Alfio Saitta's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wine + T3D 1.1 on OS X | [url=http://www.garagegames.com/community/forums/viewthread/127468]T3D on Linux with Wine[/url]... read more | 11/21/2011 (3:01 pm) |
| Green Ear is Defunct now | Currently, features are few: [ol] [li]- The Voice Service and the Client Side are integrated on th... read more | 11/18/2011 (2:40 pm) |
| Green Ear is Defunct now | I have developed a similar technology based on a famous voice messaging system. These days i will se... read more | 11/13/2011 (7:42 am) |
| need help with $mvYaw and $mvPitch | Just disable the moveMap (moveMap is a ActionMap), and enable an alternative ActionMap that does not... read more | 08/29/2011 (7:35 pm) |
| need help with $mvYaw and $mvPitch | I did not understand what you need. But if your goal is to have different mappings (and thus keys di... read more | 08/29/2011 (4:05 pm) |
| No player datablock in the "empty" project? - LOGGED (THREED-2514) | If is a Empty project... i think yes O_o... read more | 08/29/2011 (3:32 pm) |
| T3D 1.1 Final - clientCmd param list corruption - LOGGED (THREED-2389) RESOLVED | Try this: [code] function PlayGui::updateScores(%this, %redScore, %blueScore) { [/code] O... read more | 08/29/2011 (1:03 pm) |
| T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) | After having stumbled into another issue, i think i have understand that the real problem is not in ... read more | 08/29/2011 (10:37 am) |
| Project Generator - add additional project dependencu | I had made ​​long ago, for [url=http://www.garagegames.com/community/resources/view/... read more | 08/22/2011 (11:37 am) |
| T3D Client on Linux... with WINE work!!! | [ul] [li]Ubuntu 11.04 (with the security and proposed updates) [li]Wine 1.3.26 from PPA [li]Winet... read more | 08/22/2011 (11:21 am) |
| Adding FXAA to T3D - Live Blog! | Somewhere i read: [b]6+ months[/b]... read more | 08/21/2011 (6:29 pm) |
| fxGuiSnooper T3D | How [url=http://www.garagegames.com/account/profile/138071]deepscratch[/url] pointed out to me, the ... read more | 08/21/2011 (5:42 am) |
| Blender 2.57 and Torque3D -- anyone using it? | A typical material for the tree[d] leafs: [code] singleton Material(test_treeD_leaf08png) { ... read more | 08/20/2011 (2:03 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | To me it works perfectly with Blender 2.57. However i suggest you switch to [url=http://www.frecle.... read more | 08/20/2011 (12:54 pm) |
| how to not render the control object? | Maybe [url=http://www.garagegames.com/community/forums/viewthread/127305/1#comment-813867]THIS[/url]... read more | 08/20/2011 (12:18 pm) |
| T3D 1.1 Final - Complex skinned mesh generate a crash [With FIX] - LOGGED (THREED-3168) | I for example i have characters that include bones for the facial animations. So many vertices have ... read more | 08/20/2011 (6:58 am) |
| Level Select and Menu Music | For the missions files, u can try this solution: [code] function listMissionFiles() { %patter... read more | 08/20/2011 (6:47 am) |
| Level Select and Menu Music | I use this method: [code] function MainMenuGui::onWake(%this) { .... //-----------... read more | 08/20/2011 (6:41 am) |
| Moving Colored Shapes from Maya or Blender to Torque 3D | Maybe [url=http://www.garagegames.com/community/forums/viewthread/114901]THIS[/url] can help you ... read more | 08/19/2011 (10:27 pm) |
| Trying to add a new vehicle class | On tools/worldEditor/gui/objectBuilderGui.ed.gui, after this: (around line 1080) [code] function... read more | 08/11/2011 (12:03 pm) |
| more than 1 GameTSCtrl - odd behavior | For your issue with the player, you can solve it by editing the file SceneManager.cpp, around the li... read more | 08/10/2011 (11:12 pm) |
| more than 1 GameTSCtrl - odd behavior | U can use a fxGuiSnooper mounted on the player with a hight z offset, and the right rotation. My ... read more | 08/10/2011 (11:14 am) |
| fxGuiSnooper T3D | [b][AS EXPERIMENT][/b] The stupid way is use a custom RenderPassManager and change the renderStat... read more | 08/05/2011 (5:13 pm) |
| fxGuiSnooper T3D | Here, as i thought, with a few tweaks get it to work even on the final version of T3D 1.1. Later, i... read more | 08/05/2011 (3:17 pm) |
| fxGuiSnooper T3D | For the Bug One: I have somewhere a fully functional copy for T3D 1.1 Beta3. Later i seek, and mayb... read more | 08/04/2011 (11:42 am) |
| Torque 3D Show Off Thread! | Another part of my project to be added to the show. This time is a hardware shader that computes ... read more | 08/04/2011 (10:25 am) |
| Terrain Material problem | So, if i set a size of 1, is applied for block?... read more | 08/01/2011 (7:27 am) |
| how to create a smoke in my level | I think you need to add it to the scene with a: [code] addToScene(); [/code]... read more | 08/01/2011 (7:17 am) |
| Terrain Material problem | Correct me if i'm wrong. From what i understand, the diffuse texture is applied without tiling. T... read more | 08/01/2011 (7:10 am) |
| Avatar - uploading a new one | I have the same problem. When i try to upload an avatar, is displayed a previously upload, and not t... read more | 07/27/2011 (1:02 am) |
| Compiling Help | In which folder you installed the Torque3D? I ask because if you use Windows Vista/Seven, you may... read more | 07/26/2011 (11:00 am) |
| Compiling Help | [url=http://msdn.microsoft.com/en-us/library/Aa228917]READ THIS[/url] NB: Google is your friend... read more | 07/26/2011 (6:11 am) |
| Compiling Help | U require the Platform SDK. Read [url=http://blogs.msdn.com/b/windowssdk/archive/2008/02/22/using-vi... read more | 07/25/2011 (9:41 pm) |
| Interactive Terrain | Look in the scripts of terrainEditor, and instead of using the cursor as a pressure point, use the p... read more | 07/20/2011 (9:03 pm) |
| Interactive Terrain | You've just had an idea to come. I think it's practicable, but we should work a little.... read more | 07/20/2011 (7:33 pm) |
| spam spam | You must first enable a hidden feature of the iPod. To activate it, open the washing machine and car... read more | 07/19/2011 (8:36 pm) |
| Trouble installing T3D | No, i do not think Windows Update also update the DirectX. Try to update manually the Directx downlo... read more | 07/16/2011 (4:19 pm) |
| Trouble installing T3D | Torque_3D_Pro_1.1-Win.exe MD5: A5D179763CFC372C7401EE9DB2C1B053 ... read more | 07/16/2011 (2:44 pm) |
| Torque 3D Show Off Thread! | @Andy: Just today i finished to implement the audio positioning in 3D space. Now i should see if err... read more | 07/12/2011 (1:03 pm) |
| Torque 3D Show Off Thread! | After a few hours of work, i was able to re-implement my old voice chat system. [youtube=On6iRoOx... read more | 07/08/2011 (8:16 am) |
| SPAM | A whole shelf? O_o... read more | 07/06/2011 (6:02 am) |
| T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) | @Oscar: The improvement concerning the culling of terrain and waterplane (Currently lacks).... read more | 07/03/2011 (3:00 pm) |
| LOD for Shaders | U can use the depth buffer for retrieve the distance from the camera. pseudo code: [code] unif... read more | 07/03/2011 (10:22 am) |
| T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) | As you can see in the video above, and even better in the screenshots. I used different OcclusionVol... read more | 07/01/2011 (11:59 am) |
| Joystick and camera getting stuck? (Part 2) | I have almost the same code, and works perfectly with my gamepad. Perhaps the problem is in the key ... read more | 06/29/2011 (4:13 am) |
| Let's share our YouTube Channels (dev based) ! | Nice iniziative [url]http://www.youtube.com/user/SaittaAlfio[/url] ... read more | 06/18/2011 (2:06 pm) |
| What hardware is in your PC? | [b]CPU:[/b] Intel Core 2 Quad ( 4 x 2.50) [b]Memory:[/b] 4GB Kingston [b]Motherboard:[/b] Asus P5Q... read more | 06/10/2011 (7:10 am) |
| DirectX changes between Preview and Final? | HUmmmm.... really good tips. Thanks Steve =)... read more | 06/09/2011 (2:20 pm) |
| DirectX changes between Preview and Final? | Have you tried to recompile a project and to start it? Maybe the precompiled exe is compiled with... read more | 06/09/2011 (1:20 pm) |
| Torque 3D Show Off Thread! | No... the lighting is realtime (scatter sky), for now i using only the diffuse map. For the normal m... read more | 06/08/2011 (1:24 pm) |