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Vlad I's Forum Posts

Thread Post Date Posted
[SOLVED]Little help with operator... Chris! ha-ha , you were right ! :) It does work now , all I had to do with my current script is to ... read more 05/09/2012 (7:39 am)
Cannot load from AppData folder *Updated code, still stuck* I'm sorry this is beyond my scope, but could you give me a link for the FileIO tutorial please. I wa... read more 05/09/2012 (1:15 am)
[SOLVED]Little help with operator... I'm trying your method with out success , here is what I got: [code]function DummyTest01 :: onMouse... read more 05/09/2012 (1:03 am)
Torque 2D Video Tutorials Exactly, there are no "interface tutorials". There is no inventory system. ... read more 05/07/2012 (1:02 am)
Torque 2D Video Tutorials I personally want to see more tutorials, whether video or not. ... read more 05/05/2012 (3:59 am)
Any way to Autoclear a GuiTextEditCtrl on First Access? I'm not sure what you want to do. But I want to help as much as I can. I'm no pro at all, I'm an ar... read more 05/05/2012 (1:05 am)
t2dTextObject Drop Shadow Resource If it is what I think it is, then it's super cool! t2dTextObject objects look appalling, you have ... read more 05/04/2012 (12:28 am)
How to delete objects nicely under 1 function 1 by 1 Thanks guys! Although I still have a problem with LevelTrHo03 trigger. When I come back to that le... read more 04/30/2012 (1:59 am)
How to delete objects nicely under 1 function 1 by 1 Now you see Tim why I love multiple classes :D Too many functions with onMouseDown, but I don't min... read more 04/29/2012 (1:31 pm)
How to delete objects nicely under 1 function 1 by 1 Ok, since then I modified it heavily, so bare with me I'll try to explain it. I'm working on a hi... read more 04/29/2012 (1:18 pm)
How to delete objects nicely under 1 function 1 by 1 Thanks guys. I ended up the old way. It is less messy, and easier for me to understand it.... read more 04/29/2012 (12:39 pm)
How to delete objects nicely under 1 function 1 by 1 Very funny Lukas... read more 04/29/2012 (7:29 am)
How to delete objects nicely under 1 function 1 by 1 :) I'm addicted to multiple classes. It is the easiest way to make it all work without bugs for me.... read more 04/29/2012 (12:01 am)
Questions about Torque 2D and iTorque 2D I'm thinking of buying iTorque 2d. Is it only for iPhone? Can you make games for Android with it? ... read more 04/24/2012 (7:54 am)
Mission File is it for Torque 3d?... read more 04/24/2012 (7:48 am)
[SOLVED]Problem with counter. ops Sorry typo :D , I spotted it $g_whackedCount and $g_whackCount different Thank you so much T... read more 04/23/2012 (10:54 am)
[SOLVED]Problem with counter. I'm trying this and as soon as I click on either scorpion the score (15) disapears [code] function... read more 04/23/2012 (10:51 am)
[SOLVED]Problem with counter. Yes Tim, I'm trying to decrement no matter which one I click on. Like in the mole tutorial. And they... read more 04/23/2012 (10:08 am)
[SOLVED]Problem with counter. Confused, really need help on this one, having nightmares that I decremented something wrong and sta... read more 04/23/2012 (4:05 am)
[SOLVED]Problem with counter. Hi Tim GuiWhacked is a text object with class Counter. Your alternative way works, but only work... read more 04/21/2012 (11:33 pm)
[SOLVED]Problem with counter. Ok, I was clicking on the wrong object :) So, here is what happens now. When I click on it, it upda... read more 04/20/2012 (11:31 pm)
Adding enemies to platformer There is a good example of this in fish tutorial. I recommend you to go through it , it is a very ... read more 04/19/2012 (11:05 am)
Recomendations on simple DRM solutions? Blake I got your back. Protect your assets as long as you can afford it and have time. Yes, we can'... read more 04/17/2012 (1:19 am)
[SOLVED]setUseMouseEvents to true from false after loading the level back again. Thank you all for your help. I solved the problem. The issue was in another script which was saving ... read more 04/14/2012 (6:59 am)
[SOLVED]setUseMouseEvents to true from false after loading the level back again. Harry I tried it your way it doesn't work. Is there a way to make objects receive clicks only on th... read more 04/14/2012 (6:44 am)
[SOLVED]setUseMouseEvents to true from false after loading the level back again. I can only think of the game loading very fast the Carpet then checkScenes checks straight forward ... read more 04/11/2012 (7:20 am)
[SOLVED]setUseMouseEvents to true from false after loading the level back again. :) you are right. But it still doesn't turn on mouse events when I go back to that level. I'm using ... read more 04/11/2012 (7:06 am)
[SOLVED]setUseMouseEvents to true from false after loading the level back again. Hi Patrick. I'm having advanced script error in your line of code (line 3), when I use this: [co... read more 04/11/2012 (6:22 am)
[SOLVED]setUseMouseEvents to true from false after loading the level back again. Is there a way to check the object's status? Something like if (CarpetAnim == deleted)? Then I'd ... read more 04/11/2012 (12:25 am)
Quick Question (easily answered too, I bet) These are good news! I thought scripting it was different from TGB.... read more 04/01/2012 (5:57 am)
[Solved]I'm back! Problem with loading previous level... Hey Patrick! The game is gonna come out in 4-5 months. Actually the game was ready 6 months ago, b... read more 04/01/2012 (12:31 am)
[Solved]I'm back! Problem with loading previous level... ok I sorted it out changing + for - does work. The reason it was giving me the black screen is that... read more 03/30/2012 (8:15 am)
[WANTED, PAID] Programmer/scripter for TGB Will do! Though the game will be finished in about 4-5 months still need to make some more art some ... read more 02/08/2012 (11:36 am)
[WANTED, PAID] Programmer/scripter for TGB Thank you all, the job is done.... read more 02/08/2012 (4:15 am)
Inventory System, here we go again... Hey Patrick !!! Thank you man, glad too see you participating! Yes I'm aware of that thread :) Pr... read more 01/17/2012 (7:26 am)
Manage to create a HUD but having some touch problems I'm using this code in TGB and it doesnt work. I have my Inventory bar slide up and down on mouseEnt... read more 01/16/2012 (9:38 am)
Inventory System, here we go again... @Charlie GuiModlessDialogProfile doesnt change anything Really dont have a clue why I dont have m... read more 01/16/2012 (3:35 am)
Inventory System, here we go again... Ok, I got some progress, and got stuck on pickPoint to make my room1 (first scene) active. I have... read more 01/15/2012 (11:28 am)
Inventory System, here we go again... Thank you all guys. Charlie you are awesome! I didnt know about "persist" :) Yeah after... read more 01/15/2012 (2:25 am)
Drag and drop built in to 1.7.1 woot Thank you for sharing this!!! Vince I'm trying your script in TGB , I cant get drag work (no err... read more 01/12/2012 (1:27 pm)
TGB Drop And Drag Mouse Down not recognized witinin GUI Pieter did you make it work? I'm also interested in the inventory system.... read more 01/12/2012 (6:23 am)
Inventory System, here we go again... Thank you Andrew. Do you think my inventory window with items I collected will still be in other lev... read more 01/12/2012 (2:57 am)
Where has the page with recourses, behaviours, tutorials gone? Ok I found it here [url]http://tdn.garagegames.com/wiki/Torque_Game_Builder[/url] but there used ... read more 01/10/2012 (9:58 am)
Cant find TGB build Thank you for thorough explanation Rpahut! Now I got it working! After copying the TorqueGameBuilde... read more 01/02/2012 (5:00 am)
Cant find TGB build Hi William , thank you for your help. I don't quite understand what is happening. So the new build ... read more 01/02/2012 (1:13 am)
Cant find TGB build When I debug it "Locate Game Entry Script" window pops up asking for main entry script (ma... read more 01/01/2012 (9:27 am)
Torque 2D (TGB) 1.7.6 Released ok I managed to replace it all to sourceRect = "0"; this is the only way it works. What ... read more 12/29/2011 (8:45 am)
Torque 2D (TGB) 1.7.6 Released btw useSourceRect is everywhere ="0";... read more 12/29/2011 (8:36 am)
Torque 2D (TGB) 1.7.6 Released what is SourceRect anyway? ... read more 12/29/2011 (8:35 am)
Torque 2D (TGB) 1.7.6 Released I dont have money , my trial expired, can I just have old Pro version 175. I upgraded 2 days ago to ... read more 12/29/2011 (8:31 am)