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Gary Hoffmann's Forum Posts

Thread Post Date Posted
Alpha Bug, or??? @Tom - No. However, disabling PostFX entirely does cause the transparent objects to reappear.... read more 10/02/2009 (7:57 pm)
Alpha Bug, or??? Also, In relation to these threads: http://www.garagegames.com/community/forums/viewthread/10257... read more 10/02/2009 (4:57 pm)
Alpha Bug, or??? @Pat & Tom Okay... Following Pat's direction and switching from the Debug runtime to the Reta... read more 10/02/2009 (4:46 pm)
Alpha Bug, or??? @Tom Just ran it through PIX and I can send it to you but I'm not sure how useful it will be bec... read more 10/02/2009 (4:33 pm)
[Bug] Adding textures to imported DTS and Collada files from Blender @Steve Interesting, because putting "Collision" at the front of the name (CollisionLEng... read more 10/01/2009 (6:21 pm)
[Bug 1.0] Having Performance Issues with Basic Lighting I would guess it's related to the addition of shadows in BL.... read more 10/01/2009 (5:24 pm)
[Bug]: Live Update not updating. Yeah, I have a definate plan to move to Windows 7 as well.... read more 10/01/2009 (4:45 pm)
[Bug]: Live Update not updating. I have seen the objects disappear but not the crash (I use Vista too, BTW). Interestingly, it on... read more 10/01/2009 (3:57 pm)
[Bug] Adding textures to imported DTS and Collada files from Blender Thanks Brett! When I update the tutorial definately include both options. Since I'd never use... read more 10/01/2009 (1:18 pm)
[Bug] Adding textures to imported DTS and Collada files from Blender @Steve Yep... I posted a tutorial on it on my site (http://www.biomassthegame.com/j20090721.html).... read more 10/01/2009 (11:24 am)
[Bug] Adding textures to imported DTS and Collada files from Blender Hey John, I've been using Blender to make my models (using Collada, not DTS) and haven't had any cra... read more 10/01/2009 (10:53 am)
1.1 Release Timeline The thing is, you aren’t “paying for them to develop the next version” you are buy... read more 10/01/2009 (10:33 am)
[BUG 1.0] Shadow inconsistancies And you have to consider the number of people with lower HW specs who may be trying out the demo. If... read more 09/30/2009 (9:55 pm)
Looking more like 1.0 was the RC and not Beta 5 after all guys @Brett - If 20% of the features of T3D were implemented just last week, that would be indicative o... read more 09/30/2009 (9:52 pm)
Looking more like 1.0 was the RC and not Beta 5 after all guys Part of the issue is that everyone wants new features (and they want them now!) and GG is doing thei... read more 09/30/2009 (5:48 pm)
[Bug 1.0] Can't Enable Basic Lighting I always install to a new folder and I've tried running the cmd's to clean basically everything. ... read more 09/30/2009 (4:45 pm)
odd difference between AL and BL It's most likely the same bug many of us are seeing that anything rendered with transulcency doesn't... read more 09/30/2009 (4:23 pm)
Terrain Tile @Tom - The paging system you describe sounds like it would be an awesome addition. I'd love to see i... read more 09/30/2009 (4:19 pm)
1.1 Release Timeline Perfect & thanks! I'm not trying to get you guys to commit to date or anything. I just want to s... read more 09/30/2009 (4:05 pm)
1.1 Release Timeline Not to be a pain, but I’m going to ask my question again since it seems to be getting ignored ... read more 09/30/2009 (3:57 pm)
1.1 Release Timeline I didn't really mean this thread to turn into a I hate T3D 1.0 thread. Personally, the bugs in 1.... read more 09/30/2009 (3:38 pm)
Decals Render on Collision Mesh, Not Rendered Geometry I agree with Michael. I think having the choice as to how they are applied is the best scenario. ... read more 09/30/2009 (3:30 pm)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED I'm not sure if it's related or not but there's some of us who arn't getting any transparency to wor... read more 09/30/2009 (2:38 pm)
[Bug 1.0] Can't Enable Basic Lighting It's comming from EditorGuiStatusBar. When it sets it's clip rect its inRect is: - inRect {po... read more 09/30/2009 (1:52 pm)
[Bug 1.0] Can't Enable Basic Lighting Pat - I haven't been able to find where but somehow the y extent is being set to a negative value th... read more 09/30/2009 (1:13 pm)
[Bug 1.0] Can't Enable Basic Lighting Card name: NVIDIA GeForce 8800 GTX Manufacturer: NVIDIA Chip type: GeForce 88... read more 09/30/2009 (1:11 pm)
[1.0 Bug] No Glow in AL Mode Yes. PostFX is enabled and the effects like Light Rays are working just fine, but still no glow.... read more 09/29/2009 (7:47 pm)
[1.0 Bug] No Glow in AL Mode Having the same problem here... good catch. I noticed there was something looked wrong and assumed i... read more 09/29/2009 (7:31 pm)
T3D RC1 Big Bug... Following JesseL's steps I get the same crash.... I ran it in debug to get a stack trace. It's cr... read more 09/29/2009 (7:24 pm)
[1.0 Bug] No Particles in AL Mode I noticed this too when I was running around the Burg level. If I fired the rocket I would get the d... read more 09/29/2009 (7:01 pm)
Alpha Bug, or??? Definately got to be a bug. I'm seeing the same thing. On a clean 1.0 install. Run a mission, go ... read more 09/29/2009 (5:44 pm)
Opacity Maps and DAE's in Show Tool It's pretty easy to turn a black and white opacity map into transparency in photoshop. I do it all t... read more 09/10/2009 (1:45 pm)
COLLADA Progress Window Bug [with fix] Yep... That solved the problem.... read more 08/12/2009 (6:33 am)
Multiple LOD textures on a sphere (rendering planets) It's not quite as simple as dropping it in a directory since you need to pass parameters to the shad... read more 07/22/2009 (6:50 am)
Multiple LOD textures on a sphere (rendering planets) You could always implement Sean O'Neil's light scattering shader from [url=http://http.developer.nvi... read more 07/21/2009 (8:51 am)
Blender, Collada, Multiple Meshes Nevermind.... I figured it out. For anyone’s future reference, there are two cases and each... read more 07/09/2009 (9:28 pm)
Blender Collada Exporter I almost forgot. Make absolutely sure you have the Triangles button selected (I don't believe it is ... read more 07/03/2009 (9:49 am)
Blender Collada Exporter Yeah, I've found models following the standard Blender scale come out very small in Torque. You'll d... read more 07/03/2009 (9:40 am)
Blender Collada Exporter I export from Blender using the 1.4.0 plugin (version: 0.3.160). ... read more 07/03/2009 (9:34 am)
[Beta 3 Bug] Material Editor and Custom Materials Right. I'm not trying to imply that the material editor needs to work with custom materials, just th... read more 07/02/2009 (11:44 am)
Bug: Live Update and Full Screen problems. I've had similar issues with the live update. However, for me it only happened with certain meshes. ... read more 07/02/2009 (7:04 am)
[Beta 3 Bug] UV Animation Got this working. However, it made a couple of bugs in the material editor pretty apparent. To ge... read more 06/27/2009 (4:09 pm)
[Beta 3 Bug] Changing Object Position by Typing Understood. And that makes sense when actually running the game. However, I'm not talking about c... read more 06/25/2009 (7:20 pm)
Lighting Artifacts in Beta 3 I'm using 8800 GTX with driver 185.85 on Vista64. ... read more 06/25/2009 (12:00 pm)
[Beta 3 Bug] UV Animation Here's the material.cs created by the editor: //--- testobj.dae MATERIALS BEGIN --- singleton Ma... read more 06/25/2009 (11:30 am)
Beta 3 bug: Terrain Base Texture problem *fixed* I never had this issue in Beta 1 or 2 but it just showed up for me in Beta 3. Using 8800 GTX with... read more 06/25/2009 (10:36 am)
SSAO and Increased View Distance Okay, here's a bit more information. Updated to 185.85 (was 182.50). I have a 8800 GTX running on... read more 05/27/2009 (10:38 pm)
How is the sun flare in T3D? Personally, I'm hoping for a crepuscular ray implementation. Although since I haven't heard anything... read more 04/06/2009 (2:06 pm)