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Alfio Saitta's Forum Posts

Thread Post Date Posted
Torque 3D Show Off Thread! Another test with the first map. All the material are without Normal/Spec maps, and i have to change... read more 06/08/2011 (11:26 am)
Is PureLIGHT a good choice for me? I've had the opportunity to try the PureLight. And frankly, i do not know how valid as a choice the ... read more 06/07/2011 (7:14 am)
Image Map - How to change pixels in an Image. U can, but via a Pixel Shader. You must create a CustomMaterial for each new mood and an unique p... read more 05/25/2011 (3:30 pm)
Torque 3D Show Off Thread! This version, i release it as a resource. So much so it is a very simple shader.... read more 05/19/2011 (5:17 pm)
Visual Studio Setup instructions for VC++ 2010 @Mikael: u use the VS/VC Express Edition? The ATL ins'nt included in the express edition.... read more 05/19/2011 (3:53 pm)
1024 DataBlocks No... INCREASE the number of objectID available. The 10 bit lenght expose 1023+1 unique IDs. Th... read more 05/19/2011 (12:53 pm)
1024 DataBlocks 20bit = 1.048.576 unique IDs?... read more 05/18/2011 (8:11 pm)
How to publish an game in this website He is a troll. In 7 pages i've seen him jump from argument to argument. FPS, RTS, RPG, PS3, PSP, Dir... read more 05/18/2011 (8:03 pm)
1024 DataBlocks Yes Sean, but it is a big problem when you want to put a game online with lots of weapons and hundre... read more 05/18/2011 (6:33 pm)
Compiled game The [url=http://www.garagegames.com/community/blogs/view/20479]genEpak[/url] seems like a good solut... read more 05/17/2011 (9:57 am)
Terrain in Blender 2.5 + T3d? With the retopo lost the dettail. THe best way is export the heightmap and use this with the T3D ter... read more 05/17/2011 (5:14 am)
Terrain in Blender 2.5 + T3d? I think they are just too many. I'm beginning to notice heavy delays reached 2.5M/3M with an lowend ... read more 05/16/2011 (6:23 pm)
Compiled game @Peder: Exactly =) So i suggest you to add something to increase the security of your game. An encr... read more 05/16/2011 (6:17 pm)
Compiled game The DSO files are de-compilable.... read more 05/16/2011 (6:06 pm)
Torque 3D Show Off Thread! @Rene... thanks =) @EB: No, yet i don't using the ZDepth. I intended to use them later, just to c... read more 05/15/2011 (6:04 am)
Custom Shader on T3D? Ok, is SemiColons delimited =) [code] $SkinShader::MicroScale = 50; singleton ShaderData( Ski... read more 05/14/2011 (6:34 am)
Torque 3D Show Off Thread! [b]My new PostFX Image Optimization[/b] Before: [url=http://img810.imageshack.us/img810/5185/scr... read more 05/14/2011 (5:43 am)
Custom Shader on T3D? I think i have solved some of the problems i had concerning the CustomShader. Now i was wondering if... read more 05/14/2011 (3:01 am)
(solved)Helicopter, Helicopter, Pilot Man-must have to modify source file for T3D beta3 I have edited my post , and i have insert the new url. [url=docs.google.com/leaf?id=0B2z830BSz2k... read more 05/12/2011 (1:14 pm)
Removing meshes...need help Maybe u must assign a name to the object, and use: [code] OBJECTNAME.removeMesh("Collision-1 ... read more 05/11/2011 (4:13 pm)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) As i said in the chat of your game... if you want the value is not modified by the clients, you must... read more 05/09/2011 (1:07 pm)
Custom Shader on T3D? @Ivan: Thanks Ivan. I thought that was not requested in a customshader.... read more 05/07/2011 (2:04 pm)
Torque 3D Show Off Thread! @Lunacy: Yes, i have tried, but without obtaining the desired results. I use crazyBump, and export t... read more 05/07/2011 (1:44 pm)
Custom Shader on T3D? Continuing the study of the CustomShader, i found another problem, at the moment unsurmountable for ... read more 05/06/2011 (2:19 am)
Torque 3D Show Off Thread! Excellent tropical scene. Perhaps i remove a bit of blue from the ScatterSky. =)... read more 05/06/2011 (1:46 am)
T3D 1.1 Preview - Vis. mistake in the MaterialPreview - LOGGED (THREED-1743) UPDATE: In the third screenshot, the cube does not display correctly. After some testing, i realized... read more 05/06/2011 (1:37 am)
Torque 3D Show Off Thread! What is wrong in this scene in your opinion? Any advice is welcome. =) [image width=640]http://i... read more 05/05/2011 (9:15 pm)
Characters in COLLADA dae format John, i have my server down. Send the mail to this address: info.collateral@gmail.com... read more 05/05/2011 (12:07 pm)
Characters in COLLADA dae format Yes, i have all my character in the collada format. You can use any program to model and rigging ... read more 05/05/2011 (11:40 am)
T3D 1.1 Preview - Problems with object selection in window and list - RESOLVED (THREED-1784) I have the same issue +... read more 05/04/2011 (11:53 am)
Custom material shader: light color not being set - RESOLVED I just tried with the debug version of the T3D, and also with DirectX in DebugMode. But i can not re... read more 05/04/2011 (6:18 am)
Custom material shader: light color not being set - RESOLVED @Tom: As always u a the big brother. Thanks for the clarification. You're becoming my guardian angel... read more 05/04/2011 (4:27 am)
Custom material shader: light color not being set - RESOLVED @Richard: From my tests, i can tell u.... NO, u can't. Normally the first is ever the SunLight, a... read more 05/03/2011 (10:57 am)
Custom material shader: light color not being set - RESOLVED Richard, the forward rendering work great, but T3D expose only 4 lights to the external shaders. So,... read more 05/03/2011 (8:08 am)
Custom material shader: light color not being set - RESOLVED In the post #5 i used the color input, and it works great. If you set the color of light on the blue... read more 05/03/2011 (7:03 am)
Custom material shader: light color not being set - RESOLVED An complete example... [b]Material:[/b] [code] singleton CustomMaterial( gideon_head ) { m... read more 05/02/2011 (12:48 am)
Custom material shader: light color not being set - RESOLVED Try this PS: [code] #include "torque.hlsl" struct ConnectData { fl... read more 05/01/2011 (11:12 pm)
Custom material shader: light color not being set - RESOLVED In the definition of the custommaterial you've added this? [code] forwardLit = true; [/code] [... read more 05/01/2011 (8:18 pm)
External References in Collada importer is broken? - NOT A BUG ITA: No Giorgio, non è un problema del T3D, ma nel modulo di esportazione del software ... read more 04/28/2011 (4:58 am)
Custom Shader on T3D? Solved also the problem of Normal, Tangent, and Binormal on VS: [code] .... ConnectData O... read more 04/25/2011 (12:22 am)
Custom Shader on T3D? [b]Part of my VS:[/b] [code] #define IN_HLSL #include "shadergen:/autogenConditioners.h&qu... read more 04/24/2011 (9:41 pm)
Custom Shader on T3D? Here are the latest results. Finally, the vectors seem to be nearly correct, although i have some pr... read more 04/24/2011 (8:53 pm)
Custom Shader on T3D? How Tom said, is truly complex. I think, i can create a template for RenderMonkey, but before i have... read more 04/24/2011 (2:55 pm)
Custom Shader on T3D? Yes, u are right. But i'm still far from that developed on RenderMonkey. After doing some other sma... read more 04/23/2011 (10:03 pm)
Custom Shader on T3D? Here are the latest results. Unfortunately i still can not find the two significant vectors for me. ... read more 04/23/2011 (5:06 pm)
T3D 1.1 Preview - Vis. mistake in the MaterialPreview - LOGGED (THREED-1743) In the beta 3, i solved by turning to false the usePostEffects in the SceneState on the onRender cal... read more 04/23/2011 (1:10 pm)
Custom Shader on T3D? Using the #lightinfo partly solve the problem, even if i lose the smoothing and the bumping. [url... read more 04/21/2011 (7:28 pm)
Custom Shader on T3D? No. I can not find the right vectors. [url=http://img829.imageshack.us/img829/9568/screenshot0050... read more 04/21/2011 (3:57 pm)
Custom Shader on T3D? After some changes, and manually setting some vectors, i was able to render almost decently with the... read more 04/21/2011 (12:34 pm)
Custom Shader on T3D? @Alexander: Only in part. When i set manually the light and cam vector, work nearly great. But unfo... read more 04/21/2011 (9:03 am)