Game Development Community

Trevor Barnett's Forum Posts

Thread Post Date Posted
Seeking advice on purchasing a new system for game development As an ex-repair technician I would like to say that building your own system is the best way to go, ... read more 05/08/2003 (6:46 am)
3D API's You're forgetting SDL (www.libsdl.org). Multi-platform and it works.... read more 03/17/2002 (3:53 pm)
Troublesome Modeler & Software Piracy I think this thread has gotten a bit off track. Anyways, I really think that efforts should be made ... read more 03/17/2002 (3:51 pm)
Troublesome Modeler & Software Piracy Actually 3D Studio Max has some of the best copy protection schemes around. The problem is you don't... read more 03/16/2002 (10:44 pm)
Jeff Tunnell @ Underdogs Matt you're missing the point. You can say that the music you're downloading is available for free e... read more 03/12/2002 (11:07 pm)
will the openal have to be downloaded I just included the DLL in my game directory. It's not like they had to run the installer provided b... read more 12/17/2001 (11:17 am)
Melee weapons? If I was detrimental in anyway, I apologize. I didn't mean to be ;) Someone always has to make the f... read more 12/13/2001 (8:10 pm)
Melee weapons? Actually I wonder if it would be easiar to derive a class off of shape base called Sword that when c... read more 12/13/2001 (12:39 pm)
Melee weapons? Oh and one more thing. The reason why not to use the Raistlin's Melee code is because he wrote his o... read more 12/13/2001 (8:22 am)
Melee weapons? [Edit] Noticed that this was more unclear than it was meant to be, throughout I am referring to the... read more 12/13/2001 (8:17 am)
Maximum altitudes...why did T2 restrict them so much? I would think game play. Kinda sucks when the flag carrier is so high up that it would take an hour ... read more 12/12/2001 (2:57 pm)
vl2/zip support. In the core directory (I think) you can find the zip specific files and class implementations, if th... read more 12/10/2001 (1:24 pm)
Possible FPS/team idea Actually, any game that you play enough develops a certain strategy. I only played up to Quake 1, wh... read more 12/07/2001 (12:47 pm)
Speed Torque Development This is what I was implying, GG approving all submissions before their actual implementation. I was ... read more 12/07/2001 (6:25 am)
Possible FPS/team idea All the same the idea of different units working together towards an ultimate end is stimulating to ... read more 12/06/2001 (8:12 pm)
Hitboxes - Questions Like for example what does the extrudedPolyList do? I want my hitbox code to integrate nicely with t... read more 12/04/2001 (7:08 pm)
What platform would you want to develop for? An open-source based system of any kind. First of all you get all the source code. Second on all *nu... read more 12/04/2001 (6:18 pm)
Windows XP - Pro or Home? I work as a computer repair technician and XP has caused more problems than you can possibly imagine... read more 12/04/2001 (1:53 pm)
Regarding the SDK CD I think I should mention that the GG guys are hoping that we help them out with the engine. So at le... read more 12/04/2001 (1:42 pm)
Stop Terrain Repetition Two words: Texture Synthesis By using a source tile and a control image a unique texture can be g... read more 12/03/2001 (8:37 am)
Best Tool for Conferencing with Virtual Teams When managing my team I had a few simple requirements: 1. Instant Communication 2. Central Repos... read more 11/28/2001 (10:24 am)
using MySql www.mysql.com And look into MySQL++, a very easy to use interface that works with MySQL.... read more 10/24/2001 (4:53 am)
master server? That'd be interesting. If GG would host a common server, and a developer here could just add an entr... read more 10/24/2001 (4:52 am)
Possible to create randomly generated maps? Another thing that might help is the utilization of fractals. More specifically nodes with branches ... read more 10/22/2001 (10:19 am)
Problems Compiling Did all that, and yes I only posted the beginning of the header. I can post the whole thing if you w... read more 07/02/2001 (11:01 am)
Problems Compiling Running VC++ 6 with SP5, I just reinstalled windows, nothing helped. Everything looks good in notepa... read more 06/24/2001 (7:37 pm)
Problems Compiling No dice, im really confused right now. Apparently one of our old programmers had the same problem, a... read more 06/21/2001 (8:32 pm)
Problems Compiling Matt: I only posted a fragment... Steve: Here are the preceding lines, I don't believe this to... read more 06/21/2001 (7:02 pm)
Problems Compiling Just for kicks I downloaded and installed my old version of VC++, 5.0. Same errors. Go figure. Im wo... read more 06/20/2001 (6:48 pm)
Multiplayer Question Ummm check this out, it's free, and easy to implement: http://developer.gamespy.com/ There ya ... read more 06/20/2001 (6:29 pm)
Problems Compiling I posted the first error, the "unexpected class" thing. Yes I have the DX8 SDK on my computer. All p... read more 06/20/2001 (6:27 pm)
Problems Compiling Thanks but I checked that alread ;)... read more 06/20/2001 (1:26 pm)
encryption With any online game you should be CRCing all client side data anyway. Don't trust them.... Ever...... read more 06/02/2001 (2:45 pm)
What did we learn from E3 2001? Im sorry but the best FPS game remains Quake1. What I learned from E3 was that I will never love a g... read more 05/26/2001 (11:34 am)
What about copy-protection of the games themselves? Just thought Id say that it should remain your right to make a copy of a game (someone mentioned tha... read more 05/11/2001 (12:57 pm)
Anti-Cheating That's what we were discussing... CRC the client and make sure it hasn't been edited.... Same with a... read more 05/03/2001 (4:40 pm)
Possible MM model Im a firm believer in making an RPG that supports 10 people. And if GG likes it, they'll probably di... read more 04/30/2001 (6:12 pm)
really advanced AI On that note, can Tribes2 lower the LOD based on the processing of the rest of the game? If you spen... read more 04/30/2001 (6:09 pm)
Anti-Cheating I know the article, I read it. My goal is to let the server police the clients, but I stil want to m... read more 04/30/2001 (8:38 am)
stupid questions.. In Rick's plan I believe he said he was getting the V12 to work with VC++. I could be wrong however.... read more 04/29/2001 (5:51 pm)
Anti-Cheating OK, interesting. Yeah I have some experience as a cracker, using Soft-Ice and stuff, but I sucked at... read more 04/27/2001 (10:50 am)
Hmm, are there no artists interested in games? He may be arrogant, but he does raise a good point. There are a lot of self proclaimed artists out t... read more 04/26/2001 (2:51 pm)
V12 Technology and Massively Multiplayer Online Game Would like to mention that MySQL may be nice to start, but Postgre SQL offers better expanability be... read more 04/24/2001 (2:02 pm)
Will GG do ANY advertisement? If you have money, license a better engine for a better deal...... read more 04/23/2001 (6:23 pm)
Will GG do ANY advertisement? Chris: What is this? You're getting a world class engine for only $100! Not only that but you als... read more 04/22/2001 (5:01 pm)
Confuzzled about ASP n stuff... Stick with PHP, Python, or Perl for portability. All have modules, but Perl has CPAN, which lets you... read more 04/20/2001 (8:46 pm)
Still April? I believe a demo game is being coded with the V12 as a demo, or something. So they still have to do ... read more 04/19/2001 (6:43 pm)
Possible MM model Kinda thought Id be the voice of reality, but don't forget, how many of these MM games are actually ... read more 04/19/2001 (6:34 pm)
Developing for "dead" consoles I understand possibly selling games that work on systems previously purchased, but I don't understan... read more 04/19/2001 (10:54 am)
Small Scale RPG's If you wanted to make it this customizable why don't they just buy the engine and make their own gam... read more 04/19/2001 (10:48 am)
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