Trevor Barnett's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Seeking advice on purchasing a new system for game development | As an ex-repair technician I would like to say that building your own system is the best way to go, ... read more | 05/08/2003 (6:46 am) |
| 3D API's | You're forgetting SDL (www.libsdl.org). Multi-platform and it works.... read more | 03/17/2002 (3:53 pm) |
| Troublesome Modeler & Software Piracy | I think this thread has gotten a bit off track. Anyways, I really think that efforts should be made ... read more | 03/17/2002 (3:51 pm) |
| Troublesome Modeler & Software Piracy | Actually 3D Studio Max has some of the best copy protection schemes around. The problem is you don't... read more | 03/16/2002 (10:44 pm) |
| Jeff Tunnell @ Underdogs | Matt you're missing the point. You can say that the music you're downloading is available for free e... read more | 03/12/2002 (11:07 pm) |
| will the openal have to be downloaded | I just included the DLL in my game directory. It's not like they had to run the installer provided b... read more | 12/17/2001 (11:17 am) |
| Melee weapons? | If I was detrimental in anyway, I apologize. I didn't mean to be ;) Someone always has to make the f... read more | 12/13/2001 (8:10 pm) |
| Melee weapons? | Actually I wonder if it would be easiar to derive a class off of shape base called Sword that when c... read more | 12/13/2001 (12:39 pm) |
| Melee weapons? | Oh and one more thing. The reason why not to use the Raistlin's Melee code is because he wrote his o... read more | 12/13/2001 (8:22 am) |
| Melee weapons? | [Edit] Noticed that this was more unclear than it was meant to be, throughout I am referring to the... read more | 12/13/2001 (8:17 am) |
| Maximum altitudes...why did T2 restrict them so much? | I would think game play. Kinda sucks when the flag carrier is so high up that it would take an hour ... read more | 12/12/2001 (2:57 pm) |
| vl2/zip support. | In the core directory (I think) you can find the zip specific files and class implementations, if th... read more | 12/10/2001 (1:24 pm) |
| Possible FPS/team idea | Actually, any game that you play enough develops a certain strategy. I only played up to Quake 1, wh... read more | 12/07/2001 (12:47 pm) |
| Speed Torque Development | This is what I was implying, GG approving all submissions before their actual implementation. I was ... read more | 12/07/2001 (6:25 am) |
| Possible FPS/team idea | All the same the idea of different units working together towards an ultimate end is stimulating to ... read more | 12/06/2001 (8:12 pm) |
| Hitboxes - Questions | Like for example what does the extrudedPolyList do? I want my hitbox code to integrate nicely with t... read more | 12/04/2001 (7:08 pm) |
| What platform would you want to develop for? | An open-source based system of any kind. First of all you get all the source code. Second on all *nu... read more | 12/04/2001 (6:18 pm) |
| Windows XP - Pro or Home? | I work as a computer repair technician and XP has caused more problems than you can possibly imagine... read more | 12/04/2001 (1:53 pm) |
| Regarding the SDK CD | I think I should mention that the GG guys are hoping that we help them out with the engine. So at le... read more | 12/04/2001 (1:42 pm) |
| Stop Terrain Repetition | Two words: Texture Synthesis By using a source tile and a control image a unique texture can be g... read more | 12/03/2001 (8:37 am) |
| Best Tool for Conferencing with Virtual Teams | When managing my team I had a few simple requirements: 1. Instant Communication 2. Central Repos... read more | 11/28/2001 (10:24 am) |
| using MySql | www.mysql.com And look into MySQL++, a very easy to use interface that works with MySQL.... read more | 10/24/2001 (4:53 am) |
| master server? | That'd be interesting. If GG would host a common server, and a developer here could just add an entr... read more | 10/24/2001 (4:52 am) |
| Possible to create randomly generated maps? | Another thing that might help is the utilization of fractals. More specifically nodes with branches ... read more | 10/22/2001 (10:19 am) |
| Problems Compiling | Did all that, and yes I only posted the beginning of the header. I can post the whole thing if you w... read more | 07/02/2001 (11:01 am) |
| Problems Compiling | Running VC++ 6 with SP5, I just reinstalled windows, nothing helped. Everything looks good in notepa... read more | 06/24/2001 (7:37 pm) |
| Problems Compiling | No dice, im really confused right now. Apparently one of our old programmers had the same problem, a... read more | 06/21/2001 (8:32 pm) |
| Problems Compiling | Matt: I only posted a fragment... Steve: Here are the preceding lines, I don't believe this to... read more | 06/21/2001 (7:02 pm) |
| Problems Compiling | Just for kicks I downloaded and installed my old version of VC++, 5.0. Same errors. Go figure. Im wo... read more | 06/20/2001 (6:48 pm) |
| Multiplayer Question | Ummm check this out, it's free, and easy to implement: http://developer.gamespy.com/ There ya ... read more | 06/20/2001 (6:29 pm) |
| Problems Compiling | I posted the first error, the "unexpected class" thing. Yes I have the DX8 SDK on my computer. All p... read more | 06/20/2001 (6:27 pm) |
| Problems Compiling | Thanks but I checked that alread ;)... read more | 06/20/2001 (1:26 pm) |
| encryption | With any online game you should be CRCing all client side data anyway. Don't trust them.... Ever...... read more | 06/02/2001 (2:45 pm) |
| What did we learn from E3 2001? | Im sorry but the best FPS game remains Quake1. What I learned from E3 was that I will never love a g... read more | 05/26/2001 (11:34 am) |
| What about copy-protection of the games themselves? | Just thought Id say that it should remain your right to make a copy of a game (someone mentioned tha... read more | 05/11/2001 (12:57 pm) |
| Anti-Cheating | That's what we were discussing... CRC the client and make sure it hasn't been edited.... Same with a... read more | 05/03/2001 (4:40 pm) |
| Possible MM model | Im a firm believer in making an RPG that supports 10 people. And if GG likes it, they'll probably di... read more | 04/30/2001 (6:12 pm) |
| really advanced AI | On that note, can Tribes2 lower the LOD based on the processing of the rest of the game? If you spen... read more | 04/30/2001 (6:09 pm) |
| Anti-Cheating | I know the article, I read it. My goal is to let the server police the clients, but I stil want to m... read more | 04/30/2001 (8:38 am) |
| stupid questions.. | In Rick's plan I believe he said he was getting the V12 to work with VC++. I could be wrong however.... read more | 04/29/2001 (5:51 pm) |
| Anti-Cheating | OK, interesting. Yeah I have some experience as a cracker, using Soft-Ice and stuff, but I sucked at... read more | 04/27/2001 (10:50 am) |
| Hmm, are there no artists interested in games? | He may be arrogant, but he does raise a good point. There are a lot of self proclaimed artists out t... read more | 04/26/2001 (2:51 pm) |
| V12 Technology and Massively Multiplayer Online Game | Would like to mention that MySQL may be nice to start, but Postgre SQL offers better expanability be... read more | 04/24/2001 (2:02 pm) |
| Will GG do ANY advertisement? | If you have money, license a better engine for a better deal...... read more | 04/23/2001 (6:23 pm) |
| Will GG do ANY advertisement? | Chris: What is this? You're getting a world class engine for only $100! Not only that but you als... read more | 04/22/2001 (5:01 pm) |
| Confuzzled about ASP n stuff... | Stick with PHP, Python, or Perl for portability. All have modules, but Perl has CPAN, which lets you... read more | 04/20/2001 (8:46 pm) |
| Still April? | I believe a demo game is being coded with the V12 as a demo, or something. So they still have to do ... read more | 04/19/2001 (6:43 pm) |
| Possible MM model | Kinda thought Id be the voice of reality, but don't forget, how many of these MM games are actually ... read more | 04/19/2001 (6:34 pm) |
| Developing for "dead" consoles | I understand possibly selling games that work on systems previously purchased, but I don't understan... read more | 04/19/2001 (10:54 am) |
| Small Scale RPG's | If you wanted to make it this customizable why don't they just buy the engine and make their own gam... read more | 04/19/2001 (10:48 am) |