Gary Hoffmann's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Alpha Bug, or??? | @Tom - No. However, disabling PostFX entirely does cause the transparent objects to reappear.... read more | 10/02/2009 (7:57 pm) |
| Alpha Bug, or??? | Also, In relation to these threads: http://www.garagegames.com/community/forums/viewthread/10257... read more | 10/02/2009 (4:57 pm) |
| Alpha Bug, or??? | @Pat & Tom Okay... Following Pat's direction and switching from the Debug runtime to the Reta... read more | 10/02/2009 (4:46 pm) |
| Alpha Bug, or??? | @Tom Just ran it through PIX and I can send it to you but I'm not sure how useful it will be bec... read more | 10/02/2009 (4:33 pm) |
| [Bug] Adding textures to imported DTS and Collada files from Blender | @Steve Interesting, because putting "Collision" at the front of the name (CollisionLEng... read more | 10/01/2009 (6:21 pm) |
| [Bug 1.0] Having Performance Issues with Basic Lighting | I would guess it's related to the addition of shadows in BL.... read more | 10/01/2009 (5:24 pm) |
| [Bug]: Live Update not updating. | Yeah, I have a definate plan to move to Windows 7 as well.... read more | 10/01/2009 (4:45 pm) |
| [Bug]: Live Update not updating. | I have seen the objects disappear but not the crash (I use Vista too, BTW). Interestingly, it on... read more | 10/01/2009 (3:57 pm) |
| [Bug] Adding textures to imported DTS and Collada files from Blender | Thanks Brett! When I update the tutorial definately include both options. Since I'd never use... read more | 10/01/2009 (1:18 pm) |
| [Bug] Adding textures to imported DTS and Collada files from Blender | @Steve Yep... I posted a tutorial on it on my site (http://www.biomassthegame.com/j20090721.html).... read more | 10/01/2009 (11:24 am) |
| [Bug] Adding textures to imported DTS and Collada files from Blender | Hey John, I've been using Blender to make my models (using Collada, not DTS) and haven't had any cra... read more | 10/01/2009 (10:53 am) |
| 1.1 Release Timeline | The thing is, you aren’t “paying for them to develop the next version” you are buy... read more | 10/01/2009 (10:33 am) |
| [BUG 1.0] Shadow inconsistancies | And you have to consider the number of people with lower HW specs who may be trying out the demo. If... read more | 09/30/2009 (9:55 pm) |
| Looking more like 1.0 was the RC and not Beta 5 after all guys | @Brett - If 20% of the features of T3D were implemented just last week, that would be indicative o... read more | 09/30/2009 (9:52 pm) |
| Looking more like 1.0 was the RC and not Beta 5 after all guys | Part of the issue is that everyone wants new features (and they want them now!) and GG is doing thei... read more | 09/30/2009 (5:48 pm) |
| [Bug 1.0] Can't Enable Basic Lighting | I always install to a new folder and I've tried running the cmd's to clean basically everything. ... read more | 09/30/2009 (4:45 pm) |
| odd difference between AL and BL | It's most likely the same bug many of us are seeing that anything rendered with transulcency doesn't... read more | 09/30/2009 (4:23 pm) |
| Terrain Tile | @Tom - The paging system you describe sounds like it would be an awesome addition. I'd love to see i... read more | 09/30/2009 (4:19 pm) |
| 1.1 Release Timeline | Perfect & thanks! I'm not trying to get you guys to commit to date or anything. I just want to s... read more | 09/30/2009 (4:05 pm) |
| 1.1 Release Timeline | Not to be a pain, but I’m going to ask my question again since it seems to be getting ignored ... read more | 09/30/2009 (3:57 pm) |
| 1.1 Release Timeline | I didn't really mean this thread to turn into a I hate T3D 1.0 thread. Personally, the bugs in 1.... read more | 09/30/2009 (3:38 pm) |
| Decals Render on Collision Mesh, Not Rendered Geometry | I agree with Michael. I think having the choice as to how they are applied is the best scenario. ... read more | 09/30/2009 (3:30 pm) |
| [Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED | I'm not sure if it's related or not but there's some of us who arn't getting any transparency to wor... read more | 09/30/2009 (2:38 pm) |
| [Bug 1.0] Can't Enable Basic Lighting | It's comming from EditorGuiStatusBar. When it sets it's clip rect its inRect is: - inRect {po... read more | 09/30/2009 (1:52 pm) |
| [Bug 1.0] Can't Enable Basic Lighting | Pat - I haven't been able to find where but somehow the y extent is being set to a negative value th... read more | 09/30/2009 (1:13 pm) |
| [Bug 1.0] Can't Enable Basic Lighting | Card name: NVIDIA GeForce 8800 GTX Manufacturer: NVIDIA Chip type: GeForce 88... read more | 09/30/2009 (1:11 pm) |
| [1.0 Bug] No Glow in AL Mode | Yes. PostFX is enabled and the effects like Light Rays are working just fine, but still no glow.... read more | 09/29/2009 (7:47 pm) |
| [1.0 Bug] No Glow in AL Mode | Having the same problem here... good catch. I noticed there was something looked wrong and assumed i... read more | 09/29/2009 (7:31 pm) |
| T3D RC1 Big Bug... | Following JesseL's steps I get the same crash.... I ran it in debug to get a stack trace. It's cr... read more | 09/29/2009 (7:24 pm) |
| [1.0 Bug] No Particles in AL Mode | I noticed this too when I was running around the Burg level. If I fired the rocket I would get the d... read more | 09/29/2009 (7:01 pm) |
| Alpha Bug, or??? | Definately got to be a bug. I'm seeing the same thing. On a clean 1.0 install. Run a mission, go ... read more | 09/29/2009 (5:44 pm) |
| Opacity Maps and DAE's in Show Tool | It's pretty easy to turn a black and white opacity map into transparency in photoshop. I do it all t... read more | 09/10/2009 (1:45 pm) |
| COLLADA Progress Window Bug [with fix] | Yep... That solved the problem.... read more | 08/12/2009 (6:33 am) |
| Multiple LOD textures on a sphere (rendering planets) | It's not quite as simple as dropping it in a directory since you need to pass parameters to the shad... read more | 07/22/2009 (6:50 am) |
| Multiple LOD textures on a sphere (rendering planets) | You could always implement Sean O'Neil's light scattering shader from [url=http://http.developer.nvi... read more | 07/21/2009 (8:51 am) |
| Blender, Collada, Multiple Meshes | Nevermind.... I figured it out. For anyone’s future reference, there are two cases and each... read more | 07/09/2009 (9:28 pm) |
| Blender Collada Exporter | I almost forgot. Make absolutely sure you have the Triangles button selected (I don't believe it is ... read more | 07/03/2009 (9:49 am) |
| Blender Collada Exporter | Yeah, I've found models following the standard Blender scale come out very small in Torque. You'll d... read more | 07/03/2009 (9:40 am) |
| Blender Collada Exporter | I export from Blender using the 1.4.0 plugin (version: 0.3.160). ... read more | 07/03/2009 (9:34 am) |
| [Beta 3 Bug] Material Editor and Custom Materials | Right. I'm not trying to imply that the material editor needs to work with custom materials, just th... read more | 07/02/2009 (11:44 am) |
| Bug: Live Update and Full Screen problems. | I've had similar issues with the live update. However, for me it only happened with certain meshes. ... read more | 07/02/2009 (7:04 am) |
| [Beta 3 Bug] UV Animation | Got this working. However, it made a couple of bugs in the material editor pretty apparent. To ge... read more | 06/27/2009 (4:09 pm) |
| [Beta 3 Bug] Changing Object Position by Typing | Understood. And that makes sense when actually running the game. However, I'm not talking about c... read more | 06/25/2009 (7:20 pm) |
| Lighting Artifacts in Beta 3 | I'm using 8800 GTX with driver 185.85 on Vista64. ... read more | 06/25/2009 (12:00 pm) |
| [Beta 3 Bug] UV Animation | Here's the material.cs created by the editor: //--- testobj.dae MATERIALS BEGIN --- singleton Ma... read more | 06/25/2009 (11:30 am) |
| Beta 3 bug: Terrain Base Texture problem *fixed* | I never had this issue in Beta 1 or 2 but it just showed up for me in Beta 3. Using 8800 GTX with... read more | 06/25/2009 (10:36 am) |
| SSAO and Increased View Distance | Okay, here's a bit more information. Updated to 185.85 (was 182.50). I have a 8800 GTX running on... read more | 05/27/2009 (10:38 pm) |
| How is the sun flare in T3D? | Personally, I'm hoping for a crepuscular ray implementation. Although since I haven't heard anything... read more | 04/06/2009 (2:06 pm) |