we say "If you want softness, sit at a pudim". You can't expect just pick final art o... read more 06/12/2003 (7:41 pm)
Create A Game Leslie, you didn't set up a project here, right? I was curious about your game.... read more 06/12/2003 (12:43 pm)
Graveyard of dead projects Nanoage is absolutely dead. Travis should tell us if Underworld is over too. About AmFunk I email... read more 06/12/2003 (10:18 am)
Graveyard of dead projects There is some buried jewels here. I'd like to collect TalRasha's [url=http://216.116.32.49/mg/snapsh... read more 06/12/2003 (9:27 am)
Devastation Tim, are you talking mostly about bugs, graphics or what? What was the worse thing you saw?... read more 06/11/2003 (8:09 pm)
Call For Good Documentation Damnit, somebody posted about the [url=http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/editin... read more 06/11/2003 (8:06 pm)
Which tools for what? Also, you'll need textures for both kinds of models, so you'll need a software like PaintShop Pro or... read more 06/10/2003 (5:02 pm)
Devastation Mmm, I didn't find a single player demo. I'll search a little more and try it, considering your poin... read more 06/10/2003 (11:57 am)
Nice cartoon flash game I love this kind of games. Have you tried [url]http://www.orisinal.ws/games/bauns.htm[/url]? Orisina... read more 06/10/2003 (7:55 am)
How do you open .dts files? Jeff, why don't you tell us what you're trying to do? You're probably choosing the wrong way to do i... read more 05/26/2003 (8:17 am)
How Many More? I wish they already sold way more and go on selling. I don't want to be alone is this boat.... read more 05/08/2003 (4:12 pm)
texture questions Mark and Jim, my life changed. Thanks a lot. Gamasutra rocks.... read more 04/25/2003 (11:39 am)
texture questions Jim, how do you get rid of the lighting? I read your post, but didn't get it.... read more 04/24/2003 (11:45 am)
How to get a screenshot pulled by morning Mike, I agree. Let's debate about game censorship, freedom of speech or anything in an appropriate t... read more 04/22/2003 (12:29 pm)
How to get a screenshot pulled by morning Anyway, we should ever talk about these subjects (in the General Discussion section, not here), it's... read more 04/22/2003 (11:46 am)
How to get a screenshot pulled by morning I completely support the Mark Harmon right to publish whatever hawkish crap he wants, no matter how ... read more 04/22/2003 (11:43 am)
QuakeII Indie Platform For those "Delphers" (like me) who might be interested, there is a GPL port of Quake2 to Delphi/Kyli... read more 04/08/2003 (1:34 pm)
Torque: the next generation Sander, if you choose a version to make your changes (HEAD, for example) and document them well, eve... read more 03/31/2003 (5:29 pm)
Shadowbane, what a computer game shouldn't be Lol and Lol until tomorrow morning everyone! Specially this: "I suppose it takes a lot of cpu to ... read more 03/30/2003 (2:12 pm)
Opening Credit Image Properties Rhonda, did you heard these two? Haha, you bunch of nerds! But... errr... is that you really?... read more 03/28/2003 (8:57 am)
Opening Credit Image Properties Looks really impressive, Rhonda, can't wait for a dev snapshot! BTW, who's that babe, oh my!!... read more 03/28/2003 (3:52 am)
Thread post now at the bottom of the thread Oh, thanks a lot, Tim. It was a must-have, great!... read more 03/21/2003 (2:57 pm)
In-game building construction Yes, since we're talking about classes and objects, it's possible to instantiate a building by scrip... read more 03/21/2003 (2:03 pm)
Adding buildings to Torque Josh, that was an "A" class answer! Made me curious about "the math involved, and how it all works".... read more 03/20/2003 (4:36 pm)
Problems with Torque (again) No, that you must download the latest Drivers for your Video Card.... read more 03/20/2003 (1:35 pm)
Why are we so greedy ? Wow, Kirby, now I just have to subscribe your 2 million cents. Mark, you made me start another po... read more 03/20/2003 (9:30 am)
Why are we so greedy ? About this "experience" thing, yes there is a naive optimism when you set yourself to execute a proj... read more 03/20/2003 (6:36 am)
Here we go (yet) again In the '50s, the blame was on Rock And Roll. After that, the contraceptive pill was guilty, the comm... read more 03/19/2003 (8:01 am)
Dream Before I set up my own supernatural themed project in GG (I'm almost ready now!), let me say this is... read more 03/18/2003 (7:19 pm)
Torque Newsletter & Tools Yes, that useful Desmond Fletcher's information about interiors, portals, LOD, detail brushes remain... read more 03/18/2003 (11:33 am)
QuakeII Indie Platform Tim, so don't you want to share this former experience with us (in another thread, of course)? I'd l... read more 03/16/2003 (10:33 am)
Elf model Joe, what about the orc? How many?... read more 03/14/2003 (8:06 am)
A Billion Weapons Pavement rock, I saw it in action some weeks ago. Lethal injection (courtesy of G.W.Bush) FMI ... read more 03/12/2003 (11:42 am)
Game Idea Would Like Help With It Phil, it's late, you're tired, go take a nap. No need to flame the guy...... read more 03/07/2003 (9:10 pm)
"Ten Reasons You Don't Want to Run a Massively Multiplayer Onlin [quote] Or a collectivly distrbuted "world" comprised the efforts of several groups of people who h... read more 03/07/2003 (9:03 pm)
more clarification :D Matt, that's an invaluable information to me. So, I can double the performance ripping off the terra... read more 03/04/2003 (6:16 am)
how many people are in the community? Andrew himself is the number 16 thousand and something, and he's a member since November 2002! Seems... read more 02/25/2003 (4:11 pm)
stupid newb question I posted this question once. You must hold CTRL or ALT to rotate, I can't remember. Welcome aboa... read more 02/20/2003 (10:20 am)
Monolith I don't think my post is useful to you, I know you're learning 3D modelling, but anyone else here th... read more 02/17/2003 (5:09 am)
portals and terrain I tried to empty some terrain around an interior using the mission editor, but it's too imprecise, l... read more 02/10/2003 (4:02 am)