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StuporMundi's Forum Posts

Thread Post Date Posted
I (Not) decided to change my engine. @Xspeed - what you can do now is ignore all the brow beating and find out for yourself whether there... read more 03/31/2015 (11:05 pm)
I (Not) decided to change my engine. That's not a question anyone else can answer. Go and test Unity 5, if it suits you better, if you fi... read more 03/25/2015 (4:48 am)
Custom car physics Possibly post at www.torque3d.org as well as there may be more help forthcoming there.... read more 03/19/2015 (9:55 pm)
Decal Bias issues? The Torque 3D MIT community have new forums, possibly post your query there: http://forums.torque3d... read more 02/16/2015 (9:04 am)
We need a dedicated Forum/Blog Mod Maybe the easy answer is to ask GG to add a button to the top navigation bar of the community sectio... read more 02/05/2015 (12:52 am)
Daz problems No. You need a licence period. You could buy a character from the storefront but you would have to c... read more 02/01/2015 (9:58 am)
Daz problems Have you run the scene with the collada models present? Sometimes such errors correct themselves at ... read more 01/31/2015 (11:12 pm)
Destructible terrain....terraforming post removed... read more 01/28/2015 (11:30 pm)
Handling huge game areas. Some questions Yep, always best to do a small prototype to test feasibility, good chance the prototype will show th... read more 01/24/2015 (6:43 am)
Handling huge game areas. Some questions There are plenty of tools around to do what you're describing but not with Torque. Terrain Composer ... read more 01/23/2015 (10:58 pm)
How to set up bounding boxes? @Duion - one can use bounding boxes to extend beyond the player model mesh thereby avoiding geometry... read more 01/17/2015 (1:23 am)
Cleaning up the spam, you need a moderator? @Jason - no-one is offended. It was not my intention to seem so blunt and rude - limitations of the ... read more 01/11/2015 (6:44 am)
Cleaning up the spam, you need a moderator? This has already been discussed. This forum is provided as a service by Garagegames to the community... read more 01/11/2015 (1:00 am)
Tools we use to make games with Torque3D? Well if we're not limited to free asset creation tools then I use all the stuff below, some I mentio... read more 01/09/2015 (12:06 am)
Tools we use to make games with Torque3D? I don't use many free tools, although Daz3D is free. Of course, all the versions of the pre-MIT soft... read more 01/08/2015 (6:22 am)
Tools we use to make games with Torque3D? I assume this list is just for free tools, in which case Daz3D is good for cutscenes. The current ve... read more 01/08/2015 (2:20 am)
Can someone tell me where we submit bugs now? Is it still GarageGames/Support/Submit Bugs? If you're using the MIT version then the only support is provided by the community. Pre-MIT are no l... read more 01/05/2015 (10:55 am)
Reducing duplicated template scripts Being able to exclude the editors would have been useful for a project I had a couple of years ago, ... read more 12/21/2014 (10:17 pm)
free 3d player model for Torque3d Have a look at turbosquid, however, free human character models there might be rigged but will not u... read more 12/20/2014 (9:30 am)
Question about SpriteWorks 2 I only used Spriteworks to create spritesheets for animated models. If you are making an isometric g... read more 12/19/2014 (11:02 am)
Question about SpriteWorks 2 I use it. If one of the issues is no spritesheet appearing where you think it should that is because... read more 12/18/2014 (11:07 am)
Torque MIT Store. Why Not? Steam are selling all sorts, RPGmakers kits app game kit, construct. Wouldn't it be worth asking Ron... read more 11/28/2014 (8:42 am)
Torque MIT Store. Why Not? Maybe a stupid question, possibly the wrong place to post, but has anyone made enquiries about getti... read more 11/28/2014 (1:03 am)
Torque and the FPS Template Debate Instead of trying to make T3D a general game engine, which it is anyway for any programmer with the ... read more 11/26/2014 (9:12 pm)
Cryengine Next-Gen and Merging T2D and 3D @raa brubb - When everyone thinks of Unity they think it is the free version that is making these ga... read more 06/09/2014 (7:13 am)
Cryengine Next-Gen and Merging T2D and 3D @Michael Perry - TGB. It is, of course, anecdotal. Quite willing to pass you the project though but ... read more 06/08/2014 (9:35 pm)
Cryengine Next-Gen and Merging T2D and 3D @Daniel - Not certain why you're peeved by that. As regards whether you could do Superhot in a day w... read more 06/08/2014 (6:27 am)
Cryengine Next-Gen and Merging T2D and 3D The real problem with T3D is it's way behind UE4, Cryengine and Unity. It is capable of producing to... read more 06/07/2014 (1:58 am)
What a "game engine" is.... I thought I'd best give an example of what I meant by a non-coder making a game because things got a... read more 03/25/2014 (7:25 am)
What a "game engine" is.... Deleted post, I was going to prove a point then wondered why bother. Best of luck everyone.... read more 03/24/2014 (1:47 pm)
What a "game engine" is.... @Richard - I know it's the underlaying architecture but that architecture is the game changer. Becau... read more 03/24/2014 (11:50 am)
What a "game engine" is.... " can't build a game with UE4, or CryEngine, or Unity3D or anything else.' - that's not true an... read more 03/24/2014 (9:38 am)
Question on the pre-MIT version of T2D @Michael - there seems to have been some misunderstanding. The lack of editors has no impact on whet... read more 03/19/2014 (9:06 am)
Question on the pre-MIT version of T2D PC and MAC, I don't have a MAC computer so iOS is not really an option unless I use a different game... read more 03/19/2014 (7:57 am)
Question on the pre-MIT version of T2D @Michael - Ok, thanks, that clears everything up. There's nothing preventing a port in theory. I'... read more 03/19/2014 (6:22 am)
What do users think of Torque 3D? @bibi - download T3D and try to do a little something with it and you will have your answer. ... read more 02/16/2014 (10:35 am)
Closed Hi Michael Well, I'm thinking of a time management game. I believe I have a way of developing a p... read more 03/25/2013 (10:11 am)
FBX Importer for T3D ? @Jimmy I don't have autodesk. I didn't read the full thread. I just caught a post about FBX into Tor... read more 01/30/2013 (3:57 pm)
FBX Importer for T3D ? There is a Collada exporter plugin for the Unity engine that will export from FBX to collada plus t... read more 01/30/2013 (1:28 pm)
Game production cost? Hi Denis Bit late at this discussion, don't hang around here that much anymore. If you still want... read more 12/29/2012 (3:51 am)
which book for tgb I looked at The Game Programmer's Guide to Torque. It's for the old TGE but it does give some idea a... read more 03/17/2012 (3:29 am)
What would you like to see addressed in Torque 2D? I recently tried to use TGB, however I had over 200 animations for a Time Management game and when I... read more 08/11/2011 (2:24 am)
Can't install the new platformer kit pro Hi Tim I went to the Violent Tulip website. It took him a couple of days to respond for personal ... read more 05/04/2011 (8:56 pm)
Can't install the new platformer kit pro Yes, sorry I should have pointed that out, it makes it seem like there was a problem when in fact wi... read more 04/06/2011 (6:58 am)
Can't install the new platformer kit pro This was dealt one on one by the kit creator in a very satisfactory and speedy manner.... read more 04/05/2011 (7:43 pm)
Need help installing platformer kit pro. @Bobby I'm having the same problem with this platformer kit pro I wonder whether you ever sorted ... read more 04/05/2011 (12:10 am)
Magnitude Editor @eb I'll keep that in mind. I'm given to overreaction I must admit, I'll keep a lid on it in future... read more 02/06/2011 (2:15 pm)
Magnitude Editor eb@ Point taken and I apologise. I jumped down your throat partly because the way the post read was ... read more 02/06/2011 (2:01 am)
Magnitude Editor @Ted I'm not getting particularly shirty for me. I put the console.log here because I was asked to. ... read more 02/05/2011 (5:03 pm)
Magnitude Editor @ Ted just seen your new post. So the common.cs being loaded in the comsolelog isn't in gameScripts ... read more 02/05/2011 (4:56 pm)
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