Vlad I's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [SOLVED]Little help with operator... | Chris! ha-ha , you were right ! :) It does work now , all I had to do with my current script is to ... read more | 05/09/2012 (7:39 am) |
| Cannot load from AppData folder *Updated code, still stuck* | I'm sorry this is beyond my scope, but could you give me a link for the FileIO tutorial please. I wa... read more | 05/09/2012 (1:15 am) |
| [SOLVED]Little help with operator... | I'm trying your method with out success , here is what I got: [code]function DummyTest01 :: onMouse... read more | 05/09/2012 (1:03 am) |
| Torque 2D Video Tutorials | Exactly, there are no "interface tutorials". There is no inventory system. ... read more | 05/07/2012 (1:02 am) |
| Torque 2D Video Tutorials | I personally want to see more tutorials, whether video or not. ... read more | 05/05/2012 (3:59 am) |
| Any way to Autoclear a GuiTextEditCtrl on First Access? | I'm not sure what you want to do. But I want to help as much as I can. I'm no pro at all, I'm an ar... read more | 05/05/2012 (1:05 am) |
| t2dTextObject Drop Shadow Resource | If it is what I think it is, then it's super cool! t2dTextObject objects look appalling, you have ... read more | 05/04/2012 (12:28 am) |
| How to delete objects nicely under 1 function 1 by 1 | Thanks guys! Although I still have a problem with LevelTrHo03 trigger. When I come back to that le... read more | 04/30/2012 (1:59 am) |
| How to delete objects nicely under 1 function 1 by 1 | Now you see Tim why I love multiple classes :D Too many functions with onMouseDown, but I don't min... read more | 04/29/2012 (1:31 pm) |
| How to delete objects nicely under 1 function 1 by 1 | Ok, since then I modified it heavily, so bare with me I'll try to explain it. I'm working on a hi... read more | 04/29/2012 (1:18 pm) |
| How to delete objects nicely under 1 function 1 by 1 | Thanks guys. I ended up the old way. It is less messy, and easier for me to understand it.... read more | 04/29/2012 (12:39 pm) |
| How to delete objects nicely under 1 function 1 by 1 | Very funny Lukas... read more | 04/29/2012 (7:29 am) |
| How to delete objects nicely under 1 function 1 by 1 | :) I'm addicted to multiple classes. It is the easiest way to make it all work without bugs for me.... read more | 04/29/2012 (12:01 am) |
| Questions about Torque 2D and iTorque 2D | I'm thinking of buying iTorque 2d. Is it only for iPhone? Can you make games for Android with it? ... read more | 04/24/2012 (7:54 am) |
| Mission File | is it for Torque 3d?... read more | 04/24/2012 (7:48 am) |
| [SOLVED]Problem with counter. | ops Sorry typo :D , I spotted it $g_whackedCount and $g_whackCount different Thank you so much T... read more | 04/23/2012 (10:54 am) |
| [SOLVED]Problem with counter. | I'm trying this and as soon as I click on either scorpion the score (15) disapears [code] function... read more | 04/23/2012 (10:51 am) |
| [SOLVED]Problem with counter. | Yes Tim, I'm trying to decrement no matter which one I click on. Like in the mole tutorial. And they... read more | 04/23/2012 (10:08 am) |
| [SOLVED]Problem with counter. | Confused, really need help on this one, having nightmares that I decremented something wrong and sta... read more | 04/23/2012 (4:05 am) |
| [SOLVED]Problem with counter. | Hi Tim GuiWhacked is a text object with class Counter. Your alternative way works, but only work... read more | 04/21/2012 (11:33 pm) |
| [SOLVED]Problem with counter. | Ok, I was clicking on the wrong object :) So, here is what happens now. When I click on it, it upda... read more | 04/20/2012 (11:31 pm) |
| Adding enemies to platformer | There is a good example of this in fish tutorial. I recommend you to go through it , it is a very ... read more | 04/19/2012 (11:05 am) |
| Recomendations on simple DRM solutions? | Blake I got your back. Protect your assets as long as you can afford it and have time. Yes, we can'... read more | 04/17/2012 (1:19 am) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | Thank you all for your help. I solved the problem. The issue was in another script which was saving ... read more | 04/14/2012 (6:59 am) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | Harry I tried it your way it doesn't work. Is there a way to make objects receive clicks only on th... read more | 04/14/2012 (6:44 am) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | I can only think of the game loading very fast the Carpet then checkScenes checks straight forward ... read more | 04/11/2012 (7:20 am) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | :) you are right. But it still doesn't turn on mouse events when I go back to that level. I'm using ... read more | 04/11/2012 (7:06 am) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | Hi Patrick. I'm having advanced script error in your line of code (line 3), when I use this: [co... read more | 04/11/2012 (6:22 am) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | Is there a way to check the object's status? Something like if (CarpetAnim == deleted)? Then I'd ... read more | 04/11/2012 (12:25 am) |
| Quick Question (easily answered too, I bet) | These are good news! I thought scripting it was different from TGB.... read more | 04/01/2012 (5:57 am) |
| [Solved]I'm back! Problem with loading previous level... | Hey Patrick! The game is gonna come out in 4-5 months. Actually the game was ready 6 months ago, b... read more | 04/01/2012 (12:31 am) |
| [Solved]I'm back! Problem with loading previous level... | ok I sorted it out changing + for - does work. The reason it was giving me the black screen is that... read more | 03/30/2012 (8:15 am) |
| [WANTED, PAID] Programmer/scripter for TGB | Will do! Though the game will be finished in about 4-5 months still need to make some more art some ... read more | 02/08/2012 (11:36 am) |
| [WANTED, PAID] Programmer/scripter for TGB | Thank you all, the job is done.... read more | 02/08/2012 (4:15 am) |
| Inventory System, here we go again... | Hey Patrick !!! Thank you man, glad too see you participating! Yes I'm aware of that thread :) Pr... read more | 01/17/2012 (7:26 am) |
| Manage to create a HUD but having some touch problems | I'm using this code in TGB and it doesnt work. I have my Inventory bar slide up and down on mouseEnt... read more | 01/16/2012 (9:38 am) |
| Inventory System, here we go again... | @Charlie GuiModlessDialogProfile doesnt change anything Really dont have a clue why I dont have m... read more | 01/16/2012 (3:35 am) |
| Inventory System, here we go again... | Ok, I got some progress, and got stuck on pickPoint to make my room1 (first scene) active. I have... read more | 01/15/2012 (11:28 am) |
| Inventory System, here we go again... | Thank you all guys. Charlie you are awesome! I didnt know about "persist" :) Yeah after... read more | 01/15/2012 (2:25 am) |
| Drag and drop built in to 1.7.1 woot | Thank you for sharing this!!! Vince I'm trying your script in TGB , I cant get drag work (no err... read more | 01/12/2012 (1:27 pm) |
| TGB Drop And Drag Mouse Down not recognized witinin GUI | Pieter did you make it work? I'm also interested in the inventory system.... read more | 01/12/2012 (6:23 am) |
| Inventory System, here we go again... | Thank you Andrew. Do you think my inventory window with items I collected will still be in other lev... read more | 01/12/2012 (2:57 am) |
| Where has the page with recourses, behaviours, tutorials gone? | Ok I found it here [url]http://tdn.garagegames.com/wiki/Torque_Game_Builder[/url] but there used ... read more | 01/10/2012 (9:58 am) |
| Cant find TGB build | Thank you for thorough explanation Rpahut! Now I got it working! After copying the TorqueGameBuilde... read more | 01/02/2012 (5:00 am) |
| Cant find TGB build | Hi William , thank you for your help. I don't quite understand what is happening. So the new build ... read more | 01/02/2012 (1:13 am) |
| Cant find TGB build | When I debug it "Locate Game Entry Script" window pops up asking for main entry script (ma... read more | 01/01/2012 (9:27 am) |
| Torque 2D (TGB) 1.7.6 Released | ok I managed to replace it all to sourceRect = "0"; this is the only way it works. What ... read more | 12/29/2011 (8:45 am) |
| Torque 2D (TGB) 1.7.6 Released | btw useSourceRect is everywhere ="0";... read more | 12/29/2011 (8:36 am) |
| Torque 2D (TGB) 1.7.6 Released | what is SourceRect anyway? ... read more | 12/29/2011 (8:35 am) |
| Torque 2D (TGB) 1.7.6 Released | I dont have money , my trial expired, can I just have old Pro version 175. I upgraded 2 days ago to ... read more | 12/29/2011 (8:31 am) |