Game Development Community

Alfio Saitta's Forum Posts

Thread Post Date Posted
ScatterSky + WaterPlane + HDR setting The PostFX GUI is only scripting, is not needed the source.... read more 08/01/2010 (10:35 pm)
ScatterSky + WaterPlane + HDR setting Thank Tom... read more 07/31/2010 (7:29 pm)
ScatterSky + WaterPlane + HDR setting [URL=http://img340.imageshack.us/my.php?image=screenshot00100002.png][image]http://img340.imageshack... read more 07/30/2010 (12:25 am)
Viewports ( key: water shader ) deleted... read more 07/30/2010 (12:24 am)
Asynchronous MySQL++ for T3D ? I used this: http://www.torquepowered.com/community/resource/view/9656... read more 07/27/2010 (7:47 pm)
Torque 3D Embedded Browser (WebKit) @Steven: You must add files to the sources of your project and rebuild all. To do this, you need the... read more 07/27/2010 (3:11 am)
Synchronising the time between server and clients and daytimer Certainly, use of unlicensed software is not the best thing to do. I don't like to see one of my sof... read more 07/07/2010 (6:33 pm)
Synchronising the time between server and clients and daytimer Konrad: You made me a specific question and i answered honestly. I could be of agree with you, and... read more 07/07/2010 (1:17 pm)
Synchronising the time between server and clients and daytimer Konrad: I do not have the sources directly, but through a friend. At the moment I bought the licens... read more 07/07/2010 (12:27 pm)
Synchronising the time between server and clients and daytimer mAnimateTime and mAnimateSpeed undeclared indentifier ?... read more 07/07/2010 (10:10 am)
Why does sfxPlay(SoundProfile) start playing sound but sfxStop(SoundProfile) won't stop it? Try to play: [code] $handleMusic = SFXPlay(startsnd); [/code] and to stop: [code] SFXStop($h... read more 05/29/2010 (3:26 am)
Anaglyph 3D post effect No one has ported to the T3D beta1? I mean as a resource... read more 05/24/2010 (7:08 am)
Place objects when loading the map @Chris: Thank you very much, your code works fine. My error was in calculating the matrix. Unfortuna... read more 05/07/2010 (11:27 am)
Material Not Showing Up in T3D [youtube=p-WIhOP0vrc width=640 height=480]... read more 05/05/2010 (9:40 am)
Place objects when loading the map Now the coordinates returned by the main object is correct. Nothing. I can not get out. And I fin... read more 05/05/2010 (8:42 am)
Material Not Showing Up in T3D No, you must use the UV editing. Detach all materials applied, and check whether you are actually UV... read more 05/05/2010 (8:33 am)
Losing input after closing a window Use the profile "GuiModelessDialogProfile" for your GuiControl (the window parent), and th... read more 05/05/2010 (8:17 am)
DSO's and GuiDefaultProfile This is the original file, and works great O__o [code] for /R %%a IN (*.cs) do IF EXIST "%%... read more 05/05/2010 (5:18 am)
adding node breaks model I never tried to import an animated mesh exported in collada format, and add a node inside the T3D. ... read more 05/05/2010 (3:33 am)
PhysX Problem You are sure have enabled in the project the PhysX support? Read this: [url]http://www.torquepowere... read more 05/03/2010 (11:15 am)
Place objects when loading the map As I wrote above, I solved the problem of the script execution. But is normal, I stumbled upon anoth... read more 05/02/2010 (6:09 pm)
Save/Load System (SinglePlayer) thoughts? Have you tried to ask to the UAC, to run as administrator? From the property of your .EXE, must j... read more 05/02/2010 (4:24 pm)
Place objects when loading the map Solved, just use the Singleton: [code] singleton TSShapeConstructor(TestLoaderDts) { baseShap... read more 05/02/2010 (6:33 am)
adding node breaks model Being a DAE file, why do not you open a 3D editing program and add the node?... read more 04/30/2010 (6:45 am)
BUG: DDSFile::load() provides incorrect mipmap count Changing the code as you indicated, something strange is happening. Even loading of PNG, are subject... read more 04/29/2010 (6:35 pm)
BUG: DDSFile::load() provides incorrect mipmap count For the 1.1 beta 1, i think that is correct: [code] GFXD3D9TextureObject *texture = static_cast... read more 04/29/2010 (5:02 pm)
ScaleformGFX at GarageGames True, scaleform confirmed to me that there is integration made by the boys of GG. [quote] Hi Alf... read more 04/29/2010 (1:57 am)
[Solved] - Array over Net Thank you, i solved the great. I share the script, maybe someone can build on or reuse. Server si... read more 04/28/2010 (10:09 am)
[Solved] - Array over Net I solved the problem of sending array of clients with a simple script: Server Side: [code] func... read more 04/28/2010 (6:16 am)
[Solved] - Array over Net Yes, i had already thought. Asking costs nothing :-D... read more 04/27/2010 (5:22 am)
Easy libCurl integration for T3D In a while i create a new resource, mostly for the [url=http://www.torquepowered.com/community/reso... read more 04/24/2010 (7:33 am)
Easy libCurl integration for T3D Sure you can O__o And above all, thank you for your resource... read more 04/24/2010 (5:12 am)
T3D 1.1 Beta 1/2 - Still broken MeshCulling? [With Fix for T3D Beta 1] - LOGGED I applied the fix and did the tests. The first thing i noticed, is the lack of reflection of the mes... read more 04/23/2010 (6:20 pm)
T3D 1.1 Beta 1/2 - Still broken MeshCulling? [With Fix for T3D Beta 1] - LOGGED So, if do not scale the object, the problem does not occur?... read more 04/23/2010 (3:48 pm)
Easy libCurl integration for T3D I put my files here, the threadsafe version for T3D 1.1 beta 1. Simply copy the contents of the arch... read more 04/23/2010 (12:57 pm)
Blender Character Export/Import error Solved with the submesh, thanks Steve... read more 04/23/2010 (11:39 am)
Exporter 0.97b3 - animation trigger typo fix Thanks... lol... read more 04/23/2010 (11:36 am)
Easy libCurl integration for T3D That resource requires a number of DLLs [url]http://www.collateral-studios.com/downloads/curl_dlls.... read more 04/23/2010 (10:28 am)
T3D 1.1 Beta 1/2 - Still broken MeshCulling? [With Fix for T3D Beta 1] - LOGGED The error is certainly in this part of code: tsStatic.cpp [code] // If we have submesh culli... read more 04/22/2010 (2:38 pm)
Blender Character Export/Import error Thanks... i will try with the decimator. I was convinced that the limit was 10K polygon, not triangl... read more 04/22/2010 (9:29 am)
Debugging multiplayer The first thing to do is check the logs if any resource file are missing . I assume that when you... read more 04/21/2010 (10:05 am)
When exiting Zoom the scene stays blurred In the file [b]default.bind.cs[/b], you must add [b]DOFPostEffect.disable();[/b] in the [b]toggleZoo... read more 04/21/2010 (5:39 am)
T3D 1.1 Beta 1/2 - Still broken MeshCulling? [With Fix for T3D Beta 1] - LOGGED Anything new?... read more 04/20/2010 (5:07 am)
Help with physx add into build Set the environment variable $PHYSX_SDK_PATH, with the path of your PhysX installation. And add t... read more 04/15/2010 (4:22 am)
world editor not working with windows 7 ? Sorry, but you can not do debugging to trace the error? Or maybe it's something trivial that is a... read more 04/14/2010 (7:17 pm)
world editor not working with windows 7 ? Windows 7 makes it much easier to deal with UAC settings, and in fact you don’t have to comple... read more 04/14/2010 (6:24 pm)
How do your artists position models in the World Editor? With Blender, i create a dummy object as a point of origin of the map. And moves the point of origin... read more 04/14/2010 (5:23 pm)
L3DT You need the version 2.8 Pro, which includes the plugin to export directly to T3D terrain format. On... read more 04/10/2010 (3:41 pm)
Torque3D Beta 1 Bug - compiler, physx, 64 bit Set the environment variable $PHYSX_SDK_PATH, with the path of your PhysX installation. And add t... read more 03/25/2010 (1:00 pm)
Torque3D Beta 1 Bug - compiler, physx, 64 bit [URL=http://img202.imageshack.us/img202/8554/immaginehw.png][image]http://img202.imageshack.us/img20... read more 03/25/2010 (6:36 am)