StuporMundi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I (Not) decided to change my engine. | @Xspeed - what you can do now is ignore all the brow beating and find out for yourself whether there... read more | 03/31/2015 (11:05 pm) |
| I (Not) decided to change my engine. | That's not a question anyone else can answer. Go and test Unity 5, if it suits you better, if you fi... read more | 03/25/2015 (4:48 am) |
| Custom car physics | Possibly post at www.torque3d.org as well as there may be more help forthcoming there.... read more | 03/19/2015 (9:55 pm) |
| Decal Bias issues? | The Torque 3D MIT community have new forums, possibly post your query there: http://forums.torque3d... read more | 02/16/2015 (9:04 am) |
| We need a dedicated Forum/Blog Mod | Maybe the easy answer is to ask GG to add a button to the top navigation bar of the community sectio... read more | 02/05/2015 (12:52 am) |
| Daz problems | No. You need a licence period. You could buy a character from the storefront but you would have to c... read more | 02/01/2015 (9:58 am) |
| Daz problems | Have you run the scene with the collada models present? Sometimes such errors correct themselves at ... read more | 01/31/2015 (11:12 pm) |
| Destructible terrain....terraforming | post removed... read more | 01/28/2015 (11:30 pm) |
| Handling huge game areas. Some questions | Yep, always best to do a small prototype to test feasibility, good chance the prototype will show th... read more | 01/24/2015 (6:43 am) |
| Handling huge game areas. Some questions | There are plenty of tools around to do what you're describing but not with Torque. Terrain Composer ... read more | 01/23/2015 (10:58 pm) |
| How to set up bounding boxes? | @Duion - one can use bounding boxes to extend beyond the player model mesh thereby avoiding geometry... read more | 01/17/2015 (1:23 am) |
| Cleaning up the spam, you need a moderator? | @Jason - no-one is offended. It was not my intention to seem so blunt and rude - limitations of the ... read more | 01/11/2015 (6:44 am) |
| Cleaning up the spam, you need a moderator? | This has already been discussed. This forum is provided as a service by Garagegames to the community... read more | 01/11/2015 (1:00 am) |
| Tools we use to make games with Torque3D? | Well if we're not limited to free asset creation tools then I use all the stuff below, some I mentio... read more | 01/09/2015 (12:06 am) |
| Tools we use to make games with Torque3D? | I don't use many free tools, although Daz3D is free. Of course, all the versions of the pre-MIT soft... read more | 01/08/2015 (6:22 am) |
| Tools we use to make games with Torque3D? | I assume this list is just for free tools, in which case Daz3D is good for cutscenes. The current ve... read more | 01/08/2015 (2:20 am) |
| Can someone tell me where we submit bugs now? Is it still GarageGames/Support/Submit Bugs? | If you're using the MIT version then the only support is provided by the community. Pre-MIT are no l... read more | 01/05/2015 (10:55 am) |
| Reducing duplicated template scripts | Being able to exclude the editors would have been useful for a project I had a couple of years ago, ... read more | 12/21/2014 (10:17 pm) |
| free 3d player model for Torque3d | Have a look at turbosquid, however, free human character models there might be rigged but will not u... read more | 12/20/2014 (9:30 am) |
| Question about SpriteWorks 2 | I only used Spriteworks to create spritesheets for animated models. If you are making an isometric g... read more | 12/19/2014 (11:02 am) |
| Question about SpriteWorks 2 | I use it. If one of the issues is no spritesheet appearing where you think it should that is because... read more | 12/18/2014 (11:07 am) |
| Torque MIT Store. Why Not? | Steam are selling all sorts, RPGmakers kits app game kit, construct. Wouldn't it be worth asking Ron... read more | 11/28/2014 (8:42 am) |
| Torque MIT Store. Why Not? | Maybe a stupid question, possibly the wrong place to post, but has anyone made enquiries about getti... read more | 11/28/2014 (1:03 am) |
| Torque and the FPS Template Debate | Instead of trying to make T3D a general game engine, which it is anyway for any programmer with the ... read more | 11/26/2014 (9:12 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | @raa brubb - When everyone thinks of Unity they think it is the free version that is making these ga... read more | 06/09/2014 (7:13 am) |
| Cryengine Next-Gen and Merging T2D and 3D | @Michael Perry - TGB. It is, of course, anecdotal. Quite willing to pass you the project though but ... read more | 06/08/2014 (9:35 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | @Daniel - Not certain why you're peeved by that. As regards whether you could do Superhot in a day w... read more | 06/08/2014 (6:27 am) |
| Cryengine Next-Gen and Merging T2D and 3D | The real problem with T3D is it's way behind UE4, Cryengine and Unity. It is capable of producing to... read more | 06/07/2014 (1:58 am) |
| What a "game engine" is.... | I thought I'd best give an example of what I meant by a non-coder making a game because things got a... read more | 03/25/2014 (7:25 am) |
| What a "game engine" is.... | Deleted post, I was going to prove a point then wondered why bother. Best of luck everyone.... read more | 03/24/2014 (1:47 pm) |
| What a "game engine" is.... | @Richard - I know it's the underlaying architecture but that architecture is the game changer. Becau... read more | 03/24/2014 (11:50 am) |
| What a "game engine" is.... | " can't build a game with UE4, or CryEngine, or Unity3D or anything else.' - that's not true an... read more | 03/24/2014 (9:38 am) |
| Question on the pre-MIT version of T2D | @Michael - there seems to have been some misunderstanding. The lack of editors has no impact on whet... read more | 03/19/2014 (9:06 am) |
| Question on the pre-MIT version of T2D | PC and MAC, I don't have a MAC computer so iOS is not really an option unless I use a different game... read more | 03/19/2014 (7:57 am) |
| Question on the pre-MIT version of T2D | @Michael - Ok, thanks, that clears everything up. There's nothing preventing a port in theory. I'... read more | 03/19/2014 (6:22 am) |
| What do users think of Torque 3D? | @bibi - download T3D and try to do a little something with it and you will have your answer. ... read more | 02/16/2014 (10:35 am) |
| Closed | Hi Michael Well, I'm thinking of a time management game. I believe I have a way of developing a p... read more | 03/25/2013 (10:11 am) |
| FBX Importer for T3D ? | @Jimmy I don't have autodesk. I didn't read the full thread. I just caught a post about FBX into Tor... read more | 01/30/2013 (3:57 pm) |
| FBX Importer for T3D ? | There is a Collada exporter plugin for the Unity engine that will export from FBX to collada plus t... read more | 01/30/2013 (1:28 pm) |
| Game production cost? | Hi Denis Bit late at this discussion, don't hang around here that much anymore. If you still want... read more | 12/29/2012 (3:51 am) |
| which book for tgb | I looked at The Game Programmer's Guide to Torque. It's for the old TGE but it does give some idea a... read more | 03/17/2012 (3:29 am) |
| What would you like to see addressed in Torque 2D? | I recently tried to use TGB, however I had over 200 animations for a Time Management game and when I... read more | 08/11/2011 (2:24 am) |
| Can't install the new platformer kit pro | Hi Tim I went to the Violent Tulip website. It took him a couple of days to respond for personal ... read more | 05/04/2011 (8:56 pm) |
| Can't install the new platformer kit pro | Yes, sorry I should have pointed that out, it makes it seem like there was a problem when in fact wi... read more | 04/06/2011 (6:58 am) |
| Can't install the new platformer kit pro | This was dealt one on one by the kit creator in a very satisfactory and speedy manner.... read more | 04/05/2011 (7:43 pm) |
| Need help installing platformer kit pro. | @Bobby I'm having the same problem with this platformer kit pro I wonder whether you ever sorted ... read more | 04/05/2011 (12:10 am) |
| Magnitude Editor | @eb I'll keep that in mind. I'm given to overreaction I must admit, I'll keep a lid on it in future... read more | 02/06/2011 (2:15 pm) |
| Magnitude Editor | eb@ Point taken and I apologise. I jumped down your throat partly because the way the post read was ... read more | 02/06/2011 (2:01 am) |
| Magnitude Editor | @Ted I'm not getting particularly shirty for me. I put the console.log here because I was asked to. ... read more | 02/05/2011 (5:03 pm) |
| Magnitude Editor | @ Ted just seen your new post. So the common.cs being loaded in the comsolelog isn't in gameScripts ... read more | 02/05/2011 (4:56 pm) |