Game Development Community

Adib Murad's Forum Posts

Thread Post Date Posted
My player gets invisible in 3rd person Guys, I hate to bump my own thread, my I'm in deep trouble here. Did anybody get this error before? ... read more 09/23/2004 (4:41 pm)
Problems with lighting? Is it a bug? Fruit (geez... assuming you're a guy it didn't sound good...), there's no real [b]leak[/b] in your m... read more 09/19/2004 (6:35 am)
Gothic Map with LightingPack and GothicTexturePack support Yes, it's dark. I like them anyway, they have a Quake feel. Goth rocks, keep it up!... read more 08/22/2004 (1:22 pm)
Introduction and a glimpse of our project Look like the head is another object, or the faces aren't in the same smoothing group.... read more 08/10/2004 (2:10 pm)
Is anyone using Borland Builder ??? Ask [url=http://www.garagegames.com/my/home/view.profile.php?qid=21036]John Kabus[/url] from Synapse... read more 07/22/2004 (7:29 pm)
Quark or Hammer for a noob? Just another thought: taking a look at the table John pointed right above, I found the reason behind... read more 07/12/2004 (7:18 pm)
Quark or Hammer for a noob? QuArk doesn't let you model displacing vertices directly as you want. Since I know what I'm doing, i... read more 07/12/2004 (7:15 pm)
Map2Dif bug, Detail brushes. Stefan, I didn't understand your statement: [quote]When assigning a alone object to a detail brus... read more 07/12/2004 (6:49 pm)
Max2dts for anything newer than 4.0 Alex, Again, I really hate to be an ass, but there is also the [url=http://www4.discreet.com/3dsm... read more 06/25/2004 (8:47 pm)
Max2dts for anything newer than 4.0 Alex, while you don't hear from Discreet, would you please point me that FTP info? [email]adib.mura... read more 06/25/2004 (8:24 pm)
Is Game Beavers Dead? I just downloaded a chair from Official Files, just to test. Got a PHP error in New Files. I'll e-ma... read more 06/23/2004 (6:43 am)
Am I abusing GarageGames??? All right! Land your paratroops here, please.... read more 06/16/2004 (7:19 pm)
Specifications & Features of a New Torque Mapping Tool 4.0 Graphics capabilities 4.1 Prefab system, where you can add a prefab optionally as: - a copy,... read more 06/15/2004 (1:44 pm)
Let's make a new tool for DIF? I'm an artist in this industry, sorry for the ignorance, but I think other engines use Max to genera... read more 06/14/2004 (8:14 pm)
Torque Beginner Questions Robert, first you'll probably like to know [url=http://216.116.32.49/my/home/view.profile.php?qid=82... read more 05/17/2004 (9:22 am)
Poll about Indie Devs and Indie Game Consumers [b]@John[/b], I totally agree. I said I'd pay "a little less than FarCry or UT2004" cause I think th... read more 05/14/2004 (2:14 pm)
Poll about Indie Devs and Indie Game Consumers I have an interesting feedback about price. I'm in Brazil, US things cost about 3 times more for us.... read more 05/14/2004 (10:31 am)
Brush modeling a 45 degree roof? @James, but the point is: you can export it, but can you portalize it? If it has a leaking roof I'm ... read more 05/09/2004 (5:02 pm)
Seeking concept artist for Mayhem 2090 Hey John, old [url=www.gamebeavers.org]beaver[/url]! Just visited your site. Are you sure you wan... read more 05/09/2004 (12:07 pm)
Optional Collision for Brushes Matthew, I'm absolutely sure that portals are always invisible, no matter the texture. I use a yello... read more 05/06/2004 (6:06 pm)
Optional Collision for Brushes Yes, portals are invisible. You can do it with two DIFs: 1. Make the whole building in Hammer/Qu... read more 05/06/2004 (12:38 pm)
Been kinda tried before, but never got off the ground... XXX MMP Badguy, I loved your CTF idea. And Stefan, it could be like a game in a party, like a sports game. T... read more 05/05/2004 (2:36 pm)
My lod doesn't work ingame Ruben, would you enclose the URL inside [url][/url] tags? It's easier for us to get the file.... read more 04/29/2004 (5:31 pm)
A Fps Why do you think nobody saw a demon before? I know people who did, but nothing material, nothing tha... read more 04/29/2004 (5:27 pm)
Torque Demo Available? @Stefan Rampp, by "tools" I think he means map2dif, max2dts, etc. Yes, they are not in the demo. ... read more 04/27/2004 (1:36 pm)
Blender for maps... "written in Delphi" is a pro to me, hehe... But a QuArk con to me: you can't manipulate vertices.... read more 03/21/2004 (1:24 pm)
Challenge: Shaders crucial to gameplay Pat, I want this! A red "metal", simulating blood. Mmmmm!! But seriously, there's something I wan... read more 03/21/2004 (1:19 pm)
Beginner Tutorials Timothy, I'm affraid there's no such thing. Torque is a whole framework, not just a library. [url=ht... read more 03/09/2004 (4:35 am)
Finally Decided to... So you can post [url=http://216.116.32.49/mg/forums/result.thread.php?qt=7803]here[/url]!... read more 03/09/2004 (4:26 am)
Good art needing programmer Gonzo, if you have this great grip on the scripts, you can surely be helpful. If you're still intere... read more 02/29/2004 (7:12 am)
Good art needing programmer A scriptor would be nice to cover most of our needs. We also wanted a more complete C++ / Graphics p... read more 02/27/2004 (11:23 pm)
Executing files while in-game John, what so you mean by "security issue" here? How am I insecure?... read more 01/23/2004 (3:36 pm)
Executing files while in-game Thanks a lot guys. I'll give it a try.... read more 01/23/2004 (11:13 am)
Iodt queue Bruno, it's been a while since I talked to you, and all I can say now is WOW! This reflective water... read more 12/28/2003 (4:44 pm)
A stroke of genius And best of all: there isn't the word "game" in the URL, so I can play at work thru the firewall. Ev... read more 11/27/2003 (7:12 am)
Quake 3 .map can work in TGE??? If the collision brushes don't touch any other, they don't even have to be details, right Desmond? I... read more 10/30/2003 (7:00 pm)
A possible way for indies to multiply their strength! I think an asset itself doesn't outdate so fast. In the future, the rules can be tweaked to satisfy ... read more 10/29/2003 (9:25 am)
A possible way for indies to multiply their strength! That's all great Britton, you just forgot one very important thing: [url=www.gamebeavers.org]The ... read more 10/28/2003 (6:02 pm)
Collision mesh creation. Cameron, you probably answered this question a thousand times here, but I still don't get why your b... read more 10/16/2003 (11:50 am)
Romero & Hall no longer indie What caught my attention was: [quote]Until the release of the critical and commercial flop Daikatana... read more 10/15/2003 (10:03 am)
Detailed interiors with Torque?? There is a modification to make DTS models cast shadows like interiors. But I would not go this w... read more 09/10/2003 (4:17 am)
Games have stagnated? No, Steve, it's because it was supposed to be a multiplayer experience, I agree to Ward. Charles,... read more 08/01/2003 (6:27 pm)
Torque Tutorial Guide Devon that would be really awesome if you post it as a resource. Need lots of cutscenes in my game.... read more 07/25/2003 (9:49 pm)
Scaling down hit my fps? Melv, it was useful as ever, but I think we missed something: I'm not talking about scaling down the... read more 07/24/2003 (11:48 pm)
Borland Support? Not sure, but seems that [url=http://216.116.32.49/my/home/view.profile.php?qid=21036]BobTheCBuilder... read more 07/17/2003 (2:56 pm)
Graveyard of dead projects Glad to hear that, Anthony, AmFunk is a rocking game idea, and those '70 car ads are just... awesome... read more 07/15/2003 (10:16 pm)
Newbie Walkthrough Guide Available With chocolate drops.... read more 07/14/2003 (9:44 pm)
Friday... Oh, poor Phil, crunching on a game project!! Want to change to boring business Java/Delphi apps? ... read more 07/14/2003 (8:27 pm)
Night skies Thanks a lot, guys, I had lost the hope in this thread. @Spencer, thanks for the valuable tips. I... read more 07/14/2003 (5:19 pm)
Pictures of Indie Offices Dig, what's that little purse hanging at your door? Is that yours? Britton, thanks for your offer... read more 07/12/2003 (10:56 am)